Soulrend Trickster Build Guide (PoE Legion 3.7)

Furty

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About the Author

Furty has been playing Path of Exile since the release of the Onslaught League in 2013, and has a deep and diverse well of experience within the game. Equally comfortable playing on Hardcore, Softcore, and Solo-Self Found Leagues, recent ladder results include finishing at Rank 5 on the Legion SSF League playing Essence Drain Essence Drain and the Betrayal League at Rank 186 playing Elemental Hit Elemental Hit. You can follow him on Twitter, or check out his occasional streams on Twitch.

Author

Introduction

Soulrend Soulrend is a relatively new skill, introduced to Path of Exile in Patch 3.6: Synthesis, and presents an exciting opportunity for players interested in playing a Chaos based build. It quickly became one of the staple builds in Synthesis as a strong all-rounder that could deal with practically any content without issues. In Patch 3.7.0 Legion, Soulrend has received some slight nerfs, although some of them were indirect, such as hits to the Trickster Ascendancy itself. Overall, the build has not changed much in effectiveness and power, and remains an S-Tier staple that can approach any content comfortably.

This build is a quick mapper featuring strong defenses, with a safe playstyle that excels in Legion. The main idea behind this build is survival and comfort while maintaining a really high rate of experience per hour and safely pushing towards Level 100, all on a relatively cheap budget with lots of room to expand. Fortunately, this also makes it an excellent and formidable league starter, and a perfect choice for any new league.

Build Assessment

Pros

+ Viable in any league (SSF, Hardcore, Softcore)
+ Fast mapper
+ Chaos damage (Reflect Immunity)
+ 9000+ Effective health pool
+ Well rounded defenses (Mind over Matter, 5.5k+ Life, Trickster, 78% Maximum Resistances)
+ Amazing league starter
+ Great late-game potential

Cons

- Will not be able to Delve past ~500

Playstyle

Soulrend Soulrend clears exceptionally quickly and safely even by itself, mowing down packs of monsters with ease. Get comfortable with how much damage the damage over time component is dealing, as you can usually fire off a single cast and move on while the mobs die in your wake. Use Bane Bane to apply your curses and another damage over time component to tougher opponents. For bosses, simply apply your curses, place your Blight Blight or Wither Wither totems, and then melt the boss with Soulrend Soulrend.

Passive Skill Tree

You can find our recommended Level 97 Passive Skill Tree here.

Mind Over Matter is a necessity if Cloak of Defiance Cloak of Defiance is not being used by your character. All the nodes in the Shadow starting area are fantastic for this build, allowing us to get our feet under us very early and making the build a particularly sturdy one for leveling. Check out the leveling section later in the guide for more detailed information on the best trees and items for leveling this character.

There is some flexibility in how you spend your later points; we have opted to acquire the extra Frenzy Charge along with the nice Evasion Per Frenzy Charge node, which brings us to a total of 5 Frenzy charges, as well as some extra Mana and Jewels. We prefer this approach, as Jewels are a great way of continuing to scale our Chaos damage due to the lack of nodes on the tree.

Gems

Our main skill and gem used for clearing and bossing is Soulrend Soulrend, which has some inherent Energy Shield Leech. Get around the area quickly using Shield Charge Shield Charge, which also serves as a means for keeping Fortify Support Fortify Support active whenever necessary. For bosses or extremely tanky foes, Wither Wither will be used via Spell Totem Support Spell Totem Support, and allow us to absolutely melt whatever stands in our way. Flame Dash Flame Dash is also used as an alternative mobility skill due to its speed and flexibility, and it makes areas with many ledges or walls much less frustrating, such as the Labyrinth.

Soulrend Soulrend 6-Link

  1. Soulrend Soulrend
  2. Greater Multiple Projectiles Support Greater Multiple Projectiles Support
  3. Controlled Destruction Support Controlled Destruction Support
  4. Efficacy Support Efficacy Support
  5. Arcane Surge Support Arcane Surge Support
  6. Swift Affliction Support Swift Affliction Support / Empower Support Empower Support (Level 4)

Empower Support Empower Support (Level 4) can be one of the biggest damage boosters, replacing Swift Affliction Support Swift Affliction Support, however, this is very expensive and also depends greatly on your level of gear. For example, having all your other gems at Level 21 first is generally a more pressing upgrade. Check Path of Building for your Exile to receive more exact information.

Soulrend Soulrend Optimization with Gem Swaps

These gem setups offer better overall damage but require gem swaps for bosses/single target, which some players find irritating. For single target, you will want to run:

  1. Soulrend Soulrend
  2. Efficacy Support Efficacy Support
  3. Controlled Destruction Support Controlled Destruction Support
  4. Arcane Surge Support Arcane Surge Support
  5. Void Manipulation Support Void Manipulation Support
  6. Swift Affliction Support Swift Affliction Support / Empower Support Empower Support (Level 4)

For clearing, you will want to run this setup instead:

  1. Soulrend Soulrend
  2. Greater Multiple Projectiles Support Greater Multiple Projectiles Support
  3. Unleash Support Unleash Support
  4. Efficacy Support Efficacy Support
  5. Arcane Surge Support Arcane Surge Support
  6. Swift Affliction Support Swift Affliction Support / Empower Support Empower Support (Level 4)

Bane Bane 4-Link

Bane Bane is a fantastic skill for applying your curses.

  1. Bane Bane
  2. Despair Despair
  3. Efficacy Support Efficacy Support
  4. Temporal Chains Temporal Chains / Enfeeble Enfeeble

Most players who have played curse builds have a preference of defensive curse between Temporal Chains Temporal Chains and Enfeeble Enfeeble. Overall, we feel Enfeeble is the more versatile of the two, but Temporal Chains can be highly effective in certain situations. If you are only able to run a single curse (e.g. pre Whispers of Doom) then use Controlled Destruction Support Controlled Destruction Support instead.

Blight Blight Totems 4-Link

This link allows us to place totems that will cast Blight Blight on nearby targets, providing an enormous boost to damage output.

  1. Blight Blight
  2. Spell Totem Support Spell Totem Support
  3. Multiple Totems Support Multiple Totems Support
  4. Faster Casting Support Faster Casting Support

There is little point in placing your totems for general clearing, but they are a necessity for tougher opponents, such as Uber Elder. Wither Wither is a great alternative that is arguably a superior choice for bossing, but is not as effective all-round.

Shield Charge Shield Charge 4-Link

This link is mostly used for getting around in open spaces, and for maintaining Fortify Support Fortify Support when necessary. Culling Strike Support Culling Strike Support is underrated, and you should remember to abuse it on bosses when possible, instantly finishing it when it falls below 10%.

  1. Shield Charge Shield Charge
  2. Faster Attacks Support Faster Attacks Support
  3. Fortify Support Fortify Support
  4. Culling Strike Support Culling Strike Support

Cast when Damage Taken Support Cast when Damage Taken Support 3-Link

This is a standard link for most of our builds.

  1. Cast when Damage Taken Support Cast when Damage Taken Support (Level 20)
  2. Summon Chaos Golem Summon Chaos Golem
  3. Vaal Righteous Fire Vaal Righteous Fire

Immortal Call Immortal Call can be used in place of Summon Chaos Golem Summon Chaos Golem, as can Summon Stone Golem Summon Stone Golem. Feel free to adjust the level of Cast when Damage Taken Support Cast when Damage Taken Support to your preference, especially if you are opting to continue using Immortal Call.

Vaal Skills 3-Link

This is a classic combination that greatly boosts survivability when correctly used.

  1. Vaal Grace Vaal Grace
  2. Clarity Clarity
  3. Vaal Haste Vaal Haste

Essence Worm Essence Worm

Malevolence Malevolence is socketed in this ring.

Ascendancy, Bandits, and Pantheon

Ascendancy

Trickster Ascendancy

  1. Weave the Arcane
  2. Swift Killer
  3. Patient Reaper
  4. Prolonged Pain

Additional Information

Trickster is a highly underrated Ascendancy with a huge amount of power, and it comes online very early in the leveling process without the need for end-game gear or Uber Labyrinth. It also allows for more flexible early gearing as it does not rely on Energy Shield as heavily and provides more clear speed and a better rounded defensive phalanx.

Weave the Arcane is an incredible node, and it should be the first pick for your Trickster. The free use of movement skills is really convenient for leveling, giving us a virtually permanent 20% Boost to Attack and Cast speed, both of which are valuable to our build (the Attack Speed boosts Shield Charge Shield Charge speed). In the end-game the 6% damage reduction will be active most of the time, and the increased Mana pool results in more effective health due to Mind Over Matter.

Swift Killer is an easy second choice, granting permanent Frenzy/Power Charges for this build. This helps with movement speed around the area, making leveling even faster, as well adding a respectable injection of damage.

Patient Reaper is a massive node for this build, although it is not as effective until you are reaching the end-game, hence why we save it for our third pickup. Overall, it just provides everything we could ask for; increased Damage over Time, resources back on kill, and increased recovery on kill. Once Merciless lab is completed you will feel a potent boost to your exile as you step into the end-game.

Prolonged Pain is just icing on the cake, stacking some additional skill effect duration and damage over time.

Deal with the Bandits Reward

You should kill all three bandits for the Passive Points it provides. Alira is an alternative choice, which can be extremely valuable for league-starters or solo-self found characters, mainly due to the large resistance bonuses it provides. Once end-game is achieved, and proper gear acquired, however, it is recommended to shift to the 2 Passive Points.

Pantheon

As with many builds, Pantheon choices are rather flexible and can be adjusted to suit the situation and personal preference.

Major Gods

  • Soul of Arakaali is a great all around choice, especially when fully upgraded.
  • Soul of Solaris remains a great choice for general bossing when fully upgraded.

Minor Gods

  • Soul of Shakari is a good all purpose choice, particularly with the Incursion league being added as a permanent fixture. The upgrade, granting Poison immunity, is particularly good and removes a map affix from any sort of relevance entirely.
  • Soul of Yugul is typically the best choice for Shaper and [Uber] Elder.
  • Soul of Ralakesh is a good choice for Uber Atziri.

Gear, Jewels, and Flasks

You will find the recommended gear for this build detailed below. As Soulrend Soulrend is a new skill, there will updates to this section over the first week of Synthesis league as we discover and implement new optimizations.

Armor

Chest

Belly of the Beast Belly of the Beast is relatively inexpensive and prevents a huge boost to survival. This forces us to take Mind Over Matter on the tree, but is generally worth the trade off.

Cloak of Defiance Cloak of Defiance is a cheap an effective choice, providing an empowered version of Mind Over Matter as well as a large helping of Evasion and Energy Shield.

Cherrubim's Maleficence Cherrubim's Maleficence is a higher damage option, at the expense of defense and Passive Skill points (as you will be required to invest into Mind Over Matter).

Tabula Rasa Tabula Rasa is a perfectly viable option early on, particularly if you find a few Humility Humility cards while leveling.

Helmet

This is a very flexible slot, and can be easily adjusted for whatever your build needs at the moment. We will be using a Rare item, preferably with an Evasion base. Prioritize the stats as follows:

  1. [Uncapped] Resistances
  2. +# to Maximum Life
  3. Nearby Enemies have -9% to Chaos Resistance (Delve Suffix) — Armour Base Only
  4. % Increased Evasion Rating
  5. +# to Evasion Rating

To craft the -9% to Chaos Resistance helmet for this build you will need Aberrant Fossils. This is not a necessary suffix by any means, but it is not difficult to craft, and usually costs only a few chaos worth of fossils and resonators to do so. Consider crafting this suffix when you buy a Labyrinth enchant, as white bases are usually cheapest anyways.

Gloves

We will be using a Rare in this slot. Fingerless Silk Gloves are an option for damage, though at the expense of extra Evasion in this slot. Prioritize the stats as follows:

  1. [Uncapped] Resistances
  2. +# to Maximum Life
  3. Increased Attack Speed
  4. % Increased Evasion Rating
  5. +# to Evasion Rating

Boots

Three-step Assault Three-step Assault is a good choice if you are running Onslaught via Flasks or Ahn's Heritage Ahn's Heritage, and can be cheaply obtained or found on Solo Self-Found with little effort. The Spell Dodge is also quite beneficial when stacking with the rest of our defenses.

A Rare item is also a great choice for this slot. Prioritize stats as follows:

  1. [Uncapped] Resistances
  2. % Increased Movement Speed (25%+)
  3. +# to Maximum Life
  4. % Increased Attack Speed
  5. % Increased Evasion Rating
  6. +# to Evasion Rating

The 2-socket version of Bubonic Trail Bubonic Trail is a great late-game upgrade that adds some significant damage. Do not bother trying to fit a Ghastly Eye Jewel anywhere in your build, as they only have useless affixes, and are not worth the cost of the Jewel slot.

Weapons and Shield

Main Hand/Weapon

Breath of the Council Breath of the Council is our weapon of choice. The Chaos Damage, Area of Effect, and Skill Effect duration is too much to pass up. A Rare should be used until it can be acquired. Cerberus Limb Cerberus Limb can also be used, and is usually cheap and easily bought.

The best possible option is a Rare dagger or wand. All you really need on the base item is an Essence of Delirium, which applies the Your Hits Inflict Decay, Dealing 500 Chaos Damage Per Second for 8 Seconds, and the rest can be crafted. Having the % Increased Spell Damage/+# to Maximum Mana prefix alongside it is ideal, as well.

Weapon

You will want to craft the following affixes:

  1. Can Have Multiple Crafted Modifiers
  2. % Increased Chaos Damage / Chaos Skills Have % Increased Skill Effect Duration
  3. % to Non-Ailment Chaos Damage Over Time Multiplier
  4. % Increased Cast Speed / % Chance to Gain Arcane Surge When You Kill an Enemy

If you are using a Weapon with these crafts you can opt to replace Arcane Surge Support Arcane Surge Support in your main link with Swift Affliction Support Swift Affliction Support (assuming you are already using Empower Support Empower Support, otherwise swap this in instead). Arcane Surge is still a superior option for many bosses, however, so it is a personal choice.

Shield

Ahn's Heritage Ahn's Heritage is our shield of choice. Good block chance and high defenses are welcome, and using two Fragility Fragility Jewels forces the shield effect to remain active at all times. This means that while using this shield we have the benefits of a maximum roll Loreweave Loreweave (78% resistances) without sacrificing the chest slot, and permanent Onslaught.

A Rare can be used until Ahn's Heritage Ahn's Heritage can be acquired. Prioritize stats as follows:

  1. [Uncapped] Resistances
  2. +# to Maximum Life
  3. % Increased Spell Damage
  4. % Increased Cast Speed
  5. +# to Mana

Jewelry

Amulet

A Rare amulet is used. Prioritize the stats as follows:

  1. [Uncapped] Resistances
  2. +# to Maximum Life
  3. % Increased Chaos Damage (Delve Prefix OR Essence Suffix)
  4. % Increased Spell Damage
  5. % Increased Movement Speed (Shaped Prefix)
  6. +# to Maximum Mana
  7. % Increased Attack Speed

Ring #1

Essence Worm Essence Worm occupies one of our Ring slots, allowing us to run Malevolence Malevolence for free with massively increased effect. Use a Rare until this can be obtained; see Ring #2 for information on stat hierarchies.

Ring #2

A Rare ring is used. Unless you need Resistances from the implicit, a Coral Ring is overall the most desirable base. Prioritize the stats as follows:

  1. [Uncapped] Resistances
  2. +# to Maximum Life
  3. +# to Maximum Mana
  4. % Increased Cast Speed
  5. % Increased Damage (Crafted)
  6. % Increased Chaos Damage (Crafted)
  7. % of Chaos Damage Leeched as Life (Delve Prefix)

Belt

A Stygian Vise Stygian Vise should be used with the follow stats prioritized:

  1. [Uncapped] Resistances
  2. +# to Maximum Life
  3. +# to Maximum Mana
  4. % Increased Chaos Damage (Delve Prefix)
  5. % Increased Maximum Life (Elder Prefix)

Jewels

Two Fragility Fragility Jewels should be socketed once you have acquired Ahn's Heritage Ahn's Heritage.

Transcendent Spirit Transcendent Spirit should be socketed above Herbalism, and provides 291 Mana and ~10% Movement Speed.

Transcendent Mind

Normal Rare Jewels should be used to fill out the rest of your sockets. Prioritize the stats as follows:

  1. % Increased Maximum Life
  2. % Increased Chaos Damage
  3. % Increased Damage over Time
  4. % Increased Spell Damage
  5. % Increased Damage

If you are using Bubonic Trail Bubonic Trail, you will prioritize stats for Abyssal Jewels as follows:

  1. +# to Maximum Life
  2. % Increased Damage over Time While Holding a Shield
  3. % Increased Chaos Damage
  4. +# to # Chaos Damage to Spells

Flasks

  • Seething Divine Life Flask of Staunching
  • Witchfire Brew Witchfire Brew
  • Chemist’s Basalt Flask of Warding
  • Experimenter’s Quartz Flask of Heat
  • Alchemist’s Quicksilver Flask of Adrenaline

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.

Leveling

As a reminder, we have several guides to help you level up a character.

We recommend starting with Freezing Pulse Freezing Pulse, which works well with Lifesprig Lifesprig if you have one. Once you are Level 12 you are able to use Storm Brand Storm Brand, however, Shadows cannot obtain it until Act III as a purchasable gem. You will either need to mule a gem from another character, or choose another skill to level with if you are league starting (e.g. Blade Vortex Blade Vortex).

In order of priority, the Storm Brand links are:

  1. Storm Brand Storm Brand
  2. Elemental Focus Support Elemental Focus Support
  3. Added Lightning Damage Support Added Lightning Damage Support
  4. Controlled Destruction Support Controlled Destruction Support
  5. Added Cold Damage Support Added Cold Damage Support
  6. Hypothermia Support Hypothermia Support

If you are using a Tabula Rasa Tabula Rasa, simply fill in the other gem sockets with whatever supports are available from the vendors until you reach Act II and Act III for the other gems.

Link Brand Recall Brand Recall to Arcane Surge Support Arcane Surge Support (Level 3) and Flame Dash Flame Dash. This is a great leveling link and should be acquired as soon as possible.

At Level 12 you can also acquire Blade Vortex Blade Vortex. Link it to Added Cold Damage Support Added Cold Damage Support, Added Lightning Damage Support Added Lightning Damage Support, and Controlled Destruction Support Controlled Destruction Support as soon as possible.

Herald of Ice Herald of Ice, Herald of Thunder Herald of Thunder, and Clarity Clarity should be used as early as possible.

Once you defeat General Gravicius you can acquire Soulrend Soulrend and start leveling with it, should you desire. Be sure to drop your Herald auras and swap in Malevolence Malevolence.

Changelog
  •   

    Updated leveling section.

  •   

    Fully updated for Legion 3.7: Passive Trees, Playstyle, Gear Recommendations, Gem Recommendations, and more.

  •   

    Added new skill tags for Soulrend, Bane, and Malevolence.

  •   

    Large update to the guide. Totally re-did Gem links, and updated the Introduction, Playstyle, Passive Tree, Gems, and Gear sections.

  •   

    Fully up to date for Synthesis 3.6 launch.

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  1. Posts
    3

    Looks good, so far. Time will tell how it fares. I’m gonna try it out as a League Starter.

    Case in point; The leveling trees you’ve put out in the 9.1 Section of Leveling,
    specifically the “Starting out(Freezing Pulse / Storm Brand)” and the “88 Points and Cruel Lab Completed”
    is currently not working. Something seems to be wrong with it, anywho, since it can’t load the build.

    Maybe it’s just me, but I figured I’d point it out if it isn’t.

    -Sk3psis.

  2. Posts
    1

    Great guide, only issues I had was reaching the str requirements on a couple of the items, namely the shield. Also one thing I would like to point out is that you have Arcane Surge Support paired up with Flame Dash, but the first Ascendancy talent you take makes movement skills cost no mana, therefore making that gem null and void since it can never proc.

  3. Furty

    Moderator

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    On 15/03/2019 at 6:17 AM, Zendaria said

    Great guide, only issues I had was reaching the str requirements on a couple of the items, namely the shield. Also one thing I would like to point out is that you have Arcane Surge Support paired up with Flame Dash, but the first Ascendancy talent you take makes movement skills cost no mana, therefore making that gem null and void since it can never proc.

    All fixed, alongside some updates to the build that I have found stronger since Synthesis has gone live!

  4. Posts
    2

    Hello, I put 2 Fragility jewels with ahn’s , so i currently have a maximum of 0 endurance charges, but i never get Onslaught. I read on the poe wiki that this setup will give me perma Onslaught… Is the buff hidden or i’ve miss something ?

  5. Furty

    Moderator

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    On 11/04/2019 at 9:03 AM, scorflex said

    Hello, I put 2 Fragility jewels with ahn’s , so i currently have a maximum of 0 endurance charges, but i never get Onslaught. I read on the poe wiki that this setup will give me perma Onslaught… Is the buff hidden or i’ve miss something ?

    There’s no visual indicator, but you should see the difference in cast speed/movement speed reflected in your character pane.

  6. Posts
    2

    First post, and newbie question: I found this build guide too late, and am switching over to it as I didn’t like the one I found originally (thankfully easy enough to do with enough Orbs of Regret). Would this build be possible using Vixen’s Entrapment and Queen of the Forest? Thank you in advance.

  7. Furty

    Moderator

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    251

    On 25/04/2019 at 3:34 AM, Booklioness said

    First post, and newbie question: I found this build guide too late, and am switching over to it as I didn’t like the one I found originally (thankfully easy enough to do with enough Orbs of Regret). Would this build be possible using Vixen’s Entrapment and Queen of the Forest? Thank you in advance.

    Certainly! The gearing paths are pretty flexible, and Queen can be worked in to pretty much anything if you want to! You’ll want to be sure your helm is an Evasion base, of course, and you might consider Survivalist, depending on whether or not you can make use of the Resistances.

  8. Posts
    2

    Hello,

    It’s my 2nd character, because my ranger suck so i wanted to try a spell caster

    I have big issue, I need 82 str for to use mace + shield :(

    In, skilltree u dont use str or not item with str ?? Help me please :)

    Sorry for my english, i’m french ;)

    ty for this guide

  9. Posts
    2

    On 25/04/2019 at 7:13 AM, Furty said

    On 25/04/2019 at 3:34 AM, Booklioness said

    First post, and newbie question: I found this build guide too late, and am switching over to it as I didn’t like the one I found originally (thankfully easy enough to do with enough Orbs of Regret). Would this build be possible using Vixen’s Entrapment and Queen of the Forest? Thank you in advance.

    Certainly! The gearing paths are pretty flexible, and Queen can be worked in to pretty much anything if you want to! You’ll want to be sure your helm is an Evasion base, of course, and you might consider Survivalist, depending on whether or not you can make use of the Resistances.

    I ended up going with a Belly of the Beast as the Queen of the Forest felt too squishy. It’s a very fun build, massive crowd clearer for maps. I’m finding trouble in end game, however (example: T15 Waste Pool is chaos resistant). Seems a lot of bosses are chaos resistant, which leaves very little wind in my sails to topple them. :(

    https://pastebin.com/qsfTEpiE

  10. Furty

    Moderator

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    251

    On 27/04/2019 at 7:41 PM, null said

    Hello,

    It’s my 2nd character, because my ranger suck so i wanted to try a spell caster

    I have big issue, I need 82 str for to use mace + shield :(

    In, skilltree u dont use str or not item with str ?? Help me please :)

    Sorry for my english, i’m french ;)

    ty for this guide

    Just put a point into Sanctity or enchant it onto an item.

  11. Furty

    Moderator

    Posts
    251

    On 28/04/2019 at 11:58 PM, Booklioness said

    On 25/04/2019 at 7:13 AM, Furty said

    On 25/04/2019 at 3:34 AM, Booklioness said

    First post, and newbie question: I found this build guide too late, and am switching over to it as I didn’t like the one I found originally (thankfully easy enough to do with enough Orbs of Regret). Would this build be possible using Vixen’s Entrapment and Queen of the Forest? Thank you in advance.

    Certainly! The gearing paths are pretty flexible, and Queen can be worked in to pretty much anything if you want to! You’ll want to be sure your helm is an Evasion base, of course, and you might consider Survivalist, depending on whether or not you can make use of the Resistances.

    I ended up going with a Belly of the Beast as the Queen of the Forest felt too squishy. It’s a very fun build, massive crowd clearer for maps. I’m finding trouble in end game, however (example: T15 Waste Pool is chaos resistant). Seems a lot of bosses are chaos resistant, which leaves very little wind in my sails to topple them. :(

    https://pastebin.com/qsfTEpiE

    Agreed, Belly of the Beast Belly of the Beast is so cheap and effective for this build it’s hard to argue with, especially as a baseline. Having 20/20 gems will make a massive difference, and Vaal Righteous Fire Vaal Righteous Fire helps a fair bit with single target if you’re lacking. Other than that it just comes down to gear — as with many things in Path of Exile — Helm Enchants, -9% Chaos Resistance piece(s), and small improvements on Jewels and such will add exponentially better gains.

  12. Posts
    2

    I saw on poe.ninja, all players with a bow for dps, its not better ?

  13. Furty

    Moderator

    Posts
    251

    On 30/04/2019 at 8:36 AM, null said

    I saw on poe.ninja, all players with a bow for dps, its not better ?

    +3 Bow can be the best possible damage if you can afford the upgrade — in addition to the +3 gem levels (+1 socketed/+2 support gems) you want Non-Ailment Chaos Damage Over Time and 10% Chance to Gain Arcane Surge on Kill. Cast Speed/Mana Regeneration is also a really nice affix.

    I’ll be updating the guide with some more super late-game setups for Flashback and future leagues, so stay tuned if you are interested!

  14. Posts
    2

    Hello, after playing this guide for a while, i’m currently lvl 92. I made some changes in passive tree, in order to get enough strength and more survivability
    The most important change i made is not to put points in phase acrobatics. Instead, i’ve reach Arcane swiftness + few points in node life. i clear t16 maps easily, elder too (not try uber elder ATM).
    In the stuff part, i mainly focus on resistances, which have been a big problem for me, that’s why i don’t have a stygian wise but a heavy belt (help in strength requirements).
    A good helmet to progress, and not expensive is the Doerdre’s Scorn, useful to put your Bane in until you have luck / currency to afford a good rare helmet.
    Anyway, your guide is great ! You can found my PoB here : https://pastebin.com/dUvGJpB8

  15. Furty

    Moderator

    Posts
    251

    On 06/05/2019 at 9:00 AM, scorflex said

    Hello, after playing this guide for a while, i’m currently lvl 92. I made some changes in passive tree, in order to get enough strength and more survivability
    The most important change i made is not to put points in phase acrobatics. Instead, i’ve reach Arcane swiftness + few points in node life. i clear t16 maps easily, elder too (not try uber elder ATM).
    In the stuff part, i mainly focus on resistances, which have been a big problem for me, that’s why i don’t have a stygian wise but a heavy belt (help in strength requirements).
    A good helmet to progress, and not expensive is the Doerdre’s Scorn, useful to put your Bane in until you have luck / currency to afford a good rare helmet.
    Anyway, your guide is great ! You can found my PoB here : https://pastebin.com/dUvGJpB8

    Right on, I’m glad to hear you’ve adapted the build to suit your needs and available currency, and that you enjoyed the guide!

  16. Posts
    1

    Hello, guys, can you please update the tree to 3.7 version, please? Since there’re no mana passives just after MoM, and the only passives that are near – mana+ES, i’m curious if there any way to go into es build, or should i just pick up those nodes and dont mind that there will be no ES because of acrobatics?

  17. Furty

    Moderator

    Posts
    251

    On 10/06/2019 at 2:19 PM, ToxicSnake said

    Hello, guys, can you please update the tree to 3.7 version, please? Since there’re no mana passives just after MoM, and the only passives that are near – mana+ES, i’m curious if there any way to go into es build, or should i just pick up those nodes and dont mind that there will be no ES because of acrobatics?

    Tree is updated — if you want to grab those Mana + ES nodes it’s perfectly fine, although if you’re going to heavily hybridize you should invest into Ghost Dance and Escape Artist for a really survivable setup.

  18. Posts
    4

    Hello Furty! First of all, thanks for this awesome guide, I’m doing it and I’m currenty at level 30 enjoying it a lot, but I had found a very sad issue.

    As you stated, I staretd with the Passive Tree: Starting Out.

    Once I finished those points, I moved to:
    60 Points and First Lab Completed

    In the Starting Out, to went through the Elemental way to Coldhearted Calculation, and in the ’60 Points and First Lab Completed’ tree you went through the Damage Over Time way to Fangs of the Viper….

    Was this intentional? Is this an issue? Of course I cannot change that now.. .Is my character done?

    Thanks again for the awesome guide, have a good day!

  19. Vlad

    Moderator

    Posts
    50

    On 14/06/2019 at 4:33 AM, LordFeder said

    Hello Furty! First of all, thanks for this awesome guide, I’m doing it and I’m currenty at level 30 enjoying it a lot, but I had found a very sad issue.

    As you stated, I staretd with the Passive Tree: Starting Out.

    Once I finished those points, I moved to:
    60 Points and First Lab Completed

    In the Starting Out, to went through the Elemental way to Coldhearted Calculation, and in the ’60 Points and First Lab Completed’ tree you went through the Damage Over Time way to Fangs of the Viper….

    Was this intentional? Is this an issue? Of course I cannot change that now.. .Is my character done?

    Thanks again for the awesome guide, have a good day!

    Hey!

    I am not Furty (maybe he’ll also respond), but I would say it is probably intentional and no, your character is certainly not done. Here’s what you do.

    You link Fangs of the Viper to Coordination by taking the Entropy talent (and its two small points). This will link the two branches of the tree, allowing you to refund/unspec the Elemental Focus talent (and its two small points). You can do that in your passive tree by clicking the Refund button at the top and then choosing the talent(s) to refund. You should have a few refund points available by now from various quests, and additional refund points can always be acquired by using some Orbs of Regret (of which you may already have a few looted).

    Let us know if you have any other questions!

  20. Posts
    4

    On 14/06/2019 at 5:54 AM, Vlad said

    On 14/06/2019 at 4:33 AM, LordFeder said

    Hello Furty! First of all, thanks for this awesome guide, I’m doing it and I’m currenty at level 30 enjoying it a lot, but I had found a very sad issue.

    As you stated, I staretd with the Passive Tree: Starting Out.

    Once I finished those points, I moved to:
    60 Points and First Lab Completed

    In the Starting Out, to went through the Elemental way to Coldhearted Calculation, and in the ’60 Points and First Lab Completed’ tree you went through the Damage Over Time way to Fangs of the Viper….

    Was this intentional? Is this an issue? Of course I cannot change that now.. .Is my character done?

    Thanks again for the awesome guide, have a good day!

    Hey!

    I am not Furty (maybe he’ll also respond), but I would say it is probably intentional and no, your character is certainly not done. Here’s what you do.

    You link Fangs of the Viper to Coordination by taking the Entropy talent (and its two small points). This will link the two branches of the tree, allowing you to refund/unspec the Elemental Focus talent (and its two small points). You can do that in your passive tree by clicking the Refund button at the top and then choosing the talent(s) to refund. You should have a few refund points available by now from various quests, and additional refund points can always be acquired by using some Orbs of Regret (of which you may already have a few looted).

    Let us know if you have any other questions!

    Hey Vlad! Thanks for replying, you really helped me out, I will try that out!

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