Ultimate Arc Mines Saboteur Gear, Jewels, and Flasks

Furty

221

Path of Building for The Eternity Shroud The Eternity Shroud

Find all our recommended gear from the comfort of Path of Building, available here.

Included in the Path of Building are skill trees, all gem links and possible variations, and an example set of mid-level gear with room for upgrades. For simplicity’s sake, Elemental Resistances are not included on gear, and you can fill them in as you like depending on available gear.

Gear Summary / TL;DR

These items strike a balance between power and cost-effectiveness. If you want to explore more options for Gear (both budget and high-end), Flasks, or get more information on alternatives and specialty items, please ensure you read this page thoroughly.

The Eternity Shroud The Eternity Shroud

This setup offers the best possible damage but takes lot of currency to set up properly.

Item Slot Item Name
Head Shaped Rare
Amulet Shaped Rare
Chest The Eternity Shroud The Eternity Shroud
Gloves Shaped Rare
Boots Shaped Rare
Belt Shaped Rare
Rings Shaped Call of the Brotherhood Call of the Brotherhood x2
Weapon Dual Wielding Shaped Rare Wands

Life Based

Our recommendation:

Item Slot Item Name
Head Shaped Rare or Curtain Call Curtain Call
Amulet Aul's Uprising (Dexterity) Aul's Uprising (Dexterity) (Grace) or Rare Amulet (Best Damage)
Chest Queen of the Forest Queen of the Forest or Kaom's Heart Kaom's Heart (if using Tremor Rod Tremor Rod
Gloves Shaped Rare or Machina Mitts Machina Mitts (Defense)
Boots Rare Boots
Belt Rare Stygian Vise Stygian Vise
Rings Rare Rings (Opal Ring Opal Ring or Diamond Ring Diamond Ring ideal)
Weapon Tremor Rod Tremor Rod or Rare Wands

Low Life

Item Slot Item Name
Head Shaped Rare
Amulet Presence of Chayula Presence of Chayula
Chest Shavronne's Wrappings Shavronne's Wrappings
Gloves Fenumus' Weave Fenumus' Weave
Boots Sin Trek Sin Trek or Rare Boots
Belt Rare Stygian Vise Stygian Vise or Darkness Enthroned Darkness Enthroned
Rings Rare Rings (Opal Ring Opal Ring or Diamond Ring Diamond Ring ideal)
Weapon Tremor Rod Tremor Rod or Rare Wands

Armor

Chest

There are quite few viable chest items — most of them Unique — with varying upsides and downsides.

  • Life Based: Queen of the Forest Queen of the Forest is simply one of the best all around options available. Not only is it very affordable, it offers incredible Evasion, great movement speed, and Resistances.
  • Low Life: Shavronne's Wrappings Shavronne's Wrappings is the only option and a build-making unique. Do not even bother playing this variant of the build without using this unique as there are simply no advantages over a standard build.
  • Life Based: Kaom's Heart Kaom's Heart is a perfectly viable option when using Tremor Rod Tremor Rod. It can even be used without a Tremor Rod Tremor Rod if you find the right Shaped armour piece; either a Helm or a pair of Gloves that have supporting gem affixes.
  • The Eternity Shroud The Eternity Shroud is the best possible chest piece if you can obtain two shaped Call of the Brotherhood Call of the Brotherhood rings and shaped items in every slot. Damage output is grotesquely high and survivability is also good in every slot, as we primarily use Rares and can obtain good values of Life and Defense. The main downside is the expense of putting this altogether, which can be exorbitant. All your items must be Shaper items in order for this to be the ideal build.

Helmet

A shaped Rare is the best choice for most situations, be it Life based or Low-Life. This can be tricky to obtain with an enchant, and you may need to craft it yourself from a white base. All Life based builds should acquire Maximum Life on their items. The shaped affix we are looking for is:

  • % increased Mine Damage / Socketed Gems are Supported by Level # Blastchain Mine

This allows you to fit a Ball Lightning Ball Lightning link into your helm.

In addition the shaped affix, look for 200+ Energy Shield if you are a Low-Life player. Resistances are icing on the cake, but not necessary as it is a difficult craft to begin with. This shaped affix is no longer required but adds a decent amount of damage for a Helmet affix and gives you some flexibility with secondary skills, should you wish to experiment.

There are some extremely powerful Awakener's Orb Awakener's Orb possibilities, such as a Shaped Rare with Warlord influence — this can allow you to have Shaper “Supported by X” affixes as well as a Warlord “% Increased Spell Damage” mod. This can allow you to create a pseudo 6 or 7 link which can be used to run Ball Lightning Ball Lightning or Lightning Spire Trap Lightning Spire Trap in your helmet, but even the % Spell Damage mod is very nice to have by itself.

Curtain Call Curtain Call can be very cheaply obtained and is an excellent pickup for Life-based builds. Hitting 800 Dexterity can be difficult, forcing you to acquire it on nearly every accessory slot and perhaps even picking up some extra nodes on the tree, but the rewards are well worth it. The sacrifice here is that you will likely have to run somewhat compromised defenses until ideal gear can be attained. Offensively, this item can add a real punch to the build, however, the cost to implement it is also significant. The use of this item is ideal for activities such as Uber Elder, Guardians and Shaper. Due to the defensive loss, however, it is not a recommended choice for something where consistency of survival is paramount, such as a Level 100 push.

Recommended Enchantment:

  • Arc Chains an additional time is highly recommended as it is far and away the best option in any scenario, including single target.

Boots

There are several great options for this build, depending on your budget and your chosen variant:

  • Life Based: A Rare pair of boots with Life and Resistances is typically the best choice for Life-based builds. Ensure you have at least 25% or better movement speed.
  • Low Life: Sin Trek Sin Trek is an extremely cheap and formidable choice for Low-Life variants, providing great movement speed and a huge amount of Energy Shield.
  • Magic Find: Goldwyrm Goldwyrm is an option for Magic Find.

Ideally, you’ll want as much resistance as possible on your boots in order to optimize heavy damage elsewhere. Two-Toned Boots Two-Toned Boots with 140%+ total Elemental Resistance are a great choice for Eternity Shroud setups to afford you liberal stat budgeting on pieces such as your helmet.

Recommended Enchantment:

  • Adds 1-160 Lightning Damage if you haven’t killed recently is exceptional for bossing and highly recommended.
  • Damage Penetrates 10% of Elemental Resistances if you haven’t killed recently is another viable option that may or may not be cheaper.

As we already have more than enough damage to eliminate the entire screen and more with the press of a button, we are looking to bolster our boss damage.

Gloves

Exceptional choices for our gloves slot include:

  • Life Based: Any Rare with Life and Elemental Resistances will get you by until a nice pair of Fingerless Silk Gloves Fingerless Silk Gloves can be acquired.
  • Low Life: Fenumus' Weave Fenumus' Weave is the ideal choice for Low-Life variants of the build, granting great offense and defense via the potent Aspect of the Spider skill it provides. These can be very expensive and are more of a luxury item than a necessity.
  • Life Based and Low Life: Machina Mitts Machina Mitts provide great survivability and are a strong option when additional safety is necessary. Low Life builds should take Ghost Reaver if using this item.
  • Life Based, Low Life, and The Eternity Shroud The Eternity Shroud: Fingerless Silk Gloves Fingerless Silk Gloves (must be Shaped for The Eternity Shroud The Eternity Shroud) are by far the best option for Low-Life variants if you cannot acquire the above gloves, as they have a great implicit that beats any enchant out of the water. Look for high Energy shield (180+) and Resistances. They are also the best option for The Eternity Shroud The Eternity Shroud.
  • Magic Find: Sadima's Touch Sadima's Touch is the best option for Magic Find.

Weapon

Rare Shaped Wands

Rare Wands have the potential to be the strongest option, depending on what your budget allows. Shaped Opal Wand Opal Wands are ideal for The Eternity Shroud The Eternity Shroud. It can be crafted yourself, either from rolling a magic base or purchasing it outright. You will want to start with:

  • +1 to the Level of all Lightning Spell Skill Gems
  • Gain % of Elemental Damage as Extra Chaos Damage

Ideal other affixes to have on your wand(s):

  • % Increased Critical Strike Chance for Spells
  • Adds # to # Lightning Damage to Spells
  • % to Global Critical Strike Multiplier
  • % Increased Lightning Damage

Any other damage affixes you might need to substitute in are also fine — the best weapons can be very expensive and difficult to craft.

Tremor Rod Tremor Rod

Tremor Rod Tremor Rod is a cheap and exceptionally strong option that can be used all throughout a league, allowing you to form a pseudo 7-Link. The damage is very high and is only displaced by top-tier Shaped wands for The Eternity Shroud The Eternity Shroud build.

Accessories

If you are using Curtain Call Curtain Call, Dexterity is a requirement on nearly every accessory. You have significantly more freedom if you are simply using a normal helmet.

Amulet

Here are our recommendations:

  • Life Based: Aul's Uprising (Dexterity) Aul's Uprising (Dexterity) (Grace) is a very powerful amulet, allowing us to run Grace Grace at no cost, granting valuable Dexterity, Life, and Evasion.
  • Low Life: Presence of Chayula Presence of Chayula is the best option by far for anyone playing the Low-Life variant, offering a huge amount of bonus Energy Shield, critical immunity to stuns, and a nice Rarity bonus.
  • Curtain Call Curtain Call: Astramentis Astramentis is a placeholder while using Curtain Call Curtain Call until you have the necessary stats to change to another piece.
  • The Eternity Shroud The Eternity Shroud: A shaped Rare amulet is the best choice, ideally with critical multiplier, lightning damage, and Life. Quantity and rarity can also be sought for some additional profit, as your damage will already be enormous.
  • Magic Find: Bisco's Collar Bisco's Collar is the best option for Magic Find.

Lacking the recommended items, a standard Rare amulet with some Critical Strike Chance/Multiplier and Life will serve.

Rings

Opal Ring Opal Rings are the best Rare base for both Life Based and Low Life builds. Resistance rings can also be very handy for capping resistances and freeing up some more space for damage explicits.

For Low-Life Rare rings, look for the following stats:

  1. [Uncapped] Elemental Resistances
  2. +# to Maximum Energy Shield
  3. % Increased Lightning Damage
  4. Dexterity
  5. Rarity

If you are using Curtain Call Curtain Call, Rare rings with Dexterity, Life, and Resistances are necessary for the build to work. The best stats to look out for are:

  • Dexterity (40+) — only if using Curtain Call Curtain Call
  • Resistances (if uncapped)
  • Life
    There are some additional Unique options to consider:
  • Dream Fragments Dream Fragments is an option for low-life builds and gives us permanent immunity to all three status ailments, as well as eliminating the need for a of Heat flask. The huge Cold Resistance boost, in addition to the Mana regeneration, are also nice to have.
  • Lori's Lantern Lori's Lantern is another possibility for low-life builds, offering great movement speed and defense. The added Chaos resistance is quite valuable now that Incursions are back and here to stay, making this an even more attractive than before.
  • Ventor's Gamble Ventor's Gamble is the best option for Magic Find.

Ventors

If you are planning to use The Eternity Shroud The Eternity Shroud it is highly recommended to use Shaped Call of the Brotherhood Call of the Brotherhood rings in both slots. Rare Shaped Opal Ring Opal Rings are also suitable, ideally with high amounts of Flat Elemental Damage. Pyre Pyre is also a consideration (must be Shaped) that destroys corpses, eliminating the fear of porcupines and detonate dead.

Belt

  • Life Based and Low Life: A Rare Stygian Vise Stygian Vise can be an excellent option, especially for capping Resistances.
  • Low Life
  • Curtain Call Curtain Call: Cyclopean Coil Cyclopean Coil is a great option that can be cheaply obtained, even early in the league. The attribute boost can be hugely helpful and function as a “budget Astramentis Astramentis”, allowing you to activate Curtain Call Curtain Call that much easier. If you can actually get your Dexterity above your Intellect, you will also have permanent immunity to all three status ailments, which is a great bonus.
  • Low Life: Darkness Enthroned Darkness Enthroned is a great option for low-life and offers a potent combination of damage and defense, depending on what Jewels you can afford.
  • The Eternity Shroud The Eternity Shroud: A _Shaped Leather Belt Leather Belt with Life, Resistances, and Spell Damage During Flask Effect is your go to. Craft some additional Increased Damage onto it if possible.

Headhunter Headhunter adds a lot of fun and speed to the build, and the Dexterity roll is a nice bonus. It is an exceptional belt for Beyond maps and delving, but otherwise just a crowning glory type of item that signifies your build is truly complete. While not the greatest for low-life, it is likely the best overall choice for Life-based builds as far as clear speed is concerned.

Jewels: Life-Based

Pure Talent Pure Talent remains a strong option, despite no longer pathing towards the Scion starting wheel, and one of the recommended choices. All told we gain:

  • 5% Elemental Resistance penetration
  • +0.5% to Critical Chance

All things told, it is actually quite an economic pickup as well when contrasted with well rolled Rare Jewels.

Fluid Motion Fluid Motion can be very helpful in obtaining additional Dexterity, allowing you to take full advantage of Cyclopean Coil Cyclopean Coil. All told, assuming a perfect implicit, this Jewel grants 84 Dexterity.

Fluid Motion

Watcher's Eye Watcher's Eye is another late-game investment to kit out your build and take it to the next level. The best mods to watch out for, ordered by priority, are as follows:

  1. Critical Strike Chance while affected by Wrath
  2. Increased Movement Speed while affected by Grace
  3. Increased Lightning Damage while affected by Wrath
  4. Damage Penetrates Lightning Resistance while affected by Wrath
  5. Chance to Evade Attacks while affected by Grace

The Grace Grace mods are not strictly necessary, but the movement speed bonus is phenomenal for clear and bossing. It can also be a relatively cheap mod to obtain on a Watcher’s Eye earlier in the league, as most people are looking for the flashier tooltip increasing damage mods.

Rare Jewels should be used to fill out the rest of sockets, or in place of the suggested Uniques until the necessary currency can be acquired. Prioritize stats as follows:

  1. % Increased Maximum Life
  2. Critical Multiplier with Lightning Skills
  3. Critical Strike Multiplier for Spells
  4. Global Critical Strike Multiplier
  5. Mine Damage
  6. Critical Strike Chance for Spells
  7. Mine Laying Speed
  8. Dexterity or Intellect, as needed
  9. Resistances (if uncapped)
  10. Critical Strike Chance for Lightning Skills

Jewels: Low Life

Watcher's Eye Watcher's Eye is a late-game investment to kit out your build and take it to the next level. The best mods to watch out for, ordered by priority, are as follows:

  1. Gain % of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
  2. Damage Penetrates Lightning Resistance while affected by Wrath
  3. Critical Strike Chance while affected by Wrath
  4. Increased Lightning Damage while affected by Wrath

Rare regular Jewels offer greater damage potential. Look for the following stats:

  1. Critical Multiplier with Lightning Skills
  2. Mine Damage
  3. % Increased Maximum Energy Shield
  4. Critical Strike Chance for Spells
  5. Mine Laying Speed
  6. Dexterity or Intellect, as needed
  7. Resistances (if uncapped)
  8. Critical Strike Chance for Lightning Skills

Abyss Jewels offer the best defense and most Energy Shield. Look for the following stats:

  1. Energy Shield
  2. Added Lightning Damage to Spells While Holding a Shield
  3. Critical Strike Multiplier
  4. Resistances (if uncapped)

Flasks

Remember that your Resistances must be balanced OR Lightning must be your highest resistance in order to effectively use The Wise Oak The Wise Oak for increasing damage. The Unique flasks are not necessary and regular Diamond Flask Diamond Flasks and such can be used effectively in their place.

Life Based

Here is our recommended Flask setup, although you can change them out based on personal preference of Flasks or Prefixes/Suffixes.

Add in additional non-Unique flasks (e.g. Diamond Flask Diamond Flask) for Bleed Immunity or Freeze immunity if necessary.

Swap out a Flask for Divination Distillate Divination Distillate if you are Magic Finding.

Low-Life

Flasks for low-life setups are a little more flexible, and you can feel free to change them up as you see fit.

The Eternity Shroud The Eternity Shroud

Gear, Jewels, and Flasks Breakdown

Changelog
  •   

    3.13 Ritual; fully updated for the new challenge league!

  •   

    Updated Path of Building, updated Gem Links, updated Gear recommendations, fixed overlapping references to different versions of the build.

  •   

    Ready for Heist 3.12; Path of Building added for Eternity Shroud variant, all skill trees updated, new gear recommendations, and text body updates.

  •   

    Updated for 3.11 Harvest with new trees, gem recs, and more.

  •   

    3.10 Delirium; updated all three trees with low-life in particular receiving a few major adjustments, new formatting, updating text body. More changes to come with cluster jewels.

  •   

    Greatly expanded Playstyle and Build mechanics section.

  •   

    Updated Gear Summary for Life Based build.

  •   

    Updated Gear section with new advice and some edits made to correct references to older variants of the build.

  •   

    Initial update for Patch 3.8 Blight League — Passive Tree, Gear Recommendations, Build Assessment, Gem Links, Ascendancy, and more.

  •   

    Updated for Patch 3.7 Legion!

  •   

    Updated for Synthesis 3.6.

  •   

    Updated and expanded the "Gems" section of the guide!

  •   

    Added an "About the Author" section, and made a few small Betrayal related edits!

21
  1. Posts
    6

    Tried this build and I don’t get how anyone would want to play this way.

  2. Posts
    15

    On 28/02/2019 at 8:46 PM, madaje said

    Tried this build and I don’t get how anyone would want to play this way.

    Playstyle isnt for you then.

  3. Posts
    2

    Call me crazy, or stupid, could be either. But this guide appears to be missing the “mines” part, of the arc mine guide.

    Am i just not seeing it? It seems to be telling me to use arc for everything. Did you accidentally delete a segment when updating to 3.7? Or is some combination of gems generating mines out of thin air? I have no idea.

    I’d appreciate any clarification, I just reached level 10 with a saboteur before i realized the guide was missing chunks, am i supposed to be using lightning spire traps? are those supposed to be in the 6 link instead of arc? I’ve never played a miner so i have literally no clue as to the gaps i need to fill in here. So now i’m going to go level up something else and hope for a reply.

    Edit: Nevermind, turns out i was an idiot the whole time.

  4. Furty

    Moderator

    Posts
    1470

    On 28/07/2019 at 2:27 AM, uWot said

    Call me crazy, or stupid, could be either. But this guide appears to be missing the “mines” part, of the arc mine guide.

    Am i just not seeing it? It seems to be telling me to use arc for everything. Did you accidentally delete a segment when updating to 3.7? Or is some combination of gems generating mines out of thin air? I have no idea.

    I’d appreciate any clarification, I just reached level 10 with a saboteur before i realized the guide was missing chunks, am i supposed to be using lightning spire traps? are those supposed to be in the 6 link instead of arc? I’ve never played a miner so i have literally no clue as to the gaps i need to fill in here. So now i’m going to go level up something else and hope for a reply.

    Edit: Nevermind, turns out i was an idiot the whole time.

    Your username suits the comment perfectly! Jokes aside though, it happens to the best of us. Don’t hesitate to let me know if you have any issues or run into any hiccups that need clarification.

  5. Posts
    2

    Furty, why u didn`t use PoB? It is very uncomfortable to use PoE Planner. It would be great if you would use step-by-step lvling with PoB. For beginners like me, this is very relevant and useful.

    And yes, thank you vm for guide.

  6. Furty

    Moderator

    Posts
    1470

    On 23/08/2019 at 7:35 AM, 6aH3au-.- said

    Furty, why u didn`t use PoB? It is very uncomfortable to use PoE Planner. It would be great if you would use step-by-step lvling with PoB. For beginners like me, this is very relevant and useful.

    And yes, thank you vm for guide.

    Mainly because of the effort required to keep all the POBs updated across all of our guides. It’s definitely a superior tool by a wide margin, but filling out a complete POB and keeping it updated is almost as much effort as writing an entire other guide. In the future we might start adding them if we have some more manpower to work with, so I wouldn’t write it off entirely either!

  7. Posts
    2

    Thanks for the answer! In this case, I have a suggestion: is it possible to make screenshots with a step-by-step leveling tree and insert them into the guide?
    It is very difficult for a novice player to decide which nodes need to be taken first and which ones can be taken for short-term gain, but then they can be reset.

    Thanks for attention.

  8. Posts
    1

    On 28/07/2019 at 10:50 AM, Furty said

    On 28/07/2019 at 2:27 AM, uWot said

    Call me crazy, or stupid, could be either. But this guide appears to be missing the “mines” part, of the arc mine guide.

    Am i just not seeing it? It seems to be telling me to use arc for everything. Did you accidentally delete a segment when updating to 3.7? Or is some combination of gems generating mines out of thin air? I have no idea.

    I’d appreciate any clarification, I just reached level 10 with a saboteur before i realized the guide was missing chunks, am i supposed to be using lightning spire traps? are those supposed to be in the 6 link instead of arc? I’ve never played a miner so i have literally no clue as to the gaps i need to fill in here. So now i’m going to go level up something else and hope for a reply.

    Edit: Nevermind, turns out i was an idiot the whole time.

    Your username suits the comment perfectly! Jokes aside though, it happens to the best of us. Don’t hesitate to let me know if you have any issues or run into any hiccups that need clarification.

    Guys please help me. Im a newbie and I dont get it, why the Mines part from this guide is missing. Which part I still dont get?:DD
    Thank you.

  9. Posts
    6

    Hi do u think this build will be good with the mine changes in 3.8 or will the other mine spells be better in your opinion? Want to do a mine build that can do the blight content + delve 500-600 depth. Or should I wait for the updates/new builds. Ty for the answer :)

  10. Furty

    Moderator

    Posts
    1470

    On 24/08/2019 at 11:49 AM, 6aH3au-.- said

    Thanks for the answer! In this case, I have a suggestion: is it possible to make screenshots with a step-by-step leveling tree and insert them into the guide?
    It is very difficult for a novice player to decide which nodes need to be taken first and which ones can be taken for short-term gain, but then they can be reset.

    Thanks for attention.

    It’s difficult to keep this sort of thing updated with so many guides to maintain but I can try and provide some general advice within them in the future. One of the main issues is that the advice is very contextual based on gear and choice of league and it pains me to provide information which can be erroneous depending on the player’s experience with the game or current gear. That said, I’ll see what I can do!

  11. Furty

    Moderator

    Posts
    1470

    On 25/08/2019 at 2:09 PM, behyundU said

    <div style=“padding-left: 2rem;”>

    On 28/07/2019 at 10:50 AM, Furty said

    <div style=“padding-left: 2rem;”>

    On 28/07/2019 at 2:27 AM, uWot said

    Call me crazy, or stupid, could be either. But this guide appears to be missing the “mines” part, of the arc mine guide.

    Am i just not seeing it? It seems to be telling me to use arc for everything. Did you accidentally delete a segment when updating to 3.7? Or is some combination of gems generating mines out of thin air? I have no idea.

    I’d appreciate any clarification, I just reached level 10 with a saboteur before i realized the guide was missing chunks, am i supposed to be using lightning spire traps? are those supposed to be in the 6 link instead of arc? I’ve never played a miner so i have literally no clue as to the gaps i need to fill in here. So now i’m going to go level up something else and hope for a reply.

    Edit: Nevermind, turns out i was an idiot the whole time.

    </div>

    Your username suits the comment perfectly! Jokes aside though, it happens to the best of us. Don’t hesitate to let me know if you have any issues or run into any hiccups that need clarification.

    </div>

    Guys please help me. Im a newbie and I dont get it, why the Mines part from this guide is missing. Which part I still dont get?:DD
    Thank you.

    As it says in the gems section, Tremor Rod Tremor Rod is used in most cases which supplies the mine gem. If you are not using Tremor Rod Tremor Rod, there is a recommended link in the Rare Wand section.

  12. Furty

    Moderator

    Posts
    1470

    On 29/08/2019 at 10:40 AM, Bones said

    Hi do u think this build will be good with the mine changes in 3.8 or will the other mine spells be better in your opinion? Want to do a mine build that can do the blight content + delve 500-600 depth. Or should I wait for the updates/new builds. Ty for the answer :)

    It’s difficult to say this early without full information. I’d guess that it would stay very powerful but require a few alterations.

  13. Posts
    6

    Hi, thank you for the answer, Furty. Will this build be updated before the release of 3.8 ?

  14. Furty

    Moderator

    Posts
    1470

    On 03/09/2019 at 6:17 PM, Bones said

    Hi, thank you for the answer, Furty. Will this build be updated before the release of 3.8 ?

    I’m working on it over the night. It should be updated in part for 3.8 — not sure if I will get to the Low Life part immediately, but the Life-based version will definitely be ready to go.

  15. Posts
    6

    Hi, I know that u have a lot of work with the updates but what’s better in your opinion, can’t decide between arc mines saboteur or pathfinder toxic rain + HoA. Which is better for delving and doing bosses (Aul etc.) and has okay clearspeed/movement speed as a league starter.

  16. Furty

    Moderator

    Posts
    1470

    On 06/09/2019 at 2:11 PM, Bones said

    Hi, I know that u have a lot of work with the updates but what’s better in your opinion, can’t decide between arc mines saboteur or pathfinder toxic rain + HoA. Which is better for delving and doing bosses (Aul etc.) and has okay clearspeed/movement speed as a league starter.

    Without testing the mines changes in-game yet, I would lean towards mines for bosses. Historically these types have builds have always been dominant and cheap for those types of activities, and just unpopular due to their playstyle and archetype. Personally I’d probably lean towards toxic rain and herald of agony for overall fun factor, but that might just be my personal preference.

  17. Posts
    6

    Hey man!

    I played only 1 season (Betrayal) before Blight.

    I saw your build topic, wanted to try out ; so first of all thank you I enjoyed going through the 10 acts really smoothly!

    ——————————————————————————————————————————————

    Curtain call HUGE change

    In Blight Curtain calls requiries 800 dex &/or int. So I’m trying to theory craft right now to figure out if I should get 800 dex OR 800 int ; as well as going for 2nd curse, or huge lightning dmg boost, or huge shock boost (any of those requires 7 points, pbbly affordable)
    Cause 800/800 is most probably impossible, maybe doable in very end-game if you sacrifice a lot elsewhere.
    I’d say 800 int is cool for mana pool & MOM
    But 800 dex is awesome for evasion & the belt (immune to freeze)

    And uh.. no Aul’s uprinsing amulets on poe.trade right now in blight.. because people didnt delve enough yet ?

    ——————————————————————————————————————————————

    Spell totem support
    In my Personal opinion after 15 hours : totem for detonate isn’t really worth the 3 slots=> you have so many mines exploding you don’t have to press that much the detonate key once you have a very cheap 4L tremor ; plus the totem HP pool & range are bad so it’s only useful in rare cases like boss.
    I replaced it with the CWDT / immortal call / increased duration

    Ice Golem
    I use CWDT with the ice golem (2L) cause : summoning every other 20s is like crazy annoying plus the cast animation makes you “take a break” while running through the maps. (CWDT = no cast time, we’re speed runners YAY)

    Elemental focus
    If I understand well, with that gem I can’t ever inflict shock with Arc mine ? Isn’t that.. “bad” ? Cause if we go for only 800 dext or int we could also use 7 points to get a lot of nodes to increase like hell the effects of shock..

    Phase run
    Added an efficacy gem for some juicy fractions seconds ; not much better gem choices anyway

    ——————————————————————————————————————————————

    Hope you’ll answer all those questions & help me optimize my cheap gear for early mapping (currently T2-T4)
    And maybe my feed backs can help you improve the guide for others.

    Thank you!
    Kartaxt

  18. Posts
    1

    Hey, Furty, Curtain Call helm has been changed to requiring 800 int/dex in 3.8?

  19. Posts
    1

    Hi, I was just wondering about the curtain call mask. the current requirement is 800 int & dex. any alternative for this?

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