TbXie's Toxic Rain DoT Trickster Gear, Jewels, and Flasks (PoE Necropolis)

TbXie

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Summary – TL;DR

As per usual, nothing matters more than capping your Elemental Resistance before anything else. This means modifiers on gear are subordinate to Resistances as long as you’re not capped. Since you’ll be running a decent amount of Unique items, it’ll be important to look out for a lot of resistances on your Rare pieces!

We’re providing you with an extensive analysis further down the page but chose to start off with an overview / recommendation.

Our recommendation:

Item Slot Item Name
Head The Devouring Diadem The Devouring Diadem
Amulet Agate Amulet Agate Amulet with +1 to Chaos Skills, Chaos Multi
Chest an Armour / Evasion Atziri's Splendour (Armour and Evasion) Atziri's Splendour (Armour and Evasion), Carcass Jack Carcass Jack or a Sadist Garb Sadist Garb
Gloves Slink Gloves Slink Gloves with High Life and Resistances
Boots Two-Toned Boots with 30% Movement Speed, high Life, Spell Suppression & Resistances
Belt Leather Belt Leather Belt with high Life and Resistances
Rings 2x Vermillion Ring Vermillion Ring with Life and Resistances
Weapon Quill Rain Quill Rain
Quiver Sharktooth Arrow Quiver Sharktooth Arrow Quiver with Life, DoT Multiplier and Chaos DoT Multiplier

For crafting Rare items, you can check out all the affixes that can roll on an item base, depending on its level, influence, and many other factors, using our affix tool.

Armour Pieces

Helmet

For our Helmet Slot, the The Devouring Diadem The Devouring Diadem is a gamechanger. It enables you to completely forego any of your mana problems and allows you to stack a plentiful amount of auras. Additionally, through Feast of Flesh, you’re getting an extra source of sustain. Lastly, it enables the Veiled tier of the “Duration of Ailments while Focused” which is a big damage multiplier.

Body Armour

The chest piece here is a little controversial. A couple of decent Unique items come to mind. Both an Atziri's Splendour Atziri's Splendour (the Armour / Evasion / Life variant) and a Carcass Jack Carcass Jack are solid options. Carcass gives you a bit more radius, which gives you a bit more clear speed but as the Toxic Rain gem changes no longer contributes to a single target. Splendour offers more Life and Resistances.

Optionally, you can choose to get a Sadist Garb Sadist Garb with high Energy Shield, Evasion, Life and #% Chance to gain a Frenzy Charge on Hit to include Frenzy Charges in the build, but the catch here is that nothing beats the implicit corruption. You should prefer a +2 to Duration, Projectile or AoE gems over the Rare option that is the Sadist Garb Sadist Garb. A 6-Link Carcass or Splendour with one of those corruptions could be available for around 15 Divine Orb Divine Orbs and is a huge upgrade to your damage.

Gloves

This is a slot where you don’t require anything extraordinarily expensive, so you want to squeeze out as much Life and Resistances as possible. Ideally, you’d like to pick up an Evasion-based item to bump up your Evasion a bit.

  1. +# to Maximum Life (at least 100)
  2. Elemental Resistances (until capped)

Boots

As per usual, for boots, you want Movement Speed, Life, and Resistances. You probably are going to need a bit of extra Spell Suppression Chance somewhere to cap out, Boots are a great spot to find that.

  1. #% Increased Movement Speed (25+ but ideally 30)
  2. +# to maximum life (at least 75)
  3. +# to Elemental Resistances (enough to cap)
  4. +#% chance to Suppress Spell Damage

Belt

Again, since we’re a budget friendly build, we use another Rare item in the Belt slot. You just want to use this slot as another source of Maximum Life, and a lot of it. Therefore, you want a Leather Belt Leather Belt with a lot of Life and perhaps Strength for more Life. Additionally, some Chaos Resistances, Elemental Resistance if you lack some and a chance for Flasks not to consume charges craft are optimal.

  1. +# to maximum Life (125)
  2. +% to Chaos Resistance (at least 25)
  3. +# to Strength (at least 40)
  4. #% chance for Flasks you use not to consume Charges

Accessories

Amulet

An ideal Amulet would have +2 levels to your Toxic Rain Toxic Rain through the +1 to Level of all Chaos Skill Gems and +1 to Level of all Dexterity Skill Gems, but since you want a multitude of other modifiers here, I decided to just include a +1 amulet. On top of the +1, you’re looking for Chaos Damage over Time Multiplier, Life, and perhaps a bit of attributes.

  1. +# to level of all Chaos Skill Gems
  2. +# to Maximum Life (at least 50)
  3. #% to Chaos Damage over Time Multiplier
  4. +# to Strength

Anoint

You need to anoint Potency of Will. It offers 25% Increased Skill Effect Duration which offers a significant amount of more effective damage.

Rings

Your rings are basically filler material. Obviously, in an ideal world, you want two Vermillion Ring Vermillion Rings with some juicy modifiers on them. However, generally speaking, Life & Resistances are enough to get from your Ring Slot. Potentially, the Vermillion can be swapped out for a set of Iolite Ring Iolite Rings.

Weapon

This one is easy, try to get a Quill Rain Quill Rain as soon as possible! It’s incredibly potent for this build.

Flasks

I believe flasks are highly preference-based. One isn’t just outright better than another one for specific / certain builds. Obviously, sometimes, there’s a set in stone set of Flasks you should be using just because they synergize with your build so well. I wouldn’t say those really exist in this setup, but I’d strongly advise you to stick with the setup listed here.

In this particular case, none of the Flasks are incredibly mandatory. I do however think a Stibnite Flask Stibnite Flask suits the build incredibly well. Given that we’re focusing Evasion, getting a tad more is always nice!

Next up, since our biggest weakness is Physical Damage, I don’t think you can go without a Jade Flask Jade Flask and a Granite Flask Granite Flask. Getting extra flat Evasion & Armour this patch is so good. That just makes them among the most potent Utility Flasks in the game.

For the remainder of the Flasks, I think most of them are optional. I suggest running a Quicksilver Flask Quicksilver Flask since you want to be fast, a Silver Flask Silver Flask because it makes you faster and gives you additional Attack Speed which generates more Pods.

The last Flask is a bit of a special one. I will suggest a Divine Life Flask Divine Life Flask to save you in dire moments when you need that instant healing effect.

Regardless of which utility Flasks you go for and whether you follow our recommendations or not, you’ll need to stick to the suffixes we have picked for you. The affixes on your non-unique Flasks can be changed around, but I recommend the following setup (based on the Flask duration, charges, and affix priorities):

Our recommendation:

Slot Flask
1 Chemist’s Granite Flask Granite Flask of the Armadillo
2 Seething Divine Life Flask Divine Life Flask of the Allevation
3 Alchemist’s Quicksilver Flask Quicksilver Flask of the Cheetah
4 Chemist’s Jade Flask Jade Flask of the Impala
5 Chemist’s Silver Flask Silver Flask of the Penguin

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.

Jewels

Cluster Jewels

Cluster Jewels are incredibly potent scalers both for Damage over Time Multiplier, Skill Effect Duration, and much more! We opted to suggest optimized Cluster Jewels as the build doesn’t particularly mind picking up some extra damage. Grab cheaper variations if necessary / if the budget doesn’t allow for optimized ones.

If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels.

Now, because you want to be able to run two Medium Cluster Jewels, you will need a Large Cluster Jewels. As mentioned, you don’t need to look for expensive ones but if you can you’d like to get a Unwavering Evil, Unholy Grace & Wicked Pall to scale your damage as much as possible.

For your Medium Cluster Jewels, you can use any combination that has 2 of the following 3 notables, as long as they have at most 4 or 5 Added Passive Skills:

  1. Brewed for Potency
  2. Student of Decay
  3. Wicked Pall

Regular Jewels

For Damage over Time, Damage over Time Multiplier or Chaos Damage over Time Multiplier are your best offensive stats. This build in particular also scales incredibly well off of Attack Speed, so I suggest you get Jewels with Life and those two modifiers.

  1. #% increased Maximum Life
  2. +#% to Chaos Damage over Time Multiplier
  3. #% increased Attack Speed with Bows

Unique Jewels

A Watcher's Eye Watcher's Eye with for example DoT Multi while affected by Malevolence is extremely strong for your Damage. If you can, pick up a useful Grace, Determination or 2nd Malevolence Modifier.

Main Page / TL;DR

Changelog

  • Updated for 3.22 Trial of the Ancestors

  • Updated for The Forbidden Sanctum 3.20

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