Big Lightning Ignites - Divine Ire Elementalist Build Guide (PoE Ritual 3.13)

TbXie

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About the Author

TbXie has been playing Path of Exile since the release of Open Beta, playing a variety of leagues in which he has played Hard- and Softcore, Standard, and Solo-Self Found. He has a background in racing, winning Demigods in the early race seasons as well as finishing high up in recent Flashback ladders, such as Rank 1 Guardian (9th Overall), Rank 2 Berserker. He has experience playing solo and both in push and MF groups, while being notorious for his WorldFirst Delve 6000 with his team & farming multiple Mirror of Kalandra Mirror of Kalandras every league. You can follow him on Twitch and Twitter or ask him your questions in the PoE Vault Discord.

The Demigod winning characters

Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Gear, Jewel & Flask Page

Passive Skill Tree & Gem Link Page

Ascendancy, Bandit & Pantheon Power Page

Introduction

Divine Ire Divine Ire and Ignite have gone hand in hand for quite a while now, however Ritual League’s Elementalist changes allowed this archetype of build to be played without the Stormfire Stormfire ring. This change has made the build far more accessible both in Solo Self-Found and earlier levels of character progression.

First and foremost, it is of great value to you to understand that this build was written as a spin-off of our Ignite Penance Brand Elementalist guide, which also has been created in light of those Elementalist changes. Penance Brand Penance Brand lends itself more to a “fire and forget” playstyle which will almost per definition make it an easier build to execute and play. However, Divine Ire Divine Ire is something a lot of people thoroughly enjoy, so we felt the necessity for this guide to exist. You will find many similarities and overlaps between both builds and you are free to swap between them most of the time.

This build guide focuses on providing you with a way to play a very robust character through different means of mitigation & recovery while packing a solid amount of damage that will more than be sufficient for end-game encounters. As a last selling point, you get to see monsters’ health bars dissipate to Ignites, which has an awkwardly pleasant feel to it.

Build Summary

This Life-Based build will usually find itself on top of the food chain as it scales through very easy to acquire things. More particularly, the main scalers of this build are Golems and source of additional Golems. Through the combination of these we acquire everything we can ever want. Mitigation, Cast Speed, Attack Speed, Increases to your Damage and what not – The Golems provide them all.

Because of that easily acquirable way of scaling up the build, other than those Skill Gems & Ascendancy Points that go with it, the build hardly has an entry cost. It is playable on virtually any budget and requires hardly any gear whatsoever.

Pros and Cons

Pros

+ Incredibly satisfying
+ Solid league starter
+ High defenses
+ Great single target

Cons

Not the Fastest build (Ignite, Charging up Divine Ire Beams, …)
Ignite is not for everyone

Map Modifiers to be Avoided

Elemental Damage reflect is obviously impossible to run, and Elemental Ailments avoidance should be rerolled too as that makes monsters immune to your damage. Other than that, this build excels at dealing with most map mechanics!

Playstyle, Mechanics & Strengths

The mechanics behind the build are actually fairly simple. Because Elementalist has Shaper of Flames, you’re able to Ignite with any type of damage. This means that our Divine Ire Divine Ire, which first gets fully converted to Lightning Damage (through the gem, the Passive Tree, and some crafts) and then gains some Elemental as Extra Chaos Damage (from Incandescent Heart Incandescent Heart – if you opt into it) gets to Ignite for the entirety of its damage. Now, that by itself doesn’t sound too ridiculous, right? What we need to take into consideration is that this also means the Spell deals only Chaos and Lightning Damage, of which conveniently Lightning Damage is by far the highest. This enables Elementalist’s Shaper of Storms 25% More Ailment Effect which amplifies the Shock Effect we naturally pick up in the Skill Tree. Next up, because you’re dealing Lightning Damage on Hit and no Fire Damage whatsoever – make sure to never have any Fire Damage to Spells – you get a free 50% Resistance Reduction from Elemental Equilibrium! All of these more multipliers quickly add up on a Spell that inherently has high base numbers, which enables the focus on defensives.

The reason why Divine Ire Divine Ire (and Penance Brand Penance Brand for that matter) is so suited for these kinds of builds is because it has an incredible inherent More damage multiplier. Both of the gems introduce a 1000% more damage multiplier when built for / channeled correctly. When you channel with this build, you’re going to be building up to maximum amount of stacks really fast, which causes you to release a relatively big hit which then results in a really strong Ignite that starts rolling on the enemy. Since the Ignite isn’t overwritten, you can keep clearing adds or anything else while not having to maximum charge up again for as long as the Ignite rolls.

For those defensives, the first thing we need to talk about is Golem Buff Effect. The Ascendancy gives you % Buff Effect per Summoned Golem through its Nodes, meaning you can scale Physical Damage Mitigation from Summon Chaos Golem Summon Chaos Golem. Since Physical Damage Reduction is incredibly hard to come by, getting to 90% Physical Damage Reduction due to a Summon Chaos Golem Summon Chaos Golem in combination with other layers of it is quite exceptional. While builds that get to 90% Physical Damage Reduction notoriously got nerfed in the past, this one just uses a combination of mechanics that’d be really hard to nerf! On top of its Physical Damage Reduction, it mitigates incoming Elemental Damage decently well and forces you to pick up Chaos Resistance because of Incandescent Heart Incandescent Heart, which in combination with a high amount of health make for a very durable character.

Passive Skill Tree & PoB

You can find an optimized Path of Building here. Every build I release will use the community fork of Path of Building, which is maintained and updated in a much more regular fashion than the original one. You can find PoB’s Fork, by LocalIdentity, here.

If you are not comfortable with Path of Building, we also have a PoePlanner for you. Do note that PoE Planner does not support Cluster Jewels and some specific unique jewels and it is highly recommended you install Path of Building to follow builds most optimally.

Passive Skill Tree & PoB Page

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Ascendancy, Bandit & Pantheon Power Page

Gems

All of the gem link choices are thoroughly explained on our Gem Link page.

Gem Link Page

Gear Summary / TL;DR

A lot of this is explained more in depth in the Gear Page, however we will provide you with a basic idea of what gear you’re looking for in this short summary.

Gear, Jewel & Flask Page

Our recommendation:

Item Slot Item Name
Head Rare Warlord’s Helmet with Life, -9 Fire Resistance and Enduring Cry Enchant
Amulet The Primordial Chain The Primordial Chain
Chest Incandescent Heart Incandescent Heart
Gloves Sorcerer Gloves Sorcerer Gloves with Phys Conversion, Life, Dexterity & Resistances
Boots Two Toned Boots with Life, Movement Speed, Maximum Endurance Charge & Resistances
Belt Leather Belt Leather Belt with Life, increased max Life & Resistances
Rings Rare Vermillion Ring Vermillion Ring with Life & Resistances
Weapon 2x Rare Wand with Fire DoT Multi – +1 Spell Skills – Cast Speed / DoT Multi – Spell / Fire Damage

Questions & Support

I made it a habit to check all comments in my guides on a daily basis. Obviously, there might be occurrences where getting a reply might take longer but I really do try to get back to you as soon as possible. I prefer you making remarks, suggestions or asking questions that way as it allows others to read through the comments, providing them with a potential answer to their question, without having to wait for me again. If I have somehow missed your question, you can try reaching me on our Discord.

If you enjoy my content to such an extent that you’d like to support me and my work, I have a Patreon you can check out. At no point should you feel pressured to contribute, but if you do, your support means more to me than you will ever imagine.

Leveling

Even though we are very adamant about trying to give you a leveling experience that lies as close to your endgame playstyle as possible, we will recommend you to use the standard leveling setups until you get to Divine Ire Divine Ire. Storm Brand Storm Brand is a very strong replacement until you get your gear & ascendancy going. For more information about leveling, we refer you to the following guides:

Getting to Brutus & Merveil

For starters, create a Witch in whichever league you want to start. Pick up an Explosive Trap Explosive Trap from the vendor to start your journey and go to kill Hailrake and clear Mud Flats. Set up the following links after Mud Flats:

  1. Frost Bomb Frost Bomb
  2. Arcane Surge Support Arcane Surge Support
  1. Explosive Trap Explosive Trap

After killing Brutus, you will be adding an Added Lightning Damage Support Added Lightning Damage Support to your Frost Bomb.

Level 12 and Onwards Setup

From level 12, after killing Merveil, you’ll be setting up for your road to level 28. You should be breezing through content at this point as these skills are really strong while leveling.

  1. Storm Brand Storm Brand
  2. Added Lightning Damage Support Added Lightning Damage Support
  3. Controlled Destruction Support Controlled Destruction Support
  4. Elemental Focus Support Elemental Focus Support

After normal lab, swap your Storm Brand Storm Brand for Armageddon Brand Armageddon Brand as it is a bonkers leveling skill if you so chose. You can also swap to Divine Ire Divine Ire here if you would rather start playing that.

Divine Ire Divine Ire or Armageddon Brand Armageddon Brand
Unbound Ailments Support Unbound Ailments Support
Ignite Proliferation Support Ignite Proliferation Support
Deadly Ailments Support Deadly Ailments Support
Swift Affliction Support Swift Affliction Support
Burning Damage Support Burning Damage Support

Gear, Jewel & Flask Page

Passive Skill Tree & Gem Link Page

Ascendancy, Bandit & Pantheon Power Page

Changelog
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    Build added.

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  1. Posts
    2

    Hey there! Thanks for the guide! I’m currently torn between penance brand and divine ire ignite build. I’ve never played an ignite build and elementalist’s rework made me want to try ignite build for once. My current budget is around ~17ex. Which is better? Pros and cons between brand and divine ire? Thank you for your time and input.

  2. TbXie

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    869

    On 29/01/2021 at 6:08 PM, Erique said

    Hey there! Thanks for the guide! I’m currently torn between penance brand and divine ire ignite build. I’ve never played an ignite build and elementalist’s rework made me want to try ignite build for once. My current budget is around ~17ex. Which is better? Pros and cons between brand and divine ire? Thank you for your time and input.

    I think Penance is better than Divine Ire because it has a Fire & Forget playstyle on bosses and still has control outside of bosses through exploding ur brands manually.

  3. Posts
    1

    HI

    I have been away for a few leagues and am enjoying the Divine Ire so far. I do have a few questions though.

    1. I have read the guide a few times and I am still unable to see how I generate Endurance Charges.
    2. As I get closer to lvl 90 which are the nodes I should leave until last? Never sure if it should be Jewels, Endurance Charges or something else.

    Thx for you guide.

    Edited by Kanguran on February 1st, 2021

  4. Posts
    5

    Hmm wondering about this as far as HC viability, how does this build deal with stuns?

    Could I suggest moving a couple of nodes to get unwavering stance? I’ll be going with that for myself, I don’t feel comfortable running HC without stun immunity lol

    Edited by Thalminator on January 31st, 2021

  5. Posts
    1

    Having a blast playing this in SSF right now, just hit maps and have been progressing through them pretty easily. A few questions, any particular cluster jewel setups you recommend if we can get them (and what nodes would you suggest dropping)? Also playing SSF the one thing I’m worried about is the amulet, would you suggest still going with the golem ascendancy nodes or maybe picking up the shield/aegis one and another instead?

  6. TbXie

    Moderator

    Posts
    869

    On 31/01/2021 at 5:06 AM, Kanguran said

    HI

    I have been away for a few leagues and am enjoying the Divine Ire so far. I do have a few questions though.

    1. I have read the guide a few times and I am still unable to see how I generate Endurance Charges.
    2. As I get closer to lvl 90 which are the nodes I should leave until last? Never sure if it should be Jewels, Endurance Charges or something else.

    Thx for you guide.

    1)Enduring Cry
    2) A mixture of Damage and Life

  7. TbXie

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    869

    On 31/01/2021 at 10:32 AM, Thalminator said

    Hmm wondering about this as far as HC viability, how does this build deal with stuns?

    Could I suggest moving a couple of nodes to get unwavering stance? I’ll be going with that for myself, I don’t feel comfortable running HC without stun immunity lol

    At 7K Life, 90 Phys Mitigation I wouldnt. But, judging from your statement, I don’t think I can convince you :D.

  8. TbXie

    Moderator

    Posts
    869

    On 01/02/2021 at 9:20 AM, mslee017 said

    Having a blast playing this in SSF right now, just hit maps and have been progressing through them pretty easily. A few questions, any particular cluster jewel setups you recommend if we can get them (and what nodes would you suggest dropping)? Also playing SSF the one thing I’m worried about is the amulet, would you suggest still going with the golem ascendancy nodes or maybe picking up the shield/aegis one and another instead?

    No, the Golem Ascendancy can’t go. I would farma Golem map for 2x Eminence & 1x Anima Stone for some extra golems though.

  9. Posts
    2

    Heard that Atziri’s flask, taste of hate, and sin’s rebirth is broken with elementalist ignite build? Tried it out yet?

  10. TbXie

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    869

    On 03/02/2021 at 5:22 PM, Erique said

    Heard that Atziri’s flask, taste of hate, and sin’s rebirth is broken with elementalist ignite build? Tried it out yet?

    Yes, but I’d rather have fortify & tankiness from my flasks. If you wanna run 3 unique flasks you need Cannot be Frozen boots & A Corrupted Blood Jewel which I don’t think are that easy to pick up here or at least not both of them.

    Obviously, every Phys as Extra source is incredibly busted as a Phys Dealing All Damage Ignites Elementalist :)
  11. Posts
    2

    Hey!

    I never played elementalist, do you think this build is able to handle endgame and maybe lvl to 98.. maybe 100 after that? This would be my goal, but Im a little late in the season and I dont really want to reroll later on.

  12. TbXie

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    On 06/02/2021 at 9:17 PM, Kaleth said

    Hey!

    I never played elementalist, do you think this build is able to handle endgame and maybe lvl to 98.. maybe 100 after that? This would be my goal, but Im a little late in the season and I dont really want to reroll later on.

    It can, if played well and things you shouldn’t do are avoided. (Thing ssuch as Uber Maven fights etc which only 3-4 builds can tackle)

  13. Posts
    2

    Hey, I like the Build idea but it seems a little inconsistent. Primordial chain prevents me from having any other minions, yet it is encouraged to go for alternate quality H.o.Purity for the minion taunt… you don’t get any HoP minions with the golem chain. Just something that bugged me so I registered.

    Edit2: Second thing I find is that the Build goes for Fortify effect via the conquest jewel, but does not actually include a way to gain fortify…<— This is wrong, fortify via scarring annoint on. I’m stupid.

    Edited by MieseKadse on February 22nd, 2021

  14. TbXie

    Moderator

    Posts
    869

    On 10/02/2021 at 1:31 PM, MieseKadse said

    Hey, I like the Build idea but it seems a little inconsistent. Primordial chain prevents me from having any other minions, yet it is encouraged to go for alternate quality H.o.Purity for the minion taunt… you don’t get any HoP minions with the golem chain. Just something that bugged me so I registered.

    Edit2: Second thing I find is that the Build goes for Fortify effect via the conquest jewel, but does not actually include a way to gain fortify…

    The Amulet Anoint is a Fortify source? It’s the entire reason why the Hybrid Flask is used too?

    The minion thing is correct, I should mention that this only works Pre-Primordial Chain.

  15. Posts
    25

    In the gem link section, you say “Anomalous Herald of Purity Herald of Purity can make its minions Taunt on hit” but with primordial chain, you can’t get non-golem minions. Figured you might want to mention it’s only useful so long as you’re not using primordial chain.

  16. Posts
    1

    Any recomendation for an alternative provisory amulet, til I can afford Primordial Chain? I intend to try the build as a league starter.
    I will play HC, btw.

    Edited by Yano on February 12th, 2021

  17. TbXie

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    869

    On 12/02/2021 at 11:08 PM, Yano said

    Any recomendation for an alternative provisory amulet, til I can afford Primordial Chain? I intend to try the build as a league starter.
    I will play HC, btw.

    Just something that makes you tanky. A lot of Life for sure – Chaos Resist – …

  18. Posts
    3

    Hey, wondering a bit about the Totem and brand specs on upper left part of the tree – Not sure what they are doing in the final build when using Divine ire, and as far as i can see, no brands nor totems??
    Can you enlighten me? Still faaairly new to the game, so i’ve likely overlooked some stuff.

  19. Posts
    25

    On 14/02/2021 at 7:38 PM, Cpt Wack Sparrow said

    Hey, wondering a bit about the Totem and brand specs on upper left part of the tree – Not sure what they are doing in the final build when using Divine ire, and as far as i can see, no brands nor totems??
    Can you enlighten me? Still faaairly new to the game, so i’ve likely overlooked some stuff.

    I think it’s just a mistake, it’s mostly a copy of the penance brand build because you can swap between the two skills pretty freely.

  20. TbXie

    Moderator

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    869

    Wait there’s a tree that still has that? That’s pretty bad on my part? Which one is it exactly & where is it located in the guide? (OTP so I cant check myself – If I remember I will when I get at a computer?

    The one I have locally doesnt do that.

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