All Around Wintertide Brand Occultist Gear, Jewel & Flasks

TbXie

24

Summary – TL;DR

As per usual, nothing matters more than capping your Elemental Resistance before anything else. This means modifiers on gear are subordinate to Resistances as long as you’re not capped. Since you’ll be running a decent amount of Unique items, it’ll be important to look out for a lot of resistances on your Rare pieces!

We’re providing you with an extensive analysis further down the page but chose to start off with an overview / recommendation.

Our recommendation:

Item Slot Item Name
Head Memory Vault Memory Vault
Amulet Citrine Amulet Citrine Amulet with a lot of Attributes, Resistances and % maximum Energy Shield
Chest Incandescent Heart Incandescent Heart
Gloves Sorcerer Gloves Sorcerer Gloves with as much Resistances & Energy Shield as possible
Boots Rainbowstride Rainbowstride
Belt Bated Breath Bated Breath
Rings Mark of the Shaper Mark of the Shaper & Rare Elder Influenced Ring w/ Resistances
Weapon Rare Wand with Spell Damage, +1 Cold Skills, Cast Speed and Trigger Mod
Shield Aegis Aurora Aegis Aurora

For crafting Rare items, you can check out all the affixes that can roll on an item base, depending on its level, influence, and many other factors, using our affix tool.

Armour Pieces

Helmet

No complicated Helmet slot this time around! Memory Vault Memory Vault is the source of your 15,000 Armour, as it converts some of your Reserved Mana into Armour. This makes it so you can get away with a very cheap source of Energy Shield on Block in your Shield slot, and additionally getting a solid amount of Physical Damage mitigation while maintaining very solid Elemental Mitigation through the chest piece. Try to get good rolls on Energy Shield and Mana if you can (or upgrade to a good roll later in a league when they go down to a couple of Chaos Orb Chaos Orbs).

Body Armour

We have another very easy and cheap Unique item for your Body Armour slot. Since you’re using a lot of Attack Block & Armour, you’re mostly worried about mitigating Elemental Damage a little further. Incandescent Heart Incandescent Heart does just that. It basically reduces your Elemental Damage taken by 25%, as it converts incoming Elemental Damage into Chaos Damage, for which you are immune due to Chaos Innoculation. Additionally, it happens to be a Armour – Energy Shield base which also helps the Armour we get to build up! Other than the #% increased Armour and Energy Shield roll, not of the rolls matter whatsoever as they don’t apply to you so try to get a 240% one!

Gloves

Your Gloves are one of the few Rare pieces you’ll be wearing. The fact that you are running so many Uniques implies that the stress on Resistances on the few rare items is fairly high! Giving up a little bit of Energy Shield might be a necessary evil to acquire enough resistances! The best base here obviously is a pair of Sorcerer Gloves Sorcerer Gloves, as that has the highest Energy Shield potential.

  1. +#% to Elemental Resistances (until cap)
  2. Total Energy Shield (around 150)
  3. +# to maximum mana (nice extra)
  4. +# to Intelligence (Intelligence scales your Energy Shield a bit)
  5. +# to Dexterity (as much as you need – if you need more)

Boots

We have another Unique item in this slot! Rainbowstride Rainbowstrides add a tiny bit of Spell Block while getting you a lot of Resistances and a solid amount of Energy Shield. If you have a ridiculous amount of currency to spend, and you can find a pair of boots with 160 Energy Shield, 30% Movement Speed and more resists then the Rainbowstrides can offer you, then I think giving up the Spell Block can be worth it but overall these are very solid! Get one with as much Energy Shield & Spell Block as possible!

Belt

Bated Breath Bated Breath is impossible to beat here. Because of Wicked Ward, you want as much Recharge Rate as you can find. Combined with nodes in the tree, this basically means that whenever you don’t take damage for 2 seconds, you’re going to be regenerating almost 2,000 Energy Shield per second, no matter what. That is absolutely insane and is why Bated Breath should never be swapped out! Try to Catalyze it as that gets you over 150 total Energy Shield in my setup!

Accessories

Amulet

Your Amulet is another one of these very few rare pieces and, unsurprisingly, is very demanding on the affixes. You’re going to need it to be a Citrine Amulet Citrine Amulet because of your Dexterity & Strength needs, and on top of that it should most likely have an All Attributes roll that is fairly high (unless you got Dexterity on Gloves – then you can potentially get a way with just Strength here). The reason why you want an All Attributes roll is because in that case, it can also have 2 resists. If there is an open prefix, you should craft % increased Maximum Energy Shield on the crafting bench. If somehow you’re lucky enough to see one of these combinations for sale with a +1 to Level of all Cold Skill Gems you shouldn’t hesitate to pick that up as that is your best offensive stat here.

  1. +# to all Attributes
  2. +#% to Elemental Resistances (until cap)
  3. #% increased Maximum Energy Shield
  4. +# to Level of all Cold Skill Gems

Anoint

The best anointment available is definitely Tranquility but if you think that’s too expensive Command of Steel is a very solid placeholder while you save up for the double Golden Oil Golden Oil!

Rings

Since you’re so defensively built you really want to squeeze out some extra damage here. You do this by fitting in one Rare and one Unique ring. The Rare ring needs to be an Elder base, because you want it to activate the effect of your second ring, the Mark of the Shaper Mark of the Shaper. A Mark of the Shaper, when Catalyzed with Caster modifiers, grants up to 90% Spell Damage as well as 25% Elemental Damage, some flat damage to spells, and a decent chunk of Life. This is definitely a piece that’s worth having! In case you’re playing Solo Self-Found, you’re looking for as much damage as you can find on both of your rings. Opal Ring Opal Rings are a good start with perhaps some crafted Fire Damage. The affix priority for your Elder-base ring is as follows:

  1. +# Elemental Resistance (until cap)
  2. +# to Maximum Energy Shield
  3. #% Faster Start of Energy Shield Recharge

Weapon

Since you get so many benefits of having a trigger weapon, I’d argue it’s almost mandatory for the build to perform at high levels. Otherwise you would have to manually cast 3 of your buffs on any challenging enemy which is incredibly annoying. The most ideal and optimal way of getting everything you like is finding / crafting a wand with Spell Damage and +1 To Cold Spell Skills and then Craft 3 modifiers on it. The crafted modifiers are the trigger mod as well as some Cast Speed, as that is so big for damage and QoL.

  1. Trigger a Socketed Spell when you Use a Skill
  2. +# to Level of all Cold Spell Skill Gems
  3. #% increased Cast Speed (at least 17%)
  4. #% increased Spell Damage (at least 80%)

Shield

Aegis Aurora Aegis Aurora really is the only option here. It provides you with about the same recovery as a regular ES when you Block shield whilst providing you Armour, maximum Resistances, a high amount of Block and Resistances and a decent chunk of Energy Shield. It’s one of the cornerstones of the build and should not be skipped!

Flasks

I believe flasks are highly preference-based. One isn’t just outright better than another one for specific / certain builds. Obviously, sometimes, there’s a set in stone set of Flasks you should be using just because they synergize with your build so well. I wouldn’t say those really exist in this setup, but I’d strongly advise you to stick with the setup listed here.

As block is one of your main sources of recovery through Aegis Aurora Aegis Aurora a well-rolled Rumi's Concoction Rumi's Concoction cannot be missing from your set of Flasks! Spending a little bit extra to get a high roll one is definitely worth it! Since a Rumi’s is also a Granite Flask, it’ll augment the amount of Energy Shield you gain whenever you do block from Aegis.

Other then a Rumi’s you’ll be running non-unique Flasks only. For the utility Flasks, I recommend at least running a Silver Flask Silver Flask for the Onslaught Effect, a Quartz Flask Quartz Flask for the extra Dodge chance and a further layer of mitigation and a Quicksilver Flask Quicksilver Flask because Movement Speed is a nice form of Defense and QoL! Lastly, you’re going to need an Enduring Eternal Mana Flask Eternal Mana Flask to keep your Mana up. As you want to be permanently “casting” multiple spells, there’s hardly a way to ever get enough Regeneration to drop the Mana Flask. Ever since the introduction of the Enduring prefix though, Mana Flasking is much less of an issue.

Regardless of which utility Flasks you go for and whether you follow our recommendations or not, you’ll need to stick to the suffixes we have picked for you (Staunching, Warding, Iron Skin). The affixes on your non-unique Flasks can be changed around, but I recommend the following setup (based on the Flask duration, charges, and affix priorities):

Our recommendation:

Slot Flask
1 Chemist’s Silver Flask Silver Flask of Staunching
2 Experimenter’s Quartz Flask Quartz Flask of Iron Skin
3 Rumi's Concoction Rumi's Concoction
4 Enduring Eternal Mana Flask Eternal Mana Flask of Warding
5 Chemist’s / Alchemist’s Quicksilver Flask Quicksilver Flask of Adrenaline

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.

Jewels

Unique Jewels

You’re running a single Thread of Hope Thread of Hope which Affects Passives in a Large Ring. This allocates a ton of Skill Points when you put it in the socket north of the witch start without having to path to them and saves you a tremendous amount of Skill Points.

Rare Jewels

Since I personally really like to be safe, and generally think the extra couple %‘s of damage wont matter much in the long run, I always like Life or Energy Shield on my Jewels. Other than that, Cast Speed is really valuable as it makes your brands do optimal damage faster and thus helps you be more efficient while clearing and have higher damage uptime on bosses. Lastly, (Cold) Damage over Time Multiplier is definitely your best DPS stat. A combination of these three affixes is obviously ideal!

  1. #% increased maximum Energy Shield
  1. #% increased Cast Speed
  2. #% increased Cast Speed while holding a Shield
  1. +#% to Cold Damage over Time Multiplier
  2. +#% to Damage over Time Multiplier

Cluster Jewels

Cluster Jewels are incredible for Brand builds and more so for Brand builds that want to scale Activation Frequency. Especially the Medium Cluster jewels carry the build so extremely hard. Since you want to run 2 Mediums at least, you’re going to want 1 Large Cluster Jewel to socket them in to.

If you are looking for the most optimal way to acquire your Cluster Jewels, or have any other questions whatsoever about them, such as how to craft or price them, we refer you to our complete guide on Cluster Jewels.

The Large Cluster Jewel Large Cluster Jewel really shouldn’t be anything to special. Ideally, take one with 8 Passives but even an extra one doesn’t really matter too much. You probably need a Prismatic Heart here because the build is so stressed for Resistances. Other than that, Deep Chill is the best offensive notable but things like Cold-Blooded Killer or Blizzard Caller are also okay.

The Medium Cluster Jewels are a source of Cast Speed, more damage multipliers, Brand duration and Attachment Range. You want at least 1_Remarkable (Probably 2 if you focus on map clear, just 1 if you want to be more of a bosser), 1 Brand Loyalty and 2 Grand Design notables for maximum Efficiency. All of these are incredible in their own way and getting Medium Clusters should be a top notch priority!


Main Page / TL;DR

Changelog
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    Updated for Ritual 3.13.

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    Build added.

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  1. Posts
    1

    Is there enough damage here to run up to at least Sirus A0 without cluster jewels and thread of hope? Or would it be better to do a vortex/coldsnap occultist and transition after obtaining cluster jewels?

    Also, is there any advice you can give on leveling with Armageddon brand? Is it enough to just do the vendor added fire damage craft, or is there another damage stat that’s better for Armageddon brand leveling?

  2. TbXie

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    On 06/01/2021 at 4:57 PM, keanue7 said

    Is there enough damage here to run up to at least Sirus A0 without cluster jewels and thread of hope? Or would it be better to do a vortex/coldsnap occultist and transition after obtaining cluster jewels?

    Also, is there any advice you can give on leveling with Armageddon brand? Is it enough to just do the vendor added fire damage craft, or is there another damage stat that’s better for Armageddon brand leveling?

    Wintertide should normally be very satisfying without those things for lower end content such as Sirus0. Do note that Sirus is a fight that relies on mechanics and knowledge and that almost no build will be able to delete it / facetank it.

    Armageddon Brand should do fine with just Fire Damage crafts yes! It’s extremely solid for levelling. If ever you need more boss damage, Cremation with Desecrate is fairly strong too

  3. Posts
    2

    Any reason you don’t take pain attunement ? Am I missing something ?

    Looking for a different build for 3.13, thanks for the work and effort on this.

  4. TbXie

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    915

    On 07/01/2021 at 3:08 PM, Sulaa_73 said

    Any reason you don’t take pain attunement ? Am I missing something ?

    Looking for a different build for 3.13, thanks for the work and effort on this.

    Cause we’re not low-life? :o Pain Attunement doesn’t do anything :)

  5. Posts
    2

    What about the holy conquest cluster jewel. I saw a lot of other wintertide build using it for clear is it necesarry ?

  6. TbXie

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    915

    On 13/01/2021 at 9:04 PM, Pokito said

    What about the holy conquest cluster jewel. I saw a lot of other wintertide build using it for clear is it necesarry ?

    I personally don’t think it’s a necessity on Wintertide (or any brand other than Non-Ignite Penance Brand) but that’s such a hard question for someone to answer in someone else’s place.

    Honestly, if you’re about to play it, I’d love it if you tested it and told me what you thought to see if that lines up with how I felt about it! I think you’re just spamming Wintertide enough for HQ not to matter.

  7. Posts
    2

    Since this build works as soon as you swap to it after the Acts, you’ll be completely fine regardless, but I’ll leave you with this “Path of Building(https://pastebin.com/MSXmADeN)” to give you an idea as to what I would suggest your tree looks like at the beginning of maps.

    I think this is a really interesting build and I wanna try it for my 3.13 league start! I’ve been trying it out in Standard but am finding levelling through the story and pre-CI difficult because the two POB links you’ve provided have identical trees (although the links are different) – both with no life nodes, Thread of Hope, the cluster jewel setup and all uniques in-place. Is there supposed to be a version that’s life-based and c. lvl 60-65 for when you hit maps?

  8. TbXie

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    915

    On 14/01/2021 at 7:50 AM, Yunikawn said

    Since this build works as soon as you swap to it after the Acts, you’ll be completely fine regardless, but I’ll leave you with this “Path of Building(https://pastebin.com/MSXmADeN)” to give you an idea as to what I would suggest your tree looks like at the beginning of maps.

    I think this is a really interesting build and I wanna try it for my 3.13 league start! I’ve been trying it out in Standard but am finding levelling through the story and pre-CI difficult because the two POB links you’ve provided have identical trees (although the links are different) – both with no life nodes, Thread of Hope, the cluster jewel setup and all uniques in-place. Is there supposed to be a version that’s life-based and c. lvl 60-65 for when you hit maps?

    The only thing the Progression PoB Does is show you what skill tree to follow +/-. If you’re not used to playing CI builds and are not sure exactly how to optimize for it, just play LIfe until like level 80ish when u can afford the whole 50-60 regrets instead of a couple to just refund some life nodes :)

  9. TbXie

    Moderator

    Posts
    915

    On 14/01/2021 at 7:50 AM, Yunikawn said

    Since this build works as soon as you swap to it after the Acts, you’ll be completely fine regardless, but I’ll leave you with this “Path of Building(https://pastebin.com/MSXmADeN)” to give you an idea as to what I would suggest your tree looks like at the beginning of maps.

    I think this is a really interesting build and I wanna try it for my 3.13 league start! I’ve been trying it out in Standard but am finding levelling through the story and pre-CI difficult because the two POB links you’ve provided have identical trees (although the links are different) – both with no life nodes, Thread of Hope, the cluster jewel setup and all uniques in-place. Is there supposed to be a version that’s life-based and c. lvl 60-65 for when you hit maps?

    The only thing the Progression PoB Does is show you what skill tree to follow +/-. If you’re not used to playing CI builds and are not sure exactly how to optimize for it, just play LIfe until like level 80ish when u can afford the whole 50-60 regrets instead of a couple to just refund some life nodes :)

  10. Posts
    2

    On 14/01/2021 at 9:28 AM, TbXie said

    On 14/01/2021 at 7:50 AM, Yunikawn

    Since this build works as soon as you swap to it after the Acts, you’ll be completely fine regardless, but I’ll leave you with this “Path of Building(https://pastebin.com/MSXmADeN)” to give you an idea as to what I would suggest your tree looks like at the beginning of maps.

    I think this is a really interesting build and I wanna try it for my 3.13 league start! I’ve been trying it out in Standard but am finding levelling through the story and pre-CI difficult because the two POB links you’ve provided have identical trees (although the links are different) – both with no life nodes, Thread of Hope, the cluster jewel setup and all uniques in-place. Is there supposed to be a version that’s life-based and c. lvl 60-65 for when you hit maps?

    The only thing the Progression PoB Does is show you what skill tree to follow +/-. If you’re not used to playing CI builds and are not sure exactly how to optimize for it, just play LIfe until like level 80ish when u can afford the whole 50-60 regrets instead of a couple to just refund some life nodes :)

    OK – thanks for the guidance and for all the hard work :)

  11. TbXie

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    915

    On 14/01/2021 at 9:50 AM, Yunikawn said

    On 14/01/2021 at 9:28 AM, TbXie

    my pleasure

    On 14/01/2021 at 7:50 AM, Yunikawn

    Since this build works as soon as you swap to it after the Acts, you’ll be completely fine regardless, but I’ll leave you with this “Path of Building(https://pastebin.com/MSXmADeN)” to give you an idea as to what I would suggest your tree looks like at the beginning of maps.

    I think this is a really interesting build and I wanna try it for my 3.13 league start! I’ve been trying it out in Standard but am finding levelling through the story and pre-CI difficult because the two POB links you’ve provided have identical trees (although the links are different) – both with no life nodes, Thread of Hope, the cluster jewel setup and all uniques in-place. Is there supposed to be a version that’s life-based and c. lvl 60-65 for when you hit maps?

    The only thing the Progression PoB Does is show you what skill tree to follow +/-. If you’re not used to playing CI builds and are not sure exactly how to optimize for it, just play LIfe until like level 80ish when u can afford the whole 50-60 regrets instead of a couple to just refund some life nodes :)

    OK – thanks for the guidance and for all the hard work :)

  12. Posts
    2

    @Yunikawn This will be my levling ( lvl 70 ) tree before switching to CI probably just before Map hope it can help

    https://pastebin.com/Eg2rdYqm

  13. Posts
    1

    I’m a noob in matters of build, so perhaps there something I don’t know, but is there a reason to take Might and Agility instead of Practical Application and one node beside it? You’d get 35 strength and dexterity, instead of 30. Or you could just take Practical Application plus Agility, which would give you 25 strength and 55 dexterity.

    I suppose the other bonus is useless since you can’t get stunned anyway?

  14. TbXie

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    915

    On 03/02/2021 at 3:15 PM, MrZa said

    I’m a noob in matters of build, so perhaps there something I don’t know, but is there a reason to take Might and Agility instead of Practical Application and one node beside it? You’d get 35 strength and dexterity, instead of 30. Or you could just take Practical Application plus Agility, which would give you 25 strength and 55 dexterity.

    I suppose the other bonus is useless since you can’t get stunned anyway?

    You’re 200% Correct. I have no clue when these nodes got buffed lol. Technically it makes 0 difference but that 5 dex / str might make you find a better item elsewhere.

  15. Posts
    1

    Hiya! Just wanted to notify that i think there’s an error on the page 4 “Gear, Jewel and Flasks” The TL;DR recommendations include life rolls. Otherwise i’ve been playing with this build this league and really liked it, so thanks for it! :)

  16. Posts
    2

    Sir when is the best time to go CI?is it fine to go CI as long as you all have those recommended items?

  17. TbXie

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    915

    On 09/02/2021 at 11:25 AM, flores9109 said

    Sir when is the best time to go CI?is it fine to go CI as long as you all have those recommended items?

    Yeah! That should be fine.

  18. TbXie

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    915

    On 09/02/2021 at 7:52 AM, Azalus said

    Hiya! Just wanted to notify that i think there’s an error on the page 4 “Gear, Jewel and Flasks” The TL;DR recommendations include life rolls. Otherwise i’ve been playing with this build this league and really liked it, so thanks for it! :)

    I’ll check it out.

  19. Posts
    1

    Hi. Thanks for sharing this build which i’ve been enjoying quite a lot in 3.13

    I want to make sure I fully understand how to take advantage of EE in this build. You explained that in your build Orb of storms is the only hitting spell to proc EE. What about Vortex and Frost Bomb? If I understand these 2 spells correctly, they also apply a hit effect. Why would they not proc EE?

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