Dominating Blow is an insanely strong league start ability offering a lot of variations for the end game. This guide specifically utilizes Herald of Purity in the end-game for that extra push of both clear speed as well as significant boss damage scaling. Thanks to the straight forward design of the ability we are able to tweak this build in to some pretty juicy defensive styles allowing it to be a solid first choice for starting a league in Hardcore as well!
Below you can see the build in action from my YouTube guide. Do note that the video might be outdated in terms of information, you should always look at this guide to make sure you have the updated information.
ABOUT THE AUTHOR
Ghazzy clocked over 25K hours in PoE, with the main focus of creating helpful content for new players & veterans alike in the form of guides in general for the community. He hosted the Build Creation Panel at ExileCon 2019 and now creates guides here on PoE Vault for your pleasure. You can follow him on Twitch, YouTube or Twitter. You can also join his Discord Community.
This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for.
In this section I will outline the pros, cons, & the general playstyle. This will allow you to determine if the build is for you or not!
+ Beefy – Despite being a minion build, it packs a very comfortable eHP #, as well as mitigation, allowing it to function in Hardcore very well.
+ League Starter – The only somewhat mandatory item for this build is super cheap even during the first few days of a league release.
+ Bosser – Minion builds are in a current state of bliss where bosses simply just melt with the damage output available.
– Face-tanking Bosses – The build requires you to consistently be hitting enemy bosses to keep your minions up.
– Minion Build – Since your minions are doing the heavy lifting, defensive layers such as leeching are not favorable in this build. It will rely on regeneration & life flasks if you take any damage.
The build uses Dominating Blow, which summons sentinel minions based of the Rarity of the enemy you hit with the ability, in a few different ways: if you strike a Unique enemy you have a 25% chance to summon a normal sentinel of dominance (this is the main way to keep minions up against bosses). You will be guaranteed a sentinel if a Normal, Magic or Rare enemy dies within 1 second of being hit by Dominating Blow. The sentinel summoned will copy the modifiers that enemy had, so if a Rare enemy you kill has an aura modifier granting Haste to nearby allies, your Rare sentinel will also have that aura. This is where Dominating Blow becomes REALLY fun to play, as you can get some absolutely crazy combinations!
DAMAGE SCALING AND DEFENSIVE LAYERS
The build pumps out a beautiful eHP count of ~7K Life with complete cap of both attack & spell block thanks to the Rumi's Concoction flask. The damage scaling is very straightforward in this build, as it is ultimately a very generic minion-oriented build. With an army of minions you can utilize modifiers such as Blind & Taunt on Hit on a Ghastly Eye Jewels.
CURRENT LEAGUE TIPS & TRICKS
3.12 Heist League doesn’t offer a lot of tricks for this build other than the generic cheese strategy to deal with tight corners and doors. If you stand on the side, away from any line of sight to enemies on the other side of a door being opened, you can have your minions deal with the threat whilst you’re keeping yourself safe and sound out of harm’s way.
PoB AND PASSIVE SKILL TREE
The PoB community fork created by Localidentity is the only version being kept up to date, so make sure you have the correct version: PoB Community Fork.
You can find more information on our dedicated page.
You can read more details about our gearing recommendations on the dedicated page, but for now you can see a summarized version below.
|Item Slot||Item Name/Mods||Rarity|
|Head||Life then Res/Attributes as needed||Rare|
|Amulet||Life then Res/Attributes as needed||Rare|
|Chest||Life then Res/Attributes as needed||Rare|
|Gloves||Life then Res/Attributes as needed||Rare|
|Boots||Life then Res/Attributes as needed||Rare|
|Rings||Circle of Guilt (HoP Reservation)||Unique|
|Shield||Life then Res/Attributes as needed; can include “% chance to block spell dmg”||Rare|
ASCENDANCY, BANDIT & PANTHEON RECOMMENDATIONS
You can read about the recommended Ascendancy, Bandit choice, and Pantheon Power recommendations for this build on our dedicated page.
To check the more detailed leveling advise, I’d recommend looking at the leveling section of the skill tree & gem link page.
Once at level 28, the links for DB should be like this in order of importance:
If you have a Tabula Rasa, the remaining 2 links while leveling should be:
For more general leveling advice, we recommend the following guides.
- Our step-by-step leveling walkthrough, which allows even more experienced players to save time and speed through the leveling process.
- Our guide to Unique Items for leveling, which helps you gear up your characters for the leveling process.
- Our beginner leveling guide, which answers many of the questions new players might have and will set you on the right path.
To guarantee that my guides are tools you can utilize to enhance your experience in Path of Exile, all you need to do is post your question in the comments and I will personally attend to them as soon as possible.
As much as I love making build guides, it is very crucial in a game like Path of Exile that you play the game the way you enjoy playing it. With that said, if you’ve made any tweaks to the build compared to what I’m showing in this guide I would love if you’d posted it in the comments! It’s an effective way to show other approaches and it helps me grow as a build guide creator!
I hope you found the build guide useful and I wish you all many Exalted Orb drops!