Storm Brand Elementalist "Syndicate Slayer" Build Guide (PoE Blight 3.8)

Furty

9


About the Author

Furty has been playing Path of Exile since the release of the Onslaught League in 2013, and has a deep and diverse well of experience within the game. Equally comfortable playing on Hardcore, Softcore, and Solo-Self Found Leagues, recent ladder results include finishing at Rank 5 on the Legion SSF League playing Essence Drain Essence Drain and the Betrayal League at Rank 186 playing Elemental Hit Elemental Hit. You can follow him on Twitter, or check out his occasional streams on Twitch.

Author

Introduction

Storm Brand Storm Brand released in Patch 3.5 Betrayal, and has already become one of the most popular and all-round powerful in the game, as well as one of the best skills for leveling and league-starting. While Storm Brand received a few nerfs in Patch 3.7 Legion League, which hurt the clear and damage of the build throughout the early game, it remained a relatively strong skill overall and a competitive all-rounder. Shifting the build to a more Critical Strike based version gives more punch and feels a little smoother once you hit the proper end-game gearing phase. In Patch 3.8 Blight League Storm Brand Storm Brand is still an A-tier build as an all-in-one character that can function on any level of budget.

Build Assessment

Pros

+ High clear speed and mobility
+ Capable of dealing with all major bosses (Uber Elder, Aul the Crystal King, Shaper)
+ Very safe when played correctly
+ Excellent at league starting and leveling with plenty of investments to make throughout the league
+ Accessible for all levels of players
+ Excellent “all-rounder”; great for Exiles that want one character to work on

Cons

Deep delving is difficult after a certain point (~450 depth)
Relies on Lightning Spire Trap Lightning Spire Trap to bolster single target damage
Single target damage is not as strong as top-tier bossing builds

Playstyle

Storm Brand Storm Brand is a ranged skill that attaches to a target for its duration, pulsing periodically and dealing damage in a small area of effect. If the target dies Storm Brand Storm Brand will automatically leap to a nearby target and immediately trigger, and with the right passive skill tree you can have several brands active simultaneously. Using Brand Recall Brand Recall also allows you to reposition your brands to a new area or monster pack and have them instantly trigger. The result is a build that has a high-tempo feel through managing Brand Recall Brand Recall, mobility skills, and creating new Storm Brand Storm Brands — all the damage, however, is automated as your Storm Brand Storm Brands leap from target to target, tearing packs apart in a flash.

There are a few advantages that are unique to brands versus other types of skills. For example, during early gearing progression, tougher opponents can be easily dealt with by attaching your brands before retreating to a safe distance. This style of guerrilla play is especially beneficial versus the Immortal Syndicate, some of which can be quite lethal to a mid-geared Exile first approaching Elder maps.

General mapping gameplay matches the style of other fast-clearing spells, with much of the focus being on the correct utilization of movement skills. Storm Brand Storm Brand itself will typically deal with all standard packs, including Rare enemies, in only a single cast. This allows for a greater focus on speed and positioning, which allows for superlative efficiency in clear and a really entertaining and “zippy” playstyle.

Most of your clearing is done by activating several Storm Brand Storm Brands, then using Shield Charge Shield Charge to enter packs and proc Fortify Support Fortify Support. After charging into a pack, immediately hit Brand Recall Brand Recall to bring all your damage to bear. You will generally be hitting your Brand Recall Brand Recall nearly on cooldown, hence when Empower Support Empower Support is used to further lower the recharge period. Storm Brand Storm Brand is only really used to “maintain” your brands, so that they are active, but is not used as the primary clearing button itself.

Passive Skill Tree

This is our recommended tree for this build. As you may notice, it has many similarities to other popular Elementalist builds, such as our Triple Herald Blade Vortex Elementalist , utilizing the newly introduced Brand notables to specialize our damage. Stacking Life and Mind Over Matter grants us two primary layers of defense which, combined with our exceptional mobility, create a defense matrix that even the toughest bosses will struggle to completely penetrate. While this build is not invincible, nor a “facetank the world” build, there are few enemies that can one-shot it without leaving room or time for counterplay.

If it is early in the league, or currency is tight, save some of the Jewel sockets for a last layer of icing on the cake once you are in the 90s. You can invest a few points towards Elemental Overload while in the early leveling process, but be sure to spec out of it once you start stacking Critical Strike.

Gems

Storm Brand Storm Brand and Brand Recall Brand Recall are our primary skills for clear, while Lightning Spire Trap Lightning Spire Trap is used to provide additional damage for bosses. We only run a single aura; Herald of Thunder Herald of Thunder, which is used to apply Elemental Weakness Elemental Weakness via Curse On Hit Support Curse On Hit Support. Shield Charge Shield Charge helps us get around quickly while maintaining the Fortify Support Fortify Support buff.

For all the gem links we provide below, keep in mind that we list the gems in order of priority, meaning that if you lack the required number of sockets to fit all the gems, the first ones to drop are the ones at the bottom. Also note that in-game, as long as the sockets are linked, it makes no difference at all what order the gems are placed in.

Storm Brand Storm Brand 6-Link

The links are listed in order of priority. If you find you are not able to properly utilize Concentrated Effect Support Concentrated Effect Support due to the AoE reduction, you can re-allocate several points towards Amplify or Blast Radius on the Passive Skill tree to offset the loss, or swap out Concentrated Effect Support Concentrated Effect Support for Added Cold Damage Support Added Cold Damage Support.

  1. Storm Brand Storm Brand
  2. Controlled Destruction Support Controlled Destruction Support
  3. Added Lightning Damage Support Added Lightning Damage Support
  4. Hypothermia Support Hypothermia Support
  5. Lightning Penetration Support Lightning Penetration Support
  6. Concentrated Effect Support Concentrated Effect Support

Lightning Spire Trap Lightning Spire Trap 4-Link

This link will help bolster your single target damage immensely early on, although it is not entirely necessary once strong end-game gear is required. Since there are not a lot of other competitive options, we recommend using this link even with strong gear, as it eases the difficulty of many bosses and allows you to lay down a lot of damage in advance (Izaro and Elder, for example).

  1. Lightning Spire Trap Lightning Spire Trap
  2. Lightning Penetration Support Lightning Penetration Support
  3. Added Lightning Damage Support Added Lightning Damage Support
  4. Controlled Destruction Support Controlled Destruction Support

This can be easily turned into a pseudo 5-Link by obtaining a pair of Shaped gloves that have the Trap and Mine Damage Support Trap and Mine Damage Support suffix. This can be further upgraded to a pseudo 6-Link by additionally obtaining the Faster Casting Support Faster Casting Support suffix, although finding a pair of gloves with both and a good Life roll can be somewhat of an investment.

Shield Charge Shield Charge 4-Link

Shield Charge Shield Charge is our primary mobility skill, mainly due to its speed and ability to proc Fortify Support Fortify Support. Whirling Blades Whirling Blades is a perfectly viable alternative, should you prefer it, but requires different gearing.

  1. Shield Charge Shield Charge
  2. Faster Attacks Support Faster Attacks Support
  3. Fortify Support Fortify Support
  4. Blood Magic Support Blood Magic Support

Swap out Blood Magic Support Blood Magic Support for Multiple Totems Support Multiple Totems Support if you are using Shaped Decoy Totem Decoy Totem boots. Due to the Runebinder keystone we take, this support gem is necessary to utilize a Decoy Totem.

Cast when Damage Taken Support Cast when Damage Taken Support 4-Link

This is a standard link for many builds, and can be adjusted as you see fit. Temporal Chains Temporal Chains and Flame Dash Flame Dash, for example, can be replaced with Increased Duration Support Increased Duration Support paired with a Vaal skill of your preference.

  1. Cast when Damage Taken Support Cast when Damage Taken Support (Level 10)
  2. Immortal Call Immortal Call (Level 12)
  3. Temporal Chains Temporal Chains (Level 13)
  4. Flame Dash Flame Dash (Level 20)

Flame Dash Flame Dash is often used in our builds that utilize either Whirling Blades Whirling Blades or Shield Charge Shield Charge as the primary mobility skill, due to their severe limitations in certain environments, such as the Labyrinth along with many Map tilesets (Shrine, for example).

Herald of Thunder 3-Link

Herald of Thunder Herald of Thunder is a nice damage boost, and applies curses to enemies at range, further boosting our clear speed. You can also make the Cast when Damage Taken Support Cast when Damage Taken Support link a 3-Link, and turn this into a 4-Link with Flame Dash Flame Dash.

  1. Herald of Thunder Herald of Thunder
  2. Curse On Hit Support Curse On Hit Support
  3. Elemental Weakness Elemental Weakness

Arcane Surge 3-Link

Brand Recall Brand Recall can only reach Level 6 but it can be increased through Empower Support Empower Support, which increases cooldown recovery speed and attachment range considerably. You can opt to work in Enhance Support Enhance Support in place of Arcane Surge Support Arcane Surge Support for further attachment range, but you will want to ensure you are working in the Arcane Surge Support Arcane Surge Support buff somewhere in the build.

  1. Arcane Surge Support Arcane Surge Support (Level 3)
  2. Brand Recall Brand Recall
  3. Empower Support Empower Support (Level 3/4)

Empower Support Empower Support can be swapped out for Flame Dash Flame Dash, allowing you to use a Vaal skill in your CWDT link, however, this is only recommended if you do not have or cannot afford Empower.

Ascendancy, Bandits, and Pantheon

Ascendancy

Ascendancy

1. Shaper of Desolation
2. Beacon of Ruin
3. Pendulum of Destruction
4. Mastermind of Discord

Additional Information

Elementalist is the ideal Ascendancy choice for this build, as it compliments ailment builds very well and offers a significant amount of additional damage and quality of life.

The actual order of Ascendancy is not of particular importance for this build, as all four nodes offer strong but varied benefits that can be altered based on preference or available leveling gear. Having access to a Tabula Rasa Tabula Rasa early on, for example, greatly increases the effectiveness of Beacon of Ruin, due to the additional cold gems you will be using.

  1. Shaper of Desolation is the first node we recommend taking, offering a consistent benefit through ailment application. While not a spectacular node in and of itself, it is a noticeable power increase and, more important, unlocks the way forward to Beacon of Ruin.
  2. Beacon of Ruin is a superb Ascendancy node for our build, empowering our ailments. While this is certainly a welcome damage injection, it is also a healthy increase to our defense potential via the spreading of chill and freeze effects. The spreading of our Freeze and Shock effects, in particular, is immensely valuable.
  3. Pendulum of Destruction grants a cycling buff, alternating between increased Area of Effect and increased Elemental Damage, both of which are consistent increases to clear speed and damage.
  4. Mastermind of Discord grants 25% penetration on virtually all of our damage output, a very valuable addition when facing bosses, in particular. The reduced Mana reservation is a nice bonus, allowing for a larger unreserved Mana pool to act as a buffer for Mind Over Matter.

Deal With the Bandits Reward

You should kill all the bandits for the Passive Points it provides. Alira is an alternative choice, which can be extremely valuable for league-starters or solo-self found characters, mainly due to the large resistance bonuses it provides. Once end-game is achieved, and proper gear acquired, however, it is recommended to shift to the 2 Passive Points.

Pantheon

As with many builds, Pantheon choices are rather flexible and can be adjusted to suit the situation and personal preference.

Major Gods

  • Soul of Solaris remains one of the supreme choices for defense when properly upgraded, preventing crit chains against your character and reducing rogue-wave elemental damage
  • Soul of Lunaris is a good choice for general clearing and mapping, offering a stable all-round damage intake reduction. A good choice for early mapping until you are in top tier end-game gear.

Minor Gods

  • Soul of Shakari is recommended once you have upgraded it to provide Poison immunity.
  • Soul of Gruthkul is the best choice if you have not upgraded any of your Pantheon.

Gear Summary / TL;DR

Some example gear used by our character:

Example Gear

These items strike a balance between power and cost-effectiveness. Our recommendation:

Item Slot Item Name
Head Rare Helm
Amulet Rare Amulet
Chest Carcass Jack Carcass Jack or Loreweave Loreweave
Gloves Shaped Gloves (see Gloves section for details)
Boots Rare Boots
Belt Rare Stygian Vise Stygian Vise
Ring 1 Rare Opal Ring Opal Ring
Ring 2 Rare Opal Ring Opal Ring
Weapon Rare Sceptre or Rapier
Shield Magna Eclipsis Magna Eclipsis

Gear, Jewels, and Flasks

Some example gear used by our character has been included for reference. It is by no means the best available options, however, it is more than enough to reach Level 100 or farm Uber Elder. The sum cost of all the gear for our build was approximately 180 Chaos Orb Chaos Orbs.

Armor

Chest

There are several Unique options to choose from for this build, each with differing advantages and budgets.

  • Loreweave Loreweave offers superb damage and great Elemental defenses, along with a smattering of useful attributes and defensive stats. Arguably the best choice for the end-game, and especially bossing, Loreweave Loreweave remains the top contender for this build. Look for high Critical Strike and Elemental Damage rolls, and do not bother purchasing one if the Resistances roll is not 78%.
  • Carcass Jack Carcass Jack our alternate go-to, and much cheaper than Loreweave Loreweave early in the league. It provides everything we need to start smashing through maps; Area of Effect and Damage, Life, Resists, solid defenses, and of course, Extra Gore. This is a good chest to use while getting into Maps, and look to upgrade to Loreweave Loreweave once you can afford to itemize more heavily into Crit/Crit Multiplier on your Jewelry. This chest has enough damage on it that it is typically worth using on a 5-Link over a Tabula Rasa Tabula Rasa.
  • Inpulsa's Broken Heart Inpulsa's Broken Heart, while seemingly a tempting option, does not offer the same damage and clearing potential as the explosions can occasionally disrupt your brand flickering, and lacks the area of effect bonus of the Carcass Jack Carcass Jack. It can still be an extremely strong option if you have one lying around.
  • Tabula Rasa Tabula Rasa should be used until one of the above three chests can be acquired.

Helmet

This is a very flexible slot, and can be easily altered for whatever your build needs at the moment. Prioritize affixes as follows:

  1. [Uncapped] Elemental Resistances
  2. +# to Maximum Life
  3. Nearby Enemies Have -9% Lightning Resistances (Fossil Craft)
  4. Socketed Gems are Supported by Level # Innervate Support Innervate Support / % Increased Effect of Shock
  5. % of Physical Damage Taken as Fire Damage (Crafted)

Helmet

It is recommended to craft a helmet with fossils that has -9% Lightning Resistance to nearby enemies. This is done using the Metallic Fossil, and then reforging using resonators. While this affix is quite potent, it is not necessary to begin end-game mapping and can be saved for a later upgrade. We crafted this helm above ourselves for only a few chaos.

Our recommended Storm Brand Storm Brand enchant is Storm Brand has a 18% chance to Chain an additional time, as we are already supplementing our single target damage with Lightning Spire Trap Lightning Spire Trap, which is what the other enchants aim to bolster. With extremely potent gear, this enchant is even comparable or superior on single target as well. This optimization is a small one, however, and any enchant will work.

Gloves

Gloves can be filled by a variety of options early on, however, our ultimate plan is to upgrade to a pair of Shaped Rares that have the Trap and Mine Damage support suffix. This allows us to drop the Trap and Mine Damage Support Trap and Mine Damage Support gem from our Lightning Spire Trap Lightning Spire Trap 4-Link, replacing it instead with Lightning Penetration Support Lightning Penetration Support.

Shaped Gloves

Prioritize the stats as follows:

  1. Socketed Gems are Supported by Level # Trap and Mine Damage / % Increased Trap Damage
  2. +# to Maximum Life
  3. [Uncapped] Resistances
  4. +# to Strength/Dexterity (as needed)
    5. Socketed Gems are Supported by Level # Faster Casting / % Increased Cast Speed

A Shaped pair of gloves supported by Trap and Mine Damage and Faster Casting is the best possible upgrade, however, it should not come at the expense of all your defensive rolls if leveling and/or survival is a concern. Usually these are quite cheap early in the league.

Boots

Boots should be used to fill in Resistances and Life. Be sure you have a strong Movement Speed roll, as it is one of the most essential stats to boosting your clear speed. A luxury option is a Shaped pair of boots supported by Decoy Totem Decoy Totem. A Multiple Totems Support Multiple Totems Support gem will be necessary within the link, however, as the Runebinder keystone applies -1 to maximum number of summoned totems.

  1. % Increased Movement Speed
  2. [Uncapped] Elemental Resistances
  3. +# to Maximum Life
  4. % Increased Effect of Non-Damaging Ailments (Crafted)
  5. +# to Maximum Mana

Weapons and Shield

Main Hand/Weapon

When you are starting out, you should use a Rare sceptre in the main hand, as it allows you to use Shield Charge Shield Charge. Daggers and Rapiers are superior end-game options for damage, but are often far more expensive and require you to adjust your mobility links. The Sambar Sceptre Sambar Sceptre base is the best available option for jack-of-all-trades purposes, although the Void Sceptre Void Sceptre base is a fine alternative. Prioritize the stats as follows:

  1. % Increased Lightning Damage + Adds # to # Lightning Damage to Spells (Incursion Prefix)
  2. % Increased Critical Strike Chance for Spells
  3. Adds # to # Lightning Damage to Spells (Crafted Affix, stacks with the Incursion Prefix)
  4. % Increased Attack Speed
  5. % Increased Spell Damage
    % Gain % of Lightning Damage as Extra Chaos Damage
  6. % Increased Cast Speed
  7. Gain % Non-Chaos Damage as Extra Chaos Damage
  8. % Increased Mana Regeneration Rate
  9. +# to Maximum Mana

The first two stats together are more than enough to create a potent weapon, and the rest can be crafted using the bench. Such weapons are usually very cheap early in the league, and can be purchased for a fraction of an Exalted Orb Exalted Orb.

Shield

Magna Eclipsis Magna Eclipsis is an excellent option that combines offense and defense. The Elemental Aegis provides a fair amount of defense against “rogue wave” style one-shots, provided they are elemental damage. It feels especially good in Betrayal, with many of the current Syndicate members dealing massive amounts of burst elemental damage. The +2 gems is also a great combination with our Brand Recall Brand Recall, as it benefits quite noticeably from each increased level.

Shield

A Rare shield with the following stat prioritization is also a fine choice:

  1. [Uncapped] Resistances
  2. +# to Maximum Life
  3. % Increased Spell Damage
  4. % Increased Lightning Damage
  5. +# to Maximum Mana
  6. % Increased Mana Regeneration Rate
  7. % Increased Cast Speed

Invictus Solaris Invictus Solaris and Vix Lunaris Vix Lunaris are totally fine alternatives, and provide status immunity, which can be nice for some players. They are generally more cheaply obtained, which is a nice bonus.

Jewelry

Amulet

A Rare amulet should be used. Prioritize the stat distribution as follows:

  1. [Uncapped] Elemental Resistances
  2. % of Lightning Damage Leeched as Life / % to Lightning Resistance (Incursion Suffix)
  3. +# to Maximum Life
  4. % to Global Critical Strike Multiplier
  5. % Increased Global Critical Strike Chance
  6. % Increased Lightning Damage
  7. % Increased Spell Damage
  8. +# to Maximum Mana
  9. +# to Dexterity/Strength (as needed)

Rings

Rare Rings should be used, with the Opal Ring Opal Ring being the ideal base. Fill in whatever stats you need, such as:

  1. [Uncapped] Elemental Resistances
  2. +# to Maximum Life
  3. % to Global Critical Strike Multipler (Elder Suffix)
  4. % Increased Global Critical Strike Chance (Shaped Suffix)
  5. % Increased Damage (Crafted)
  6. +# to Dexterity/Strength (as needed)
  7. +# to Maximum Mana
  8. % Increased Lightning Damage
  9. % Increased Mana Regeneration Rate

Belt

A Stygian Vise Stygian Vise should be used with the following stats prioritized:

  1. [Uncapped] Elemental Resistances
  2. +# to Maximum Life
  3. Lightning Damage
  4. +# to Maximum Mana
  5. +# to Strength

Jewels

We recommend using Rare Jewels with the following stat priority:

  1. % Increased Maximum Life
  2. % to Critical Strike Multiplier with Lightning Skills
  3. % Increased Critical Strike Chance with Lightning Skills
  4. % Increased Lightning Damage
  5. % Increased Area Damage
  6. [if Uncapped] % to All Elemental Resistances
  7. % Chance to Shock
  8. +# to Maximum Mana
  9. % Increased Spell Damage

Flasks

Here is our recommended Flask setup, although you can change them out based on personal preference of Flasks or Prefixes/Suffixes.

  • Seething Divine Life Flask of Staunching
  • The Wise Oak The Wise Oak (Lightning must be your highest Resistance)
  • Experimenter’s Diamond Flask of Warding
  • Chemist’s Silver Flask of Heat
  • Alchemist’s Quicksilver Flask of Adrenaline

Early on, you may want to swap out the Silver Flask for an Eternal Mana Flask.

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.

Leveling

As a reminder, we have several guides to help you level up a character.

We recommend starting with Freezing Pulse Freezing Pulse, which works well with Lifesprig Lifesprig if you have one. Once you are Level 12, and enter the Cavern of Wrath, pick up Storm Brand Storm Brand from Nessa and start using it as your main clearing skill.

In order of priority, the Storm Brand links are:

  1. Storm Brand Storm Brand
  2. Elemental Focus Support Elemental Focus Support
  3. Added Lightning Damage Support Added Lightning Damage Support
  4. Controlled Destruction Support Controlled Destruction Support
  5. Added Cold Damage Support Added Cold Damage Support
  6. Hypothermia Support Hypothermia Support

Once you talent out of Elemental Overload in the latter half of the leveling process (around the time you do Cruel Lab and invest into Critical Strike on your tree), you will want to adapt your links to the recommended ones in the main portion of the guide.

If you are using a Tabula Rasa Tabula Rasa, simply fill in the other gem sockets with whatever supports are available from the vendors until you reach Act II and Act III for the other gems.

Link Brand Recall Brand Recall to Arcane Surge Support Arcane Surge Support (Level 3) and Flame Dash Flame Dash. This is a great leveling link and should be acquired as soon as possible.

At Level 12 you can also acquire Blade Vortex Blade Vortex. Link it to Added Cold Damage Support Added Cold Damage Support, Added Lightning Damage Support Added Lightning Damage Support, and Controlled Destruction Support Controlled Destruction Support as soon as possible.

Herald of Ice Herald of Ice, Herald of Thunder Herald of Thunder, and Clarity Clarity should be used as early as possible.

Once you reach Level 28, be sure to get Lightning Spire Trap Lightning Spire Trap from Maramoa after dealing with General Gravicius. This will greatly bolster your single target damage and make Normal Lab a complete pushover. This should replace your Blade Vortex Blade Vortex link:

  1. Lightning Spire Trap Lightning Spire Trap
  2. Added Lightning Damage Support Added Lightning Damage Support
  3. Controlled Destruction Support Controlled Destruction Support
  4. Trap and Mine Damage Support Trap and Mine Damage Support

Leveling Tree

Level 34 Tree/54 Points

Level 60 Tree/83 Points

Level 83 Tree/106 Points

FAQ

Can I Level with Storm Brand?

Yes, absolutely. Storm Brand Storm Brand feels quite comfortable while leveling, even if it is not the absolute best leveling skill out there. As long as you have a second link for Lightning Spire Trap Lightning Spire Trap, you should have little trouble with any bosses all the way until mapping.

How Should I Play in Maps?

Create a few Storm Brand Storm Brands, then Shield Charge Shield Charge around the map, slamming Brand Recall Brand Recall as often as possible. Ensure you have good flask uptime, and you should feel quite tanky with the Fortify Support Fortify Support buff active, even in minimal gear.

How Much Unreserved Mana Do I Need?

All Mind over Matter builds aim to have _ Maximum Life*0.4285_ as their ideal Unreserved Mana value. Until this value is achieved, any Mana gained from the Passive Skill tree is as valuable as Life, hence the popular term effective Life. The value of 0.4285 comes from Mind Over Matter itself — 30% of Damage is taken from Mana before Life, and “30/70” = 0.4285, the ratio you should aim for.

How is This Build in Delves?

This build delves quite comfortably, although the maximum depth is quite variable based on gear. So far, the deepest we have experienced is around depth 600.

Changelog
  •   

    Updated for Patch 3.8 Blight League — Pros/Cons, Introduction, Build Mechanics, Gem Links, Passive Skill Tree, Gear Recommendations, Pantheon, and FAQ have all received updates.

  •   

    Updated Passive Skill Tree.

  •   

    Updated for Legion 3.7: Passive Skill Tree, Leveling Trees, Gear Recommendations, Gem Recommendations, and more.

  •   

    Updated for Synthesis 3.6.

  •   

    Updated Weapon section, added new stat priorities and explanations.

  •   

    Greatly expanded "Leveling" section and added Leveling Trees.

  •   

    Updated and expanded "Gems" and "Playstyle" sections of the guide!

  •   

    Guide added.

7
  1. Posts
    1

    Hi. I have just started using your build for my freshly created second char in Synthesis. There is one thing I really don’t get: how does Elemental Focus fit into an ailment based build like this!?

  2. Furty

    Moderator

    Posts
    532

    On 01/05/2019 at 2:34 PM, null said

    Hi. I have just started using your build for my freshly created second char in Synthesis. There is one thing I really don’t get: how does Elemental Focus fit into an ailment based build like this!?

    bq.. On 01/05/2019 at 2:34 PM, null said

    Hi. I have just started using your build for my freshly created second char in Synthesis. There is one thing I really don’t get: how does Elemental Focus fit into an ailment based build like this!?

    Lightning Spire Trap Lightning Spire Trap does a lot of the heavy lifting on bosses and it isn’t a major issue for clearing — Concentrated Effect Support Concentrated Effect Support, Efficacy Support Efficacy Support and Increased Critical Strikes Support Increased Critical Strikes Support are all great alternatives to Elemental Focus Support Elemental Focus Support, and all three can supplant Added Cold Damage Support Added Cold Damage Support and Added Lightning Damage Support Added Lightning Damage Support as well, with the right gear setup.

    Edited by Furty on May 1st, 2019

  3. Posts
    1

    I’m a bit confused by this part of your guide -

    “You will want to invest into Acrobatics fairly early on, as it greatly eases the leveling process and removes much of the potential of troublesome stun-chains.”

    Your skill trees in the guide don’t go anywhere near Acrobatics, is this a mistake or is it something to start out with and forget with passive refunds?

  4. Posts
    1

    Is it possible to combo with Armageddon brand with this build at all?

  5. Furty

    Moderator

    Posts
    532

    On 10/06/2019 at 11:54 AM, Zythis said

    I’m a bit confused by this part of your guide -

    “You will want to invest into Acrobatics fairly early on, as it greatly eases the leveling process and removes much of the potential of troublesome stun-chains.”

    Your skill trees in the guide don’t go anywhere near Acrobatics, is this a mistake or is it something to start out with and forget with passive refunds?

    Just a mistake — in previous versions of the guide we did use Phase Acrobatics but I guess that reference to it slipped through the update process. I’ll fix it right away!

  6. Posts
    1

    in section 7.2.1 it says “Sine we are not a Critical Strike based build, Dagger implicits are not as valuable to us as they potentially could be.” which i assume slipped past while updating the build ^^

  7. Furty

    Moderator

    Posts
    532

    On 30/08/2019 at 4:55 PM, hannah said

    in section 7.2.1 it says “Sine we are not a Critical Strike based build, Dagger implicits are not as valuable to us as they potentially could be.” which i assume slipped past while updating the build ^^

    Thanks for the catch, I’ll make sure it’s patched out!

  8. Posts
    1

    I have some questions:

    Firstly, you have controlled destruction even though this is a crit build, what should I replace it with? Crit multi?

    Also, you can use shield charge with a wand now, are wands superior or should I get a sceptre?

  9. Furty

    Moderator

    Posts
    532

    On 15/09/2019 at 11:14 PM, Draagonblitz said

    I have some questions:

    Firstly, you have controlled destruction even though this is a crit build, what should I replace it with? Crit multi?

    Also, you can use shield charge with a wand now, are wands superior or should I get a sceptre?

    Controlled Destruction Support Controlled Destruction Support works fine in plenty of crit builds, but if you’re dead set on swapping it out there are plenty of options. It’s my top recommendation but Increased Critical Damage Support Increased Critical Damage Support is fine. I’d use Rapiers as suggested but any weapon is workable.

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