The Incredible Golemancer - Carrion Golems Elementalist Build Guide (PoE Scourge 3.16)

TbXie

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Scourge League Update & Disclaimers

I .. actually .. think we’re back? If you an average amount of investing into this build, given the availability of items in nowadays’ PoE I want to say that getting well north of 11M DPS on Golems is not an issue anymore. This means that this build is back to where it used to be. Huge Damage and acceptable survivability on a fair budget. Between some of the changes to the tree, the change to The Brass Dome The Brass Dome, hopefully availability to a lot more power in corruptions and ridiculous buffs to Awakened gems, this build is going to feel super nice in Scourge! The only thing that remains is for me to wish you luck & hoping you’ll enjoy the blast!

Introduction

A Golemancer is something I felt like we really needed to cover and have in our arsenal of guides for you. Especially after the release of Summon Carrion Golem Summon Carrion Golem in 3.8.0 Blight League it pushed up the effectiveness of Golems by a decent chunk.

Going from having to make a choice between either clear speed with Summon Flame Golem Summon Flame Golems or Boss Damage with Summon Stone Golem Summon Stone Golems before made Golems almost always a one-dimensional build. Carrion Golems offered a way out of that. While Flame Golems still will be clearing better and Stone Golems can definitely compete for Single Target Damage, the Summon Carrion Golem Summon Carrion Golem does both of them really well making it a really well-versed all around build!

This is the main reason why the build went from rarely encountered to a top tier meta pick in 3.10 Delirium League and ever since.

Build Summary

I’d be surprised if you played 3.12 Heist League and never encountered a guy running around with Golems in your or their hideout when trading. The build is all over the place and rightfully so. There are two variants of the build, the Low-Life one which relies on a lot of Energy Shield Regen to out regenerate most of the incoming damage and the one we are covering which is an Elementalist Life based version. Since the other variant is a Necromancer, it doesn’t allow for extra Golems over the Carrions they use to do Damage. This means it is missing out on bonusses from Stone and Chaos Golem which are amplified through the Golem Jewels. These are what makes the build feel incredibly tanky and nice to play. Both of these, in an ideal setup, offer you about 900 Life Per Second and 24% Flat Physical Damage Reduction (which otherwise rarely exists on items as it is incredibly strong as a Defensive mechanic).

Obviously, depending on popularity in a League, flavor of the month builds do come at a little step-up in entry cost. Golem builds generally rely on The Anima Stone The Anima Stone to gain an extra 2 Golems to get their maximum Golems up. Since you are using 2 utility Golems, additional sources of Golems are really big for you and you really want one of these as soon as possible. They, however, are not insanely cheap. You can circumvent this when you are still farming up currency by running double Clayshaper Clayshapers over the endgame options in Cold Iron Point Cold Iron Point. The issue there is that Cold Iron Points are your main source of Damage and you wont feel as overpowered until you have those in your setup. Getting all of your Primordial Jewels is definitely a major upgrade and should be considered something you want to get as soon as possible!

Pros and Cons

Pros

+ Clears the early-game content very reliably on a budget
+ Whenever you upgrade it to medium budget it becomes insanely overpowered
+ Incredibly tanky & reliable for end-game bossing
+ Can be played in SSF, as the Primordial Jewels can be farmed through cards

Cons

Requires you to drop a lot of damage to circumvent the lack of Primordial Jewels
Whereas the clear is very respectable, it is still a minion build and so is not as fast as some other builds

Map Modifiers to be Avoided

The only thing the build cannot run is Physical Reflect, as your minions will kill themselves.

Playstyle, Mechanics & Strengths

The way any Golemancer, and thus also our Summon Carrion Golem Summon Carrion Golem build plays, is very similar. You summon all of your Golems (4x Carrion, 1x Stone, 1x Chaos) and you’re ready to go! Additionally, you want to use an Animate Guardian Animate Guardian setup to offer your Minions Fortify, Critical Strike Multiplier and Culling Strike. On top of that, an Animate Guardian can also provide a 9% More Physical Damage dealt through its helmet, which equates to an insane amount of damage buffs. Be careful when using this though, as you need to equip it with enough defensive items to make sure it doesn’t die. Should your Animate Guardian die, you lose all its items which can add up rather quickly!

Next up, you’re using Raise Spectre Raise Spectres to summon Carnage and Host Chieftains, which cast a buff that gives all of your Minions Frenzy and Power Charges, which again amplifies their damage by a lot.

While all of that is big for your damage, one of the biggest things that buffed Golems to a tremendous extent were Cluster Jewels added in 3.10 Delirium League. Now, don’t you worry, we don’t require insane Cluster Jewels or anything to make this build do what it does best: melt things. First of all, the addition of the Renewal notable on Cluster Jewels is absolutely insane for any type of Golem Builds.

Golems innately scale very well to really high base damages anyway, so getting them to deal double damage is really strong. Besides this notable, there’s a couple of other notables you wouldn’t mind having, but if you’re just stacking these, you’ll do fine and you don’t have to worry about getting super expensive jewels.

In addition to Renewal being absolutely insane for Golems, it also made sockets more available and since this build wants to run as many Primordial Jewels as possible, it used to path all around the world to find as many sockets in the tree as possible. With Cluster Jewels giving you an extra socket per Cluster, it made it so efficient to pick up Clusters that basically everything else on them was free.

Passive Skill Tree, PoB, and Gem Links

You can find an optimized Path of Building here here. Every build I release will use the community fork of Path of Building, which is maintained and updated in a much more regular fashion than the original one. You can find PoB’s Fork, by LocalIdentity, here.

If you are not comfortable with Path of Building, we also have a Tree for you. Do note that PoE’s website does not support Cluster Jewels and some specific unique jewels and it is highly recommended you install Path of Building to follow builds most optimally.

More information about the Passive Skill Tree, as well as all the Gem Links can be found on our dedicated page.

Passive Skill Tree, PoB & Gem Links

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Ascendancy, Bandits, and Pantheon Page

Gear Summary / TL;DR

A lot of this is explained more in depth in the Gear Page, however we will provide you with a basic idea of what gear you’re looking for in this short summary.

Gear Page

Our recommendation:

Item Slot Item Name
Head Rare Bone Helmet Bone Helmet with +3 to Minion Gems & Minion Life Support
Amulet Citrine Amulet Citrine Amulet with +2 to Gems (Intelligence & Physical Gems) & Maximum Life
Chest The Brass Dome The Brass Dome or Corrupted Skin of the Loyal
Gloves High Life & Resistances
Boots Two-Stone Boots with High Movement Speed, Resistances and Life
Belt Leather Belt Leather Belt with High Life, Strength and some Resistances
Rings 1x Profane Proxy Profane Proxy and 1 Resistance Base Ring with High Life, Dexterity and Resistances
Weapon 2x Cold Iron Point Cold Iron Point

Questions & Support

I made it a habit to check all comments in my guides on a daily basis. Obviously, there might be occurrences where getting a reply might take longer but I really do try to get back to you as soon as possible. I prefer you making remarks, suggestions or asking questions that way as it allows others to read through the comments, providing them with a potential answer to their question, without having to wait for me again. If I have somehow missed your question, you can try reaching me on our Discord.

If you enjoy my content to such an extent that you’d like to support me and my work, I have a Patreon you can check out. At no point should you feel pressured to contribute, but if you do, your support means more to me than you will ever imagine.

Leveling

Since we are very adamant about trying to give you a leveling experience that lies as close to your endgame playstyle as possible, we will be providing you a way to level up with Summon Carrion Golem Summon Carrion Golem. If you are looking for the most optimal way to level a character to maps, we refer you to the following guides.

In order to level this build as a Summon Carrion Golem Summon Carrion Golem build, you need to make your way to level 34 to be able to use the gem.

Getting to Brutus & Merveil

For starters, create a Witch in whichever league you want to start.

You will want to start out by buying an extra wand from the vendor. On top of that, pick up a Explosive Trap Explosive Trap as a quest reward. After you’ve run the Mud Flats, you’ll proceed to kill Hailrake in the Tidal Island with Traps.

From there on, you’ll be able to pick up your first Quicksilver Flask Quicksilver Flask and an Summon Raging Spirit Summon Raging Spirit from your quest rewards and start summoning Raging Spirits as your Minions.

After killing Brutus, you will be adding an Infernal Legion Support Infernal Legion Support and a Minion Damage Support Minion Damage Support to your Summon Raging Spirit Summon Raging Spirit link.

  1. Summon Raging Spirit Summon Raging Spirit
  2. Infernal Legion Support Infernal Legion Support
  3. Minion Damage Support Minion Damage Support

Level 12 and Onwards Setup

Assuming you have more sockets available now, you can add a Summon Skeletons Summon Skeletons setup so you can also spawn some skeletons if you so wish.

  1. Summon Skeletons Summon Skeletons
  2. Minion Damage Support Minion Damage Support
  3. Melee Physical Damage Support Melee Physical Damage Support

In Act II you also want to start running a Summon Skitterbots Summon Skitterbots to amplify the damage your minions are dealing. Make sure you’re picking up a Flame Dash Flame Dash and a Flesh Offering Flesh Offering too for a movement skill and some DPS buff for your minions.

Post Act II

You’re going to want to add in a Desecrate Desecrate in your setup so you can guarantee corpses to cast Flesh Offering on. If you want to spend a little Orb of Regret Orb of Regret you can pick up the Sacrifice node in the tree to make your Summon Raging Spirit Summon Raging Spirit last a little longer which will make them more reliable. Should you be getting a 4-Linked item somehow, you can add in Elemental Focus Support Elemental Focus Support to make them deal even more Damage.

Post Act IV – Setting up Golems

This is your setup for when you have acquired your Golems at the end of act IV.

  1. Summon Raging Spirit Summon Raging Spirit
  2. Infernal Legion Support Infernal Legion Support
  3. Minion Damage Support Minion Damage Support
  4. Elemental Focus Support Elemental Focus Support
  1. Summon Chaos Golem Summon Chaos Golem
  2. Summon Stone Golem Summon Stone Golem
  3. Feeding Frenzy Support Feeding Frenzy Support
  1. Summon Carrion Golem Summon Carrion Golem
  2. Minion Damage Support Minion Damage Support
  3. Melee Physical Damage Support Melee Physical Damage Support
  4. Melee Splash Support Melee Splash Support
  1. Desecrate Desecrate
  2. Flesh Offering Flesh Offering
  3. Flame Dash Flame Dash
  4. Purity of Elements Purity of Elements

Make sure you pick up the Instability Notable as it provides you a really big boost to SRS DPS for as long as you’re using it

Changelog

  • Updated for Scourge 3.16.

  • Fixed small typo.

  • Build added.

14
  1. Posts
    1

    Hi, great build but could you check your POB link, it show shadow assassin ;)

  2. TbXie

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    1436

    On 28/10/2020 at 3:23 PM, Zverinica said

    Hi, great build but could you check your POB link, it show shadow assassin ;)

    Great catch, thanks!
    Currently working on getting it fixed! Not sure how that ended up there. For now, use the Pastebin on the main page of the guide!

  3. TbXie

    Moderator

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    1436

    The update has been pushed! You should correctly be redirected to an Elementalist pastebin now.

  4. Posts
    3

    Thanks for the build guide, it is very intriguing and I have already started leveling a golemancer. I have a couple of pieces of feedback.

    1. The primordial might Jewel has -1 to maximum number of golems. How are we to incorporate this jewel into the build and still maintain 6 golems? Is this a major nerf and does it lower the viability of this build? Should we skip the jewel?
    2. Is there a better levelling tree to get you to 34 and possibly respec into golems at that point? I ended up dying quite a bit on bosses in acts 2-3 due to the low dps, running out of mana and life. I also had quite a bit of levelling gear on, so I question the HC viability of this build until you get the golems.

    Thanks

  5. TbXie

    Moderator

    Posts
    1436

    On 30/10/2020 at 11:22 PM, Orog42 said

    Thanks for the build guide, it is very intriguing and I have already started leveling a golemancer. I have a couple of pieces of feedback.

    1. The primordial might Jewel has -1 to maximum number of golems. How are we to incorporate this jewel into the build and still maintain 6 golems? Is this a major nerf and does it lower the viability of this build? Should we skip the jewel?
    2. Is there a better levelling tree to get you to 34 and possibly respec into golems at that point? I ended up dying quite a bit on bosses in acts 2-3 due to the low dps, running out of mana and life. I also had quite a bit of levelling gear on, so I question the HC viability of this build until you get the golems.

    Thanks

    Leveling honestly mostly is about knowledge and adaptability. Leveling minions should feel relatively easy to be honest!

    About the Primordial Might I’m not sure what you’re saying. There’s nothing about -1 to maximum number of Golems on it? Are you perhaps looking at replica primordial might?

  6. Posts
    3

    On 31/10/2020 at 7:43 AM, TbXie said

    On 30/10/2020 at 11:22 PM, Orog42

    Thanks for the build guide, it is very intriguing and I have already started leveling a golemancer. I have a couple of pieces of feedback.

    1. The primordial might Jewel has -1 to maximum number of golems. How are we to incorporate this jewel into the build and still maintain 6 golems? Is this a major nerf and does it lower the viability of this build? Should we skip the jewel?
    2. Is there a better levelling tree to get you to 34 and possibly respec into golems at that point? I ended up dying quite a bit on bosses in acts 2-3 due to the low dps, running out of mana and life. I also had quite a bit of levelling gear on, so I question the HC viability of this build until you get the golems.

    Thanks

    Leveling honestly mostly is about knowledge and adaptability. Leveling minions should feel relatively easy to be honest!

    About the Primordial Might I’m not sure what you’re saying. There’s nothing about -1 to maximum number of Golems on it? Are you perhaps looking at replica primordial might?

    You are correct. I was looking at replica primordial might. Thanks for the clarification

  7. Posts
    1

    Hi,

    First let me congratulate you for a well written guide, secondly let me also tell this is my third golemancer this league and the first non ll. The reason i went back to this kinda of build and especially your guide was the fact i was looking for a cheaper approach ( my 2 last builds where around the 100/150ex mark ) and as such i would say your version gets me about 80% there with roughly 1/4 of the investment (im at about 30ex), in saying that… Aldo the dmg is pretty decent i find myself getting one-shotted especially in 83 contracts ( the reason i choose the build to begin with ). Would you be so kind as to take a look at my pob and probably giev me some pointers/ or help me improve a bit?.

    https://pastebin.com/7wwmnvAK

    Kind Regards

  8. Posts
    2

    Thanks for the build! Have been waiting for this.

    I like the example items in the gear section, but the example boots actually are gloves.

  9. TbXie

    Moderator

    Posts
    1436

    Fixed it and requested it to be pushed. Should be fixed in a couple of hours/days! Thanks for pointing it out.

    Here’s the image in the meantime:

  10. TbXie

    Moderator

    Posts
    1436

    On 03/11/2020 at 2:39 PM, bezelbu said

    Hi,

    First let me congratulate you for a well written guide, secondly let me also tell this is my third golemancer this league and the first non ll. The reason i went back to this kinda of build and especially your guide was the fact i was looking for a cheaper approach ( my 2 last builds where around the 100/150ex mark ) and as such i would say your version gets me about 80% there with roughly 1/4 of the investment (im at about 30ex), in saying that… Aldo the dmg is pretty decent i find myself getting one-shotted especially in 83 contracts ( the reason i choose the build to begin with ). Would you be so kind as to take a look at my pob and probably giev me some pointers/ or help me improve a bit?.

    https://pastebin.com/7wwmnvAK

    Kind Regards

    Looks like you’re not Fire Resistance capped for starters. Otherwise, Get some chaos resistance left and right so you go positive and lastly, change one of your Heat suffixes to Grounding because I assume if you’re getting one-shot that you’re getting shocked.

    Obviously, unless you’re an Aurabot or an Aurastacker, you can’t run through the Lasers or Traps etc but I assume that’s obvious.

  11. Posts
    2

    When I try to import to POB I get an error that my version is outdated, but I’ve checked multiple times and everything is up to date. Can someone help me out please.

  12. TbXie

    Moderator

    Posts
    1436

    On 06/11/2020 at 12:16 AM, Schism said

    When I try to import to POB I get an error that my version is outdated, but I’ve checked multiple times and everything is up to date. Can someone help me out please.

    Are you using PoB’s community fork?
    https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases/tag/v1.4.170.16

  13. Posts
    1

    Hi! I’ve got a question.

    How does this build deal with elemental damage? Are capped resists with that ascendancy enough?

    I’ve looked at it and I’m planning on using it as my second build this league, but I’m worried I might have trouble with elemental damage

  14. TbXie

    Moderator

    Posts
    1436

    On 15/11/2020 at 12:41 PM, Vaxu said

    Hi! I’ve got a question.

    How does this build deal with elemental damage? Are capped resists with that ascendancy enough?

    I’ve looked at it and I’m planning on using it as my second build this league, but I’m worried I might have trouble with elemental damage

    Physical Damage is generally a lot more scary than elemental Damage is. Elemental Damage also comes in waves, meaning that you have time to react. Generally, 75% Elemental Resistances is not going to make you immortal or anything but this build has no issues tackling any of the content (maybe T16 100% delirious maps are annoying). You tan tank a 21K Elemental Damage hit, which honestly is more than fine in most scenarios!

  15. Posts
    1

    I gotta say for a person who hasn’t really played but only like 20 or 30 hours like in 2014, this build guide is very easy to follow and very easy to play, I was leveling early and was like damn all these minions are super op, why wouldn’t I run these later, until later came and I got the golems out, and WTF LMFAO, the Carrion Golems are insane, the damage is crazy and the sustain they have is crazy! All in I spent in Ex we will say, about 70 or so and that is for everything he put in the guide, now you might have to take a hit on a few things to save money, but as long as you know where(I had to take a hit and go for a little cheaper Jewels, until later when I could fix them myself) to do that you will be ok. I recommend this build to anyone who is new or vet, that wants a damn near afk build! It melts everything, and since I got the golems I don’t think I have even had to heal yet! Also I am always getting medicated on super dank and passing out with drool on myself in the middle of boss fights or crazy heists and wake up to everything dead except me and my Golems/Minions! Thanks a ton for putting this together!!!

  16. TbXie

    Moderator

    Posts
    1436

    On 09/12/2020 at 10:13 AM, Draynged said

    I gotta say for a person who hasn’t really played but only like 20 or 30 hours like in 2014, this build guide is very easy to follow and very easy to play, I was leveling early and was like damn all these minions are super op, why wouldn’t I run these later, until later came and I got the golems out, and WTF LMFAO, the Carrion Golems are insane, the damage is crazy and the sustain they have is crazy! All in I spent in Ex we will say, about 70 or so and that is for everything he put in the guide, now you might have to take a hit on a few things to save money, but as long as you know where(I had to take a hit and go for a little cheaper Jewels, until later when I could fix them myself) to do that you will be ok. I recommend this build to anyone who is new or vet, that wants a damn near afk build! It melts everything, and since I got the golems I don’t think I have even had to heal yet! Also I am always getting medicated on super dank and passing out with drool on myself in the middle of boss fights or crazy heists and wake up to everything dead except me and my Golems/Minions! Thanks a ton for putting this together!!!

    You’re welcome, thanks for the kind words.

  17. Posts
    1

    Hey man! Thx for the build guide, really in-depth, i love it!

    Few questions tho, since im more of a new player.
    In your guide you say Shaper of Winter and Shaper of Storms, but in the POB they arent allocated.
    The Ascendancys you take are Liege of Primordial, Elemancer, Shaper of Storms and then Shaper of Winter. In that sequence?

    Also what would you suggest as leveling skill. Im terrible at leveling and usually just follow the exact build guide skill tree and use some (probably) mediocre leveling skill. Its always slow and tedious. Would be great if you had some advice for me :)

  18. Posts
    5

    Hello,

    first off all it seems like a nice summoner build. I just have 1 issue. Can you please tell me what I should focus on passives skill tree ?
    Because i see you add it only to 92/123 points. What i should focus on with rest of 31 points. Any advices are welcome thank you very much.

  19. TbXie

    Moderator

    Posts
    1436

    On 14/01/2021 at 2:10 PM, Garucik said

    Hello,

    first off all it seems like a nice summoner build. I just have 1 issue. Can you please tell me what I should focus on passives skill tree ?
    Because i see you add it only to 92/123 points. What i should focus on with rest of 31 points. Any advices are welcome thank you very much.

    I assume you’re looking on PoePlanner? I highly advise you to either install Path of Building or take a look at the Cluster Jewels in the gearsection :)

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