Ghazzy's Summon Raging Spirits Necromancer Build Guide (PoE Expedition 3.15)




This old school goodie build uses Summon Raging Spirits (SRS) without Minion Instability to make our minions deal the damage output consistently and more reliably. With extensive arsenal of utility options this build works very well as a league starter and can handle end-game content without requiring heavy investments.

Below you can see the build in action from my YouTube Guide. Do note that the video might be outdated in terms of information, and you should always look at this guide to make sure you have the updated version.


In this section I will outline the pros, cons, & the general play-style. This will allow you to determine if the build is for you or not!


+ League Starter – Since the build can be used as early as from level 8 and is very easy to gear it excels as a league starter build.

+ Bosser – Minion builds are in a current state of bliss where bosses simply just melt with the damage output available.

+ Unique Play Style – Unlike most summoner builds, this provides you with a different way of playing the game and in my opinion is more than welcome in order to avoid doing the same thing every league.


Slight Ramp-Up Time – The build requires you to consistently re-summon your Raging Spirits to keep damage output going.

Minion Build – Since your minions are doing the heavy lifting, defensive layers, such as leeching, are not possible in this build; this means you don’t want to be having any kissing sessions with packs of enemies or bosses.

Damage Halts – In super low budget, you might encounter bosses with heavy AoE damage, and if the map modifiers are nasty there’s a risk that your entire army gets wiped, forcing you to re-summon your minions again. This is a rather rare situation in the end-game.

Socket-Starved – The build is extremely socket-starved and will therefor be using an Unset Ring Unset Ring.


Since the SRS are time-limited minions, it is crucial that we pick up increased duration nodes from the tree as well as our ascendancy nodes to make this build feel smooth, which is done very early in the leveling stage. The play-style is oriented around summoning your Raging Spirits, which will then proceed to fly towards the enemies and kill everything in their way. SRS minions are not able to be directly targeted by enemies, but will soak any projectiles and take damage from AoE effects, which means that enemies will be targeting you or your utility minions rather than your actual damage source. This can make the build feel a bit squishy in higher tier maps and you’ll have to adjust the way you position yourself to avoid dying when you do maps that have modifiers increasing the speed of enemies.


Damage scaling is mainly handled via the level of our main minion gem(s), which we achieve through one Ascendancy node but mostly from our gear.

Defensively, it has a good amount of Life, sitting at 6,000+ with increased maximum resistances and capped Block vs attacks and about 40% chance to Block spells; it works very well in Hardcore as well as in Softcore.


The PoB community fork created by Localidentity is the only version being kept up to date, so make sure you have the correct version: PoB Community Fork.

Here is the SRS PoB Low Budget, and for a quick glance over the finished skill tree for this version, check out this link.

Here is the High Budget Version, and for a quick glance over the finished skill tree for this version, check out this link.

You can find more information about the passive skill tree, as well as about the build’s gem links on our dedicated page.

PoB, Passive Skill Tree, and Gem Link Page


A lot of the end-game gear can easily be crafted, to learn how to craft as well as learn how to craft specific items check out my crafting guides here.

You can read more details about our gearing recommendations on the dedicated page, but for now you can see a summarized version below.

Gear, Jewel & Flask Page

Item Slot Item Name Rarity
Head Life then Res/Attributes as needed Rare
Amulet Life then Res/Attributes as needed Rare
Chest Life then Res/Attributes as needed (or a Tabula Rasa Tabula Rasa Rare/Unique
Gloves Triad Grip Triad Grip Unique
Boots Life then Res/Attributes as needed Rare
Belt Darkness Enthroned Darkness Enthroned Unique
Rings Life then Res/Attributes as needed Rare
Weapons +3 level of Fire skill staff Rare


You can read about the recommended Ascendancy, Bandit choice, and Pantheon Power recommendations for this build on our dedicated page.

Ascendancy, Bandit & Pantheon Power Page


The current meta of leveling through the Campaign Acts 1-10 is to simply never use minions. However, this guide is not designed to guide you to finish Kitava in 2 hours; it is a build guide. With that said, the following suggestions for leveling makes sure you don’t have to use any Orb of Regret Orb of Regret to change your build when you level up.


Before you are able to utilize minions for your leveling experience, you will need to make sure they function for actual clearing: this means giving them tools to use for hitting multiple targets. This means you are able to level with minions as early as level 8, as that’s the restriction before you can get Melee Splash Support Melee Splash Support. The skills listed below are the ones I prefer to use until I hit level 8:

Once you reach level 8 you are able to purchase Melee Splash Support Melee Splash Support which costs 1 tOrb of Transmutation Orb of Transmutation. This can then be combined with Summon Raging Spirit Summon Raging Spirit. The links are very straightforward:

Do keep in mind that if you feel like you’re lacking single target damage vs any boss during the acts, you can always change your Melee Splash a red damage support gem such as Added Fire Damage Support Added Fire Damage Support or Melee Physical Damage Support Melee Physical Damage Support. Once you get a 4-link, I would go for the Melee Physical and later you can change the Splash for Multistrike Support Multistrike Support instead, for single target.

The Aura decision comes in Act 3, which is when we enable Hatred Hatred for optimal damage output.

For more general leveling advice, we recommend the following guides.


To guarantee that my guides are tools you can utilize to enhance your experience in Path of Exile, all you need to do is post your question in the comments and I will personally attend to them as soon as possible.


As much as I love making build guides, it is very crucial in a game like Path of Exile that you play the game the way you enjoy playing it. With that said, if you’ve made any tweaks to the build compared to what I’m showing in this guide I would love if you’d posted it in the comments! It’s an effective way to show other approaches and it helps me grow as a build guide creator!

I hope you found the build guide useful and I wish you all many Exalted Orb Exalted Orb drops!


  • Build was checked and updated for 3.14 Ultimatum (no major changes needed).

  • Build added.

  1. Posts

    Thanks for the build explanation.

    Waiting for 3.13 the update, if any.

  2. Posts

    Hey. I do not speak English and it is difficult for me to understand what to wear on an animatron? Sorry if I wrote it wrong. Google translator.
    Thank you in advance

  3. Posts

    Hey! I noticed your minions in the VOD were getting fortify. Where is that coming from? I can’t figure it out!

    I’m sitting around level 76, and part 2 of my question was that I’m having issues with my spectres dying! Any suggestions on keeping them alive? Even using recall with them they’re still dying at relatively low level maps ~T4.

  4. GhazzyTV




    Oh that is from the Kingmaker Kingmaker that my Animate Guardian Animate Guardian is wearing! :D

    Spectre dying seems to be a common issue on every build in the game that uses them as utility spectres. You have a few options:
    Either try using Meat Shield Support Meat Shield Support and/or Minion Life Support Minion Life Support on them, if they are still dying then I would suggest switching them to the “Arena Master” spectres which are buffing spectres as well but a LOT tankier!

  5. Posts

    Hey, i see that you go and take elemental equilibrium. why is that how you make it work ?

  6. GhazzyTV




    We use the Brand ability to proc EE and decrease our enemies resistances as our Minions can’t proc EE :)

  7. Posts

    I have problems with the mp, I activate hatred and skitterbots and I have no mp left for them raging spirits , I need mp potions all the time

  8. GhazzyTV




    Make sure the auras are not linked with anything they’re not supposed to be link with that would potentially increase the mana reserved by the skills and that you’ve picked up any mana reservation nodes suggested in the build (if any, this comment serves as a generic check-list for what one needs to do if mana reservation is a problem)

    This build specifically utilizes Unleash and should easily reach the cap of your SRS count without struggling, however if you’re using a 6-Link in the early levels mana can be a bit tricky to sustain, a suggestion to solve this as you’re doing way more damage than you’ll ever need is to get a mana flask with the prefix modifier “Enduring” (preferably an Eternal Mana Flask Eternal Mana Flask)

  9. Posts

    Hey guys! Invested quite a bit in this build and it is really fun. However my spectres are dying quite a lot, especially if I am farming t15 canyon maps. Any idea on what to do?

  10. GhazzyTV




    Would you mind sharing your profile and/or PoB and I’ll personally take a look sir! :)

  11. Posts


    Thank you a lot buddy. Just realised that I don’t use my pantheon which one should I take for def purpose?

    Also, here’s the pob:

    Abd here’s my end game pob: (which is why I am farming Canyon maps)

  12. GhazzyTV




    My pleasure bro!
    The problem with the recent nerfs to spectres hit the use of them for utility purposes such as for this build more than anything. The solutions I would recommend is to change Empower for either: Minion Life or Meat Shield and see how that works out. If they still fall over which is very annoying. You can always try to change the spectres to the Drox influenced monsters called “Arena Masters” which grants a shorter but stronger buff which is not up all the time. However, they are vastly more tankier than the charge generating chieftains.

  13. Posts

    Thanks a lot Ghazzy! You’re very cool!!!

    Can you tell me about the wand in your pob? Why does it have trigger a socketed spell when you use a skill? :/

    Also please let me know what mods to look after on those wands except for the +2

  14. GhazzyTV




    Well, +2 and trigger are the important ones. The trigger lets us automate the Frost Bomb, Desecrate & Flesh Offering so we never have to manually cast them. The Storm Brand will trigger these skills in the wand. Outside of those mods you can try to get minion dmg as the last prefix as well as minion atk speed as the only really helpful suffix besides trigger. For super high budget you’ll be wanting minions have a chance to deal double dmg and/or redeemer hatred scaling effect on top of the mentioned mods.

  15. Posts

    @GhazzyTV Well, I can’t seem to fit my gems in the wand without breaking some links. How do I do this? I got my Animate Guardian, Carrion Golem and Feeding Frenzy in one wand and in the other I’ve got my spectre setup.

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