Velyna's Ground Slam Slayer (PoE The Forbidden Sanctum 3.20)

Velyna

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https://i.imgur.com/2BAfhkO.gif

Introduction

Ground Slam is one of the oldest skills in PoE, first added July 4th 2010 with Version 0.6.0. Since then it has received almost nothing but buffs and is currently one of the best ways to enjoy the melee archetype!

We scale our damage by stacking Dexterity with Hollow Palm Technique to put a spin on a classic. Since Hollow Palm doesn’t use a weapon or gloves this creates a very unique power fantasy of slamming the ground with bare hands, unleashing a shockwave of earth that destroys huge packs of enemies.

The Slayer ascendency enhances this with Brutal Fervour and other defensive bonuses while attacking and leeching. On the damage side it boosts AoE and attack speed plus accuracy, not to mention how great the 20% cull feels.

Overview

Pros

✔️ Easy leaguestart and scaling – Ground Slam is available immediately on entering the first town, and you can use it the whole way to endgame. Just follow the leaguestart PoB and use a classic two-hand weapon setup until you transition into Hollow Palm.

✔️ Screen-wide AoE – Slayer gives a massive boost to Ground Slams already large radius, allowing you to hit most of the screen.

✔️ 3 Button Gameplay – All we do is dash-slam-dash, maybe drop a totem sometimes. We need nothing else besides flasks.

Cons

Stat Budget – The build uses a lot of uniques, plus we cannot equip gloves or a shield. It’s not terribly hard to pack enough on belt/rings but keep resists in mind while shopping for gear.

Chaos/Degens – Related to stat budget, it’s very hard to fit chaos res into the build. Also a small life pool can make degens scary.

How Does it Play?

As long as a Slayer is attacking they are leeching, and while leeching become immune to bleeds, stuns, and reflect. This keeps you toe-to-toe, punching enemies in the face. Ground Slam is perfect for this because it rewards being fairly close to enemies while also allowing enough distance to dodge incoming damage. With enough AoE you can clear most of the screen at once, the main difficulty being that it’s a frontal cone not a circle.

With few buttons to press the gameplay really reinforces a feeling of tearing enemies apart without gimmicks or stacking damage through aura’s/warcries.

Damage and Defensive Scaling

For every 10 Dexterity we gain 14-20 flat physical damage, this is the core of the build. Impale, %phys damage, %damage while dual wielding, attack speed, all of these work as well.

On the defensive side we have Armour, Evasion, Fortify, Spell Suppression. Impale immunity or Corrupted Blood immunity can be obtained on the tree. Slayers overleech and Ailment immunity round out defenses.

PoB Imports

The current PoB’s for this build are always available in My Discord or on the page linked below:

Pobs and Skills

For help with this build, the best place to ask is my Stream or the PoE Vault Discord.

Gear Stages

Leaguestart: Used for fresh leagues, or a start with near-zero currency. Its purpose is to get established farming early maps and buying gear for the next stage. Don’t attempt to push into higher content with this version.

Transition: This is the switch to using Hollow Palm through Replica Perfect Form Replica Perfect Form. In addition, you will want Astramentis Astramentis and ideally Garukhan's Flight Garukhan's Flight altought these can be pricy at first. There are some 1c uniques in the PoB that give a lot of power for the price as well. Try to get a Vulnerability ring and Cyclopean Coil Cyclopean Coil ASAP but you can probably start this stage without them.

Endgame: We transition into using One With Nothing One With Nothing for Hollow Palm and Briskwrap Briskwrap for chestpiece. Major upgrades here include Awakened Melee Physical Damage Support Awakened Melee Physical Damage Support, Brutal Restraint Brutal Restraint, Watcher's Eye Watcher's Eye, cluster jewels, and awakened gems. Make sure Helm/Boot enchants are correct, and annoint.

God: We’ve hit the endgame and started crafting upgrades for our belt and amulet, plus buying or crafting better rings. You can also grab an extra Ascend node by using both of the Forbidden Jewels.

Detailed info about Gear can be found here:

Gear

Ascend, Bandits and Pantheon

A full explanation of bandit, pantheon and ascend choices can be found here:

Ascendancy, Bandits & Pantheon

Leveling

All of my Leaguestart PoBs contain step by step trees as shown below.

https://i.imgur.com/nCtP50q.png

Act 1

Ground Slam is available the moment you reach town, you can put it on right away. This guide uses 2H axes for the leaguestart PoB, but ground slam also works with maces, sceptres or staffs if you happen to find a good one. It wont matter what weapon you use until you start putting in weapon-specific nodes on tree.

For easy weapon upgrades, trade 1x Blacksmiths Whetstone, 1x Leather Belt (blue or rare), and a white weapon to any vendor.

Act 2

New support gems become available after Chamber of Sins and after killing Weaver. Don’t forget to do the bear cave quest for the nice rewards on leaguestart.

Act 3

I usually do first lab around the end of this act, beginning of next one. When you do it, take Bane of Legends as first ascend choice.

Act 4-10

This is roughly the setup used when I was finishing acts and entering maps. When you hit that point, start trying to match the setup in Leaguestart PoB, which takes over around then.

Need Help?

I try to give all the information needed to enjoy the build and succeed, but questions do come up. If you need any help with my builds the best place to go is either My Stream or My Discord

You can also check out these handy resources here on the site:

GL out there, Exile!

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