Greek's Sunder Ignite Elementalist Gear & Flasks (Poe Mirage)
Early Game
Foreword to Itemization in PoE
Why is the guide using so many rares & can I use these Uniques?
Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.
Resistances & Attributes
One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.
Flasks
Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of
Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of usable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.
Understanding Gear & Character Progression
Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using
Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.
Choosing your Gear
How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.
Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the better.
Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(π‘οΈ Damage,π‘οΈ Defenses,π Quality of Life)
Armour Pieces
Helmet
Energy Shield Helmet
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Implicits
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- π #% Increased Area of Effect – Searing Exarch
- π‘οΈ #% of Physical Damage from Hits taken as Fire, Cold or Lightning Damage – Eater of Worlds
Explicits
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- π‘οΈ +# to Maximum Life – Ideally >135
- π‘οΈ +# to Energy Sheild – Ideally >50
- π‘οΈ #% to Energy Sheild – Ideally >90
- π‘οΈ+#% to Resistances – As much as needed to Cap
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Body Armour
Unique
The Apostate
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Corruption Implicits – Optional
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- π‘οΈ+2 to level of socketed AoE gems – Corruption
- π‘οΈ+1 to level of socketed gems – Corruption
- π‘οΈ #% to Maximum Life – Corruption
- π‘οΈ#% Increased Damage – Corruption
Explicits
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- π +# to Strength -Ideally >45
- π‘οΈ+#% to All Elemental Resistances – Ideally > 25%
If you can’t afford a well rolled one right away, it is better to buy a poorly rolled one and upgrade later. Generally before going pass 5 links.
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Gloves
Energy Shield Gloves
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Implicits
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- π Ignites you inflict spread to other enemies within # metres – Searing Exarch Mandatory
- π‘οΈ Inflict Fire Exposure on Hit, Applying -#% to Fire Resistance – Eater of Worlds
Explicits
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- π‘οΈ +# to Maximum Life – Ideally >135
- π‘οΈ +# to Energy Sheild – Ideally >50
- π‘οΈ #% to Energy Sheild – Ideally >90
- π‘οΈ+#% to Resistances – As much as needed to Cap
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Boots
Energy Shield Boots
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Implicits – Optional
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- π‘οΈ #% Chance to Avoid Being Shocked – Mandatory>= 41% – Searing Exarch
- π‘οΈ #% Chance to Avoid Elemental Ailments Mandatory>= 20% – Eater of Worlds
Explicits
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- π‘οΈ +# to Maximum Life – Ideally >120
- π # Increased Movement Speed- Ideally > 30%
- π‘οΈ #% to Energy Sheild – Ideally >90
- π‘οΈ Cannot Be Poisoned – Mandatory
- π‘οΈ Has 1 Abyssal Socket
- π‘οΈ #% Chance to Avoid Bleeding – Mandatory >60% – Bench Craft Mandatory
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Belt
Stygian Vise
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Implicits
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- π‘οΈ Has 1 Abyssal Socket
Explicits
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- π‘οΈ +# to Maximum Life – Ideally >130
- π‘οΈ #% increased Maximum Life – Ideally >8
- π‘οΈ +#% to Elemental Resistance – Until capped
- π‘οΈ +#% to Chaos Resistance – Until capped
- π +# to Strength – if needed for stat requirements
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Accessories
Amulet
Onyx
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Implicits
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- π All Attributes- Ideally 16
- π‘οΈ {Anoint} Allocates Golem Commander
Explicits
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- π‘οΈ #% to Damage Over Time Multiplier
- π‘οΈ #% Increased Elemental Damage with Attack Skills
- π‘οΈ +# to maximum Life – Ideally > 100
- π‘οΈ +#% to Resistances – As much as needed to Cap
- π +# to Strength or Dexterity – if needed for stat requirements
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Rings
Vermillion or Manifold
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Implicits
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- π‘οΈ +#% Increased Maximum Life
Explicits
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- π‘οΈ +# to Maximum Life – Ideally >100
- π‘οΈ #% to Damage Over Time Multiplier
- π‘οΈ #% Increased Elemental Damage with Attack Skills
- π‘οΈ +#% to Elemental Resistance – Until capped
- π‘οΈ +#% to Chaos Resistance – Until capped
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Polaric Devastation
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Implicits – Optional
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#% Increased Elemental Damage
Explicits
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- π‘οΈ #% Increased Global Critical Strike Chance Ideally > 20%
- π‘οΈ #% Increased Duration of Ailments on Enemies Ideally > 15%
- π‘οΈ +#% to Resistance – Until capped
Always use this in the Left Ring Slot:
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
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Weapon
Unique The Grey Wind
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Corruption Implicits – Optional
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- π‘οΈ #% Attack Speed
- π‘οΈ #% increased Area of Effect
Explicits
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- π‘οΈ Attacks with this Weapon Have Added Fire Damage Equal to #% of Player’s Maximum Life – Ideally 12%
- π‘οΈ #% Increased Fire Damage – Ideally > 40%
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Shield
Unique Foulborn
Rathpith Globe
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Corruption Implicits – Optional
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- π‘οΈ #% increased maximum Life – Corruption
- π‘οΈ #+2 Level of Socketed Aura Gems – Corruption
Explicits
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- π‘οΈ#% Chance to Block Spell Damage – Ideally > 13%
- π‘οΈ#% increased Energy Shield – Ideally > 145
This Item is has a volatile price and I would suggest getting anything you can afford before worrying about roles as they are unimportant.
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Flasks
Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.
Cinderswallow Urn – Malediction Ignite Option
Rumi's Concoction
Quartz Flask
Sulphur Flask
Quicksilver Flask – Optional
Blood of the Karui – Optional
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All Prefixes
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- π Gain # Charge when you are Hit by an Enemy (Utility Flasks) Ideally > 2
- π #% Increased Duration (Utility Flasks) — Good Alternative – Ideally >30
Suffixes
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- π‘οΈ#% of Attack Damage Leeched as Life During Effect (Utility Flasks) – Ideally > .07%
- π‘οΈ #% Increased Critical Strike Chance During Effect (Utility Flasks) – Ideally > 50%
- π‘οΈRegenerate 3% of Life Per Second During Effect during Effect (Utility Flasks) – Bench Craft
- π‘οΈ#% Increased Movement Speed during Effect (Utility Flasks) – Ideally > 12%
- π‘οΈ#% Increased Reduced Effect of Curses during Effect (Utility Flasks) – Ideally > 60%
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Jewels
Large Cluster Jewel
If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels. It should have all the information you might need.
Large Cluster Jewel
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Enchants
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- π Adds # Passive Skills – 8 Mandatory
- π Added Small Passive Skills Grant: Minions Deal 10% Increased Damage – Mandatory
Explicits
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- π‘οΈ 1 Added Passive is Primordial Bond – Mandatory
- π‘οΈ 1 Added Passive is Raze and Pillage – Option 1
- π‘οΈ 1 Added Passive is Renewal – Option 2
- π‘οΈ 1 Added Passive is Rotten Claws – Option 3
- π‘οΈ # to maximum life
- π # to dexterity
- π‘οΈ +#% to Resistance – Until capped
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Medium Cluster Jewel
Medium Cluster Jewel
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Enchant
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- π Adds # Passive Skills – Maximum 4 Mandatory
- π‘οΈ Exerted Attacks Deal 20% Increased Damage – Mandatory
Explicits
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- π‘οΈ 1 Added Passive is Mob Mentality Mandatory
- π‘οΈ 1 Added Passive is Cry Wolf – Option 1
- π‘οΈ 1 Added Passive is Lead by Example – Option 2 (Max 1)
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Regular Jewels
Regular Jewels can have a multitude of relevant damage modifiers. The modifiers above state a priority list. Obtaining jewels with 2 stats should generally not be hard.
Regular Jewels
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Corruption Implicits – Optional
- π‘οΈ Cannot be Afflicted with Corrupted Blood – Mandatory 1
- π #% increased Reservation Efficiency of Skills
- π‘οΈ Damage Penetrates 1% Fire or Elemental Resistances
- π‘οΈ #% Increased Damage
- π‘οΈ #% Increased Area of Effect
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Explicits
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- π‘οΈ Damaging Ailments Deal Damage 6% Faster
- π‘οΈ #% Increased Maximum Life
Suffix - π‘οΈ #% to Fire Damage Over Time Multiplier
- π‘οΈ Damaging Over Time Multiplier
- π Chance to Avoid Being Shocked 40% – Mandatory 1
- π‘οΈ +# Maximum Life – Ideally > 35
- π‘οΈ #% increased Damage over Time While holding a shield
- π # to dexterity
- π‘οΈ +#% to Resistance – Until capped
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Unique Jewels & Clusters
Stormshroud (See Below for requirements)
Dissolution of the Flesh Ideally = 30% (See Below for requirements)
The Adorned 90%+ this requires corrupted magic jewels
The Red Dream Foulborn Passives Granting Fire Resistance or All elemental Resistances in Radius Also Grant Increased Maximum Life at 50% of its Value
Elegant Hubris (See Below for options)
Voices Ideally 3 or Less Passives – Very Endgame with adorned
The Red Dream
This jewel will also need 7 Tattoo of the Ngamahu Firewalker. You will apply these to your skill tree on all strength nodes allocated within the Ring of the Jewel.
Stormshroud
To use this item fully we need 100% chance to avoid shock. We get this from the following items.
- Boots – See Searing Exarch and Eater of World Implicits
- Murderous Eye Jewel
Dissolution of the Flesh
To use this item we need to check a few boxes.
Stormshroud (Full Elemental Ailment Avoidance)- Poison Immunity – See Boots
- Bleed Immunity – See Boots and 4 Tattoo of the Kitava Rebel
Rumi's Concoction – Optional but makes it feel much better
Elegant Hubris
This Jewel will be going into the Eternal Youth Socket
You will then use this Timeless Jewel Calculator
Once you have that open click search. Then you are looking for any combination on trade within your budget range and has the follow requirements- Expertise Node
- Ancestral Knowledge Node
- Frenzy on Hit – Offensive Option
- Endurance Charge every second if you’ve been Hit recently – Defensive Option
- Maximum Life – Balanced Option
