Bladestorm Berserker Passive Skill Tree and Gem Links

Furty

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Path of Building

Path of Building for this build is available here.

Included is the recommended set of mid-game gear, a full skill tree, and all the gem links needed to get the build to tick.

We use the Path of Building Community Fork for all of our builds, which is highly recommended. If you are encountering errors importing the build, please ensure you are using the Community Fork.

Passive Skill Tree

Click here to see our recommended Level 91 Passive Skill Tree.

Though there is typically not any vast amount of variance between melee skill trees, this build makes use of a few uncommon choices such as pathing towards and through Acrobatics. Instead of relying purely on Armour and Life Leech, this build takes a more evasion approach to defense, supported by vast amounts of Maximum Life and Life Leech.

Start out by picking up some Life and Physical Damage on the left side of the tree. This gives you a comfortable cushion of survivability that makes leveling feel like a breeze while snapping up enough damage to ensure you can roll over everything without any issues.

Early Tree

Once you have reached the end-game, the order of acquisition depends largely on whether you are league starting or whether you have currency available to you. Constitution should be a priority as you push through the 70s to add more survivability as you start maps.

Once you surpass Level 91 you can simply pick up more Life in the Constitution wheel in order to make the journey to Level 100 more safe. Kinetic Impacts can also add a lot of damage, but only once you are able to get the entire wheel, as the small passives leading towards it are fairly inconsequential. The total damage for four point investment is still very high, but most of it is weighted into the Kinetic Impacts notable itself.

Gems

Bladestorm Bladestorm is our main skill for both clearing and single target. This build uses a 2-handed weapon, but only a single 6-Link is required to get rolling. After you have some surplus currency you can set up a second 6-Link and run additional auras. Vaal Ancestral Warchief Vaal Ancestral Warchief and Ancestral Warchief Ancestral Warchief add millions of DPS each, and function perfectly well on a 4-Link.

Precision Precision takes care of any accuracy issues, as Resolute Technique is not an option for a Critical Strike build. Blood and Sand Blood and Sand is, of course, a necessity for Bladestorm Bladestorm to allow you to alternate between Sandstorm and Bloodstorm. For additional Impale chance and effect, we rely on Dread Banner Dread Banner. Flesh and Stone Flesh and Stone is also ideal for defense, and on single-target allows us to apply Maim Support Maim Support for free. In fact, this aura is so strong in Blood Stance that the damage increase it provides (when supported by Maim Support Maim Support) is almost exactly the same as a Level 20 Pride Pride gem, at half the Mana investment.

Bladestorm Bladestorm 6-Link

This is our main skill for both single target and clear. There are plenty of gems that provide similar DPS values to those we recommend, however, we have found this to be the most stable setup with the highest quality of life.

  1. Bladestorm Bladestorm
  2. Awakened Melee Physical Damage Support Awakened Melee Physical Damage Support
  3. Awakened Brutality Support Awakened Brutality Support
  4. Rage Support Rage Support
  5. Impale Support Impale Support
  6. Pulverise Support Pulverise Support

There are a few other options that can also be added to the build, though they generally require white sockets applied by Vorici in order to be effectively used, as they only have niche value:

Auras 6-Link

Prior to having a 6-Link you can simply drop an aura, as you will not be able to run all auras without Enlighten Support Enlighten Support — we recommend not running Dread Banner Dread Banner in the other link.

  1. Pride Pride
  2. Flesh and Stone Flesh and Stone
  3. Maim Support Maim Support
  4. Blood and Sand Blood and Sand
  5. Precision Precision (Level 1, or the highest level you can run it comfortably)
  6. Enlighten Support Enlighten Support

Vaal Ancestral Warchief Vaal Ancestral Warchief 4-Link

On bosses you can use both Ancestral Warchief Ancestral Warchief and Vaal Ancestral Warchief Vaal Ancestral Warchief for huge amounts of additional damage. In end-game gear, each totem will do well over 2 million DPS each. In top-end gear, they can do far more.

If you have an Elder influenced helmet with the Supported by Concentrated Effect Support Concentrated Effect Support affix, it is highly recommended to socket this link there.

  1. Vaal Ancestral Warchief Vaal Ancestral Warchief
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Brutality Support Brutality Support
  4. Ruthless Support Ruthless Support

Culling Strike Support Culling Strike Support can also be used instead of Ruthless Support Ruthless Support, which is less DPS for weaker targets but advantageous for bosses with very high Life pools (such as Sirus 8).

Utility/Mobility 4-Link

Leap Slam Leap Slam Version

  1. Leap Slam Leap Slam
  2. Faster Attacks Support Faster Attacks Support

Only the above gems need to be linked.

  1. Vaal Molten Shell Vaal Molten Shell
  2. Berserk Berserk

Blood Rage Blood Rage can be moved to another link (possibly replacing a Warcry), socketed in an unset ring, or dropped from the build entirely, based on your preference.

Cast when Damage Taken Support Cast when Damage Taken Support Version

This version is superior for late game if you are clearing tilesets that don’t require use of Leap Slam Leap Slam to constantly cross obstacles or gaps, as this build has high base mobility. This is also a great setup for delving.

Only Cast when Damage Taken Support Cast when Damage Taken Support and Molten Shell Molten Shell actually need to be linked, however, the other two gems should be Level 20 and will thusly be unaffected even in a 4-Link.

  1. Cast when Damage Taken Support Cast when Damage Taken Support (Level 11)
  2. Vaal Molten Shell Vaal Molten Shell (Level 16)
  3. Blood Rage Blood Rage (Level 20)
  4. Berserk Berserk (Level 20)

Blood Rage Blood Rage and Berserk Berserk are intended to be manually cast and are only part of this link due to space limitations.

Warcry 4-Link

Warcries should be used on cooldown. Enduring Cry Enduring Cry allows for easy Endurance charge generation and quick defense, while Intimidating Cry Intimidating Cry offers massively increased damage potential. Call to Arms makes them instant, which is highly convenient.

  1. Enduring Cry Enduring Cry
  2. Intimidating Cry Intimidating Cry
  3. Second Wind Support Second Wind Support
  4. Dread Banner Dread Banner

Guide Main Page

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  1. Posts
    8

    Will this be updated/viable for 3.8 Blight? Personally I cannot see any reasons why it wouldn’t work, but I might have missed something?

  2. Furty

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    On 05/09/2019 at 7:05 PM, Noceo said

    Will this be updated/viable for 3.8 Blight? Personally I cannot see any reasons why it wouldn’t work, but I might have missed something?

    Your instincts are correct, it will definitely be viable for Blight and it will be updated by 3.8 release.

  3. Posts
    2

    Thanks for this post Furty, as well as your articles for beginning players. I’m a first time player running a Marauder and discovered this build after lvl 20 or so. Surprisingly, I had followed most of your beginning recommendations for passives with two differences:

    1. A few skill points in, instead of progressing through Heart of the Warrior (right hand side), I went through Versatility (left hand side).
    2. I branched off to get Lust for Carnage

    Do either of these deviations have a significant impact on the efficacy of the build? If so, can you please elaborate why? Thanks for all of your help!

    Edited by Pesky on September 9th, 2019

  4. Furty

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    On 09/09/2019 at 12:12 AM, Pesky said

    Thanks for this post Furty, as well as your articles for beginning players. I’m a first time player running a Marauder and discovered this build after lvl 20 or so. Surprisingly, I had followed most of your beginning recommendations for passives with two differences:

    1. A few skill points in, instead of progressing through Heart of the Warrior (right hand side), I went through Versatility (left hand side).
    2. I branched off to get Lust for Carnage

    Do either of these deviations have a significant impact on the efficacy of the build? If so, can you please elaborate why? Thanks for all of your help!

    Hey there Pesky,

    It’s my pleasure to provide the guides and I’m glad you’re able to make use of them. With respect to the passives you touched on:

    1. You definitely want Heart of the Warrior. If you’re a less seasoned player it might not be clear to you, but most Passive Skill trees revolve around a similar concept — finding the most efficient way to path between as many Life (or Energy Shield as Chaos Inoculation) nodes as possible without hemorrhaging damage. Life is arguably the most important stat for this and many other Life-based builds, and Versatility doesn’t provide nearly enough to path through (3 Passive Points). You could invest two Passive Points for it in addition to Heart of the Warrior, but I wouldn’t recommend it as a pure pathing option.
    2. Lust for Carnage is not worth it either. For it to be worth “wasting” two points on two +10 Strength nodes it would have to be a pretty exceptional notable — if you want more leech simply take Vitality Void!

    To answer your question, no — neither of your choices will cripple the efficacy of the build. That said, I wouldn’t advise them either as there are better ways to achieve the same results. This league, for example, you could even annoint your amulet with the blight oils to select Versatility without investing towards it. You could do the same for Heart of the Warrior, of course, but I would definitely recommend the extra Life over a paltry amount of Accuracy and Critical Strike chance.

    Let me know if you want me to elaborate on any of this further, and good luck!

  5. Posts
    2

    On 09/09/2019 at 7:13 PM, Furty said

    Let me know if you want me to elaborate on any of this further, and good luck!

    Got it. I’ll work on respecting those. Thanks!

  6. Posts
    8

    I picked this as my 3.8 League Starter. So far I am loving it. Once I get a bit further with it, I will post a “review” of the build.

    But for now I have one question:
    Wouldn’t it be better to go for the jewel slot in the bottom left (near Blade of Cunning), rather than the one to the left (near Stamina). This would give you 8% increased melee physical damage and 8% ailment damage (bleed), instead of just 20 extra strength?

  7. Posts
    8

    Also, it appears that they added a labyrinth enchant in patch 3.7.4, improving the damage potential of this build even further.

  8. Furty

    Moderator

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    1410

    On 10/09/2019 at 7:37 PM, Noceo said

    I picked this as my 3.8 League Starter. So far I am loving it. Once I get a bit further with it, I will post a “review” of the build.

    But for now I have one question:
    Wouldn’t it be better to go for the jewel slot in the bottom left (near Blade of Cunning), rather than the one to the left (near Stamina). This would give you 8% increased melee physical damage and 8% ailment damage (bleed), instead of just 20 extra strength?

    You are … absolutely correct about that, I don’t know how I missed it. I think my 3.7.0 version of the build had both but I had to make room for a few new points — clearly I didn’t look hard enough at it. Glad you’re enjoying it so far!

  9. Posts
    3

    Hi

    First I’d like to thank you for making this excellent build guide. I am new to PoE so it really helps a lot!

    There’s however a few things I don’t understand so I hope you can explain it to me;

    In our Cast when Damage Taken Support Cast when Damage Taken Support 4-link you say that only Immortal Call Immortal Call needs to be linked. Shouldn’t Blood Rage Blood Rage also be linked? And as far as I can tell Immortal Call Immortal Call will only last for 1 second without endurance charges. How do I build up these endurance charges so it will last longer?

    And is it really necessary to use both Blood and Sand Blood and Sand AND Flesh and Stone Flesh and Stone? Seems to me that blood stance from flesh and stone will always be the best option?

  10. Posts
    8

    On 12/09/2019 at 1:25 PM, Trentsteel said

    Hi

    First I’d like to thank you for making this excellent build guide. I am new to PoE so it really helps a lot!

    There’s however a few things I don’t understand so I hope you can explain it to me;

    In our Cast when Damage Taken Support Cast when Damage Taken Support 4-link you say that only Immortal Call Immortal Call needs to be linked. Shouldn’t Blood Rage Blood Rage also be linked? And as far as I can tell Immortal Call Immortal Call will only last for 1 second without endurance charges. How do I build up these endurance charges so it will last longer?

    And is it really necessary to use both Blood and Sand Blood and Sand AND Flesh and Stone Flesh and Stone? Seems to me that blood stance from flesh and stone will always be the best option?

    You should cast Blood Rage Blood Rage manually. It will renew itself on kill, so you only have to re-cast it, if you haven’t killed anything within the last 10 seconds. Using Cast when Damage Taken Support Cast when Damage Taken Support to cast it, would mean that you lose control over when to cast it, as well as it would mean that you would have to keep it at a lower level.

    The fact that Immortal Call Immortal Call only lasts a second isn’t much of a problem. It is there only to prevent you from occasional instant deaths (like porcupine explosions). So don’t worry about endurance charges.

    And regarding the auras, Blood and Sand Blood and Sand AND Flesh and Stone Flesh and Stone, why wouldn’t you both? They don’t have a separate state (blood or sand), that is global. So either you are in blood stance OR you are in sand stance (and you get the benefit described in the aura). As a rule of thumb, sand stance is for clearing, while blood stance is for bosses/tougher packs.

  11. Posts
    3

    Thank you very much for explaining the skill mechanics Noceo. It makes sense now :)

    And I really had no idea that you could have both auras active at the same time, I just assumed that only one could be active.

    Edited by Trentsteel on September 12th, 2019

  12. Furty

    Moderator

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    1410

    On 12/09/2019 at 3:48 PM, Trentsteel said

    Thank you very much for explaining the skill mechanics Noceo. It makes sense now :)

    And I really had no idea that you could have both auras active at the same time, I just assumed that only one could be active.

    Just confirming everything that he said is perfectly accurate! You could link Blood Rage Blood Rage, but it wouldn’t matter either way, since it would be too high a level (Level 20) to be triggered by a Level 10 Cast when Damage Taken Support Cast when Damage Taken Support.

  13. Posts
    3

    Thanks Furty :)

    I have one more question though;

    Is it essential to get acrobatics and phase acrobatics or would this also work well with just really high armor?

  14. Furty

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    1410

    On 17/09/2019 at 2:26 PM, Trentsteel said

    Thanks Furty :)

    I have one more question though;

    Is it essential to get acrobatics and phase acrobatics or would this also work well with just really high armor?

    It’s hard to Armour stack with Carcass Jack Carcass Jack and foils and the nodes near acro are pretty valuable anyways, so I wouldn’t recommend playing without it. If you want to do that then I would adjust the tree pretty radically and work a few extra endurance charges into the build as well.

  15. Posts
    1

    Hi! I have troubles getting gear, especially the harpy rapier, I wanna craft it but I dont know if I can do it alone,

    like do I need any recipes for it, or can I just get these orbs and fuse them all together

  16. Furty

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    1410

    On 27/09/2019 at 12:53 AM, Givanchi said

    Hi! I have troubles getting gear, especially the harpy rapier, I wanna craft it but I dont know if I can do it alone,

    like do I need any recipes for it, or can I just get these orbs and fuse them all together

    There are several necessary recipes, I recommend looking them up beforehand or enlisting a mastercrafting service if you don’t have them yourself.

  17. Posts
    2

    I’m having a lot of fun with this build, thank you for posting it! I have a question regarding the leech. Do you rely solely on your gloves for leech or are you obtaining it from another source? Thanks in advance!

  18. Furty

    Moderator

    Posts
    1410

    On 02/10/2019 at 1:58 AM, AsvaldBjornson said

    I’m having a lot of fun with this build, thank you for posting it! I have a question regarding the leech. Do you rely solely on your gloves for leech or are you obtaining it from another source? Thanks in advance!

    Blood Rage Blood Rage would be the primary source. If your damage isn’t high enough to cap your leech per second or you want to have a heavier leech build you can annoint/talent into Gladiator’s Perseverance and/or Vitality Void.

  19. Posts
    1

    https://www.pathofexile.com/account/view-profile/Eben45/privacy

    Help pls!

  20. Posts
    1

    Can I not do this build on ps4? I’m new to this. Played months before, but was lost. I’ve done some research and I think I hit that epiphany people talk about where things just click and you get it.

    Anyways, I want to do this build but don’t know where to get Blood and Sand. I looked at the wiki and I was supposed to get it after the breaking eggs quest. Finished that and there was no option as that for my reward. Sorry if I’m missing something.

    I hope you can still get the bladestorm build going even though I’m not on PC.

    Thanks for any help in this!

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