Crit Based Elemental Hit Deadeye — Uber Elder Eradicator Build Guide (PoE Metamorph 3.9)

Furty

263


About the Author

Furty has been playing Path of Exile since the release of the Onslaught League in 2013, and has a deep and diverse well of experience within the game. Equally comfortable playing on Hardcore, Softcore, and Solo-Self Found Leagues, recent ladder results include finishing at Rank 5 on the Legion SSF League playing Essence Drain Essence Drain and the Betrayal League at Rank 186 playing Elemental Hit Elemental Hit. You can follow him on Twitter, or check out his occasional streams on Twitch.

Author

Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Introduction

Elemental Hit Elemental Hit has catapulted itself to superlative status over the last few leagues, boasting incredible single-target damage, fast clear speeds, high mobility, and the classic feel of playing a bow-build. This build is our Elemental Hit Ascendant transformed into something even more deadly. By stacking Critical Strike we can melt bosses within seconds — anything that cannot be killed instantly can then be easily kited and safely dealt with.

Deadeye is a really fast Ascendancy, blowing through maps like no other, and keeping a smile on your face the entire time. It provides us with a lot of the things we would otherwise want for as a Critical Strike focused build, such as a huge heaping of Accuracy, as well as naturally boosting our clear speed with Tailwind and Ricochet. Anyone that has tried our Tornado Shot Deadeye knows just how handily a Deadeye can breeze through maps. Designed for dealing with big and beefy bosses, this build feels really at home ripping up T16 Maps, Guardians, and Uber Elder.

One huge advantage of playing Deadeye versus Ascendant is that League Starting as this build is far easier, especially for less experienced players that are not as adept at quickly generating currency at the launch of the league. Not only is it an Ascendancy well suited to leveling and mapping, but you can also play an entirely different build — such as Rain of Arrows Rain of Arrows — until your Combat Focus (Dexterity and Strength) Combat Focus (Dexterity and Strength) and Combat Focus (Strength and Intelligence) Combat Focus (Strength and Intelligence) Jewels can be acquired. Fortunately, you will never have to wait for very long, as the core items in this build are extremely accessible to players of all budgets, and you can start ripping apart the Uber Elder deathless for less than the price of an Exalted Orb Exalted Orb. We have also left plenty of room for investments, so players committed to the build or with piles of currency lying around can really kit their exile out and watch as all content bows before them.

Build Assessment

Elemental Hit Elemental Hit is an extremely heavy scaling skill, meaning that with the right upgrades in the end-game the build can gain hundreds of thousands (sometimes well over a million) of DPS from a single well itemized upgrade.

DPS Breakdown

This is a breakdown of our character from the Syndicate league with relatively top-end gear. Keep in mind that Mirage Archer Support Mirage Archer Support is not properly accounted for in Path of Building, so this is essentially the representative DPS of a 5-Link. In most single target situations, Mirage Archer Support Mirage Archer Support is going to be dealing around 40% of your total damage, bringing this number up to a staggering 15.4 million DPS.

Pros

+ Massive single target damage (8m+ Shaper DPS)
+ Designed to destroy end-game bosses
+ Top-tier clear speed
+ Bow Build has a unique and satisfying style of play
+ Safe DPS — very mobile, great kiting, and does not have to be in melee at all times
+ Satisfying pops when enemies die as Pyre Pyre turns them into gory chunks (also eliminates detonate dead)
+ Only required items to get rolling are Combat Focus (Dexterity and Strength) Combat Focus (Dexterity and Strength) and Combat Focus (Strength and Intelligence) Combat Focus (Strength and Intelligence) Jewels

Cons

Delving starts to become very difficult at around depth ~500
Not very directly tanky — relies on player skill and mobility

Playstyle and Build Mechanics

This is the ideal build for players who like to kite while maintaining full damage output. If you have ever played a MOBA such as League of Legends or Dota 2, your “orb-walking” will be put to great use on this speedy and mobile build. As touched on in the Cons section, a lot of the “Defenses” that we rely on this build are somewhat intangible — the ability to easily kite, high movement speed, flexibility of positioning, high evasion, Phase Acrobatics, and life leech. While these feel great in the hands of seasoned players, it does place a great degree of onus on the player to properly leverage the tools that the build puts in your hands. This is the type of build that allows you to easily avoid all the mechanics if you are reacting to them, but will punish you if you are not paying attention and stand in the fire.

Elemental Hit Elemental Hit has a really simple and old-fashioned style of play, which we find both relaxing and satisfying. Since we want to incorporate Greater Multiple Projectiles Support Greater Multiple Projectiles Support for clearing, this build uses two Elemental Hit Elemental Hit links with differing support gems; one for clearing, and another for tearing apart lone targets. This allows for a finer degree of tuning and optimization for each area of the game, ensuring that our clear is as fast as possible without taking away from our boss damage.

Much of the gameplay involves optimizing movement between skill uses, making sure you are never in the same place for more than a moment. While not entirely necessary to see the build succeed, it plays to the strengths of this build and you will find that enemy attacks rarely find their mark. Point Blank does encourage you to stay close to bosses, but for clearing the entire screen should die in a single skill press regardless of your proximity. Far Shot also helps bolster the restrictive nature of Point Blank, allowing you the option of sitting at mid-range on bosses if things start to get hectic.

This build is a great all-rounder, capable of dealing with any content with poise. Mapping is a breeze, bosses bow before you, the Syndicate fall over in an instant, and even you can even Delve several hundred depths before it starts to struggle. While many bow builds, like our Tornado Shot Deadeye, are designed around speed clearing and Magic Find, this is for players who want to play a bow build with teeth.

Passive Skill Tree

This is our recommended Level 100 Passive Skill Tree.

For more in-depth information on the ordering of skills and details and tricks about the tree be sure to check out our Passive Skill Tree and Gem Links page.

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Ascendancy, Bandits, and Pantheon

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Gear Summary / TLDR

These items strike a balance between power and cost-effectiveness. If you want to explore more options for budget or “GG” gear, see recommendations about Jewels or Flasks, or get more information on alternatives and specialty items, please ensure you read the Gear, Jewels, and Flasks page in its entirety.

Our recommendation:

Item Slot Item Name
Head Starkonja's Head Starkonja's Head
Amulet Xoph's Blood Xoph's Blood
Chest Loreweave Loreweave
Gloves Rare Gloves
Boots Rare Boots or Bubonic Trail Bubonic Trail
Belt Rare Stygian Vise Stygian Vise
Ring 1 Pyre Pyre
Ring 2 The Taming The Taming
Weapon Rare +3 Gems Bow
Quiver Rare Quiver

For much more detailed information on the best gear, jewels, and flasks to use, be sure to examine our Gear Page in its entirety.

Leveling

As a reminder, we have several guides to help you level up a character.

We recommend leveling as Rain of Arrows Rain of Arrows, if you plan on leveling as a bow build. Your tree will remain the same, as does your Ascendancy pathing. Try and pick up a Storm Cloud Storm Cloud or The Tempest The Tempest, as it will be leveling far easier. Links are as follows:

  1. Rain of Arrows Rain of Arrows
  2. Elemental Damage with Attacks Support Elemental Damage with Attacks Support
  3. Added Lightning Damage Support Added Lightning Damage Support
  4. Added Cold Damage Support Added Cold Damage Support
  5. Faster Attacks Support Faster Attacks Support
  6. Concentrated Effect Support Concentrated Effect Support

Try to pick up some DPS flasks as early as possible, such as the Silver Flask Silver Flask.

FAQ

Which Annointment Should I Use?

Annointments grant the player a high degree of personal choice, so if you find yourself struggling any facet of gameplay in particular you can and should re-evaluate potential options to solve your issue(s). The freedom to take any notable on the tree is a powerful tool that you can utilize in a variety of effective methods. Here are some of our default recommendations:

  • Offense: Heart of Flame is one of the most attractive options, offering additional Fire damage and penetration for all of our damage, which is particularly potent for bossing.
  • Defense: Constitution is simply the best Life node on the entire tree, but it is in a relatively awkward spot for this build to acquire via conventional pathing — at least without sacrificing significant damage from the upper part of the tree. Consider annointing this for additional survivability, particularly if you are going for a Kaom's Heart Kaom's Heart configuration.
  • Utility: Graceful Assault grants Onslaught for clear without the need to use a Silver Flask Silver Flask, freeing up an additional Flask slot for whatever purpose you should choose. Dying Sun Dying Sun, for example, can be slotted in to further increase clear.
  • Flexibility: Whispers of Doom allows for considerable flexibility of playstyle, unlocking additional options for offense and defense. This is an expensive option that requires gem reconfiguration in order to facilitate reliable application of your curses. If you do not have a clear idea of how you intend to utilize this passive we recommend avoiding it entirely. Even then, Heart of Flame is often a simpler and competitive option for damage.

How Do I Kill Atziri?

You will need to respec out of Ricochet on your Ascendancy tree to avoid dying to the mirror clone if you plan on farming Atziri.

Why Don’t You Recommend Lioneye's Fall Lioneye's Fall by Default?

The amount of points invested actually result in a slight DPS loss, assuming you can fill the Jewel slot with a strong candidate. Since Lioneye's Fall Lioneye's Fall is an expensive investment, you should be able to acquire a better Jewel for less.

Why Fire Based Elemental Hit Elemental Hit?

Generally speaking, Fire offers the best damage, is the easiest to facilitate, and has the best interactions with Unique items. Cold Based Elemental Hit Elemental Hit is much better for Delving, however, it is at the expense of a noticeable amount of damage and bossing ability. We feel this trade-off is not worth it.

How Does Elemental Hit Elemental Hit Conversions Work?

Explained in this comment:

On 12/08/2019 at 12:13 PM, Furty said

On 10/08/2019 at 1:09 PM, paganizer said

I have no clue how, but it sure beefed up damage with that focus.
You mean I should switch weapon for clearing and switch back chin sol for single target? Or just keep the single target gem setup in chin sol?

Thanks a lot for your time.

It’s a little complicated before you fully understand how Elemental Hit Elemental Hit conversion and scaling works (you don’t need to understand it either, it’s mostly academic as long as you follow the recommendations).

To explain it very simply:

  • Baseline Elemental Hit Elemental Hit adds damage of all three elements to an attack (let’s say 500 Fire, 500 Cold, 500 Lightning) but only deals damage of the chosen element. So if you attack and it chooses Fire, you will deal 500 Fire damage instead of 1500 mixed damage.
  • This is where Combat Focus (Strength and Intelligence) Combat Focus (Strength and Intelligence) and Combat Focus (Dexterity and Strength) Combat Focus (Dexterity and Strength) come into play. The 500 Cold and Lightning Damage still exists, but since you can now only choose Fire, you will deal 500 Fire damage every attack.
  • By taking Avatar of Fire, you are converting 50% of that latent Cold and Lightning damage to Fire damage. You are now dealing 1000 Fire damage with every attack.
  • By using Pyre Pyre you are now converting 90% of Cold Damage to Fire damage. Your are now dealing 1200 Fire Damage with every attack.

By not having Combat Focus (Strength and Intelligence) Combat Focus (Strength and Intelligence) socketed, you were dealing zero damage 33% of the time. Whenever Elemental Hit Elemental Hit chose cold, you dealt only Fire damage, but Elemental Hit Elemental Hit only deals damage of the chosen element.

Check out the other pages of the guide for additional information:

Changelog
  •   

    Initial updates for Patch 3.9 Metamorph; Build Assessment, Passive Skill Tree, Playstyle, Gem Links, Gear Recommendations and Annointment Advice.

  •   

    Added annointment advice.

  •   

    Updated for Patch 3.8 Blight League — Passive Skill Tree, Gem Links, Gear Recommendations, FAQ, and more.

  •   

    Updated build assessment.

  •   

    Updated Gem Recommendations.

  •   

    Important update: New alterations to Ascendancy Path, Aura choice, and Gear Recommendations.

  •   

    Updated Combat Focus item links to better show which jewels you should use.

  •   

    Updated for Patch 3.7 Legion!

  •   

    Added a new FAQ section regarding Cold Based Elemental Hit, and an About the Author section.

  •   

    Build added.

13
  1. Posts
    21

    Nice!

    But I have a question.
    Wich Combat Focus I have to pick?
    Crimson, Viridian or cobalt?

    Thanks!!!

  2. Furty

    Moderator

    Posts
    872

    On 30/04/2019 at 10:21 PM, Fezao said

    Nice!

    But I have a question.
    Wich Combat Focus I have to pick?
    Crimson, Viridian or cobalt?

    Thanks!!!

    Crimson and Viridian, referred to as “Lightning” and “Cold”, respectively, in the guide. We want to ensure Elemental Hit Elemental Hit only chooses Fire, and that our Fire and Ignite are scaled appropriately, for maximum damage.

  3. Posts
    21

    Thanks for the reply
    Nice build and great guide!

  4. Furty

    Moderator

    Posts
    872

    On 01/05/2019 at 10:09 PM, Fezao said

    Thanks for the reply
    Nice build and great guide!

    Thank you!

  5. Posts
    5

    Hi there. Thanks alot for the build so far so good! can you please share the pastebin for path of building please? Thanks!

  6. Posts
    1

    How do you deal with running low on Mana when there is no mana potion recommended in the build? I have even added a cpl leech nodes and I still run out…

    Thanks :)

  7. Furty

    Moderator

    Posts
    872

    On 15/05/2019 at 3:40 PM, DeathGiFT said

    Hi there. Thanks alot for the build so far so good! can you please share the pastebin for path of building please? Thanks!

    We don’t provide Path of Building links due to the sheer number of builds we maintain and update, but I’d be happy to answer any specific questions you might have!

  8. Furty

    Moderator

    Posts
    872

    On 19/05/2019 at 10:57 PM, Scout2012 said

    How do you deal with running low on Mana when there is no mana potion recommended in the build? I have even added a cpl leech nodes and I still run out…

    Thanks :)

    Mana Leech should be more than enough once you have a decent amount of damage. Lioneye's Fall Lioneye's Fall and Soul Raker provide slightly more Mana Leech as well, so if you are running that variant you will have an easier time getting started.

  9. Posts
    5

    On 20/05/2019 at 12:06 PM, Furty said

    On 15/05/2019 at 3:40 PM, DeathGiFT said

    Hi there. Thanks alot for the build so far so good! can you please share the pastebin for path of building please? Thanks!

    We don’t provide Path of Building links due to the sheer number of builds we maintain and update, but I’d be happy to answer any specific questions you might have!

    No worries! The issue im having concerns single target DPS. The clearing speed and damage on tier 16 maps is really good and have no issues there. The issue im having is lack of single target dps. Im using Rigwalds, starkonjas with enchant 40% EH dmg, xophs blood, taming, pyre, loreweave, gripped gloves w/ 17% AS, boots with 30% ms life chance to dodge 12%inc attack speed if youve killed recently, and stygian with elemental dmg to attacks and resistances. Im using a +4 gems bow with crafted 13% element penetration. all gems are currently lvl 19.

    Regarding gem setup: Clearing: Empower lvl 4, GMP, Combustion, Mirage Archer, Elemental Hit, Element dmg with attacks.
    Bossing setup: Empower lvl 4, Slower proj, Combustion Mirage archer, elemental hit, element dmg with attacks.

    The effective total dps is 1.5m with bossing setup and 800k with clearing setup. my crit chance is kinda low at 28.95%. Maybe thats the issue not sure. These numbers i mentioned include the added configuration of path of building: tailwind, killed recently, ignited, burning, and enemy fire resist -35%.

    Any idea on how i can improve the single target dps pls? or am i missing something? Thanks alot for ur time and effort!

  10. Furty

    Moderator

    Posts
    872

    On 20/05/2019 at 2:20 PM, DeathGiFT said

    On 20/05/2019 at 12:06 PM, Furty said

    On 15/05/2019 at 3:40 PM, DeathGiFT said

    Hi there. Thanks alot for the build so far so good! can you please share the pastebin for path of building please? Thanks!

    We don’t provide Path of Building links due to the sheer number of builds we maintain and update, but I’d be happy to answer any specific questions you might have!

    No worries! The issue im having concerns single target DPS. The clearing speed and damage on tier 16 maps is really good and have no issues there. The issue im having is lack of single target dps. Im using Rigwalds, starkonjas with enchant 40% EH dmg, xophs blood, taming, pyre, loreweave, gripped gloves w/ 17% AS, boots with 30% ms life chance to dodge 12%inc attack speed if youve killed recently, and stygian with elemental dmg to attacks and resistances. Im using a +4 gems bow with crafted 13% element penetration. all gems are currently lvl 19.

    Regarding gem setup: Clearing: Empower lvl 4, GMP, Combustion, Mirage Archer, Elemental Hit, Element dmg with attacks.
    Bossing setup: Empower lvl 4, Slower proj, Combustion Mirage archer, elemental hit, element dmg with attacks.

    The effective total dps is 1.5m with bossing setup and 800k with clearing setup. my crit chance is kinda low at 28.95%. Maybe thats the issue not sure. These numbers i mentioned include the added configuration of path of building: tailwind, killed recently, ignited, burning, and enemy fire resist -35%.

    Any idea on how i can improve the single target dps pls? or am i missing something? Thanks alot for ur time and effort!

    Gem level is the largest damage scale factor for Elemental Hit Elemental Hit — I would recommend purchasing 20/20 gems as soon as possible, and a level 21 Elemental Hit Elemental Hit is a good investment to make when you can afford it. Your Crit Chance is a little low, so it is probably worth swapping to Soul Raker with Lioneye's Fall Lioneye's Fall (if you aren’t already) just to boost it up a bit for now. Rigwald's Quills Rigwald's Quills is a poor choice for single target and should only be used if you’re prioritizing clear speed above all else (e.g. Level 100 push or farming a specific map).

    With a few adjustments you should be able to triple that damage number for single target!

  11. Posts
    5

    On 20/05/2019 at 4:37 PM, Furty said

    On 20/05/2019 at 2:20 PM, DeathGiFT said

    On 20/05/2019 at 12:06 PM, Furty said

    On 15/05/2019 at 3:40 PM, DeathGiFT said

    Hi there. Thanks alot for the build so far so good! can you please share the pastebin for path of building please? Thanks!

    We don’t provide Path of Building links due to the sheer number of builds we maintain and update, but I’d be happy to answer any specific questions you might have!

    No worries! The issue im having concerns single target DPS. The clearing speed and damage on tier 16 maps is really good and have no issues there. The issue im having is lack of single target dps. Im using Rigwalds, starkonjas with enchant 40% EH dmg, xophs blood, taming, pyre, loreweave, gripped gloves w/ 17% AS, boots with 30% ms life chance to dodge 12%inc attack speed if youve killed recently, and stygian with elemental dmg to attacks and resistances. Im using a +4 gems bow with crafted 13% element penetration. all gems are currently lvl 19.

    Regarding gem setup: Clearing: Empower lvl 4, GMP, Combustion, Mirage Archer, Elemental Hit, Element dmg with attacks.
    Bossing setup: Empower lvl 4, Slower proj, Combustion Mirage archer, elemental hit, element dmg with attacks.

    The effective total dps is 1.5m with bossing setup and 800k with clearing setup. my crit chance is kinda low at 28.95%. Maybe thats the issue not sure. These numbers i mentioned include the added configuration of path of building: tailwind, killed recently, ignited, burning, and enemy fire resist -35%.

    Any idea on how i can improve the single target dps pls? or am i missing something? Thanks alot for ur time and effort!

    Gem level is the largest damage scale factor for Elemental Hit Elemental Hit — I would recommend purchasing 20/20 gems as soon as possible, and a level 21 Elemental Hit Elemental Hit is a good investment to make when you can afford it. Your Crit Chance is a little low, so it is probably worth swapping to Soul Raker with Lioneye's Fall Lioneye's Fall (if you aren’t already) just to boost it up a bit for now. Rigwald's Quills Rigwald's Quills is a poor choice for single target and should only be used if you’re prioritizing clear speed above all else (e.g. Level 100 push or farming a specific map).

    With a few adjustments you should be able to triple that damage number for single target!

    Awesome! yes i will surely replace the rigwalds to another one which im currently waiting for to regal better. I currently have:

    Rarity: Magic Fecund Spike-Point Arrow Quiver of Destruction ———— Requirements: Level: 59 ———— Item Level: 81 ———— 30% increased Global Critical Strike Chance ———— +37% to Global Critical Strike Multiplier +99 to maximum Life ———— Shaper Item

    Im trying to regal it until it gives me elemental dmg with attacks or something good and then mutli craft the rest :D i keep making imprints of it but so far failed. Ill keep trying until ill hit the sweet spot! cheers and thanks.

  12. Furty

    Moderator

    Posts
    872

    No worries, let me know if you have any other questions. That sounds like the beginning of a pretty sweet quiver, best of luck!

  13. Posts
    5

    On 20/05/2019 at 7:08 PM, Furty said

    No worries, let me know if you have any other questions. That sounds like the beginning of a pretty sweet quiver, best of luck!

    Thanks! really appreciate!

  14. Posts
    5

    The quiver i mentioned to you is finished: lost the 99 life but kept the multiplier :

    Rarity: Rare
    Morbid Dart
    Spike-Point Arrow Quiver
    ————
    Requirements:
    Level: 59
    ————
    Item Level: 81
    ————
    30% increased Global Critical Strike Chance
    ————
    +38% to Global Critical Strike Multiplier
    Can have multiple Crafted Modifiers (crafted)
    12% increased Attack Speed (crafted)
    +50 to maximum Life (crafted)
    24% increased Elemental Damage with Attack Skills (crafted)
    ————
    Shaper Item

  15. Furty

    Moderator

    Posts
    872

    Nice, looks like a good start!

  16. Posts
    17

    Will this build still be viable in Legion? Really enjoy the build and was potentially going to start off the new league with it.

  17. Furty

    Moderator

    Posts
    872

    On 01/06/2019 at 9:54 PM, ThamHanks said

    Will this build still be viable in Legion? Really enjoy the build and was potentially going to start off the new league with it.

    I’ll get back to you once the Patch notes are released, but it should be fine!

  18. Posts
    2

    I am sure this is a dumb noob question but how do i know which skill tree points to choose in which order??? thanks for any help!

  19. Posts
    17

    ^ That’s not a dumb question. I was actually looking for that too.

  20. Vlad

    Moderator

    Posts
    65

    On 08/06/2019 at 3:18 AM, ThamHanks said

    ^ That’s not a dumb question. I was actually looking for that too.

    It’s not a dumb question at all – the answer is that you’re going to have to decide yourself how you take your points based on what you’re missing in your leveling experience.

    Generally, I think crit points are not a good idea early on; also worth skipping Jewel sockets until later on in the league when you actually have good jewels; you’ll want life nodes and any more direct damage nodes you can find. I’ll let Furty give a more detailed answer.

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