Bladestorm Berserker Passive Skill Tree and Gem Links

Furty

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Passive Skill Tree

Click here to see our recommended Level 100 Passive Skill Tree.

Though there is typically not any vast amount of variance between melee skill trees, this build makes use of a few uncommon choices such as pathing towards and through Acrobatics. Instead of relying purely on Armour and Life Leech, this build takes a more evasion approach to defense, supported by vast amounts of Maximum Life and Life Leech.

Start out by picking up some Life and Physical Damage on the left side of the tree. This gives you a comfortable cushion of survivability that makes leveling feel like a breeze while snapping up enough damage to ensure you can roll over everything without any issues.

Early Tree

As you reach Part 2 and start progressing towards the latter Acts of the game, you will want to start grabbing up more defense and Life. By the time we reach Kitava in Act X you will want to have Acrobatics.

Part 2 Leveling

Once you have reached the end-game, the order of acquisition depends largely on whether you are league starting or whether you have currency available to you. Constitution should be a priority as you push through the 70s to add more survivability as you start maps.

If you have access to solid gear and weapons and want to really take your damage to the next level, you will want to immediately start snatching up as much Critical Strike and Multiplier on the tree as possible. Twin Terrors, Dismembering, Disembowling, and Heartseeker are some of the biggest possible damage upgrades if you have some Critical Strike to work with.

Vaal Pact can be acquired whenever you feel like you need it. If you do not have some Critical Strike or weapons to work with, grab up all the Impale nodes instead, as this is a great substitute.

Gems

Bladestorm Bladestorm is our main skill for both clearing and single target. This build dual wields 1-Handed Swords, as it is a Critical Strike stacking build, and therefore there is only one 6-Link to concern yourself with. Vaal Ancestral Warchief Vaal Ancestral Warchief and Ancestral Warchief Ancestral Warchief add millions of DPS each, and function perfectly well on a 4-Link.

Precision Precision takes care of any accuracy issues, as Resolute Technique is not an option for a Critical Strike build. Blood and Sand Blood and Sand is, of course, a necessity for Bladestorm Bladestorm to allow you to alternate between Sandstorm and Bloodstorm. For additional Impale chance and effect, we rely on Dread Banner Dread Banner. Flesh and Stone Flesh and Stone is also ideal for defense, and on single-target allows us to apply Maim Support Maim Support for free. In fact, this aura is so strong in Blood Stance that the damage increase it provides (when supported by Maim Support Maim Support) is almost exactly the same as a Level 20 Pride Pride gem, at half the Mana investment.

Bladestorm Bladestorm 6-Link

This is our main skill for both single target and clear. There are plenty of gems that provide similar DPS values to those we recommend, however, we have found this to be the most stable setup with the highest quality of life.

  1. Bladestorm Bladestorm
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Close Combat Support Close Combat Support
  4. Rage Support Rage Support
  5. Ruthless Support Ruthless Support
  6. Impale Support Impale Support

There are a few other options that can also be added to the build, though they generally require white sockets applied by Vorici in order to be effectively used, as they only have niche value:

  • Pulverise Support Pulverise Support is one of the best gems for improving clear speed and experience per hour at the cost of single-target damage. A great choice to swap in if mapping is your only priority. If you do not mind gem-swapping, you can swap out Ruthless Support Ruthless Support for this gem during clear to maximize speed.
  • Concentrated Effect Support Concentrated Effect Support: Can be swapped in for Ruthless Support Ruthless Support on bosses for a modest damage increase
  • Multistrike Support Multistrike Support: Has the highest potential damage increase but makes the skill very clunky and slows down mapping significantly. Can be swapped with Melee Physical Damage Support Melee Physical Damage Support for bosses but is otherwise not recommended after the melee skills rework.

Vaal Ancestral Warchief Vaal Ancestral Warchief 4-Link

On bosses you can use both Ancestral Warchief Ancestral Warchief and Vaal Ancestral Warchief Vaal Ancestral Warchief for huge amounts of additional damage. In end-game gear, each totem will do well over 2 million DPS each. In top-end gear, they can do far more.

  1. Vaal Ancestral Warchief Vaal Ancestral Warchief
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Brutality Support Brutality Support
  4. Ruthless Support Ruthless Support

Auras 3/1-Link

This link should not be connected to the Summon Ice Golem Summon Ice Golem, as it adds needless Mana cost.

  1. Flesh and Stone Flesh and Stone
  2. Maim Support Maim Support
  3. Blood and Sand Blood and Sand

Blood and Sand Blood and Sand does not gain any benefit from Maim Support Maim Support, but it also does not get increased Mana reservation. It does not matter if it is linked or not, but Flesh and Stone Flesh and Stone should always be linked to your Maim Support Maim Support.

  1. Summon Ice Golem Summon Ice Golem

Cast when Damage Taken Support Cast when Damage Taken Support 4-Link

Only Cast when Damage Taken Support Cast when Damage Taken Support and Immortal Call Immortal Call actually need to be linked, however, the other two gems should be Level 20 and will thusly be unaffected even in a 4-Link.

  1. Cast when Damage Taken Support Cast when Damage Taken Support (Level 10)
  2. Immortal Call Immortal Call (Level 12)
  3. Blood Rage Blood Rage
  4. Vaal Haste Vaal Haste (damage) or Vaal Grace Vaal Grace (stability)

We do not use Haste Haste or Grace Grace, only the active Vaal component.

Leap Slam Leap Slam 3-Link

This is our primary mobility skill and a means of procuring Fortify Support Fortify Support for added defense.

  1. Leap Slam Leap Slam
  2. Faster Attacks Support Faster Attacks Support
  3. Fortify Support Fortify Support

Auras 3-Link

Berserk Berserk should only be used for bursting on bosses or targets that need to die as soon as possible. Dread Banner Dread Banner should simply be used as an aura and never placed.

  1. Precision Precision
  2. Dread Banner Dread Banner
  3. Berserk Berserk

Guide Main Page

8
  1. Posts
    8

    Will this be updated/viable for 3.8 Blight? Personally I cannot see any reasons why it wouldn’t work, but I might have missed something?

  2. Furty

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    On 05/09/2019 at 7:05 PM, Noceo said

    Will this be updated/viable for 3.8 Blight? Personally I cannot see any reasons why it wouldn’t work, but I might have missed something?

    Your instincts are correct, it will definitely be viable for Blight and it will be updated by 3.8 release.

  3. Posts
    2

    Thanks for this post Furty, as well as your articles for beginning players. I’m a first time player running a Marauder and discovered this build after lvl 20 or so. Surprisingly, I had followed most of your beginning recommendations for passives with two differences:

    1. A few skill points in, instead of progressing through Heart of the Warrior (right hand side), I went through Versatility (left hand side).
    2. I branched off to get Lust for Carnage

    Do either of these deviations have a significant impact on the efficacy of the build? If so, can you please elaborate why? Thanks for all of your help!

    Edited by Pesky on September 9th, 2019

  4. Furty

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    1279

    On 09/09/2019 at 12:12 AM, Pesky said

    Thanks for this post Furty, as well as your articles for beginning players. I’m a first time player running a Marauder and discovered this build after lvl 20 or so. Surprisingly, I had followed most of your beginning recommendations for passives with two differences:

    1. A few skill points in, instead of progressing through Heart of the Warrior (right hand side), I went through Versatility (left hand side).
    2. I branched off to get Lust for Carnage

    Do either of these deviations have a significant impact on the efficacy of the build? If so, can you please elaborate why? Thanks for all of your help!

    Hey there Pesky,

    It’s my pleasure to provide the guides and I’m glad you’re able to make use of them. With respect to the passives you touched on:

    1. You definitely want Heart of the Warrior. If you’re a less seasoned player it might not be clear to you, but most Passive Skill trees revolve around a similar concept — finding the most efficient way to path between as many Life (or Energy Shield as Chaos Inoculation) nodes as possible without hemorrhaging damage. Life is arguably the most important stat for this and many other Life-based builds, and Versatility doesn’t provide nearly enough to path through (3 Passive Points). You could invest two Passive Points for it in addition to Heart of the Warrior, but I wouldn’t recommend it as a pure pathing option.
    2. Lust for Carnage is not worth it either. For it to be worth “wasting” two points on two +10 Strength nodes it would have to be a pretty exceptional notable — if you want more leech simply take Vitality Void!

    To answer your question, no — neither of your choices will cripple the efficacy of the build. That said, I wouldn’t advise them either as there are better ways to achieve the same results. This league, for example, you could even annoint your amulet with the blight oils to select Versatility without investing towards it. You could do the same for Heart of the Warrior, of course, but I would definitely recommend the extra Life over a paltry amount of Accuracy and Critical Strike chance.

    Let me know if you want me to elaborate on any of this further, and good luck!

  5. Posts
    2

    On 09/09/2019 at 7:13 PM, Furty said

    Let me know if you want me to elaborate on any of this further, and good luck!

    Got it. I’ll work on respecting those. Thanks!

  6. Posts
    8

    I picked this as my 3.8 League Starter. So far I am loving it. Once I get a bit further with it, I will post a “review” of the build.

    But for now I have one question:
    Wouldn’t it be better to go for the jewel slot in the bottom left (near Blade of Cunning), rather than the one to the left (near Stamina). This would give you 8% increased melee physical damage and 8% ailment damage (bleed), instead of just 20 extra strength?

  7. Posts
    8

    Also, it appears that they added a labyrinth enchant in patch 3.7.4, improving the damage potential of this build even further.

  8. Furty

    Moderator

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    1279

    On 10/09/2019 at 7:37 PM, Noceo said

    I picked this as my 3.8 League Starter. So far I am loving it. Once I get a bit further with it, I will post a “review” of the build.

    But for now I have one question:
    Wouldn’t it be better to go for the jewel slot in the bottom left (near Blade of Cunning), rather than the one to the left (near Stamina). This would give you 8% increased melee physical damage and 8% ailment damage (bleed), instead of just 20 extra strength?

    You are … absolutely correct about that, I don’t know how I missed it. I think my 3.7.0 version of the build had both but I had to make room for a few new points — clearly I didn’t look hard enough at it. Glad you’re enjoying it so far!

  9. Posts
    3

    Hi

    First I’d like to thank you for making this excellent build guide. I am new to PoE so it really helps a lot!

    There’s however a few things I don’t understand so I hope you can explain it to me;

    In our Cast when Damage Taken Support Cast when Damage Taken Support 4-link you say that only Immortal Call Immortal Call needs to be linked. Shouldn’t Blood Rage Blood Rage also be linked? And as far as I can tell Immortal Call Immortal Call will only last for 1 second without endurance charges. How do I build up these endurance charges so it will last longer?

    And is it really necessary to use both Blood and Sand Blood and Sand AND Flesh and Stone Flesh and Stone? Seems to me that blood stance from flesh and stone will always be the best option?

  10. Posts
    8

    On 12/09/2019 at 1:25 PM, Trentsteel said

    Hi

    First I’d like to thank you for making this excellent build guide. I am new to PoE so it really helps a lot!

    There’s however a few things I don’t understand so I hope you can explain it to me;

    In our Cast when Damage Taken Support Cast when Damage Taken Support 4-link you say that only Immortal Call Immortal Call needs to be linked. Shouldn’t Blood Rage Blood Rage also be linked? And as far as I can tell Immortal Call Immortal Call will only last for 1 second without endurance charges. How do I build up these endurance charges so it will last longer?

    And is it really necessary to use both Blood and Sand Blood and Sand AND Flesh and Stone Flesh and Stone? Seems to me that blood stance from flesh and stone will always be the best option?

    You should cast Blood Rage Blood Rage manually. It will renew itself on kill, so you only have to re-cast it, if you haven’t killed anything within the last 10 seconds. Using Cast when Damage Taken Support Cast when Damage Taken Support to cast it, would mean that you lose control over when to cast it, as well as it would mean that you would have to keep it at a lower level.

    The fact that Immortal Call Immortal Call only lasts a second isn’t much of a problem. It is there only to prevent you from occasional instant deaths (like porcupine explosions). So don’t worry about endurance charges.

    And regarding the auras, Blood and Sand Blood and Sand AND Flesh and Stone Flesh and Stone, why wouldn’t you both? They don’t have a separate state (blood or sand), that is global. So either you are in blood stance OR you are in sand stance (and you get the benefit described in the aura). As a rule of thumb, sand stance is for clearing, while blood stance is for bosses/tougher packs.

  11. Posts
    3

    Thank you very much for explaining the skill mechanics Noceo. It makes sense now :)

    And I really had no idea that you could have both auras active at the same time, I just assumed that only one could be active.

    Edited by Trentsteel on September 12th, 2019

  12. Furty

    Moderator

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    1279

    On 12/09/2019 at 3:48 PM, Trentsteel said

    Thank you very much for explaining the skill mechanics Noceo. It makes sense now :)

    And I really had no idea that you could have both auras active at the same time, I just assumed that only one could be active.

    Just confirming everything that he said is perfectly accurate! You could link Blood Rage Blood Rage, but it wouldn’t matter either way, since it would be too high a level (Level 20) to be triggered by a Level 10 Cast when Damage Taken Support Cast when Damage Taken Support.

  13. Posts
    3

    Thanks Furty :)

    I have one more question though;

    Is it essential to get acrobatics and phase acrobatics or would this also work well with just really high armor?

  14. Furty

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    1279

    On 17/09/2019 at 2:26 PM, Trentsteel said

    Thanks Furty :)

    I have one more question though;

    Is it essential to get acrobatics and phase acrobatics or would this also work well with just really high armor?

    It’s hard to Armour stack with Carcass Jack Carcass Jack and foils and the nodes near acro are pretty valuable anyways, so I wouldn’t recommend playing without it. If you want to do that then I would adjust the tree pretty radically and work a few extra endurance charges into the build as well.

  15. Posts
    1

    Hi! I have troubles getting gear, especially the harpy rapier, I wanna craft it but I dont know if I can do it alone,

    like do I need any recipes for it, or can I just get these orbs and fuse them all together

  16. Furty

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    1279

    On 27/09/2019 at 12:53 AM, Givanchi said

    Hi! I have troubles getting gear, especially the harpy rapier, I wanna craft it but I dont know if I can do it alone,

    like do I need any recipes for it, or can I just get these orbs and fuse them all together

    There are several necessary recipes, I recommend looking them up beforehand or enlisting a mastercrafting service if you don’t have them yourself.

  17. Posts
    2

    I’m having a lot of fun with this build, thank you for posting it! I have a question regarding the leech. Do you rely solely on your gloves for leech or are you obtaining it from another source? Thanks in advance!

  18. Furty

    Moderator

    Posts
    1279

    On 02/10/2019 at 1:58 AM, AsvaldBjornson said

    I’m having a lot of fun with this build, thank you for posting it! I have a question regarding the leech. Do you rely solely on your gloves for leech or are you obtaining it from another source? Thanks in advance!

    Blood Rage Blood Rage would be the primary source. If your damage isn’t high enough to cap your leech per second or you want to have a heavier leech build you can annoint/talent into Gladiator’s Perseverance and/or Vitality Void.

  19. Posts
    1

    https://www.pathofexile.com/account/view-profile/Eben45/privacy

    Help pls!

  20. Posts
    1

    Can I not do this build on ps4? I’m new to this. Played months before, but was lost. I’ve done some research and I think I hit that epiphany people talk about where things just click and you get it.

    Anyways, I want to do this build but don’t know where to get Blood and Sand. I looked at the wiki and I was supposed to get it after the breaking eggs quest. Finished that and there was no option as that for my reward. Sorry if I’m missing something.

    I hope you can still get the bladestorm build going even though I’m not on PC.

    Thanks for any help in this!

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