Ghazzy's Summon Raging Spirits Necromancer Build Guide (PoE Lake of Kalandra 3.19)

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Introduction

This old school goodie build uses Summon Raging Spirits (SRS) without Minion Instability to make our minions deal the damage output consistently and more reliably. With extensive arsenal of utility options this build works very well as a league starter and can handle end-game content without requiring heavy investments.

Below you can see the build in action from my YouTube Guide. Do note that the video might be outdated in terms of information, and you should always look at this guide to make sure you have the updated version.

Build Overview

In this section I will outline the pros, cons, & the general play-style. This will allow you to determine if the build is for you or not!

Pros

+ League Starter – Since the build can be used as early as from level 8 and is very easy to gear it excels as a league starter build.

+ Bosser – Minion builds are in a current state of bliss where bosses simply just melt with the damage output available.

+ Unique Play Style – Unlike most summoner builds, this provides you with a different way of playing the game and in my opinion is more than welcome in order to avoid doing the same thing every league.

Cons

Slight Ramp-Up Time – The build requires you to consistently re-summon your Raging Spirits to keep damage output going.

Minion Build – Since your minions are doing the heavy lifting, defensive layers, such as leeching, are not possible in this build; this means you don’t want to be having any kissing sessions with packs of enemies or bosses.

Damage Halts – In super low budget, you might encounter bosses with heavy AoE damage, and if the map modifiers are nasty there’s a risk that your entire army gets wiped, forcing you to re-summon your minions again. This is a rather rare situation in the end-game.

Playstyle

Since the SRS are time-limited minions, it is crucial that we pick up increased duration nodes from the tree as well as our ascendancy nodes to make this build feel smooth, which is done very early in the leveling stage. The play-style is oriented around summoning your Raging Spirits, which will then proceed to fly towards the enemies and kill everything in their way. SRS minions are not able to be directly targeted by enemies, but will soak any projectiles and take damage from AoE effects, which means that enemies will be targeting you or your utility minions rather than your actual damage source. This can make the build feel a bit squishy in higher tier maps and you’ll have to adjust the way you position yourself to avoid dying when you do maps that have modifiers increasing the speed of enemies.

Damage Scaling And Defensive Layers

Damage scaling is mainly handled via the level of our main minion gem(s), which we achieve through our gear.

Defensively, it has a good amount of Life, sitting at 6,000+, very juicy physical damage mitigation & is in general a very sturdy build even on low budget. It works alright in Hardcore as well as in Softcore.

PoB, Passive Skill Tree And Gem Links

The PoB community fork created by Localidentity is the only version being kept up to date, so make sure you have the correct version: PoB Community Fork.

The low budget PoB can be found here: https://pobb.in/1yNs2BKooeVD

For the medium as well as high budget PoB you’d want to check this PoB out: https://pobb.in/34o7CoZR2g5s

You can find more information about the passive skill tree, as well as about the build’s gem links on our dedicated page.

PoB, Passive Skill Tree, and Gem Link Page

Gearing

A lot of the end-game gear can easily be crafted, to learn how to craft as well as learn how to craft specific items check out my crafting guides here.

You can read more details about our gearing recommendations on the dedicated page, but for now you can see a summarized version below.

Gear, Jewel & Flask Page

Item Slot Item Name Rarity
Head Life then Res/Attributes as needed Rare
Amulet Life, resistances but most importantly attributes Rare
Chest Life then Res/Attributes as needed (or a Tabula Rasa Tabula Rasa Rare/Unique
Gloves Life then Res/Attributes as needed Rare
Boots Life then Res/Attributes as needed Rare
Belt Darkness Enthroned Darkness Enthroned Unique
Rings Life then Res/Attributes as needed Rare
Weapon +1 to level of all spell skill gems + trigger wand Rare
Shield Recover life on block, spell damage block, Life or The Surrender The Surrender Unique/Rare

Ascendancy, Bandits & Pantheon Recommendations

You can read about the recommended Ascendancy, Bandit choice, and Pantheon Power recommendations for this build on our dedicated page.

Ascendancy, Bandit & Pantheon Power Page

Leveling

The current meta of leveling through the Campaign Acts 1-10 is to simply never use minions. However, this guide is not designed to guide you to finish Kitava in 2 hours; it is a build guide. With that said, the following suggestions for leveling makes sure you don’t have to use any Orb of Regret Orb of Regret to change your build when you level up.

Before You Enable Minions

Before you are able to utilize minions for your leveling experience, you will need to make sure they function for actual clearing: this means giving them tools to use for hitting multiple targets. This means you are able to level with minions as early as level 8, as that’s the restriction before you can get Melee Splash Support Melee Splash Support. The skills listed below are the ones I prefer to use until I hit level 8:

Once you reach level 8 you are able to purchase Melee Splash Support Melee Splash Support which costs 1 tOrb of Transmutation Orb of Transmutation. This can then be combined with Summon Raging Spirit Summon Raging Spirit. The links are very straightforward:

Do keep in mind that if you feel like you’re lacking single target damage vs any boss during the acts, you can always change your Melee Splash a red damage support gem such as Added Fire Damage Support Added Fire Damage Support or Melee Physical Damage Support Melee Physical Damage Support. Once you get a 4-link, I would go for the Melee Physical and later you can change the Splash for Multistrike Support Multistrike Support instead, for single target.

The Aura decision comes in Act 3, which is when we enable Anger Anger for optimal damage output.

For more general leveling advice, we recommend the following guides.

Questions?

To guarantee that my guides are tools you can utilize to enhance your experience in Path of Exile, all you need to do is post your question in the comments and I will personally attend to them as soon as possible.

Final Notes

As much as I love making build guides, it is very crucial in a game like Path of Exile that you play the game the way you enjoy playing it. With that said, if you’ve made any tweaks to the build compared to what I’m showing in this guide I would love if you’d posted it in the comments! It’s an effective way to show other approaches and it helps me grow as a build guide creator!

I hope you found the build guide useful and I wish you all many Exalted Orb Exalted Orb drops!

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