Scourge League “Updates” & “Disclaimers”
It’s honestly really hard to “judge” the effective nerfs or buffs to defenses only from reading numbers in Path of Building. I however feel like “Attacks” are generally not your biggest concern and the main intake of damage is from spells. Those are particularly scary when they’re physical spells. Sadly, it is incredibly hard to scale up any form of defense versus those in the current iteration of the game. Sure, you could heavily invest into Spell Surpression but you would have to give up a ridiculous amount of Clear & Damage to do so. That being said, the build has a Absolute load of damage and its numbers are just the same as they were in 3.14-3.15. It, technically, should still be one of the (if not the) best league starter out there.
Since Toxic Rain is one of the most popular builds both in league-starting and later environments, it is one of those guides that we felt could not be missing. Toxic Rain is an interesting skill gem and is able to be built around in multiple ways. This guide will focus on scaling the Damage over Time aspect of the gem, or the “pods” as people tend to call them. This means you have incredible Area of Effect and clear speed as a result, while maintaining boss damage that is capable of killing every boss in the game in under 30 seconds.
Mostly when a guide starts off like that, you end up with a build that has 3,000 Health and no underlying defensive mechanics, but this build is a Trickster and has a significant amount of investment in defenses, so even though you’re able to clear fast, kill every boss in a fairly timely manner, you’re still incredibly durable, and with the tremendous amount of recovery that Trickster provides, there are very few things that can effectively hurt or kill you.
Pros and Cons
+ Fast-paced build with extraordinary all-around skills
+ Capable of safely killing all the content in the game
+ Cheap to start with, scales very well
+ Hardcore and SSF-viable
– Requires some specific things to feel great
– Can get fairly expensive for the super late game gear
Map Modifiers to be Avoided
Unless you catalyze one of your rings, you will need some Mana regen, since your Toxic Rain will cost 1 Mana. Until then, No Regen can be relatively annoying. Otherwise, no map mods are impossible for this build.
Playstyle, Mechanics & Strengths
As mentioned beforehand, Toxic Rain has different ways to be scaled and we chose the Damage over Time. So, the way Toxic Rain works is that it fires a number of arrows when it gets used. These arrows do “on hit” damage, which doesn’t scale much with levels, but more so with added damage from gear, supports, and other such things. We do not scale the on-hit damage at all in this build. When the arrows land, they create “Pods” on the ground. These pods explode when they expire, dealing on-hit damage again, so that’s useless for us. However, while they are on the ground, they deal Damage over Time, which is what we scale.
When talking about the pods, it is important (and mandatory for the skill to even work) to know that they can “shotgun”, to use PoE’s most favorite term. This means that overlapping pods deal overlapping amounts of damage. Therefore, it’s optimal that we stack as many pods as possible. This means that duration is a stat we don’t mind having, as it makes the pods explode more slowly, and thus deal their DoT longer. On top of that, Attack Speed is another stat we really enjoy, as it means more pods get created, which results in more overlapping pods and thus in more damage on your target!
Because of those mechanics, and us scaling Attack Speed, this build does not require an expensive +3 bow with additional modifiers that are incredibly hard to obtain! It uses a Quill Rain from start to finish! So, after looking for Attack Speed, Skill Effect Duration, and Damage over Time modifiers, all that’s left for the build is defensive layers!
First of all, it picks up Phase Acrobatics, which combined with the Trickster Ascendancies, grants up to 50% Dodge and Spell Dodge. Additionally, through Ghost Shouds and Wind Dancer, we stack additional mitigation which leads to the build being very capable of taking a hit. Given that the build gets hit less often than regular builds, and whenever it does get hit recovers its Health pool rather swiftly through the Ghost Shrouds, which give you about 300 Energy Shield when you get hit, it provides a very enjoyable playstyle.
Passive Skill Tree, PoB, and Gem Links
You can find an optimized Path of Building here. Every build I release will use the community fork of Path of Building, which is maintained and updated in a much more regular fashion than the original one. You can find PoB’s Fork, by LocalIdentity, here.
If you are not comfortable with Path of Building, we also have a Tree for you. Do note that PoE Planner does not support Cluster Jewels and some specific unique jewels and it is highly recommended you install Path of Building to follow builds most optimally.
More information about the Passive Skill Tree, as well as all the Gem Links can be found on our dedicated page.
Ascendancy, Bandits, and Pantheons
Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.
Gear Summary / TL;DR
A lot of this is explained more in depth in the Gear Page, however we will provide you with a basic idea of what gear you’re looking for in this short summary.
|Item Slot||Item Name|
|Head||Hubris Circlet with High ES, Life and Resistances|
|Amulet||Agate Amulet with +1 to Chaos Skills, Chaos Multi & -9 to Non-Channeling Mana Cost|
|Chest||Atziri's Splendour, Carcass Jack or Sadist Garb|
|Gloves||Slink Gloves with High Life and Resistances|
|Boots||Two-Toned Boots with 30% Movement Speed, high Life & Resistances|
|Belt||Leather Belt with high Life and Resistances|
|Rings||2x Vermillion Ring with Despair on Hit, 2× -9 to Non-Channeling Mana Cost, Resistances & Life|
|Quiver||Ornate Quiver with Life, DoT Multiplier and Chaos DoT Multiplier|
Questions & Support
I made it a habit to check all comments in my guides on a daily basis. Obviously, there might be occurrences where getting a reply might take longer but I really do try to get back to you as soon as possible. I prefer you making remarks, suggestions or asking questions that way as it allows others to read through the comments, providing them with a potential answer to their question, without having to wait for me again. If I have somehow missed your question, you can try reaching me on our Discord.
If you enjoy my content to such an extent that you’d like to support me and my work, I have a Patreon you can check out. At no point should you feel pressured to contribute, but if you do, your support means more to me than you will ever imagine.
Since we are very adamant about trying to give you a leveling experience that lies as close to your endgame playstyle as possible, we will be providing you a way to level up with Toxic Rain. If you are looking for the most optimal way to level a character to maps, we refer you to the following guides.
- Our step-by-step leveling walkthrough, which allows even more experienced players to save time and speed through the leveling process.
- Our guide to Unique Items for leveling, which helps you gear up your characters for the leveling process.
- Our beginner leveling guide, which answers many of the questions new players might have and will set you on the right path.
In order to level this build as a Toxic Rain build, you need to make your way to level 12 to be able to use the gem.
Getting to Brutus & Merveil
For starters, create a Shadow in whichever league you want to start.
You will want to start out by checking if you can find a Quiver from the vendor. Use the following setup to get to level 12 & Merveil:
Level 12 and Onwards Setup
From level 12, after killing Merveil, you’ll be given access to Toxic Rain. It is an exquisite leveling skill and will easily carry you through the leveling process.
- Toxic Rain
- Vicious Projectiles Support
- Mirage Archer Support
- Void Manipulation Support
- Swift Affliction Support
- Efficacy Support