Toxic Rain DoT Trickster - All Content - Build Guide (PoE Heist 3.12)

TbXie

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About the Author

TbXie has been playing Path of Exile since the release of Open Beta, playing a variety of leagues in which he has played Hard- and Softcore, Standard, and Solo-Self Found. He has a background in racing, winning Demigods in the early race seasons as well as finishing high up in recent Flashback ladders, such as Rank 1 Guardian (9th Overall), Rank 2 Berserker. He has experience playing solo and both in push and MF groups, while being notorious for his WorldFirst Delve 6000 with his team & farming multiple Mirror of Kalandra Mirror of Kalandras every league. You can follow him on Twitch and Twitter or ask him your questions in the PoE Vault Discord.

The Demigod winning characters

Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Passive Skill Tree & Gem Link Page

Gear, Jewel & Flask Page

Bandits, Pantheons & Ascendancy Page

Introduction

Since Toxic Rain Toxic Rain is one of the most popular builds both in league-starting and later environments, it is one of those guides that we felt could not be missing. Toxic Rain is an interesting skill gem and is able to be built around in multiple ways. This guide will focus on scaling the Damage over Time aspect of the gem, or the “pods” as people tend to call them. This means you have incredible Area of Effect and clear speed as a result, while maintaining boss damage that is capable of killing every boss in the game in under 30 seconds.

Mostly when a guide starts off like that, you end up with a build that has 3,000 Health and no underlying defensive mechanics, but this build is a Trickster and has a significant amount of investment in defenses, so even though you’re able to clear fast, kill every boss in a fairly timely manner, you’re still incredibly durable, and with the tremendous amount of recovery that Trickster provides, there are very few things that can effectively hurt or kill you.

Build Summary

Pros and Cons

Pros

+ Fast-paced build with extraordinary all-around skills
+ Capable of safely killing all the content in the game
+ Cheap to start with, scales very well
+ Hardcore and SSF-viable

Cons

Requires some specific things to feel great
Can get fairly expensive for the super late game gear

Playstyle, Mechanics & Strengths

As mentioned beforehand, Toxic Rain Toxic Rain has different ways to be scaled and we chose the Damage over Time. So, the way Toxic Rain works is that it fires a number of arrows when it gets used. These arrows do “on hit” damage, which doesn’t scale much with levels, but more so with added damage from gear, supports, and other such things. We do not scale the on-hit damage at all in this build. When the arrows land, they create “Pods” on the ground. These pods explode when they expire, dealing on-hit damage again, so that’s useless for us. However, while they are on the ground, they deal Damage over Time, which is what we scale.

When talking about the pods, it is important (and mandatory for the skill to even work) to know that they can “shotgun”, to use PoE’s most favorite term. This means that overlapping pods deal overlapping amounts of damage. Therefore, it’s optimal that we stack as many pods as possible. This means that duration is a stat we don’t mind having, as it makes the pods explode more slowly, and thus deal their DoT longer. On top of that, Attack Speed is another stat we really enjoy, as it means more pods get created, which results in more overlapping pods and thus in more damage on your target!

Because of those mechanics, and us scaling Attack Speed, this build does not require an expensive +3 bow with additional modifiers that are incredibly hard to obtain! It uses a Quill Rain Quill Rain from start to finish! So, after looking for Attack Speed, Skill Effect Duration, and Damage over Time modifiers, all that’s left for the build is defensive layers!

First of all, it picks up Phase Acrobatics, which combined with the Trickster Ascendancies, grants up to 50% Dodge and Spell Dodge. Additionally, through Ghost Shouds and Wind Dancer, we stack additional mitigation which leads to the build being very capable of taking a hit. Given that the build gets hit less often than regular builds, and whenever it does get hit recovers its Health pool rather swiftly through the Ghost Shrouds, which give you about 300 Energy Shield when you get hit, it provides a very enjoyable playstyle.

Passive Skill Tree

You can find an optimized Level 93 Path of Building here. If you are not comfortable with Path of Building, we also have a PoePlanner for you. Do note that PoE Planner does not support Cluster Jewels and some specific unique jewels.

Passive Skill Tree Page

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Bandit, Pantheon, Ascendancy Page

Gems

All of the gem link choices are thoroughly explained on our Gem Link page.

Gem Links

Gear Summary / TL;DR

A lot of this is explained more in depth in the Gear Page, however we will provide you with a basic idea of what gear you’re looking for in this short summary.

Gear, Jewel & Flask Page

Our recommendation:

Item Slot Item Name
Head Hubris Circlet Hubris Circlet with High ES, Life and Resistances
Amulet Agate Amulet Agate Amulet with +1 to Chaos Skills, Chaos Multi & -9 to Non-Channeling Mana Cost
Chest Atziri's Splendour Atziri's Splendour, Carcass Jack Carcass Jack or Sadist Garb Sadist Garb
Gloves Slink Gloves Slink Gloves with High Life and Resistances
Boots Two-Toned Boots with 30% Movement Speed, high Life & Resistances
Belt Leather Belt Leather Belt with high Life and Resistances
Rings 2x Vermillion Ring Vermillion Ring with Despair on Hit, 2× -9 to Non-Channeling Mana Cost, Resistances & Life
Weapon Quill Rain Quill Rain
Quiver Ornate Quiver Ornate Quiver with Life, DoT Multiplier and Chaos DoT Multiplier

Leveling

Since we are very adamant about trying to give you a leveling experience that lies as close to your endgame playstyle as possible, we will be providing you a way to level up with Toxic Rain Toxic Rain. If you are looking for the most optimal way to level a character to maps, we refer you to the following guides.

In order to level this build as a Toxic Rain Toxic Rain build, you need to make your way to level 12 to be able to use the gem.

Getting to Brutus & Merveil

For starters, create a Shadow in whichever league you want to start.

You will want to start out by checking if you can find a Quiver from the vendor. Use the following setup to get to level 12 & Merveil:

  1. Caustic Arrow Caustic Arrow
  2. Pierce Support Pierce Support

After killing Brutus, you will be adding an Void Manipulation Support Void Manipulation Support to your Caustic Arrow Caustic Arrow.

Level 12 and Onwards Setup

From level 12, after killing Merveil, you’ll be given access to Toxic Rain. It is an exquisite leveling skill and will easily carry you through the leveling process.

  1. Toxic Rain Toxic Rain
  2. Vicious Projectiles Support Vicious Projectiles Support
  3. Mirage Archer Support Mirage Archer Support
  4. Void Manipulation Support Void Manipulation Support
  5. Swift Affliction Support Swift Affliction Support
  6. Efficacy Support Efficacy Support

Pick up a Malevolence Malevolence as soon as you can and a Wither Wither setup, like we explain in our gem section.

FAQ

What Anointment is Required / Preferred?

You need to anoint Exceptional Performance or Potency of Will. Both of them offer 25% Increased Skill Effect Duration which offers a significant amount of more effective damage.

What Map Modifiers are to be Avoided?

Unless you catalyze one of your rings, you will need some Mana regen, since your Toxic Rain Toxic Rain will cost 1 Mana. Until then, No Regen can be relatively annoying. Otherwise, no map mods are impossible for this build.

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  1. Posts
    3

    The build looks great!

    But could it be that the leveling section contains some mistaces (Ranger?)?

    And please check the PoEPlanner-Links.

  2. TbXie

    Moderator

    Posts
    161

    On 06/11/2020 at 1:18 PM, melkvie said

    The build looks great!

    But could it be that the leveling section contains some mistaces (Ranger?)?

    And please check the PoEPlanner-Links.

    Yes, The Ranger is quite a big mistake. I guess I must have just associated a bow skill with a Ranger subconsciously. Apologies for that one.

    Not sure what happened with that one PoEPlanner link, it randomly cut off half of the tree. I pushed a fix which should fix both and will probably be live soon!

    Edit : Fix was Pushed a while back! So everything should be good now!

    Edited by TbXie on November 8th, 2020

  3. Posts
    3

    I am sorry but the POEPlanner-Links are still not fixed.

  4. TbXie

    Moderator

    Posts
    161

    On 09/11/2020 at 8:48 AM, melkvie said

    I am sorry but the POEPlanner-Links are still not fixed.

    They are for me. Do note that they do note show cluster jewels, which is why you might be thinking there’s a lack of points.

  5. Posts
    3

    In the aura section u talk about totem setup, but i don’t see the totem gem itself – only the support gems, am I missing something?

  6. TbXie

    Moderator

    Posts
    161

    On 10/11/2020 at 8:01 AM, 1q2w3e said

    In the aura section u talk about totem setup, but i don’t see the totem gem itself – only the support gems, am I missing something?

    The only part where I talk about totems is in the Wither gem Selection? Is this what you mean? There is a Spell Totem Support Spell Totem Support which makes Wither a Totem.

    The PoB’s do work correctly, are you running PoB’s community fork? You can find it here

    Edited by TbXie on November 10th, 2020

  7. Posts
    3

    On 10/11/2020 at 12:43 PM, TbXie said

    On 10/11/2020 at 8:01 AM, 1q2w3e

    In the aura section u talk about totem setup, but i don’t see the totem gem itself – only the support gems, am I missing something?

    The only part where I talk about totems is in the Wither gem Selection? Is this what you mean? There is a Spell Totem Support Spell Totem Support which makes Wither a Totem.

    The PoB’s do work correctly, are you running PoB’s community fork? You can find it here

    U r righ t it does work, thanks

  8. Posts
    1

    if i use carcass jack as a chest what would i put inside it?
    i have 20 empty skill points because the large cluster is 150c atm and i can’t afford that is there anything else i can purchase until i afford it ?

  9. TbXie

    Moderator

    Posts
    161

    You could look at buying a 8 passives bow base and use alterations until you hit one of the two and try to use a regal to regal into a second notable that does anything. That’d still be better than randomly spending 20 skill points anywhere.

    nothing in particular goes in to your chest piece :)

  10. Posts
    29

    Hi, nice build, level 81 atm and early red maps are a breeze.

    Question on the medium clusters, was rerolling to get any of the suggested 3 and hit Wicked Pall + Eternal Suffering, keep or reroll? Already have a Student of Decay + Wicked Pall and Student of Decay (single) and Brewed for Potency (single).

  11. TbXie

    Moderator

    Posts
    161

    On 24/11/2020 at 5:24 PM, GreyBrainCell said

    Hi, nice build, level 81 atm and early red maps are a breeze.

    Question on the medium clusters, was rerolling to get any of the suggested 3 and hit Wicked Pall + Eternal Suffering, keep or reroll? Already have a Student of Decay + Wicked Pall and Student of Decay (single) and Brewed for Potency (single).

    Probably should keep it and pick up another jewel to roll on for an upgrade maybe? That way you can use that one.

  12. Posts
    29

    On 24/11/2020 at 8:28 PM, TbXie said

    On 24/11/2020 at 5:24 PM, GreyBrainCell

    Hi, nice build, level 81 atm and early red maps are a breeze.

    Question on the medium clusters, was rerolling to get any of the suggested 3 and hit Wicked Pall + Eternal Suffering, keep or reroll? Already have a Student of Decay + Wicked Pall and Student of Decay (single) and Brewed for Potency (single).

    Probably should keep it and pick up another jewel to roll on for an upgrade maybe? That way you can use that one.

    Yeah, really enjoying the build more than I expected :)

  13. Posts
    29

    Sorry, one more question (for now), which is better for the Toxic Rain setup; a 5-link +2 duration gem corrupted Carcass Jack or a normal 6-link? And if the corrupted 5-link, what gem should I drop?

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