TbXie's Poison Seismic Trap Saboteur Build Guide (PoE Trial of the Ancestors 3.22)

TbXie

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Disclaimer

Due to the latest balancing changes, we do not recommend playing this build anymore, as it does not meet the high standards we apply to our guides in terms of fun and performance. We are leaving it up as a reference and it might be revived in a later patch.

the build only swap to seismic trap at lvl 55 but you should pick up the gem in act 3 after doing Sever the Right Hand Quest and level it in your weapon swap or another free gem socket to make sure its damage is good enough for the swap

Latest Update

Even though many people think Seismic Trap was nerfed into a state of unplayability it really is still one of the best leaguestarters out there.

Introduction

Seismic Trap Seismic Trap has been the strongest build in the game, especially in League Start environments, when it comes to absolutely deleting bosses. Because of its fairly mediocre efficiency of clearing maps, it is paired with an Exsanguinate Exsanguinate traps which is used to clear packs more efficiently.

The build, even being nerfed multiple times, still rivals with the best of the best in terms of output, survivability and easy to access. Therefore it reamins one of our most preferred picks for new & veteran players alike when they’re focus is to progress a league efficiently.

Mechanics

Because of the way poison works, Seismic is a pretty good (ab)user of the poison mechanic. This is because Seismic applies multiple poisons per wave and has multiple waves per cast. Therefore, it ramps up super fast and is a huge poison enabler. Because the damage of the build is so ridiculous, it gets to run a ton of defensive auras, defensive layers and what not and should be very very tanky to play. Even though people have cleared Uber Bosses on virtually no budget because most of the Damage comes from the tree, you nowadays do actually need somewhat okay gear to tackle the hardest content in the game. However, this makes gearing super easy & non-problematic for any type of players since you don’t need much for any non-uber content you’re going to encounter.

Playstyle-wise the build is fairly simple. You use Exsanguinate traps to clear packs and whenever something poses a challenge, you throw your Seismic Trap to deal with them.

Build Viability in Numbers

This is where I’ll rate the build in numbers. The lower the number the worse I actually think the build is in that compartment.

  • Durability : 9/10
  • Damage : 10/10
  • Playstyle : 7/10
  • Gearing : 8/10
  • Complexity : 5/10

Passive Skill Tree, PoB, and Gem Links

You can find an optimized Path of Building here. Every build I release will use the community fork of Path of Building. You can find PoB’s Fork, by LocalIdentity, here.

If you are not comfortable with Path of Building, PoePlanner’s website offers you a non-PoB alternative to import the code from the above link. it is highly recommended you install Path of Building to follow builds most optimally.

More information about the Passive Skill Tree, as well as all the Gem Links can be found on our dedicated page.

Passive Skill Tree, PoB, and Gem Links

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Ascendancy, Bandits, and Pantheons

Gear Summary / TL;DR

A lot of this is explained more in depth in the Gear Page, however we will provide you with a basic idea of what gear you’re looking for in this short summary.

Gear Summary / TL;DR

Early Game – Leaguestart Environment:

Item Slot Item Name
Head Rare Evasion or Armour/Evasion based Helmet with Life/Suppression/Resistances
Amulet Rare Neck with Life, Resistances & Damage over Time Multiplier
Chest Rare Evasion or Armour/Evasion based Body Armour with Life, Resistances & a Life/Mana Craft
Gloves Rare Evasion or Armour/Evasion based Gloves with Life, Resistances
Boots Atziri's Step Atziri's Step
Belt Rare Belt with Life & Resistances
Rings Rare Rings with Life, Resistances & Attributes
Weapon Cold Iron Point Cold Iron Point
Shield Rare Evasion/Energy Shield Shield with Life, chance to Suppress Spell Damage and a Physical Damage as Extra Chaos benchcraft

Endgame – Medium Upgrades:

Item Slot Item Name
Head The Devouring Diadem The Devouring Diadem
Amulet Agate Amulet Agate Amulet with Life, Damage over Time Multiplier and Level of Spell Skill Gems
Chest Rare Evasion or Evasion/Armour Body Armour with Life, Spell Suppression, Resistances & a Life / Mana Craft
Gloves Rare Evasion or Evasion/Armour Gloves with Life, Resistances and Suppression
Boots Rare Evasion or Evasion/Armour Boots with Movement Speed, Suppression, Life & Resistances
Belt Stygian Vise Stygian Vise with Life, Resistances and Trap and Mine Throwing Speed
Rings 1 Unset Ring Unset Ring with Life, Resistances and a Ming's Heart Ming's Heart
Weapon Cold Iron Point Cold Iron Point
Shield Rare Energy Shield/Evasion shield with Energy Shield & Evasion, Spell Suppression, Resistances and a Phys as Extra Chaos benchcraft
Jewels Increased Maximum Life, Critical Strike Multiplier, Trap & Mine Damage

Flasks

1 Granite Flask Granite Flask of the Armadillo
2 Jade Flask Jade Flask of the Penguin
3 Enduring Divine Mana Flask Divine Mana Flask of Warding
4 Quicksilver Flask Quicksilver Flask of the Cheetah
5 Bubbling Eternal Life Flask Eternal Life Flask of Staunching

As for Flasks, you’ll be able to swap out the Enduring Mana Flask for a Silver Flask to amplify your Speed. You can also drop the Penguin affix for an Increased Armour affix whenever you either upgrade your Brine King or craft Cannot be Frozen on boots. Since you’re dropping the Warding affix, you’re taking Yugul as a second pantheon to cap out Curse Immunity

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.

FAQ

why is Herald of Agony Herald of Agony not providing Virulence when i use my traps

Herald of Agony Herald of Agony says “Grants Virulence when you Poison an Enemy” and since traps poisoning is counted as poison stacks coming from the trap and not you it does not give Virulence

we use it since it provides a chance to poison, 20% for Superior quality and 40% for Divergent. plus 10% more damage with poisons

Questions & Support

If you enjoy my content to such an extent that you’d like to support me and my work, or you have a specific question you request my private time for, you can buy me a coffee over at Patreon. At no point should you feel pressured to contribute, but if you do, your support means more to me than you will ever imagine.

Even though we try to make our guides as complete as possible, obviously it’s possible you still have questions. We have an entire mod-team readily available to support you & your questions on Discord. You can find us on the ARPG Vault Discord. Make sure to open a Guide Help thread so things stay clear in the main channels.

Changelog

  • Updated for 3.22 Trial of the Ancestors

  • Updated for 3.19 Lake of Kalandra

  • Updated for 3.18 Sentinel

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