Basics of Crafting in Path of Exile



Hi everyone and welcome to the first in our series of guides we are going to call Learning to Craft. Through these guides we are going to start with the basics of crafting and work our way through even the most advanced crafting methods out there today in Path of Exile. Along with these written guides we will have accompanying videos that you can follow along with every step of the way as we take you from someone who knows nothing about crafting all the way up to having the skills to make mirror tier items yourself! In these guides we will be utilizing to showcase all the things that we can do starting with the basics that we will go over in this first guide. Make sure to check out the Video below.

With that out of the way lets go ahead and get started!

Anatomy of an Item

Let’s go ahead and start with one of the most important things in PoE Crafting, understanding what makes up the different parts and kinds of items.

Item Modifiers:
There 3 types of base modifiers
Enchants which we will go over later in the guide in more detail
Implicits which cannot be changed without special Eldritch Currency under specific conditions
Explicits which are the prefixes and suffixes that we will be working with the most. Depending on the rarity of the item will determine how many of these and what currencies we may use to modify them. Speaking of rairties…

Item Rarities:
There are 4 different base rarities in the game and each has restrictions on what currencies you can use on them.

Normal: These are our basic White Items the only have their base stats and sometimes a base implicit
Magic: Can have up to 1 Prefix Modifier and 1 Suffix Modifier
Rare: Can have up to 3 Prefix Modifiers and 3 Suffix Modifiers
Unique: Have a specific set of Explicit Modifiers that cannot be modified by most currencies in the game the exception being Divine Orbs to reroll the numerical values of the Explicit modifiers, Blessed orbs to reroll the Values of any implicit Modifiers, and Vaal Orbs to Corrupt the item.

Influence types:
Lets talk about Influence types on items. There are 3 main types of influence that you will see on an Item Conqueror, which includes Shaper, Elder, Hunter, Crusader, Redeemer, and Warlord, Synthesized, and Eldritch. We will go into more details on each of those now.

Conqueror Influences:
All conqueror influenced items drop from maps or bosses that are influenced by the specific type of Boss that is influencing the map. Each mob in a map influenced by a boss has a chance to drop an item with that particular influence. They are for the most part regular items that now have the possibility to have specific Conqueror modifiers roll on them now (we will go into these kinds of modifiers later in the guide)

Synthesized Items fall into 2 categories

Synthesized implicits, which is an item with different implicits than the item would normally have that are only available as a special synthesized implicit.

Fractured items Which have a specific prefix or suffix locked in place which cannot be changed or removed in any way.

Eldritch influences:
Eldritch Influences commonly called Eater and Exarch are a relatively new addition to Path of Exile which allows you to change the implicits of an item into new and interesting modifiers by using Eldritch Currency.
We will go into more detail later on in the guide when we take a deeper dive into Influenced modifiers.

Base Item Restrictions

If you look at most items you will see a stat requirement to equip them. What a lot of people don’t realize is that the stat requirements on an item tell you a lot more about that item than just what you need to equip it.

An armour piece that requires Strength will always have Armour as one of its possible Modifiers, Intelligence will always have Energy Shield, and Dexterity will always have evasion.

That is how we determine the Base type of an item by looking at what stats the item requires to equip along with the name of the base item itself.

Keep in mind that some types of modifiers can only roll on items that are of a specific base type.

When in doubt always remember that you can use to see what modifiers can roll on your particular item!

All about Implicits

There are 3 kinds of Implicits that an item can have

Base, Synthesized, and Eldritch

Base implicits are those that can come on an item with no implicits such as Life on a leather belt or Global physical damage on a rustic sash

Synthesized Implicits are special synthesis implicits that can be on items dropped from certain encounters (there are too many to list here but check out for a full list)

Eldritch implicits are added to an item with Eldritch Currency that drops from Eater and Exarch influenced Mobs and bosses


There are a few different types of enchants that can be applied to items.

Helmets, Gloves, Boots and Belts can receive Enchants from Lab

Rings and Amulets can receive enchants via the anoint system by using Oils dropped from blight encounters on them.

Influenced Modifiers

One of the most important things when you are determining what influences you want or need is to use to make sure that you are using the influence you need to get the modifier you want!

Certain Influences can be combined using a special currency called and awakeners orb, Those are the conqueror influences Shaper, Elder, Hunter, Crusader, Redeemer, and Warlord.

These can not be mixed with Synthesized or Eater and Exarch influenced items

Eater and Exarch influences can be combined together to get new implicits of your choosing (with a bit of luck)

Item Level Restrictions

The Item level or iLvl of the items you are crafting on matters a ton! If you take a look at any of the modifiers that can roll on an item you are crafting on you will show an iLvl number next to it. That Number is the minimum iLvl that the item must be to be able to roll that modifier at all.

We can use this in two ways, the most obvious being that if we want a tier 1 modifier we must use the proper iLvl to get that modifier, and the other being that if there are certain modifiers we don’t want we can use a lower iLvl to remove those modifiers from the pool of modifiers that can roll (mainly used when rolling certain Cluster Jewels)

Basics of Benchcrafting

When it come to Benchcrafting there are a couple tricks we want to make sure you know.

Socketing and fusing is normally cheaper to spam with the currency if the item you are trying to socket or link is at 20% quality minimum, if you can get it above 20% the higher the quality of the item the easier it will be to Socket or 6 link on average.

A few tricks you can do with the bench though is when you are trying to get off colors on an item. What do I mean by off colors? Well remember those stats from earlier that determine the base type of an item? We can use a little tool called the Vorici Calculator located at to determine the average number of chromatic orbs required to get the colors we need for our build by putting in the stat requirements of the item and what colors we want.

Now lets say you have a 4 socket Str based item but you need 4 blue sockets on it, That will take a lot of chromatic orbs if you just spam them on it. What we can do to make it much easier and cheaper is to make the item have 2 sockets with the benchcraft and then use the 2 blue sockets benchcraft to guarantee those 2 will be blue. From there all we have to do is use the 3 socket benchcraft and if we hit a 3rd blue we are good, if we don’t then we just make it 2 sockets again and we rinse and repeat until we hit the 3rd blue socket and then we do the same for the 4th socket! It will save you a ton of time when you are trying to off color an item!

Now lets quickly talk about Benchcrafted Prefixes and Suffixes, You can only have 1 benchcrafted modifier on an item at a time unless you use the VERY expensive “Can have up to 3 Crafted Modifiers” craft commonly known as Multi Mod that you unlock from the recipe in the Putrid Cloister Map. With this you can then have the Multi Mod craft and 2 other Benchcrafted Modifiers on your item!

Fractured Modifiers

Fractured modifiers are a special kind of modifier that appear as a grayish brown color and no matter what currency you use on the item that modifier will never change.

One of the best uses for this is when you want a modifier from an essence on top of a specific non essence modifier. Having the non essence modifier fractured allows you to spam the item with essences of your choosing until you hit something that you like!

Local vs Global modifiers

Local modifiers commonly found on weapons and armours are modifiers that only effect that specific item.

Some Examples are:

Increased attack speed on weapons
Increased physical damage on weapons
x to x damage on weapons
Increased critical strike chance on weapons
Increased Evasion, Armour, Energy Shield on Armour or shields

Whereas Global Modifiers are modifiers that affect your character as a whole

Some examples are:

+ to maximum life on any item
+ to a specific resistance
increases to energy shield on a Ring, Amulet, or Belt
increased global critical strike chance

Delve and incursion modifiers

If you get an item with a delve or incursion modifier (you can check on to see if it is one)
and you want to use that modifier make sure you do not do anything that would remove it from the item as once they are gone they CANNOT be placed back on the item in any way and you will have to buy a new item to start crafting with again that already has the particular modifier on it.

Crafting on Corrupted Items

You can not for the most part craft on a corrupted item whatsoever, with the only exceptions being special Tainted Currency that will be gone over in more detail in a later guide, and the Benchcrafts that only effect the color or number of sockets on an item, but be careful as the socket recipes on the bench will now also cost an equal number of Vaal Orbs to craft and that can get expensive!


Using essences is one of our more advanced topics and for that we went ahead and made a more in-depth guide than could fit in here with a link to it right here Basics of Crafting Essences


Using fossils is one of our more advanced topics and for that we went ahead and made a more in-depth guide than could fit in here with a link to it right here Basics of Crafting Fossils

In conclusion

I hope you found this crafting guide useful and I wish you all many Divine Orb Divine Orb drops! And look forward to having you read the more advanced guides that will be coming in the future!

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