Ultimate Arc Mines Saboteur (PoE Metamorph 3.9)

Furty

108


About the Author

Furty has been playing Path of Exile since the release of the Onslaught League in 2013, and has a deep and diverse well of experience within the game. Equally comfortable playing on Hardcore, Softcore, and Solo-Self Found Leagues, recent ladder results include finishing at Rank 5 on the Legion SSF League playing Essence Drain Essence Drain and the Betrayal League at Rank 186 playing Elemental Hit Elemental Hit. You can follow him on Twitter, or check out his occasional streams on Twitch.

Author

Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Introduction

Arc Arc received major changes in Patch 3.3, and immediately re-cemented itself as community favorite in all sorts of builds. The Arc Mines Saboteur is inarguably the most dominant of all Arc variants, providing great clear, fantastic boss killing capability, and powerful defenses. Perhaps even more exciting, this build can function on any level of budget and still perform at exceptionally strong levels, and is a great choice for Trade Leagues and Solo-Self Found alike. Saboteurs can deal with any map affixes with ease, and completely ignore some of the game’s most punishing mechanics.

In Patch 3.9 Metamorph League Arc Arc was buffed.

Our Arc Mines Saboteur is a premium build that remains a powerhouse despite recent nerfs to Arc Arc. If you enjoy trappers/miners, or you want a welcome change of pace or style, there are few builds more capable than this one.

Build Assessment

Pros

+ Easy, safe, and fast Uber Elder (less than 2 minutes) and excellent for Uber Awakener
+ Powerful delver (650+)
+ Great league starter and finisher
+ Can actually deal with any affix without modifications or loss of clear speed
+ Powerful on any budget (Uber Elder easily for less than 45c)
+ Very fast clear speed
+ Can be modified to suit playstyle (Life-based, Shavronne's Wrappings Shavronne's Wrappings low-life, or The Eternity Shroud The Eternity Shroud)
+ Excellent magic find potential as well (111% Quantity and 300%+ Rarity, and more with Divination Distillate Divination Distillate)
+ Very fast movement speed

Cons

Miner playstyle is not for everyone
The Eternity Shroud The Eternity Shroud version can be very expensive
Not the best build for inexperienced players

Build Mechanics and Playstyle

This is a fast moving build that clears without interruption. As you dash through maps, lay your mines and Arc Arc will do the rest, clearing everything on screen in a single press. Flame Dash Flame Dash can be used to clear troublesome obstacles, ledges, and fences that impede our movement.

This build has good defenses, but typically prefers running lower Life and Energy Shield numbers than other builds due to the excellent innate defenses of Saboteur and the inherently remote nature that playing a miner, totem, or trap build provides. Additionally, mines do not deal damage instantly in the same way self-cast Arc Arc will deliver; rather, there is a cadence to the Flame Dash Flame Dash, laying of the Arc Arc mines, and subsequently detonating or Flame Dash Flame Dashing away in either order. Consequently, it is paramount that you aren’t dashing into the center of a large pack of enemies, as if you are off with your flask usage or your defenses falter you may be erased. Instead we like to play to the outskirts of packs, dashing to the fore or edges of the packs before tossing our mines and getting away.

This may take a little bit of practice to get a good feel for, but in reality it is not very difficult to pull off for general mapping. Once you have this guerrilla style of clearing honed it is very easy to consistently and safely replicate using this build, making it a great jack-of-all-trades that chews through maps easily enough and lays a proper amount of hurt on the game’s toughest bosses. Some players find this playstyle relaxing due to its predictable pattern, while others can find it irksome and jarring. Miners are a polarize archetype within Path of Exile, but have received consistent quality of life improvements over the last few years of the game which has opened them up to a wider audience of players than ever before.

Arc Arc miners have a significant amount of freedom of choice when it comes to gearing and skill tree mapping. You can opt for a simple Life-based build that stacks Critical Strike and Multiplier, maintaining a good pool of Life and defense, or opt for an extremely high damage but “glass cannon” style of build that uses the Curtain Call Curtain Call helm. Using Shavronne's Wrappings Shavronne's Wrappings to utilize Low-Life and Pain Attunement allows for a powerful combination of defense and damage that feels at home in any aspect of the game. Finally, players committed to a true end-game juggernaut with the wealth to power it will want to be using a fully Shaped setup and The Eternity Shroud The Eternity Shroud, giving this build some truly grotesque boss deleting capability that few other builds can rival.

This guide lays out some excellent blueprints to follow, but you can just as easily deviate from the basics of the framework and end up with something equally potent that plays better to your strengths. If you aren’t sure, please ask in the comments below.

Skill Trees

Life Based/Standard

Here is our recommended skill tree for a Life-based version of the build.

For more information, be sure to check out the Passive Skill Tree page.

Low-Life

Here is a recommended skill tree for a Low-Life version of the build.

For more information, be sure to check out the Passive Skill Tree page.

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Ascendancy, Bandits, and Pantheon

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Gear Summary / TL;DR

These items strike a balance between power and cost-effectiveness. If you want to explore more options for Gear (both budget and high-end), Flasks, or get more information on alternatives and specialty items, please ensure you read the Gear, Jewels, and Flasks page thoroughly.

Life Based

Our recommendation:

Item Slot Item Name
Head Shaped Rare or Curtain Call Curtain Call
Amulet Aul's Uprising (Dexterity) Aul's Uprising (Dexterity) (Grace) or Rare Amulet (Best Damage)
Chest Queen of the Forest Queen of the Forest or Kaom's Heart Kaom's Heart (if using Tremor Rod Tremor Rod
Gloves Fingerless Silk Gloves Fingerless Silk Gloves or Machina Mitts Machina Mitts (Defense)
Boots Rare Boots
Belt Rare Stygian Vise Stygian Vise
Rings Rare Rings (Opal Ring Opal Ring or Diamond Ring Diamond Ring ideal)
Weapon Tremor Rod Tremor Rod or Rare Wands

Low Life

Item Slot Item Name
Head Shaped Rare
Amulet Presence of Chayula Presence of Chayula
Chest Shavronne's Wrappings Shavronne's Wrappings
Gloves Fenumus' Weave Fenumus' Weave
Boots Sin Trek Sin Trek or Rare Boots
Belt Rare Stygian Vise Stygian Vise or Darkness Enthroned Darkness Enthroned
Rings Rare Rings (Opal Ring Opal Ring or Diamond Ring Diamond Ring ideal)
Weapon Tremor Rod Tremor Rod or Rare Wands

The Eternity Shroud The Eternity Shroud

This setup offers the best possible damage but takes lot of currency to set up properly.

Item Slot Item Name
Head Shaped Rare
Amulet Shaped Rare
Chest The Eternity Shroud The Eternity Shroud
Gloves Shaped Rare
Boots Shaped Rare
Belt Shaped Rare
Rings Shaped Call of the Brotherhood Call of the Brotherhood x2
Weapon Dual Wielding Shaped Rare Wands

For much more detailed information on the best gear, jewels, and flasks to use, be sure to check out our Gear, Jewels, and Flasks page.

Leveling

Arc Arc can be acquired as early as Level 12. You can opt to level as self-cast or simply start using Blastchain Mine Support Blastchain Mine Support immediately, obtainable after defeating Brutus. Set up your links as shown:

  1. Arc Arc (Act 1)
  2. Blastchain Mine Support Blastchain Mine Support (Act 1)
  3. Added Lightning Damage Support Added Lightning Damage Support (Act 1)
  4. Trap and Mine Damage Support Trap and Mine Damage Support (Act 2)

You can opt to use Increased Critical Strikes Support Increased Critical Strikes Support immediately to start leveling it, or pick up Added Cold Damage Support Added Cold Damage Support and use that until Trap and Mine Damage Support Trap and Mine Damage Support is available in Act II.

FAQ

What Annointment Should I Use for my Amulet?

Heart of Thunder Is the best available option for all variants.

What’s Better, Life or Low-Life?

This is the most commonly asked question, and the answer is not entirely objective. For most players, we recommend the Life-based version of the build, and it likely has higher potential at the extreme end game. It is also easier to gear early in the League.

The low-life version, on the other hand, feels great to clear with and deals well with clearing. It is also a higher damage option in the “mid” game — once you get your core pieces and have Pain Attunement active, this iteration feels really good. It is also stun immune and a little tankier against big “rogue wave” type hits.

Ultimately, this is a distinct choice in playstyle and preference.

Changelog
  •   

    Greatly expanded Playstyle and Build mechanics section.

  •   

    Updated Gear Summary for Life Based build.

  •   

    Updated Gear section with new advice and some edits made to correct references to older variants of the build.

  •   

    Initial update for Patch 3.8 Blight League — Passive Tree, Gear Recommendations, Build Assessment, Gem Links, Ascendancy, and more.

  •   

    Updated for Patch 3.7 Legion!

  •   

    Updated for Synthesis 3.6.

  •   

    Updated and expanded the "Gems" section of the guide!

  •   

    Added an "About the Author" section, and made a few small Betrayal related edits!

14
  1. Posts
    6

    Tried this build and I don’t get how anyone would want to play this way.

  2. Posts
    15

    On 28/02/2019 at 8:46 PM, madaje said

    Tried this build and I don’t get how anyone would want to play this way.

    Playstyle isnt for you then.

    Edited by Furty on July 3rd, 2019

  3. Posts
    2

    Call me crazy, or stupid, could be either. But this guide appears to be missing the “mines” part, of the arc mine guide.

    Am i just not seeing it? It seems to be telling me to use arc for everything. Did you accidentally delete a segment when updating to 3.7? Or is some combination of gems generating mines out of thin air? I have no idea.

    I’d appreciate any clarification, I just reached level 10 with a saboteur before i realized the guide was missing chunks, am i supposed to be using lightning spire traps? are those supposed to be in the 6 link instead of arc? I’ve never played a miner so i have literally no clue as to the gaps i need to fill in here. So now i’m going to go level up something else and hope for a reply.

    Edit: Nevermind, turns out i was an idiot the whole time.

    Edited by uWot on July 28th, 2019

  4. Furty

    Moderator

    Posts
    872

    On 28/07/2019 at 2:27 AM, uWot said

    Call me crazy, or stupid, could be either. But this guide appears to be missing the “mines” part, of the arc mine guide.

    Am i just not seeing it? It seems to be telling me to use arc for everything. Did you accidentally delete a segment when updating to 3.7? Or is some combination of gems generating mines out of thin air? I have no idea.

    I’d appreciate any clarification, I just reached level 10 with a saboteur before i realized the guide was missing chunks, am i supposed to be using lightning spire traps? are those supposed to be in the 6 link instead of arc? I’ve never played a miner so i have literally no clue as to the gaps i need to fill in here. So now i’m going to go level up something else and hope for a reply.

    Edit: Nevermind, turns out i was an idiot the whole time.

    Your username suits the comment perfectly! Jokes aside though, it happens to the best of us. Don’t hesitate to let me know if you have any issues or run into any hiccups that need clarification.

  5. Posts
    2

    Furty, why u didn`t use PoB? It is very uncomfortable to use PoE Planner. It would be great if you would use step-by-step lvling with PoB. For beginners like me, this is very relevant and useful.

    And yes, thank you vm for guide.

    Edited by 6aH3au-.- on August 23rd, 2019

  6. Furty

    Moderator

    Posts
    872

    On 23/08/2019 at 7:35 AM, 6aH3au-.- said

    Furty, why u didn`t use PoB? It is very uncomfortable to use PoE Planner. It would be great if you would use step-by-step lvling with PoB. For beginners like me, this is very relevant and useful.

    And yes, thank you vm for guide.

    Mainly because of the effort required to keep all the POBs updated across all of our guides. It’s definitely a superior tool by a wide margin, but filling out a complete POB and keeping it updated is almost as much effort as writing an entire other guide. In the future we might start adding them if we have some more manpower to work with, so I wouldn’t write it off entirely either!

  7. Posts
    2

    Thanks for the answer! In this case, I have a suggestion: is it possible to make screenshots with a step-by-step leveling tree and insert them into the guide?
    It is very difficult for a novice player to decide which nodes need to be taken first and which ones can be taken for short-term gain, but then they can be reset.

    Thanks for attention.

  8. Posts
    1

    On 28/07/2019 at 10:50 AM, Furty said

    On 28/07/2019 at 2:27 AM, uWot said

    Call me crazy, or stupid, could be either. But this guide appears to be missing the “mines” part, of the arc mine guide.

    Am i just not seeing it? It seems to be telling me to use arc for everything. Did you accidentally delete a segment when updating to 3.7? Or is some combination of gems generating mines out of thin air? I have no idea.

    I’d appreciate any clarification, I just reached level 10 with a saboteur before i realized the guide was missing chunks, am i supposed to be using lightning spire traps? are those supposed to be in the 6 link instead of arc? I’ve never played a miner so i have literally no clue as to the gaps i need to fill in here. So now i’m going to go level up something else and hope for a reply.

    Edit: Nevermind, turns out i was an idiot the whole time.

    Your username suits the comment perfectly! Jokes aside though, it happens to the best of us. Don’t hesitate to let me know if you have any issues or run into any hiccups that need clarification.

    Guys please help me. Im a newbie and I dont get it, why the Mines part from this guide is missing. Which part I still dont get?:DD
    Thank you.

  9. Posts
    6

    Hi do u think this build will be good with the mine changes in 3.8 or will the other mine spells be better in your opinion? Want to do a mine build that can do the blight content + delve 500-600 depth. Or should I wait for the updates/new builds. Ty for the answer :)

  10. Furty

    Moderator

    Posts
    872

    On 24/08/2019 at 11:49 AM, 6aH3au-.- said

    Thanks for the answer! In this case, I have a suggestion: is it possible to make screenshots with a step-by-step leveling tree and insert them into the guide?
    It is very difficult for a novice player to decide which nodes need to be taken first and which ones can be taken for short-term gain, but then they can be reset.

    Thanks for attention.

    It’s difficult to keep this sort of thing updated with so many guides to maintain but I can try and provide some general advice within them in the future. One of the main issues is that the advice is very contextual based on gear and choice of league and it pains me to provide information which can be erroneous depending on the player’s experience with the game or current gear. That said, I’ll see what I can do!

  11. Furty

    Moderator

    Posts
    872

    On 25/08/2019 at 2:09 PM, behyundU said

    On 28/07/2019 at 10:50 AM, Furty said

    On 28/07/2019 at 2:27 AM, uWot said

    Call me crazy, or stupid, could be either. But this guide appears to be missing the “mines” part, of the arc mine guide.

    Am i just not seeing it? It seems to be telling me to use arc for everything. Did you accidentally delete a segment when updating to 3.7? Or is some combination of gems generating mines out of thin air? I have no idea.

    I’d appreciate any clarification, I just reached level 10 with a saboteur before i realized the guide was missing chunks, am i supposed to be using lightning spire traps? are those supposed to be in the 6 link instead of arc? I’ve never played a miner so i have literally no clue as to the gaps i need to fill in here. So now i’m going to go level up something else and hope for a reply.

    Edit: Nevermind, turns out i was an idiot the whole time.

    Your username suits the comment perfectly! Jokes aside though, it happens to the best of us. Don’t hesitate to let me know if you have any issues or run into any hiccups that need clarification.

    Guys please help me. Im a newbie and I dont get it, why the Mines part from this guide is missing. Which part I still dont get?:DD
    Thank you.

    As it says in the gems section, Tremor Rod Tremor Rod is used in most cases which supplies the mine gem. If you are not using Tremor Rod Tremor Rod, there is a recommended link in the Rare Wand section.

  12. Furty

    Moderator

    Posts
    872

    On 29/08/2019 at 10:40 AM, Bones said

    Hi do u think this build will be good with the mine changes in 3.8 or will the other mine spells be better in your opinion? Want to do a mine build that can do the blight content + delve 500-600 depth. Or should I wait for the updates/new builds. Ty for the answer :)

    It’s difficult to say this early without full information. I’d guess that it would stay very powerful but require a few alterations.

  13. Posts
    6

    Hi, thank you for the answer, Furty. Will this build be updated before the release of 3.8 ?

  14. Furty

    Moderator

    Posts
    872

    On 03/09/2019 at 6:17 PM, Bones said

    Hi, thank you for the answer, Furty. Will this build be updated before the release of 3.8 ?

    I’m working on it over the night. It should be updated in part for 3.8 — not sure if I will get to the Low Life part immediately, but the Life-based version will definitely be ready to go.

  15. Posts
    6

    Hi, I know that u have a lot of work with the updates but what’s better in your opinion, can’t decide between arc mines saboteur or pathfinder toxic rain + HoA. Which is better for delving and doing bosses (Aul etc.) and has okay clearspeed/movement speed as a league starter.

  16. Furty

    Moderator

    Posts
    872

    On 06/09/2019 at 2:11 PM, Bones said

    Hi, I know that u have a lot of work with the updates but what’s better in your opinion, can’t decide between arc mines saboteur or pathfinder toxic rain + HoA. Which is better for delving and doing bosses (Aul etc.) and has okay clearspeed/movement speed as a league starter.

    Without testing the mines changes in-game yet, I would lean towards mines for bosses. Historically these types have builds have always been dominant and cheap for those types of activities, and just unpopular due to their playstyle and archetype. Personally I’d probably lean towards toxic rain and herald of agony for overall fun factor, but that might just be my personal preference.

  17. Posts
    6

    Hey man!

    I played only 1 season (Betrayal) before Blight.

    I saw your build topic, wanted to try out ; so first of all thank you I enjoyed going through the 10 acts really smoothly!

    ——————————————————————————————————————————————

    Curtain call HUGE change

    In Blight Curtain calls requiries 800 dex &/or int. So I’m trying to theory craft right now to figure out if I should get 800 dex OR 800 int ; as well as going for 2nd curse, or huge lightning dmg boost, or huge shock boost (any of those requires 7 points, pbbly affordable)
    Cause 800/800 is most probably impossible, maybe doable in very end-game if you sacrifice a lot elsewhere.
    I’d say 800 int is cool for mana pool & MOM
    But 800 dex is awesome for evasion & the belt (immune to freeze)

    And uh.. no Aul’s uprinsing amulets on poe.trade right now in blight.. because people didnt delve enough yet ?

    ——————————————————————————————————————————————

    Spell totem support
    In my Personal opinion after 15 hours : totem for detonate isn’t really worth the 3 slots=> you have so many mines exploding you don’t have to press that much the detonate key once you have a very cheap 4L tremor ; plus the totem HP pool & range are bad so it’s only useful in rare cases like boss.
    I replaced it with the CWDT / immortal call / increased duration

    Ice Golem
    I use CWDT with the ice golem (2L) cause : summoning every other 20s is like crazy annoying plus the cast animation makes you “take a break” while running through the maps. (CWDT = no cast time, we’re speed runners YAY)

    Elemental focus
    If I understand well, with that gem I can’t ever inflict shock with Arc mine ? Isn’t that.. “bad” ? Cause if we go for only 800 dext or int we could also use 7 points to get a lot of nodes to increase like hell the effects of shock..

    Phase run
    Added an efficacy gem for some juicy fractions seconds ; not much better gem choices anyway

    ——————————————————————————————————————————————

    Hope you’ll answer all those questions & help me optimize my cheap gear for early mapping (currently T2-T4)
    And maybe my feed backs can help you improve the guide for others.

    Thank you!
    Kartaxt

    Edited by Kartaxt on September 10th, 2019

  18. Posts
    1

    Hey, Furty, Curtain Call helm has been changed to requiring 800 int/dex in 3.8?

  19. Posts
    7

    Why is my previous comment inactive?

  20. Posts
    1

    Hi, I was just wondering about the curtain call mask. the current requirement is 800 int & dex. any alternative for this?

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