Toxic Rain DoT Trickster - All Content - Build Guide (PoE Lake of Kalandra 3.19)

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Introduction

Since Toxic Rain Toxic Rain is one of the most popular builds both in league-starting and later environments, it is one of those guides that we felt could not be missing. Toxic Rain is an interesting skill gem and is able to be built around in multiple ways. This guide will focus on scaling the Damage over Time aspect of the gem, or the “pods” as people tend to call them. This means you have incredible Area of Effect and clear speed as a result, while maintaining boss damage that is capable of killing every boss in the game in under 30 seconds.

Mostly when a guide starts off like that, you end up with a build that has 3,000 Health and no underlying defensive mechanics, but this build is a Trickster and has a significant amount of investment in defenses, so even though you’re able to clear fast, kill every boss in a fairly timely manner, you’re still incredibly durable, and with the tremendous amount of recovery that Trickster provides, there are very few things that can effectively hurt or kill you.

Build Summary

Pros and Cons

Pros

+ Fast-paced build with extraordinary all-around skills
+ Capable of safely killing all the content in the game
+ Cheap to start with, scales very well
+ Hardcore and SSF-viable

Cons

Requires some specific things to feel great
Can get fairly expensive for the super late game gear

Map Modifiers to be Avoided

No Regen can be relatively annoying and requires a mana flask. Otherwise, no map mods are impossible for this build.

Playstyle, Mechanics & Strengths

As mentioned beforehand, Toxic Rain Toxic Rain has different ways to be scaled and we chose the Damage over Time. So, the way Toxic Rain works is that it fires a number of arrows when it gets used. These arrows do “on hit” damage, which doesn’t scale much with levels, but more so with added damage from gear, supports, and other such things. We do not scale the on-hit damage at all in this build. When the arrows land, they create “Pods” on the ground. These pods explode when they expire, dealing on-hit damage again, so that’s useless for us. However, while they are on the ground, they deal Damage over Time, which is what we scale.

When talking about the pods, it is important (and mandatory for the skill to even work) to know that they can “shotgun”, to use PoE’s most favorite term. This means that overlapping pods deal overlapping amounts of damage. Therefore, it’s optimal that we stack as many pods as possible. This means that duration is a stat we don’t mind having, as it makes the pods explode more slowly, and thus deal their DoT longer. On top of that, Attack Speed is another stat we really enjoy, as it means more pods get created, which results in more overlapping pods and thus in more damage on your target!

Because of those mechanics, and us scaling Attack Speed, this build does not require an expensive +3 bow with additional modifiers that are incredibly hard to obtain! It uses a Quill Rain Quill Rain from start to finish! So, after looking for Attack Speed, Skill Effect Duration, and Damage over Time modifiers, all that’s left for the build is defensive layers!

First of all, it picks up Spell Suppression nodes & affixes, which combined with the Trickster Ascendancies, grants up to 50% Less Damage taken from Spells. Additionally, through Ghost Shouds we stack additional recovery which leads to the build being very capable of taking a hit. Given that the build gets hit less often than regular builds, and whenever it does get hit recovers its Health pool rather swiftly through the Ghost Shrouds, which give you about 300 Energy Shield when you get hit, it provides a very enjoyable playstyle.

Passive Skill Tree, PoB, and Gem Links

You can find an optimized Path of Building here. Every build I release will use the community fork of Path of Building, which is maintained and updated in a much more regular fashion than the original one. You can find PoB’s Fork, by LocalIdentity, here.

If you are not comfortable with Path of Building, we also have a Tree for you. Do note that PoE Planner does not support Cluster Jewels and some specific unique jewels and it is highly recommended you install Path of Building to follow builds most optimally.

More information about the Passive Skill Tree, as well as all the Gem Links can be found on our dedicated page.

Passive Skill Tree, PoB & Gem Links

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Bandit, Pantheon, Ascendancy Page

Gear Summary / TL;DR

A lot of this is explained more in depth in the Gear Page, however we will provide you with a basic idea of what gear you’re looking for in this short summary.

Gear, Jewel & Flask Page

Our recommendation:

Item Slot Item Name
Head Hubris Circlet Hubris Circlet with High ES, Life and Resistances
Amulet Agate Amulet Agate Amulet with +1 to Chaos Skills, Chaos Multi & -9 to Non-Channeling Mana Cost
Chest Atziri's Splendour Atziri's Splendour, Carcass Jack Carcass Jack or Sadist Garb Sadist Garb
Gloves Slink Gloves Slink Gloves with High Life and Resistances
Boots Two-Toned Boots with 30% Movement Speed, high Life, Spell Suppression & Resistances
Belt Leather Belt Leather Belt with high Life and Resistances
Rings 2x Vermillion Ring Vermillion Ring with Despair on Hit, 2× -9 to Non-Channeling Mana Cost, Resistances & Life
Weapon Quill Rain Quill Rain
Quiver Sharktooth Arrow Quiver Sharktooth Arrow Quiver with Life, DoT Multiplier and Chaos DoT Multiplier

Questions & Support

I made it a habit to check all comments in my guides on a daily basis. Obviously, there might be occurrences where getting a reply might take longer but I really do try to get back to you as soon as possible. I prefer you making remarks, suggestions or asking questions that way as it allows others to read through the comments, providing them with a potential answer to their question, without having to wait for me again. If I have somehow missed your question, you can try reaching me on our Discord.

If you enjoy my content to such an extent that you’d like to support me and my work, I have a Patreon you can check out. At no point should you feel pressured to contribute, but if you do, your support means more to me than you will ever imagine.

Leveling

Since we are very adamant about trying to give you a leveling experience that lies as close to your endgame playstyle as possible, we will be providing you a way to level up with Toxic Rain Toxic Rain. If you are looking for the most optimal way to level a character to maps, we refer you to the following guides.

In order to level this build as a Toxic Rain Toxic Rain build, you need to make your way to level 12 to be able to use the gem.

Getting to Brutus & Merveil

For starters, create a Shadow in whichever league you want to start.

You will want to start out by checking if you can find a Quiver from the vendor. Use the following setup to get to level 12 & Merveil:

  1. Caustic Arrow Caustic Arrow
  2. Pierce Support Pierce Support

After killing Brutus, you will be adding an Void Manipulation Support Void Manipulation Support to your Caustic Arrow Caustic Arrow.

Level 12 and Onwards Setup

From level 12, after killing Merveil, you’ll be given access to Toxic Rain. It is an exquisite leveling skill and will easily carry you through the leveling process.

  1. Toxic Rain Toxic Rain
  2. Vicious Projectiles Support Vicious Projectiles Support
  3. Mirage Archer Support Mirage Archer Support
  4. Void Manipulation Support Void Manipulation Support
  5. Swift Affliction Support Swift Affliction Support
  6. Efficacy Support Efficacy Support

Pick up a Malevolence Malevolence as soon as you can and a Wither Wither setup, like we explain in our gem section.

Changelog

  • Updated for Scourge 3.16.

  • Build updated for Ritual 3.13.

  • Build added.

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