Velyna's Ground Slam Slayer (PoE Trial of the Ancestors 3.22)
Introduction
Ground Slam is one of the oldest skills in PoE, first added July 4th 2010 with Version 0.6.0. Since then it has received almost nothing but buffs and is currently one of the best ways to enjoy the melee archetype!
We scale our damage by stacking Dexterity with Hollow Palm Technique to put a spin on a classic. Since Hollow Palm doesn’t use a weapon or gloves this creates a very unique power fantasy of slamming the ground with bare hands, unleashing a shockwave of earth that destroys huge packs of enemies.
The Slayer ascendency enhances this with Brutal Fervour and other defensive bonuses while attacking and leeching. On the damage side it boosts AoE and attack speed plus accuracy, not to mention how great the 20% cull feels.
Overview
Pros
✔️ Easy leaguestart and scaling – Ground Slam is available immediately on entering the first town, and you can use it the whole way to endgame. Just follow the leaguestart PoB and use a classic two-hand weapon setup until you transition into Hollow Palm.
✔️ Screen-wide AoE – Slayer gives a massive boost to Ground Slams already large radius, allowing you to hit most of the screen.
✔️ 3 Button Gameplay – All we do is dash-slam-dash, maybe drop a totem sometimes. We need nothing else besides flasks.
Cons
❌ Stat Budget – The build uses a lot of uniques, plus we cannot equip gloves or a shield. It’s not terribly hard to pack enough on belt/rings but keep resists in mind while shopping for gear.
❌ Chaos/Degens – Related to stat budget, it’s very hard to fit chaos res into the build. Also a small life pool can make degens scary.
How Does it Play?
As long as a Slayer is attacking they are leeching, and while leeching become immune to bleeds, stuns, and reflect. This keeps you toe-to-toe, punching enemies in the face. Ground Slam is perfect for this because it rewards being fairly close to enemies while also allowing enough distance to dodge incoming damage. With enough AoE you can clear most of the screen at once, the main difficulty being that it’s a frontal cone not a circle.
With few buttons to press the gameplay really reinforces a feeling of tearing enemies apart without gimmicks or stacking damage through aura’s/warcries.
Damage and Defensive Scaling
For every 10 Dexterity we gain 14-20 flat physical damage, this is the core of the build. Impale, %phys damage, %damage while dual wielding, attack speed, all of these work as well.
On the defensive side we have Armour, Evasion, Fortify, Spell Suppression. Impale immunity or Corrupted Blood immunity can be obtained on the tree. Slayers overleech and Ailment immunity round out defenses.
Help
For help with this build, the best places to ask are:
My stream https://www.twitch.tv/velyna
Autarkis stream https://www.twitch.tv/autarki
PoE Vault Discord https://discord.gg/q2P5Q9g
PoB Imports
The current PoB’s for this build are always available here:
Gear
The gear page has premade item searches and info about each item in the late-game PoBs.
Leaguestart
All of my Leaguestart PoBs contain step by step pathing, and you can scroll down on this page to see what skills to use in acts 1-10.
Act 1
Ground Slam is available the moment you reach town, you can put it on right away. This guide uses 2H axes for the leaguestart PoB, but ground slam also works with maces, sceptres or staffs if you happen to find a good one. It wont matter what weapon you use until you start putting in weapon-specific nodes on the tree.
For easy weapon upgrades, trade 1x Blacksmiths Whetstone, 1x Leather Belt (blue or rare), and a white weapon to any vendor.
Ground Slam-
Added Fire Damage Support-
Faster Attacks Support
War Banner-
Blood and Sand-
Vitality-
Clarity
Dash-
Steelskin-
Ancestral Protector
Act 2
New support gems become available after Chamber of Sins and after killing Weaver. Don’t forget to do the bear cave quest for the nice rewards on leaguestart.
Ground Slam-
Melee Physical Damage Support-
Faster Attacks Support
War Banner-
Blood and Sand-
Flesh and Stone
Dash-
Steelskin-
Ancestral Protector
Act 3
I usually do first lab around the end of this act or the beginning of next one. When you do it, take Bane of Legends as first ascend choice.
Ground Slam-
Impale Support-
Fortify Support-
Melee Physical Damage Support
War Banner-
Blood and Sand-
Flesh and Stone
Dash-
Steelskin-
Ancestral Protector-
Vulnerability
Act 4-10
This is roughly the setup used when I was finishing acts and entering maps.
Ground Slam-
Impale Support-
Fortify Support-
Brutality Support-
Multistrike Support
War Banner-
Blood and Sand-
Pride
Cast when Damage Taken Support-
Steelskin
Dash-
Ancestral Protector-
Vulnerability
Need Help?
I try to give all the information needed to enjoy the build and succeed, but questions do come up. If you need any help with my builds the best place to go is either My Stream or My Discord
This site also has guides for game mechanics, trading, crafting, and just about anything else, all collected here:
GL out there, Exile!