Toxic Rain DoT Trickster Gear, Jewels, and Flasks



Summary – TL;DR

As per usual, nothing matters more than capping your Elemental Resistance before anything else. This means modifiers on gear are subordinate to Resistances as long as you’re not capped. Since you’ll be running a decent amount of Unique items, it’ll be important to look out for a lot of resistances on your Rare pieces!

We’re providing you with an extensive analysis further down the page but chose to start off with an overview / recommendation.

Our recommendation:

Item Slot Item Name
Head Hubris Circlet Hubris Circlet with High ES, Life and Resistances
Amulet Agate Amulet Agate Amulet with +1 to Chaos Skills, Chaos Multi & -9 to Non-Channeling Mana Cost
Chest Atziri's Splendour Atziri's Splendour, Carcass Jack Carcass Jack or Sadist Garb Sadist Garb
Gloves Slink Gloves Slink Gloves with High Life and Resistances
Boots Two-Toned Boots with 30% Movement Speed, high Life, Spell Suppression & Resistances
Belt Leather Belt Leather Belt with high Life and Resistances
Rings 2x Vermillion Ring Vermillion Ring with Despair on Hit, 2× -9 to Non-Channeling Mana Cost, Resistances & Life
Weapon Quill Rain Quill Rain
Quiver Sharktooth Arrow Quiver Sharktooth Arrow Quiver with Life, DoT Multiplier and Chaos DoT Multiplier

For crafting Rare items, you can check out all the affixes that can roll on an item base, depending on its level, influence, and many other factors, using our affix tool.

Armour Pieces


For our Helmet slot, we’re trying to make the most of the Trickster Ascendancy. Since Trickster gives you Evasion per Energy Shield on your Helmet slot, and Evasion gives you Energy Shield Recovery through Ghost Shrouds, you really want as much Energy Shield as possible here while maintaining a solid amount of Life. For better clear speed, you ideally want a “Toxic Rain fires 1 Additional Arrow” enchant.

  1. +# to Maximum Life (at least 85)
  2. #% Increased Energy Shield (at least 80)
  3. Elemental Resistances (until capped)
  4. +# to Maximum Energy Shield (at least 40)

Body Armour

The chest piece here is a little controversial. A couple of decent Unique items come to mind. Both an Atziri's Splendour Atziri's Splendour (the Energy Shield / Evasion / Life variant) and a Carcass Jack Carcass Jack are solid options. Carcass gives you a bit more radius, which gives you a bit more clear speed but as of the Toxic Rain gem changes no longer contributes to single target. Splendour offers more Life and Resistances.

Optionally, you can choose to get a Sadist Garb Sadist Garb with high Energy Shield, Evasion, Life and #% Chance to gain a Frenzy Charge on Hit to include Frenzy Charges in the build, but the catch here is that nothing beats the implicit corruption. You should prefer a +2 to Duration, Projectile or AoE gems over the Rare option that is the Sadist Garb Sadist Garb. A 6-Link Carcass or Splendour with one of those corruptions could be available for around 15 Exalted Orb Exalted Orbs and is a huge upgrade to your damage.


This is a slot where you don’t require anything extraordinarily expensive, so you want to squeeze out as much Life and Resistances as possible. Ideally, you’d like to pick up an Evasion-based item to bump up your Evasion a bit.

  1. +# to Maximum Life (at least 100)
  2. Elemental Resistances (until capped)


As per usual, for boots, you ideally want a pair of Two-Toned Boots. Getting an extra 24% Resistances is just really hard to pass up on for most builds nowadays. Additionally, you want Movement Speed, Life, and Resistances. You probably are going to need a bit of extra Spell Suppression Chance somewhere to cap out, Boots are a great spot to find that.

  1. #% Increased Movement Speed (25+ but ideally 30)
  2. +# to maximum life (at least 75)
  3. +# to Elemental Resistances (enough to cap)
  4. +#% chance to Suppress Spell Damage


Again, since we’re a budget friendly build, we use another Rare item in the Belt slot. You just want to use this slot as another source of Maximum Life, and a lot of it. Therefore, you want a Leather Belt Leather Belt with a lot of Life and perhaps Strength for more Life. Additionally, some Chaos Resistances, Elemental Resistance if you lack some and a chance for Flasks not to consume charges craft are optimal.

  1. +# to maximum Life (125)
  2. +% to Chaos Resistance (at least 25)
  3. +# to Strength (at least 40)
  4. #% chance for Flasks you use not to consume Charges



An ideal Amulet would have +2 levels to your Toxic Rain Toxic Rain through the +1 to Level of all Chaos Skill Gems and +1 to Level of all Dexterity Skill Gems, but since you want a multitude of other modifiers here, I decided to just include a +1 amulet. On top of the +1, you’re looking for Chaos Damage over Time Multiplier, Life, and an open Prefix so you can craft the Non-Channeling Skills have -7 to Total Mana Cost modifier, of which you will need 3 on your gear. Ultimately, a higher tier -Mana can be unveiled on to items so if you can get your hands on them, -9 mana cost ones are definitely the way to go.

  1. +# to level of all Chaos Skill Gems
  2. Non-Channeling Skills have -9 to Total Mana Cost
  3. +# to Maximum Life (at least 50)
  4. #% to Chaos Damage over Time Multiplier


You need to anoint Potency of Will. Both of them offer 25% Increased Skill Effect Duration which offers a significant amount of more effective damage.


Rings are a little spicy in this build and the perfect rings will be hard to acquire. Feel free to settle for non-Vermillion Ring bases, dropping some Resistances so you’re more free to find the affixes you can only find on your Ring slot. Both of your rings need the same craft as your amulet, namely the Non-Channeling Skills have -9 tot Total Mana Cost. One of them needs a decent chunk of Strength and the other one needs a “Curse Enemies with Despair on Hit, with 5% Increased Effect”. If you can afford more than that, you’d really like some extra Life and Resistances. Same goes for the rings, if you don’t get veiled (or obtain them through Veiled Chaos Orbs) items, you’re going to have to settle for -7 Mana cost as that’s the highest roll you can craft on the bench.

Lake of Kalandra Jewellery

With the release of the Kalandra patch, you’re going to be able to be finding a ton of sick jewellery from the lake. Where as you can multiply up to 3 affixes, you will always be making 3 others worse. Therefore, you’re going to look for rings with 3 affixes which you wouldn’t mind having less off – For example physical damage leech – and 2 affixes you really want. You can then add it up with a 3rd crafted affix which can also be multiplied. I included my end-game rings, or shall I say “Lake-Rings” for you to have an example.


This one is easy, try to get a Quill Rain Quill Rain as soon as possible! It’s incredibly potent for this build.


I believe flasks are highly preference-based. One isn’t just outright better than another one for specific / certain builds. Obviously, sometimes, there’s a set in stone set of Flasks you should be using just because they synergize with your build so well. I wouldn’t say those really exist in this setup, but I’d strongly advise you to stick with the setup listed here.

In this particular case, none of the Flasks are incredibly mandatory. I do however thing a Stibnite Flask Stibnite Flask suits the build incredibly well. Given that we’re focusing Evasion, getting a tad more is always nice!

Next up, since our biggest weakness is Physical Damage, I don’t think you can go without a ###item:Jade-Flask and a Granite Flask Granite Flask. Getting extra flat Evasion & Armour this patch is so good. That just makes them amongst the most potent Utility Flasks in the game.

For the remainder of the Flasks, I think most of them are optional. I suggest running a Quicksilver Flask Quicksilver Flask since you want to be fast, a Silver Flask Silver Flask because it makes you faster and gives you additional Attack Speed which generates more Pods.

The last Flask is a bit of a special one. I will suggest a Hallowed Hybrid Flask Hallowed Hybrid Flask which is not what I usually do. However, since Ghost Shrouds and Trickster give you so much instant recovery as is, I think having some over time Life recovery is incredibly nice. Additionally, this Flask helps until you get your Toxic Rain Toxic Rain cost to 1 Mana. Afterwards, when you have all your Mana reduction crafts, this can be swapped around to a Bubbling Divine Life Flask Divine Life Flask.

Regardless of which utility Flasks you go for and whether you follow our recommendations or not, you’ll need to stick to the suffixes we have picked for you (Staunching, Heat, Warding, Reflexes). The affixes on your non-unique Flasks can be changed around, but I recommend the following setup (based on the Flask duration, charges, and affix priorities):

Our recommendation:

Slot Flask
1 Chemist’s Granite Flask Granite Flask of the Iguana
2 Enduring Hallowed Hybrid Flask Hallowed Hybrid Flask of the Warding
3 Alchemist’s Quicksilver Flask Quicksilver Flask of the Cheetah
4 Chemist’s Jade Flask Jade Flask of the Impala
5 Chemist’s Silver Flask Silver Flask of the Penguin

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.


Cluster Jewels

Cluster Jewels are incredibly potent scalers both for Damage over Time Multiplier, Skill Effect Duration, and much more! We opted to suggest optimized Cluster Jewels as the build doesn’t particularly mind picking up some extra damage. Grab cheaper variations if necessary / if the budget doesn’t allow for optimized ones.

If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels.

Now, because you want to be able to run four Medium Cluster Jewels, you will need two Large Cluster Jewels. As mentioned, you don’t need to look for expensive ones but if you can you’d like to get a Unwavering Evil, Unholy Grace & Wicked Pall_ to scale your damage as much as possible.

For your Medium Cluster Jewels, you can use any combination that has 2 of the following 3 notables, as long as they have at most 4 or 5 Added Passive Skills:

  1. Brewed for Potency
  2. Student of Decay
  3. Wicked Pall

Regular Jewels

For Damage over Time, Damage over Time Multiplier or Chaos Damage over Time Multiplier are your best offensive stats. This build in particular also scales incredibly well off of Attack Speed, so I suggest you get Jewels with Life and those two modifiers.

  1. #% increased Maximum Life
  2. +#% to Chaos Damage over Time Multiplier
  3. #% increased Attack Speed with Bows

Unique Jewels

You could use a Replica Conqueror's Efficiency Replica Conqueror's Efficiency until you have Lake-rings to fix the mana issues. Additionally, a Watcher's Eye Watcher's Eye with for example DoT Multi while affected by Malevolence & Attack Speed while affected by Precision are a big upgrade, but they come at a very big cost usually.

Main Page / TL;DR


  • Updated for Scourge 3.16.

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