Greek's Sunder Ignite Elementalist Gear & Flasks (Poe Mirage)

Greek

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Early Game

Foreword to Itemization in PoE

Why is the guide using so many rares & can I use these Uniques?

Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.

Resistances & Attributes

One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.

Flasks

Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alteration Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of usable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.

Understanding Gear & Character Progression

Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.

Choosing your Gear

How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.

Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the better.

Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(πŸ—‘οΈ Damage,πŸ›‘οΈ Defenses,πŸ’Ž Quality of Life)

Armour Pieces

Helmet

Energy Shield Helmet
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Implicits
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  1. πŸ’Ž #% Increased Area of Effect – Searing Exarch
  2. πŸ›‘οΈ #% of Physical Damage from Hits taken as Fire, Cold or Lightning Damage – Eater of Worlds

Explicits
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  1. πŸ›‘οΈ +# to Maximum Life – Ideally >135
  2. πŸ›‘οΈ +# to Energy Sheild – Ideally >50
  3. πŸ›‘οΈ #% to Energy Sheild – Ideally >90
  4. πŸ›‘οΈ+#% to Resistances – As much as needed to Cap

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Body Armour

Unique The Apostate The Apostate
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Corruption Implicits – Optional
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  1. πŸ—‘οΈ+2 to level of socketed AoE gems – Corruption
  2. πŸ—‘οΈ+1 to level of socketed gems – Corruption
  3. πŸ›‘οΈ #% to Maximum Life – Corruption
  4. πŸ—‘οΈ#% Increased Damage – Corruption

Explicits
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  1. πŸ’Ž +# to Strength -Ideally >45
  2. πŸ›‘οΈ+#% to All Elemental Resistances – Ideally > 25%
    If you can’t afford a well rolled one right away, it is better to buy a poorly rolled one and upgrade later. Generally before going pass 5 links.

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Gloves

Energy Shield Gloves
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Implicits
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  1. πŸ’Ž Ignites you inflict spread to other enemies within # metres – Searing Exarch Mandatory
  2. πŸ—‘οΈ Inflict Fire Exposure on Hit, Applying -#% to Fire Resistance – Eater of Worlds

Explicits
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  1. πŸ›‘οΈ +# to Maximum Life – Ideally >135
  2. πŸ›‘οΈ +# to Energy Sheild – Ideally >50
  3. πŸ›‘οΈ #% to Energy Sheild – Ideally >90
  4. πŸ›‘οΈ+#% to Resistances – As much as needed to Cap

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Boots

Energy Shield Boots
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Implicits – Optional
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  1. πŸ›‘οΈ #% Chance to Avoid Being Shocked – Mandatory>= 41% – Searing Exarch
  2. πŸ›‘οΈ #% Chance to Avoid Elemental Ailments Mandatory>= 20% – Eater of Worlds

Explicits
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  1. πŸ›‘οΈ +# to Maximum Life – Ideally >120
  2. πŸ’Ž # Increased Movement Speed- Ideally > 30%
  3. πŸ›‘οΈ #% to Energy Sheild – Ideally >90
  4. πŸ›‘οΈ Cannot Be Poisoned – Mandatory
  5. πŸ›‘οΈ Has 1 Abyssal Socket
  6. πŸ›‘οΈ #% Chance to Avoid Bleeding – Mandatory >60% – Bench Craft Mandatory

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Belt

Stygian Vise
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Implicits
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  1. πŸ—‘οΈ Has 1 Abyssal Socket

Explicits
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  1. πŸ›‘οΈ +# to Maximum Life – Ideally >130
  2. πŸ›‘οΈ #% increased Maximum Life – Ideally >8
  3. πŸ›‘οΈ +#% to Elemental Resistance – Until capped
  4. πŸ›‘οΈ +#% to Chaos Resistance – Until capped
  5. πŸ’Ž +# to Strength – if needed for stat requirements

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Accessories

Amulet

Onyx
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Implicits
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  1. πŸ’Ž All Attributes- Ideally 16
  2. πŸ—‘οΈ {Anoint} Allocates Golem Commander

Explicits
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  1. πŸ—‘οΈ #% to Damage Over Time Multiplier
  2. πŸ—‘οΈ #% Increased Elemental Damage with Attack Skills
  3. πŸ›‘οΈ +# to maximum Life – Ideally > 100
  4. πŸ›‘οΈ +#% to Resistances – As much as needed to Cap
  5. πŸ’Ž +# to Strength or Dexterity – if needed for stat requirements

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Rings

Vermillion or Manifold
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Implicits
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  1. πŸ›‘οΈ +#% Increased Maximum Life

Explicits
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  1. πŸ›‘οΈ +# to Maximum Life – Ideally >100
  2. πŸ—‘οΈ #% to Damage Over Time Multiplier
  3. πŸ—‘οΈ #% Increased Elemental Damage with Attack Skills
  4. πŸ›‘οΈ +#% to Elemental Resistance – Until capped
  5. πŸ›‘οΈ +#% to Chaos Resistance – Until capped

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Polaric Devastation Polaric Devastation
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Implicits – Optional
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#% Increased Elemental Damage

Explicits
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  1. πŸ—‘οΈ #% Increased Global Critical Strike Chance Ideally > 20%
  2. πŸ—‘οΈ #% Increased Duration of Ailments on Enemies Ideally > 15%
  3. πŸ›‘οΈ +#% to Resistance – Until capped

Always use this in the Left Ring Slot:
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them

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Weapon

Unique The Grey Wind
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Corruption Implicits – Optional
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  1. πŸ—‘οΈ #% Attack Speed
  2. πŸ—‘οΈ #% increased Area of Effect

Explicits
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  1. πŸ—‘οΈ Attacks with this Weapon Have Added Fire Damage Equal to #% of Player’s Maximum Life – Ideally 12%
  2. πŸ—‘οΈ #% Increased Fire Damage – Ideally > 40%

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Shield

Unique Foulborn Rathpith Globe Rathpith Globe
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Corruption Implicits – Optional
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  1. πŸ›‘οΈ #% increased maximum Life – Corruption
  2. πŸ—‘οΈ #+2 Level of Socketed Aura Gems – Corruption

Explicits
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  1. πŸ›‘οΈ#% Chance to Block Spell Damage – Ideally > 13%
  2. πŸ›‘οΈ#% increased Energy Shield – Ideally > 145

This Item is has a volatile price and I would suggest getting anything you can afford before worrying about roles as they are unimportant.

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Flasks

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.


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All Prefixes
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  1. πŸ’Ž Gain # Charge when you are Hit by an Enemy (Utility Flasks) Ideally > 2
  2. πŸ’Ž #% Increased Duration (Utility Flasks) — Good Alternative – Ideally >30

Suffixes
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  1. πŸ›‘οΈ#% of Attack Damage Leeched as Life During Effect (Utility Flasks) – Ideally > .07%
  2. πŸ—‘οΈ #% Increased Critical Strike Chance During Effect (Utility Flasks) – Ideally > 50%
  3. πŸ›‘οΈRegenerate 3% of Life Per Second During Effect during Effect (Utility Flasks) – Bench Craft
  4. πŸ›‘οΈ#% Increased Movement Speed during Effect (Utility Flasks) – Ideally > 12%
  5. πŸ›‘οΈ#% Increased Reduced Effect of Curses during Effect (Utility Flasks) – Ideally > 60%

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Jewels

Large Cluster Jewel

If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels. It should have all the information you might need.

Large Cluster Jewel
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Enchants
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  1. πŸ’Ž Adds # Passive Skills – 8 Mandatory
  2. πŸ’Ž Added Small Passive Skills Grant: Minions Deal 10% Increased Damage – Mandatory

Explicits
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Large Notables – Needs 2
  1. πŸ—‘οΈ 1 Added Passive is Primordial Bond – Mandatory
  2. πŸ—‘οΈ 1 Added Passive is Raze and Pillage – Option 1
  3. πŸ—‘οΈ 1 Added Passive is Renewal – Option 2
  4. πŸ—‘οΈ 1 Added Passive is Rotten Claws – Option 3
Small Notables – All good options
  1. πŸ›‘οΈ # to maximum life
  2. πŸ’Ž # to dexterity
  3. πŸ›‘οΈ +#% to Resistance – Until capped

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Medium Cluster Jewel

Medium Cluster Jewel
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Enchant
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  1. πŸ’Ž Adds # Passive Skills – Maximum 4 Mandatory
  2. πŸ—‘οΈ Exerted Attacks Deal 20% Increased Damage – Mandatory

Explicits
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  1. πŸ—‘οΈ 1 Added Passive is Mob Mentality Mandatory
  2. πŸ—‘οΈ 1 Added Passive is Cry Wolf – Option 1
  3. πŸ—‘οΈ 1 Added Passive is Lead by Example – Option 2 (Max 1)

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Regular Jewels

Regular Jewels can have a multitude of relevant damage modifiers. The modifiers above state a priority list. Obtaining jewels with 2 stats should generally not be hard.

Regular Jewels
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Corruption Implicits – Optional

  1. πŸ›‘οΈ Cannot be Afflicted with Corrupted Blood – Mandatory 1
  2. πŸ’Ž #% increased Reservation Efficiency of Skills
  3. πŸ—‘οΈ Damage Penetrates 1% Fire or Elemental Resistances
  4. πŸ—‘οΈ #% Increased Damage
  5. πŸ—‘οΈ #% Increased Area of Effect

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Explicits
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Crimson Jewels Prefix
  1. πŸ—‘οΈ Damaging Ailments Deal Damage 6% Faster
  2. πŸ›‘οΈ #% Increased Maximum Life
    Suffix
  3. πŸ—‘οΈ #% to Fire Damage Over Time Multiplier
  4. πŸ—‘οΈ Damaging Over Time Multiplier

Murderous Eye Jewel
  1. πŸ’Ž Chance to Avoid Being Shocked 40% – Mandatory 1
  2. πŸ›‘οΈ +# Maximum Life – Ideally > 35
  3. πŸ—‘οΈ #% increased Damage over Time While holding a shield
  4. πŸ’Ž # to dexterity
  5. πŸ›‘οΈ +#% to Resistance – Until capped

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Unique Jewels & Clusters

The Red Dream The Red Dream

This jewel will also need 7 Tattoo of the Ngamahu Firewalker. You will apply these to your skill tree on all strength nodes allocated within the Ring of the Jewel.

Stormshroud Stormshroud

To use this item fully we need 100% chance to avoid shock. We get this from the following items.
  • Boots – See Searing Exarch and Eater of World Implicits
  • Murderous Eye Jewel

Dissolution of the Flesh Dissolution of the Flesh

To use this item we need to check a few boxes.
  • Stormshroud Stormshroud (Full Elemental Ailment Avoidance)
  • Poison Immunity – See Boots
  • Bleed Immunity – See Boots and 4 Tattoo of the Kitava Rebel
  • Rumi's Concoction Rumi's Concoction – Optional but makes it feel much better

Elegant Hubris Elegant Hubris

This Jewel will be going into the Eternal Youth Socket

You will then use this Timeless Jewel Calculator

Once you have that open click search. Then you are looking for any combination on trade within your budget range and has the follow requirements
  • Expertise Node
  • Ancestral Knowledge Node
  • Frenzy on Hit – Offensive Option
  • Endurance Charge every second if you’ve been Hit recently – Defensive Option
  • Maximum Life – Balanced Option
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