Big Dark Pact Totems Hierophant Gear, Jewels & Flasks

TbXie

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Scourge League

Please check out this section of the guide for our updates for Scourge league.

Summary – TL;DR

As per usual, nothing matters more than capping your Elemental Resistance before anything else. This means modifiers on gear are subordinate to Resistances as long as you’re not capped. Since you’ll be running a decent amount of Unique items, it’ll be important to look out for a lot of resistances on your Rare pieces!

We’re providing you with an extensive analysis further down the page but chose to start off with an overview / recommendation.

Our recommendation:

Item Slot Item Name
Head Rare Hubris Circlet Hubris Circlet 12% Dark Pact Cast Speed, Life, Resistances & Ailment Avoidance
Amulet Citrine Amulet Citrine Amulet with Cast Speed, Crit Multiplier, Life and Resistances
Chest Vaal Regalia Vaal Regalia with Spell Crit, Life and Life as Extra Energy Shield
Gloves Sorcerer Gloves Sorcerer Gloves with High Life, Resistances and Ailment Avoidance
Boots Any rare boots with Life, Resistances and Movement Speed
Belt Stygian Vise Stygian Vise with Life, Resistances and Mana
Rings 1x Astral Projector Astral Projector & 1x Ring with Life, Resistances and Dexterity
Weapon Rare Profane Wand Profane Wand with Spell Damage, Cast Speed, Spell Crit

For crafting Rare items, you can check out all the affixes that can roll on an item base, depending on its level, influence, and many other factors, using our affix tool.

Armour Pieces

Helmet

So, as this is our first dedicated explanation of gear, I’d like to mention that the bases of your items don’t matter a whole lot, but you’d like them to all have as much Energy Shield as possible. If you were to focus on Energy Shield, you could probably get up to 2,500 Energy Shield. This increases your effective HP pool by about 25%.

The most important part of your Helmet is the enchant. Cast Speed is effectively always a More multiplier for any caster build, but generally is more of a bait-stat, as you have to think about Mana sustain. Since you’re playing a Totem build, however, none of that Mana matters anymore and you can just make them fire as much as you want (and as a little side-note, seeing Totems spam Dark Pacts 24 times a second is incredibly satisfying).

The “#% increased Dark Pact Cast Speed” enchant increases your damage by about 12%, which is an awful lot for an enchant that’s probably 10 Chaos Orb Chaos Orbs. Hit it a couple of times with a Shrieking Essence of Greed Shrieking Essence of Greed until you hit some nice Resistances with your Life essence. Make sure you have an open suffix to craft #% chance to Avoid Elemental Ailments.

The 100% Avoidance of Elemental Ailments comes from your Helmet (25%), your Gloves (25%), your Ring (30%), and 20% in the Tree, so you can’t give up a single piece or you won’t actually be immune!

  1. #% increased Dark Pact Cast Speed (Enchant)
  2. +# to Maximum Life (at least 95)
  3. #% chance to Avoid Elemental Ailments
  4. Elemental Resistances (until capped)

Body Armour

Because you’re trying to get a decent chunk of Energy Shield and some % Regeneration, you’re looking for a Vaal Regalia Vaal Regalia with as much life & ES as possible. Ideally, you want a spell crit roll here to augment your Dark Pacts crit chance even further! Lastly, crafting on “#% of Maximum Life as Extra Maximum Energy Shield” equates to a fairly huge chunk of Energy Shield.

  1. +# to maximum Life
  2. +#% to Spell Critical Strike Chance
  3. Gain #% of Maximum Life as extra Maximum Energy Shield

Gloves

Again, this is one of the pieces where you need Ailment Avoidance. Since you’re crafting that on yourself, you can be fairly greedy for other affixes on your gloves. Look for a lot Life and a decent amount of Resistances while maintaining a fair chunk of Energy Shield!

  1. +# to Maximum Life (at least 85)
  2. Elemental Resistances (until capped)
  3. #% chance to Avoid Elemental Ailments

Boots

As per usual, for boots, you ideally want a pair of Two-Toned Boots. Getting an extra 24% Resistances is just really hard to pass up on for most builds nowadays. Additionally, you want Movement Speed, Life, and Resistances.

  1. #% Increased Movement Speed (25+ but ideally 30)
  2. +# to maximum life (at least 75)
  3. +# to Elemental Resistances (enough to cap)

Belt

Your best option here is definitely a Stygian Vise Stygian Vise. This is mainly because that offers you a fairly easy source of Fire Damage to Spells which you will need to enable the Cinderswallow Urn Cinderswallow Urn. More about this in the flask section. Other than it being a Stygian Vise, affixes you appreciate are Mana, Life, and any Resistances you can find!

  1. +# to maximum Life
  2. +# to maximum Mana
  3. +# to Elemental Resistances (enough to cap)

Accessories

Amulet

As Dark Pact doesn’t scale well with Item Levels, you’re looking for other damage multipliers here. The best ones are Spell Damage, Cast Speed or Crit Multiplier. Additionally, make sure you find a Citrine Amulet Citrine Amulet, as you’re going to need Dexterity and Strength. Lastly, Life and Resistances should be easy to find here!

  1. #% increased Cast Speed
  2. +# to Maximum Life (at least 70)
  3. +#% to Global Critical Strike Multiplier
  4. +#% to Elemental Resistances (until cap)

Anoint

Since Dark Pact scales from Life and thus Totem Life in our case, Ironwood is by far the highest DPS we can find! Awesome anoint!

Rings

Astral Projector Astral Projector is the baseline of the build, as it makes your Dark Pact cast at range! Should you however choose to not wear this ring and to make Dark Pact totems only cast around their totem, just replace this with a random Life/Resistance ring. Your second ring slot is used to find some Dexterity, the necessary Resistances, Life and perhaps some extra Mana.

  1. +# to Dexterity
  2. +# to maximum Life
  3. +# to maximum Mana
  4. +#% to Elemental Resistances (until cap)

Weapon

You’re using a Wand in this slot, which has a couple of interesting possibilities to it. I’m personally a huge fan of Trigger Wands because it means I have to press fewer buttons. However, your wand is your greatest source of damage, so unless you can afford a wand exactly like the one I’ll be showing you or better, I think you forego the Trigger craft and just manually cast your Storm Brand on bosses or randomly in maps in between packs. Since you’re playing Totems, it’s less of a damage loss doing so anyway.

As far as damage on your wand goes, you really like a Profane Wand as you’re trying to get as much Cast Speed as possible. Additionally, Critical Strike Chance for Spells, Spell Damage, Chaos Damage and Critical Strike Multiplier are all really potent affixes!

  1. #% increased Cast Speed (at least 18%)
  2. #% increased Spell Damage (at least 70%)
  3. #% increased Critical Strike Chance for Spells (at least 65%)
  4. +#% to Global Critical Strike Multiplier (at least 30%)
  5. Trigger a Socketed Spell when you Use a Skill

Shield

The shield is probably the hardest piece of gear to find, and can either be insanely cheap or incredibly expensive. Generally, a lot of people who sell these kinds of shields can’t see the use for it and might list them very cheap. Some might understand why it is valuable and might list it for a pretty good chunk of currency. The last time I played this build, as a boss killer for my team, we purchased a shield that was close to mirror-tier for 200 Chaos Orb Chaos Orbs. Be on the lookout for upgrades, regularly, until you find one you can afford. Until then, just run any Shaper-influenced shield with the +1 to Maximum number of Summoned Totems modifier and some Life.

  1. +1 to Maximum Number of Summoned Totems
  2. +# to Maximum Life (at least 85)
  3. +# to level of all (Chaos) Spell Skill Gems
  4. #% increased Cast Speed
  5. #% increased Spell Damage
  6. #% chance to Deal Double Damage

Flasks

I believe flasks are highly preference-based. One isn’t just outright better than another one for specific / certain builds. Obviously, sometimes, there’s a set in stone set of Flasks you should be using just because they synergize with your build so well. I wouldn’t say those really exist in this setup, but I’d strongly advise you to stick with the setup listed here.

Since you’re going for Ailment Immunity on gear, you’re getting a little less pressure on your Flask affixes. In this case, that means you’re able to run 2 unique flasks which most optimally are Bottled Faith Bottled Faith and Cinderswallow Urn Cinderswallow Urn. If the Bottled Faith is not an option because of it being expensive, you can either opt for a regular Sulphur Flask Sulphur Flask or a Dying Sun Dying Sun for some extra clear speed could be nice too!

Bottled Faith Bottled Faith though probably no longer needs an introduction. It is hands down the most insane Flask in the game and adds about 17% more Damage to this build! Additionally, it provides you with more Consecrated Ground to stand on and thus more reliable Life Regen. This Flask is outrageous and definitely worth the expensive price it usually sits at.

Next up is the omnipresent Cinderswallow Urn Cinderswallow Urn. This is why I suggested a Stygian Vise in the belt slot. If you have a Fire Damage to Spells jewel there, you will ignite monsters on crits, albeit it for a very little amount and it’ll activate Cinderswallow’s secondary effect, which increases the damage monsters take by 10%. Obviously, besides that, having a Silver Flask base and the sustain it gives makes it incredible. Very big upgrade!

Otherwise, the none unique Flasks you want to run in this build are a Diamond Flask Diamond Flask which provides you with about 17% more Damage (and 21% Effective Critical Strike Chance). You just can’t go without one if you’re playing a Crit build. Next up, you’re supposed to run a Quicksilver Flask Quicksilver Flask, because honestly mobility is just super important. Lastly, as you do sometimes get hit, a panic button in a Eternal Life Flask Eternal Life Flask is probably recommended. The reason why you’re not running the more standard Bubbling or Seething Divine Life is because of the Regeneration applying to your Energy Shield. You will sometimes need a regular Life Regeneration button, which a Panicked Eternal is just a lot better at!

Regardless of which utility Flasks you go for and whether you follow our recommendations or not, you’ll need to stick to the suffixes we have picked for you (Staunching, Warding). The affixes on your non-unique Flasks can be changed around, but I recommend the following setup (based on the Flask duration, charges, and affix priorities):

Our recommendation:

Slot Flask
1 Panicked Eternal Life Flask Eternal Life Flask of Staunching
2 Chemist’s Diamond Flask Diamond Flask of Warding
3 Cinderswallow Urn Cinderswallow Urn
4 Bottled Faith Bottled Faith
5 Chemist’s Quicksilver Flask Quicksilver Flask of Adrenaline

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.

Jewels

Cluster Jewels

Cluster Jewels are incredibly potent scalers for Dark Pact Dark Pact as you can chose from a variety of options! We opted to suggest fairly high end Cluster Jewels as they are generally not too contested and thus not too expensive. Should they pose a problem, feel free to lose a notable on the Larges or grab a 6 Passives one on the Mediums.

If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels.

Now, because you want to be able to run two Medium Cluster Jewels, you will need one Large Cluster Jewel. As mentioned, you really want a specific set of notables on it but if that seems to be too expensive, you can drop whichever one! Ideally, you’re looking for Dark Ideation, Unholy Grace and Unwaveringly Evil. If you can’t find this, obviously 3 Notables is always better then dropping a Notable all together!

For your Medium Cluster Jewels, you’re looking for the Ancestral Preservation because that gives you Totem Life and Totem Life is nice! For your second notable, I think Snaring Spirits is definitely the strongest notable. Aside from providing you with a ton of DPS, it also adds another safety mechanic as it hinders enemies when you summon a Totem.

Regular Jewels

Because you want to stay relatively tanky, I really like grabbing #% increased Maximum Life on every single one of my Rare jewels. Your best modifiers are Totem Life, Cast Speed, Critical Strike Multiplier followed by any source of Increased damage. I suggest you grab jewels that have a Life modifier, one Totem Life roll, and one other benefiting modifier.

  • #% increased maximum Life
  • #% increased Totem Life
  • +#% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier for Spells
  • #% Increased Cast Speed While Holding a Shield
  • #% Increased Area Damage
  • #% Increased Spell Damage
  • #% Increased Spell Damage while Holding a Shield
  • #% increased Damage
  • #% increased Cast Speed

Main Page / TL;DR

4
  1. Posts
    3

    I umm… isn’t the skill tree from the last century? for me it is… I .. spent some time till I realized it.. sad.

  2. TbXie

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    On 22/01/2021 at 5:33 PM, MonkaBaa said

    I umm… isn’t the skill tree from the last century? for me it is… I .. spent some time till I realized it.. sad.

    Excuse me?

    “Build Guide with Cluster Jewels” – Must be from the Last Century.
    “Caps Elemental Ailment Avoidance” – Literally impossible before 2 Leagues ago. Jep! Definitely from the last Century!

    Instead of shouting out stuff like that, perhaps you could ask a question so I could help you fix whatever it is that’s going on.

  3. Posts
    3

    I apologize.. Also as a total noob the cluster jewel was far more than I tought it was. I didnt realized It added a new branch to the tree. Im still gonna follow through with this build. :’(

    I was in the wrong!

  4. Posts
    1

    Hi,
    I looked for a new totem build and I will try this – thanks for the build guide.

    Did a bit of research regarding the ring, there is a div card “Haunting Shadows”, that can be exchanged in a set of four, for a Metamorph unique item. This div card is introduced with this 3.13 league.

    The loot table has four items, including Astral Projector.
    At the moment of this post, the card is obtainable for ~2c in SC trade league.
    I bought one set and got the ring, just a nice way if you want to save some currency and don’t fear the gamble :).

  5. TbXie

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    On 23/01/2021 at 10:35 PM, MonkaBaa said

    I apologize.. Also as a total noob the cluster jewel was far more than I tought it was. I didnt realized It added a new branch to the tree. Im still gonna follow through with this build. :’(

    I was in the wrong!

    Why is that? The build should own everything you encounter!

  6. TbXie

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    On 24/01/2021 at 9:23 AM, madock said

    Hi,
    I looked for a new totem build and I will try this – thanks for the build guide.

    Did a bit of research regarding the ring, there is a div card “Haunting Shadows”, that can be exchanged in a set of four, for a Metamorph unique item. This div card is introduced with this 3.13 league.

    The loot table has four items, including Astral Projector.
    At the moment of this post, the card is obtainable for ~2c in SC trade league.
    I bought one set and got the ring, just a nice way if you want to save some currency and don’t fear the gamble :).

    I’m pretty sure those items are weighted – But I’m also not sure if Projector is actually that rare.

  7. Posts
    1

    With a tree this wide, are there any nodes you recommend taking first, or a general direction to focus on?

  8. TbXie

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    On 28/01/2021 at 3:07 AM, zelrion said

    With a tree this wide, are there any nodes you recommend taking first, or a general direction to focus on?

    Ancestral Bond is the direction you rush through while leveling. Other than that, it probably doesn’t matter much as long as you get to the level 80 tree like mentioned.

  9. Posts
    2

    Just wanted to say ‘thank you!’ for this build. As someone who actually enjoys playing totems, this one is super fun. Was able to grab the ring for just 10 chaos and it’s been a real blast to play so far.

  10. Posts
    5

    Hello TbXie i realy like the build so far but i still feel like im very weak both in terms of dps and tankyness.

    i was hopeing you coudt give me some advise on where to take my char from this point on.

    here is the link for my char: https://www.pathofexile.com/account/view-profile/lakridspiben/characters

  11. TbXie

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    On 05/02/2021 at 1:45 PM, xanderge said

    Just wanted to say ‘thank you!’ for this build. As someone who actually enjoys playing totems, this one is super fun. Was able to grab the ring for just 10 chaos and it’s been a real blast to play so far.

    Heya! Happy you’re enjoying it :)

  12. TbXie

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    On 05/02/2021 at 7:38 PM, meebz said

    Hello TbXie i realy like the build so far but i still feel like im very weak both in terms of dps and tankyness.

    i was hopeing you coudt give me some advise on where to take my char from this point on.

    here is the link for my char: https://www.pathofexile.com/account/view-profile/lakridspiben/characters

    I’m seeing an assassin?

  13. Posts
    1

    New to this game and just want to say that this build is awesome, carried me through all the acts w/o dying and now on T2 maps. Totems, totems, and totems everywhere!

  14. TbXie

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    On 07/02/2021 at 5:51 PM, Exzult said

    New to this game and just want to say that this build is awesome, carried me through all the acts w/o dying and now on T2 maps. Totems, totems, and totems everywhere!

    Thanks! :-)

  15. Posts
    1

    What about Conviction of Power Note in LAB? Drop Sacntuary of Thought at 98, take Conduit and go for perma end/power charges

  16. TbXie

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    On 11/02/2021 at 10:12 AM, NopantsNoWifeNoLife said

    What about Conviction of Power Note in LAB? Drop Sacntuary of Thought at 98, take Conduit and go for perma end/power charges

    Can only say : Try it. I think the AoE loss is huge and kinda shit but the 4 minium endurance charges are NICE for sure.

  17. Posts
    3

    Did the most recent patch just kill this build? I have been using this on console and able to clear content but after 3.13.1c every fight takes a really long time.

  18. TbXie

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    On 12/02/2021 at 12:12 PM, ToxicElitist said

    Did the most recent patch just kill this build? I have been using this on console and able to clear content but after 3.13.1c every fight takes a really long time.

    No? It shouldn’t? Most content didn’t change much. Other than a lot of extra’s being added such as Beyond / Harvest / Harbingers in certain maps or the very endgame fights.

  19. Posts
    1

    Literally unplayable, wasted 4 days, should have chosen cyclone _

  20. TbXie

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    On 15/02/2021 at 9:32 PM, nigoros said

    Literally unplayable, wasted 4 days, should have chosen cyclone _

    Okay. Great feedback! You should definitely only play cyclone then.

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