Elemental Hit catapulted itself to superlative status on its release and has since cemented itself as one of the strongest skills in Path of Exile. Boasting incredible single-target damage, fast clear speeds, high mobility, and the classic feel of playing a bow-build, there are few outright disadvantages to playing this build. By stacking Critical Strike we can melt bosses within seconds — anything that cannot be killed instantly can then be easily kited and safely dealt with.
Deadeye is a really fast Ascendancy, blowing through maps like no other, and keeping a smile on your face the entire time. It provides us with a lot of the things we would otherwise want for as a Critical Strike focused build, such as a huge heaping of Accuracy, as well as naturally boosting our clear speed with Tailwind and Ricochet. Designed for dealing with big and beefy bosses, this build feels really at home ripping up Sirus, Poorjoy's Asylum, and any boss it can lay its fingers on.
One huge advantage of playing Deadeye versus Ascendant is that League Starting as this build is , especially for less experienced players that are not as adept at quickly generating currency at the launch of the league. Not only is it an Ascendancy well suited to leveling and mapping, but you can also play an entirely different build — such as Rain of Arrows — until your Combat Focus (Dexterity and Strength) and Combat Focus (Strength and Intelligence) Jewels can be acquired. Fortunately, you will never have to wait for very long, as the core items in this build are extremely accessible to players of all budgets. There is virtually infinite room for investments and damage scaling, so players committed to the build or with piles of currency lying around can really kit their exile out and watch as all content bows before them.
Elemental Hit is an extremely heavy scaling skill, meaning that with the right upgrades in the end-game the build can gain hundreds of thousands (sometimes well over a million) of DPS from a single well itemized upgrade.
+ Massive single target damage with end-game gear
+ Designed to destroy end-game bosses
+ Top-tier clear speed
+ Bow Build has a unique and satisfying style of play
+ Safe DPS — very mobile, great kiting, and does not have to be in melee at all times
+ Satisfying pops when enemies die as Pyre turns them into gory chunks (also eliminates detonate dead)
– End-game gear is extremely expensive
– Squishy if you get hit by mechanics or bosses — relies on player skill, mobility, and high movement speed to dodge mechanics
– Poor choice for SSF
Path of Building
data for my build can be found here
We use the Path of Building Community Fork for all of our builds, which is highly recommended. If you are encountering errors importing the build, please ensure you are .
Playstyle and Build Mechanics
This is the ideal build for players who like to kite while maintaining full damage output. If you have ever played a MOBA such as League of Legends or Dota 2, your “orb-walking” will be put to great use on this speedy and mobile build. As touched on in the Cons section, a lot of the “Defenses” that we rely on this build are somewhat intangible — the ability to easily kite, high movement speed, flexibility of positioning, high evasion, and life leech. While these feel great in the hands of seasoned players, it does place a great degree of onus on the player to properly leverage the tools that the build puts in your hands. This is the type of build that allows you to easily avoid all the mechanics if you are reacting to them, but will punish you if you are not paying attention and stand in the fire.
Elemental Hit has a really simple and old-fashioned style of play, which we find both relaxing and satisfying. Since we want to incorporate Greater Multiple Projectiles Support for clearing, this build uses two Elemental Hit links with differing support gems; one for clearing, and another for tearing apart lone targets. This allows for a finer degree of tuning and optimization for each area of the game, ensuring that our clear is as fast as possible without taking away from our boss damage.
Much of the gameplay involves optimizing movement between skill uses, making sure you are never in the same place for more than a moment. While not entirely necessary to see the build succeed, it plays to the strengths of this build and you will find that enemy attacks rarely find their mark. Point Blank does encourage you to stay close to bosses, but for clearing the entire screen should die in a single skill press regardless of your proximity. Far Shot also helps bolster the restrictive nature of Point Blank, allowing you the option of sitting at mid-range on bosses if things start to get hectic.
This build is a great all-rounder, capable of dealing with any content with poise. Mapping is a breeze, bosses bow before you, the Syndicate fall over in an instant, and even you can even Delve several hundred depths before it starts to struggle. This is for players who want to play a bow build with teeth.
Passive Skill Tree
For more in-depth information on the ordering of skills and details and tricks about the tree be sure to check out our Passive Skill Tree and Gem Links page.
We go over all of the gem links this build uses in the end-game on our Gem Link page.
Ascendancy, Bandits, and Pantheon
Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.
Gear Summary / TLDR
These items strike a balance between power and cost-effectiveness. If you want to explore more options for budget or “GG” gear, see recommendations about Jewels or Flasks, or get more information on alternatives and specialty items, please ensure you read the Gear, Jewels, and Flasks page in its entirety.
|Item Slot||Item Name|
|Gloves||Rare Gripped Gloves|
|Boots||Rare Boots or Bubonic Trail|
|Belt||Rare Stygian Vise or Headhunter|
|Ring 2||Rare Ring or The Taming|
|Weapon||Rare +3 Gems Thicket Bow or Highborn Bow|
For much more detailed information on the best gear, jewels, and flasks to use, be sure to examine our Gear Page in its entirety.
As a reminder, we have several guides to help you level up a character.
- Our step-by-step leveling walkthrough, which allows even more experienced players to save time and speed through the leveling process.
- Our guide to Unique Items for leveling, which helps you gear up your characters for the leveling process.
- Our beginner leveling guide, which answers many of the questions new players might have and will set you on the right path.
We recommend leveling as Rain of Arrows, if you plan on leveling as a bow build. Your tree will remain the same, as does your Ascendancy pathing. Try and pick up a Storm Cloud as it will be leveling far easier. Links are as follows:
- Rain of Arrows
- Elemental Damage with Attacks Support
- Added Lightning Damage Support
- Added Cold Damage Support
- Faster Attacks Support
- Concentrated Effect Support
Try to pick up some DPS flasks as early as possible, such as the Silver Flask.
Which Anointment Should I Use?
Anointments grant the player a high degree of personal choice, so if you find yourself struggling any facet of gameplay in particular you can and should re-evaluate potential options to solve your issue(s). The freedom to take any notable on the tree is a powerful tool that you can utilize in a variety of effective methods. Here are some of our default recommendations:
- Offense: Lava Lash is one of the most attractive options, offering additional Fire damage and penetration for all of our damage, which is particularly potent for bossing. Heart of Flame is also a powerful choice.
- Defense: Constitution is simply the best Life node on the entire tree, but it is in a relatively awkward spot for this build to acquire via conventional pathing — at least without sacrificing significant damage from the upper part of the tree. Consider annointing this for additional survivability, particularly if you are going for a Kaom's Heart configuration.
- Utility: Graceful Assault grants Onslaught for clear without the need to use a Silver Flask, freeing up an additional Flask slot for whatever purpose you should choose. Dying Sun, for example, can be slotted in to further increase clear.
Why take both Point Blank and Far Shot?
Simply put, it is more damage at virtually all realistic distances. Not only does it improve clear, it also affords a lot more freedom when bossing as you don’t have to be “inside the boss” in order to be at full power. This adds a lot of safety as well as being flat out higher damage in nearly all situations. Finally, there isn’t a compelling alternative to Far Shot that offers comparable damage or utility; it is the best option for damage and utility/comfort.
In order to visualize this interaction better, have a look at this graph:
Credit to Guffinn for creating this graph.
How Do I Kill Atziri?
You will need to respec out of Ricochet on your Ascendancy tree to avoid dying to the mirror clone if you plan on farming Atziri.
Why Don’t You Recommend Lioneye's Fall by Default?
The amount of points invested actually result in a slight DPS loss, assuming you can fill the Jewel slot with a strong candidate. Since Lioneye's Fall is an expensive investment, you should be able to acquire a better Jewel for less.
Why Fire Based Elemental Hit?
Generally speaking, Fire offers the best damage, is the easiest to facilitate, and has the best interactions with Unique items. Cold Based Elemental Hit is much better for Delving, however, it is at the expense of a noticeable amount of damage and bossing ability. We feel this trade-off is not worth it.
How Does Elemental Hit Conversions Work?
On 12/08/2019 at 12:13 PM, Furty said
On 10/08/2019 at 1:09 PM, paganizer said
I have no clue how, but it sure beefed up damage with that focus.
You mean I should switch weapon for clearing and switch back chin sol for single target? Or just keep the single target gem setup in chin sol?
Thanks a lot for your time.
It’s a little complicated before you fully understand how Elemental Hit conversion and scaling works (you don’t need to understand it either, it’s mostly academic as long as you follow the recommendations).
To explain it very simply:
- Baseline Elemental Hit adds damage of all three elements to an attack (let’s say 500 Fire, 500 Cold, 500 Lightning) but element. So if you attack and it chooses Fire, you will deal 500 Fire damage instead of 1500 mixed damage.
- This is where Combat Focus (Strength and Intelligence) and Combat Focus (Dexterity and Strength) come into play. The 500 Cold and Lightning Damage still exists, but since you can now only choose Fire, you will deal 500 Fire damage every attack.
- By taking Avatar of Fire, you are converting 50% of that latent Cold and Lightning damage to Fire damage. You are now dealing 1000 Fire damage with every attack.
- By using Pyre you are now converting 90% of Cold Damage to Fire damage. Your are now dealing 1200 Fire Damage with every attack.
Check out the other pages of the guide for additional information: