Welcome to what is usually one of my considered skills & archetypes to play on Leaguestart. I generally resort back to a spellcasting Righteous Fire inquisitor at least once every year.
Because of the introduction of a Vaal version of Firestorm I personally got interested in the skill gem again. Whilst looking around a bit for options & seeing what people were doing to pick up ideas I saw this very interesting build path using (or should we call it abusing) Rathpith Globe and Blood Magic to build a very interesting character. When I started to play around with the build, it ended up having impressive numbers while showcasing relatively good speed & quality of life.
Taking this build on a swing will allow you to construct a character that has just short of 10000 Life & Energyshield with almost 5000 of that being regenerated per second while packing millions upon millions of damage. All of that sounds pretty impressive, right? Welll, I haven’t told you the best part yet. The entire build is obtainable for at most a couple of Divine Orbs and gets going on virtually nothing!
This build tackles a couple of interesting mechanics together. First of all, it uses the ridicilously overpowered Divinarius unique to keep the build within every players paycheck. This weapon rivals mirrorquality weapons at the cost of a few Divine Orbs which is one of the main reasons why this ended up being a Leaguestart build. Additionally, it uses Rathpith Globe to become ungodly tanky. Because of the way Rathpith scales our damage & crit chance, it frees us up to invest into an absolute ridcilous amount of defenses. We chose to be an inquisitor because it’s Life & Energy Shield regen combination allows us for another way of freely increasing damage (through Righteous Fire). This is why the build only needs to pick up a few damage nodes in the entirety of the tree and will still deal an absolute ton of damage!
We used some gimmicky tech left & right to optimise the way it achieves Regeneration, Spell Block, Block Chance, Really high maximum resistances and over 8K Life & 1.5K Energy shield!
Build Viability in Numbers
This is where I’ll rate the build in numbers. The lower the number the worse I actually think the build is in that compartment.
- Durability : 10/10
- Damage : 8/10
- Playstyle : 10/10
- Gearing : 7/10
- Complexity : 4/10
Video Showcase & Wrap up
Path of Building & Skill Tree
You can find an optimized Path of Building here. Every build I release will use the community fork of Path of Building, which is maintained and updated in a much more regular fashion than the original one. You can find PoB’s Fork, by LocalIdentity, here.
If you are not comfortable with Path of Building, you can import the path of building link to poeplanner and it’ll showcase the basics.
A lot of this is explained more in depth in the Gear Page, however we will provide you with a basic idea of what gear you’re looking for in this short summary.
|Item Slot||Item Name|
|Head||Rare Armour Helmet with Life, Resistances and needed attributes|
|Amulet||Citrine Amulet with Life & some Damage or crit chance|
|Chest||Tabula Rasa or a cheap 5-link|
|Gloves||Rare Armour Gloves with Life, Resistances|
|Boots||Rare Armour Boots with Life, Movement Speed, Resistances & a Life Regeneration Craft|
|Belt||Rare Belt with Strength, Life, Resistances|
|Rings||Rare Rings with Life, Resistances & Attributes – Potentially a Gifts from Above|
|Shield||Energy Shield based shield with Life, Energy Shield & Spell Block|
|Item Slot||Item Name|
|Head||Rare Armour Helmet with Firestorm Damage Enchant, Life, Life Regeneration Rate, Resistances & Phyiscal Damage from hits Taken as Fire Damage|
|Gloves||Rare Gloves with Life Regeneration Rate, Life, Chaos Resistances|
|Boots||Rare Boots with Life, Life Regeneration Rate, Resistances, Movement Speed|
|Belt||Darkness Enthroned as close to 100% as you can afford|
|Rings||Amethyst Ring with Intelligence, Life, Resistances and potentially a minimum Frenzy Craft|
|Jewels||Increased Maximum Life, Critical Stike Multiplier (with Fire or Elemental Skills), Area Damage, Fire Damage|
|Jewels||1x The Red Nightmare socketed at Templar|
|1||Granite Flask of the Armadillo|
|2||Sulphur Flask of the Order (Regen)|
|3||Quartz Flask of the Order (Leech)|
|4||Amethyst Flask of the Owl|
|5||Diamond Flask of Incision|
Potentially replace the Quartz or Sulphur with a Quicksilver for movement Speed.
Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.
Ascendancy & Pantheons
Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.
Questions & Support
If you enjoy my content to such an extent that you’d like to support me and my work, or you have a specific question you request my private time for, you can buy me a coffee over at Patreon. At no point should you feel pressured to contribute, but if you do, your support means more to me than you will ever imagine.
Even though we try to make our guides as complete as possible, obvioulsy it’s possible you still have questions. We have an entire mod-team readily available to support you & your questions on Discord. You can find us on the ARPG Vault Discord. Make sure to open a Guide Help thread so things stay clear in the main channels.
Even though we are very adamant about trying to give you a leveling experience that lies as close to your endgame playstyle as possible, we will recommend you to use the standard leveling setups until after act 10. For more information about leveling, we refer you to the following guides:
- Our step-by-step leveling walkthrough, which allows even more experienced players to save time and speed through the leveling process.
- Our guide to Unique Items for leveling, which helps you gear up your characters for the leveling process.
- Our beginner leveling guide, which answers many of the questions new players might have and will set you on the right path.
To start off, the Templar doesn’t have access to Firestorm so we’re going to have to play something else. Generally, getting through campaign can be done on most Spells rather easily, but I’ll provide you with the best leveling setup for Templars.
Start of by picking up a Rolling Magma and link it to Elemental Proliferation Support. If you happen to find a 3rd blue link, Combustion Support is really nice.
When you get offered Flame Wall you want to add that to your list of skills and make sure you are casting Rolling Magma’s through the Flame Wall. Optionally, you can either replace Rolling Magma with or just add a Holy Flame Totem in the mix for more damage. This totem could potentially be supported by things like Summon Phantasm Support, Added Fire Damage Support and so on.
Don’t forget to pick up a Frostblink and replace it with a Flame Dash later.
At level 12, you can add a Flame Surge if you wish for some extra damage. In order for this to do extra damage, you’ll need to make sure your target gets ignited.
As for our Auras, while leveling, I really like to pick up a Herald of Ash. Additionally, I recommend you to pick up a Purity of Elements when you’re offered this choice. It just makes life so much easier if you’re a beginning player. Vitality is another really solid leveling aura, in my opinion.
You’ll be offered a Flammability here which is a huge boost of single target damage. Make sure you’re cursing targets which are a tad durable.
You can however choose to progress on the setup you’ve been playing. In this case, you’re going to want a Wave of Conviction setup paired with an Armageddon Brand. I recommend trying to achieve this optimal leveling setup in Act 4 the earliest. You could pull this off faster, but this is only racer-strategy. You probably wont have the micromanagement to mange sockets, gems, …
If you’re chosing this setup, you’re aiming for the following setup around level 40.
- Auras to your pleasing ( Clarity – Vitality – Purity of Elements for example whilst keeping the Clarity & Vitality at moderate levels).
Tips, Tricks & Explanations about the guide.
I’m not regenerating Life & dying from Righteous Fire
You need Pious Path & a bit of Life Regeneration from the Tree & Gear to be able to fully sustain. It shouldn’t be hard. If you can’t figure it out, hop on our discord so we can take a look and see if we can fix the problem for you.