Impale Cyclone Champion Gear, Jewels, and Flasks

LunaWolve

99


DISCLAIMER

Some modifiers will be listed as “ENDGAME” in this guide. This indicates that this modifier should be skipped in priority before you are trying to reach the endgame state of the build. Simply ignore the modifier in the list and move down from it if you’re still at the beginning (~lvl 0-70) or advanced (~lvl 70-90) stages of the character.

Gear

Capping your Elemental Resistances is essential and it should always be your top priority in any build; it should be the first thing you do when gearing up a character.

Obtaining a 6-link, while very powerful and certainly recommended, can potentially be very expensive (requiring an average of 1500 Orb of Fusing Orb of Fusing, obviously depending on your luck); as such, this should not really be a goal for you while gearing up, and you should instead settle for a 5-link until you can afford a 6-link.

Additionally, you might want to consider searching for 6-links with the correct colors specifically, as players usually put them up on the trading sites for cheap, if they receive one as a corrupted drop.

For crafting Rare items, you can check out all the affixes that can roll on an item base, depending on its level, influence, and many other factors, using our affix tool.

A Word on Chaos Resistance in this Guide

In the following affix priorities, you will find a lot of “ENDGAME” options marking specifically “Chaos Resistance” as a must-have for your Rare items until capped. The Chaos Resistance in this guide is used in order to support one of the ENDGAME upgrades of this build, specifically the Keystone ability “Divine Flesh” (which you obtain from the Glorious Vanity Glorious Vanity with the “Xibaqua” name, as mentioned in the jewel section).

“Divine Flesh” is by far and away the strongest defensive ability in the game:

  • All Damage taken bypasses Energy Shield
  • 50% of Elemental Damage taken as Chaos Damage
  • +5% to maximum Chaos Resistance

The important parts here are two-fold. Firstly, 50% of all Elemental Damage taken as Chaos Damage, means that you will need AT LEAST the same amount of Chaos Resistance as the Elemental Resistance of the Damage Type that will be dealt to you.

  • If you take 1000 Fire Damage, and you have the usual 75% cap on Fire Resistance, the actual damage you would take is 250. Math: (1000 fire damage x (1.0 – 0.75)) = 250 total damage
  • If you take 1000 Fire Damage, with Divine Flesh equipped and only have about 50% Chaos Resistance, the actual damage you would take from the exact same attack goes up to Math: ((500 fire damage x (1.0 – 0.75) + 500 chaos damage x (1.0 – 0.5)) = 125 fire damage + 250 chaos damage = 375 total damage

Secondly, and this is the GREAT part about Divine Flesh, it grants you a free +5% to MAXIMUM Chaos Resistance. Meaning that once you fully max out your Chaos Resistance with “Divine Flesh” and the small cluster jewel notable “Born of Chaos”, you will reach 83% Chaos Resistance.

  • If you take 1000 Fire Damage, with Divine Flesh equipped and 83% Chaos Resistance, the actual damage you would take from the exact same attack as before goes down to Math: ((500 fire damage x (1.0 – 0.75) + 500 chaos damage x (1.0 – 0.83)) = 125 fire damage + 85 chaos damage = 210 total damage

With that setup, we have substantially reduced the damage we take from ANY Elemental Damage in the game. This applies to Fire, Lightning AND Ice to equal degrees, permanently. Additionally, if you get hit by something like The Shaper’s “Bullet Hell” attack, which normally penetrates your Cold Resistance, you will now STILL apply 83% Chaos Resistance to half of the damage it normally deals.

Real Example:

  • If you take 7048 Cold Damage (avg damage from The Shaper’s Bullet Hell), and you have the usual 75% cap on Cold Resistance, the actual damage you would take is Math: ((7048 cold damage x (1.0 – 0.75 Cold Res + 0.25 Cold Pen)) = 3524 cold damage
  • If you take the same 7048 Cold Damage, but you have Divine Flesh with the 83% Chaos Resistance, the actual damage you would take is Math: ((3524 cold damage x (1.0 – 0.75 Cold Res + 0.25 Cold Pen) + 3524 chaos damage x (1.0 – 0.83 Chaos Res)) = 1762 cold damage + 602 chaos damage = 2364 total damage

As you can see here, this not only provides very high protection in normal situations, aka. just getting hit by elemental attacks, but it gets substantially more powerful, the stronger the attack is and the more additional modifiers the attack has (such as penetration, lowered resistances, etc).

Helmet

A well-rolled Rare Helmet is best in slot. For Labyrinth enchant, look for “15% increased Cyclone Attack Speed”. The Rare affix priority is:

  1. ENDGAME: +#% to Chaos resistance (until capped)
  2. +#% total Elemental Resistances (until capped)
  3. # to maximum life (90)
  4. ENDGAME: +#% of Physical Damage from Hits taken as Chaos (or: any element) Damage (replaces the modifier below this one)
  5. Nearby Enemies take #% increased Physical Damage

Body Armour

There are some unique Body Armours that can do amazing work for the build: Belly of the Beast Belly of the Beast, Carcass Jack Carcass Jack, and Loreweave Loreweave.

While those represent “cheap and easy” options, the ultimate end-goal for this build will be a rare item. The best possible option would be an Astral Plate Astral Plate base, featuring the mods listed below. If you cannot afford such a base, any other Armour or Armour/Evasion base will work just as well.

You will want to find yourself a “Guatelitzi’s” Body Armour from Alva’s temple. You can search for them easily using the “+(110–119) to maximum Life” and “(8–10)% increased maximum Life” options for prefixes on the trading website. If you cannot acquire such a Body Armour, simply follow the affix priority below and ignore that mod.

The Rare affix priority is:

  1. ENDGAME: Guatelitzi’s Temple Modifier (see above)
  2. ENDGAME: +#% to Chaos resistance (until capped)
  3. +#% total Elemental Resistances (until capped)
  4. +# to maximum life (100)
  5. % Increased Maximum life (Elder mod)

Gloves

The best gauntlet to use is Great Old One's Tentacles Great Old One's Tentacles, added in Harvest League. They single-handedly fix all your need for better clear and let you focus entirely on defensives and single-target in the rest of your build. While there are “stronger” gloves in terms of DPS, there are no better ones for QoL in this slot. An alternative, if these gloves happen to be very expensive, are the Haemophilia Haemophilia gloves.

If you specifically want to use only Rares (not recommended!), the Rare affix priority is:

  1. ENDGAME: +#% to Chaos resistance (until capped)
  2. +#% total Elemental Resistances (until capped)
  3. +# to maximum life (60)
  4. % Increased Attack speed
  5. Adds # to # Physical damage to Attacks

Boots

The best in slot here would be an Atziri's Step Atziri's Step, for its movement speed bonus, decent Life roll and spell-dodge bonus. As we take the “Wind Dancer” keystone, it grants us additional uptime on the damage mitigation.

A well-rolled Rare pair of Boots is also acceptable for the absolute ENDGAME, as you would require a lot of specific rolls to make it better than the Atziri's Step Atziri's Step.

For Labyrinth enchants, look for “% increased Attack and Cast Speed if you’ve Killed Recently”.

ENDGAME The Rare affix priority is:

  1. You have Tailwind if you have dealt a Critical Strike Recently
  2. +#% to Chaos resistance (until capped)
  3. +#% total Elemental Resistances (until capped)
  4. +# to maximum life (80)
  5. % increased Movement Speed (at least 30%)

Belt

The best in slot option for Belts doesn’t really exist. There’s a couple of different options you can consider.

Belt of the Deceiver Belt of the Deceiver is a great budget Belt that can be used before you can get a great one later on, and it can easily carry you through T15+ maps.

Afterwards, you will want to switch to one of the following options:

  • The Glass-Cannon: a well rolled Ryslatha's Coil Ryslatha's Coil (meaning: 38-40% more Maximum Physical Attack Damage & 32-30% less Minimum Physical Attack Damage)
  • The Expensive One: a well rolled ###item:bears-girdle###. This one’s likely going to be expensive, as it’s a Harvest-specific drop. With Harvest not going core, it can only be acquired through league-specific drop sources. Also, do NOT use this one before you got a “Bloodscent” jewel, otherwise you gain no benefits, as you got no Rage generation.

And of course, lastly, here comes the Rare option that everyone expected, the Stygian Vise Stygian Vise. The Rare affix priority for the belt is:

  1. ENDGAME: ANY HUNTER INFLUENCE MODIFIERS (Life > Flasks > Overwhelm)
  2. ENDGAME: +#% to Chaos resistance (until capped)
  3. +#% total Elemental Resistances (until capped)
  4. +# to maximum life (80)

Remember to use Prismatic Catalyst Prismatic Catalyst to upgrade your jewelry to 20%, in order to more easily cap all your different resistances.

Amulet

A well-rolled Rare Amulet is best in slot. Use it to fix up your stats, primarily Intelligence will likely be an issue. It will also be one of the best items to stack damage on, so prioritise other slots to fill out resistances and only use the amulet to fix resists if ABSOLUTELY necessary.

The Rare affix priority is:

  1. +# to maximum life (50)
  2. +#% to Global Critical Strike Multiplier
  3. Adds # to # Physical damage to Attacks
  4. +# to Intelligence/Dexterity
  5. +#% total Elemental/Chaos Resistances (until capped)

Remember to use Prismatic Catalyst Prismatic Catalyst to upgrade your jewelry to 20%, in order to more easily cap all your different resistances.

Rings

Well-rolled Steel Ring Steel Ring can provide a great amount of damage, if your resistances are already covered.

The Rare affix priority is:

  1. ENDGAME:+#% to Chaos resistance (until capped)
  2. +#% total Elemental Resistances (until capped)
  3. +# to maximum life (at least around 50)
  4. Adds # to # Physical damage to Attacks

Remember to use Prismatic Catalyst Prismatic Catalyst to upgrade your jewelry to 20%, in order to more easily cap all your different resistances.

Weapon

For the ENDGAME, one well-rolled Rare Jewelled Foil Jewelled Foil is the best in slot for your main hand. However, be aware that “well-rolled” here means REALLY WELL, like 450+ pDPS. The off-hand slot will ALWAYS go towards The Saviour The Saviour. This will be your absolute best off-hand available and should be picked up as soon as possible, if the price seems low enough to afford it reasonably well. It is an incredible weapon and will skyrocket your clear-speed and damage potential like nothing else in the game can.

You Unique item progression could look something like this:

  • The Budget option: two well-rolled Ichimonji Ichimonjis can carry you to Uber Awakener and beyond. You don’t really need to upgrade these, but you can go a lot higher.
  • The Step up: two well-rolled (meaning: high AS + 150pDPS or higher) Paradoxica Paradoxicas. These swords will be your first major step up from the Ichimonji Ichimonjis.
  • The Endgame: one well-rolled (meaning: high AS + 150pDPS or higher) Paradoxica Paradoxica in your main hand, coupled with The Saviour The Saviour for your off-hand.
  • The Best-In-Slot: a mirror-tier Jewelled Foil Jewelled Foil (500pDPS+, with iAS and 7.5%+ Crit) in your main hand, coupled with The Saviour The Saviour for your off-hand.

At the beginning of the league you will likely not have a ton of disposable currency, so focus your efforts on the Budget option and try to upgrade incrementally using Rare weapons whenever necessary.

The Rare affix priority is:

  1. % increased Physical Damage
  2. % increased Physical Damage / # to Accuracy Rating (hybrid)
  3. Adds # to # Physical Damage
  4. % increased Attack Speed / +#% to Quality
  5. % increased Critical Strike Chance / +#% to Quality

Flasks

Instant or half instant Divine Life Flask Divine Life Flask is very important to have, preferably with Bleed removal. Lion's Roar Lion's Roar provides a good amount of damage and defense. It is imperative to ALWAYS have a Diamond Flask Diamond Flask, as the critical strike chance calculations assumed by this guide include the “lucky” modifier this flask provides.

Make sure to have Bleed, Curse and Freeze immunity on your non-unique flasks.

My usual flask setup and priority:

  1. Panicked Divine Life Flask Divine Life Flask of Staunching
  2. Chemist’s Diamond Flask Diamond Flask of Warding
  3. Chemist’s Silver Flask Silver Flask of Heat
  4. Lion's Roar Lion's Roar with 26% quality
  5. ENDGAME: Bottled Faith Bottled Faith
  6. Experimenter’s Jade Flask Jade Flask of Iron Skin

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.

Jewels & Cluster Jewels

The following Jewel will be considered MANDATORY for this build to function and need to be picked up as soon as possible:

  • Viridian Jewel Viridian Jewel with “#% of Physical Attack Damage Leeched as Mana”. This will be your ENTIRE Mana sustain. If you do not have this jewel, you will run out of Mana CONSTANTLY.

For the ENDGAME you will also require the following three Jewels, in order of importance:

  1. Glorious Vanity Glorious Vanity with the “Xibaqua” name, for the “Divine Flesh” keystone
  2. Large Cluster Jewel Large Cluster Jewel with the “Bloodscent” notable
  3. Small Cluster Jewel Small Cluster Jewel with the “Born of Chaos” notable

Having a Watcher's Eye Watcher's Eye with Pride Pride mod for additional Impales will be very powerful, but it is usually way too expensive to be considered for anything but the absolute endgame.

Regular Jewel Affix Priority

  1. % Increased Maximum life
  2. % to Critical Strike Multiplier with One Handed Melee Weapons
  3. % to Critical Strike Multiplier while Dual Wielding
  4. % to Melee Critical Strike Multiplier
  5. % to Global Critical Strike Multiplier
  6. % increased Attack Speed with Swords
  7. % increased Attack Speed while Dual Wielding
  8. % increased Attack speed

Large Cluster Jewel Affix Priority

  1. Added Passive Skill is Bloodscent
  2. +# to Maximum Life

Anything else additional is nice to have, but there’s no big differences on the Large Cluster Jewels past this point. Make sure you get either an 8 or 9 passive one. Do NOT use a 10 passive jewel, as that will require 1 additional passive point to path through.

Small Cluster Jewel Affix Priority

  1. Added Passive Skill is Born of Chaos
  2. +#% to Chaos Resistance
  3. Added Small Passive Skills have #% increased Effect
  4. +# to Maximum Life
  5. +#% to Elemental Resistances (until capped)

Anything else additional is nice to have, but there’s no big differences on the Small Cluster Jewels past this point. Make sure you get a 3 passive jewel, if you can get one with good small passive modifiers. If you cannot get at least 3 of the mods listed above onto the same jewel, go with a 2 passive one, to save yourself a point.

Abyssal Jewel Affix Priority

  1. Maximum life (at least 30)
  2. % Chance to gain Onslaught on kill (at least 4%)
  3. Adds # to # Physical Damage to Attacks
  4. Adds # to # Physical Damage to Attacks with Swords
  5. % chance to Blind Enemies on Hit with Attacks

Main Page / TL;DR

Changelog
  •   

    Build evaluated and deemed up to date for Heist 3.12!

  •   

    Fixed some minor spelling and grammar mistakes.

  •   

    Build is now maintained by LunaWolve, and has received a considerable rework and upgrade.

  •   

    Revisited and updated for Harvest 3.11. The build lost some damage via the nerf to dual wield but after all it is still a solid choice and plays out as before.

  •   

    Revisited and updated for Delirium 3.10. The build remains as solid as before, or even better, considering new Cluster Jewel notables.

  •   

    Revisited and updated for Metamorph 3.9. The buffs to monster Armour hurt Cyclone in general but the new nodes for Impale and Armour penetration balance out this negative change for the build.

  •   

    Revisited and updated for Blight 3.8. The build got nerfed via the Cyclone changes. Impale remains the same on the other hand, which is surprising, considering how strong it is. The build is still very solid overall.

  •   

    Build added.

7
  1. Posts
    1

    Do you have an example of an endgame geared character I could look at.

  2. Vvckd

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    1759

    On 14/09/2019 at 1:55 AM, Thedirtymo said

    Do you have an example of an endgame geared character I could look at.

    Hey, unfortunatelly not.

  3. Posts
    8

    got 2 questions

    first did you make a mistake in typing ? cause the guide starts out saying we are taking dual swords scaling crit

    then few lines down it says we use axes and the node that does not allow us to crit ?

    confused me shortly

    second and my main question is how much aoe will we have compared to the slayer build

    i wanted to play cyclone and always wanted to make a champion character but im not sure if the aoe does not change much from when you get the spell

    its one of the few things that always annoyed me being that the spell is super slow and kinda small so how will aoe look with this ascendancy and build ?

  4. Vvckd

    Moderator

    Posts
    1759

    On 17/09/2019 at 7:43 PM, poextreme said

    got 2 questions

    first did you make a mistake in typing ? cause the guide starts out saying we are taking dual swords scaling crit

    then few lines down it says we use axes and the node that does not allow us to crit ?

    confused me shortly

    second and my main question is how much aoe will we have compared to the slayer build

    i wanted to play cyclone and always wanted to make a champion character but im not sure if the aoe does not change much from when you get the spell

    its one of the few things that always annoyed me being that the spell is super slow and kinda small so how will aoe look with this ascendancy and build ?

    Hey, fixing the typo shortly, sorry about that. When it comes to the AoE, Slayer is better. In this build though we utilize Impale, which Slayer cannot do. This results in tons of physical damage, which is also cheaper to scale, the AoE should be enough any ways.

  5. Posts
    8

    yub got my champion to 68 by now and the aoe is not bad :)

    its a bit of a shame you cant really see when impale is helping you or not as in i cant tell if i just got good dmg or how much of it impale is actually doing for me

  6. Vvckd

    Moderator

    Posts
    1759

    On 18/09/2019 at 5:37 PM, poextreme said

    yub got my champion to 68 by now and the aoe is not bad :)

    its a bit of a shame you cant really see when impale is helping you or not as in i cant tell if i just got good dmg or how much of it impale is actually doing for me

    The more you attack, the higher number of Impales you will have. The damage is kind of “ramping up” in a sense, you should definitely feel it against tougher enemies.

  7. Posts
    8

    Hey I was wondering, on the skill tree on the bottom you have a set of skills which are meant to benefit fortify support gem (the names on the skills tree have when fortify is activated.) Is this a mistake?
    Another thing that I found useful is using a ring that removes some of the mana, since the skill cyclone costs 6 mana you can keep using the skill without worrying about mana, I found a ring with -8 mana use. Also I dont seem to have enough dexterity to use some of the buff gems such as discipline.
    Thank you for the great build though!

  8. Vvckd

    Moderator

    Posts
    1759

    On 21/09/2019 at 2:05 PM, SetneuF said

    Hey I was wondering, on the skill tree on the bottom you have a set of skills which are meant to benefit fortify support gem (the names on the skills tree have when fortify is activated.) Is this a mistake?
    Another thing that I found useful is using a ring that removes some of the mana, since the skill cyclone costs 6 mana you can keep using the skill without worrying about mana, I found a ring with -8 mana use. Also I dont seem to have enough dexterity to use some of the buff gems such as discipline.
    Thank you for the great build though!

    Hey, the Fortify nodes are picked because we have permanent Fortify from Champion and the nodes affect the Fortify effect, not Fortify Support Fortify Support. The -# Mana cost of skills got changed and no longer affects channeling skills, such as Cyclone Cyclone. When it comes to the last question I am sure you’ve misspelled something because you do not need Dexterity for Discipline Discipline and the build does not use this aura at all. If you have Dexterity problems you can solve them by picking some on the tree and equipping item bases that provide additional dexterity, such as Jade Amulet Jade Amulet. Thank you for the kind feedback, glad you like the build.

  9. Posts
    8

    oh thank you, sorry i only recently bought poe i didnt realise about the champion having fortify

  10. Vvckd

    Moderator

    Posts
    1759

    On 22/09/2019 at 7:04 AM, SetneuF said

    oh thank you, sorry i only recently bought poe i didnt realise about the champion having fortify

    Thats great to hear, always glad to see new people coming to this great game!

  11. Posts
    8

    what stats would a preferable divine life flask have? can you please list. thanks.

  12. Vvckd

    Moderator

    Posts
    1759

    On 25/09/2019 at 9:08 AM, SetneuF said

    what stats would a preferable divine life flask have? can you please list. thanks.

    Hey, I like to always roll my Life flask half-instant with Bleed removal.

  13. Posts
    2

    Hello, Vvckd! First of all, many thanks for sharing build guides, they are helping a lot. I am kinda new player, and the cyclone champ is sure fun to play! But I am somewhat confused with a couple of things, hope you can make them clear, please. So, here we go: you said here above that this build doesn’t use Discipline aura, yet the guide itself does mentioned using Discipline linked with Blood Magic Support. Well, I tried that and this combo leaves me barely with any life to go with, so should I just forget about it completely or are there any ways to make it work?

    Similar situation with Pride aura: it consumes too much mana to be usable at all. Or am I missing something?

    Now in regard of passive points tree: would you recommend spending a couple of points to get Cloth & Chain (Increased Evasion & Armor + 12% Elemental Resists) instead of, say, getting two +5% max Life points?

    And the final question for today: could you, please, give your piece of advice on leveling skill gems for this build in particular. E.g., Maim Support should be lvl 1 only and so on. Maybe there is already a general guide on gems leveling strategy or is it always build-specific anyway?

    Thanks!

    Edited by El Mariachi on October 4th, 2019

  14. Vvckd

    Moderator

    Posts
    1759

    On 04/10/2019 at 7:02 AM, El Mariachi said

    Hello, Vvckd! First of all, many thanks for sharing build guides, they are helping a lot. I am kinda new player, and the cyclone champ is sure fun to play! But I am somewhat confused with a couple of things, hope you can make them clear, please. So, here we go: you said here above that this build doesn’t use Discipline aura, yet the guide itself does mentioned using Discipline linked with Blood Magic Support. Well, I tried that and this combo leaves me barely with any life to go with, so should I just forget about it completely or are there any ways to make it work?

    Similar situation with Pride aura: it consumes too much mana to be usable at all. Or am I missing something?

    Now in regard of passive points tree: would you recommend spending a couple of points to get Cloth & Chain (Increased Evasion & Armor + 12% Elemental Resists) instead of, say, getting two +5% max Life points?

    And the final question for today: could you, please, give your piece of advice on leveling skill gems for this build in particular. E.g., Maim Support should be lvl 1 only and so on. Maybe there is already a general guide on gems leveling strategy or is it always build-specific anyway?

    Thanks!

    Hey, I undestand how some things mentioned in the build guide might be confusing to new players and I apologize for that. The Discipline Discipline + Blood Magic Support Blood Magic Support gem setup has only one purpose and it is to gain the Adrenaline buff. The Champion’s ascendancy node First to Strike, Last to Fall provides a very powerful buff called Adrenaline when you reach low life (<35%). By applying your Discipline aura, which reserves a large portion of your Life and then deactivating it you are able to go low life, which grants you the buff and you simply have it for 20seconds. This allows you to gain the buff before tough boss fights and quickly recover your life before heading into the fight. Pride Pride on the other hand is an aura that should be active all the time, it only reserves 50% of your maximum Mana; when you have enough damage and some form of Mana leech you should not have any Mana sustain problems at all. When it comes to the passive nodes question I’d recommend sticking with the Life instead of Armour, ES and resistances, since they are easily obtainable on gear. When it comes to level restrictions for the gems, I’d recommend leveling up everything as much as possible (except for Discipline Discipline).

  15. Posts
    2

    Appreciate your quick and complete answer, Vvckd! Yet I am still a bit confused regarding the Pride, Blood&Sand and Flesh&Stone combo: they reserve 85% of my mana (plus 10% for the Dread Banner atm), so I have barely enough to use Cyclone for a couple of seconds. But I am only at 40+ lvl so I assume the complete combo will be more feasible later in the game, right?

  16. Vvckd

    Moderator

    Posts
    1759

    On 04/10/2019 at 11:59 PM, El Mariachi said

    Appreciate your quick and complete answer, Vvckd! Yet I am still a bit confused regarding the Pride, Blood&Sand and Flesh&Stone combo: they reserve 85% of my mana (plus 10% for the Dread Banner atm), so I have barely enough to use Cyclone for a couple of seconds. But I am only at 40+ lvl so I assume the complete combo will be more feasible later in the game, right?

    Hey, if you are struggling with Mana simply run Pride Pride + Dread Banner Dread Banner. You are definitely low level to run them all.

  17. Posts
    8

    Hey,
    Could you please recommend what the best body armor, helmet and glove would be for this build? I don’t want to buy one that isnt good for the build.

  18. Vvckd

    Moderator

    Posts
    1759

    On 29/10/2019 at 9:30 PM, SetneuF said

    Hey,
    Could you please recommend what the best body armor, helmet and glove would be for this build? I don’t want to buy one that isnt good for the build.

    Hey, please check out the gearing section of the build guide. For each gear slot there is a detailed description and stat priority.

  19. Posts
    1

    I added a clarity gem and have .4% mana leech on belt. With a sliver of mana left works like a charm long as im hitting something. Just trying to figure out how to keep that with end game build. 84 now and just got belly 6l. I really lucked out on random drop and crafting links.

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