Rage Vortex Berserker Gear, Jewels, and Flasks

LunaWolve

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DISCLAIMER

Some modifiers will be listed as “ENDGAME” in this guide. This indicates that this modifier should be skipped in priority before you are trying to reach the endgame state of the build. Simply ignore the modifier in the list and move down from it if you’re still at the beginning (~lvl 0-70) or advanced (~lvl 70-90) stages of the character.

Gear

Capping your Elemental Resistances is essential and it should always be your top priority in any build; it should be the first thing you do when gearing up a character.

Obtaining a 6-link, while very powerful and certainly recommended, can potentially be very expensive (requiring an average of 1500 Orb of Fusing Orb of Fusing, obviously depending on your luck); as such, this should not really be a goal for you while gearing up, and you should instead settle for a 5-link until you can afford a 6-link.

Additionally, you might want to consider searching for 6-links with the correct colors specifically, as players usually put them up on the trading sites for cheap, if they receive one as a corrupted drop.

For crafting Rare items, you can check out all the affixes that can roll on an item base, depending on its level, influence, and many other factors, using our affix tool.

A Word on Chaos Resistance in this Guide

In the following affix priorities, you will find a lot of “ENDGAME” options marking specifically “Chaos Resistance” as a must-have for your Rare items until capped. The Chaos Resistance in this guide is used in order to support one of the ENDGAME upgrades of this build, specifically the Keystone ability “Divine Flesh” (which you obtain from the Glorious Vanity Glorious Vanity with the “Xibaqua” name, as mentioned in the jewel section).

“Divine Flesh” is by far and away the strongest defensive ability in the game:

  • All Damage taken bypasses Energy Shield
  • 50% of Elemental Damage taken as Chaos Damage
  • +5% to maximum Chaos Resistance

The important parts here are two-fold. Firstly, 50% of all Elemental Damage taken as Chaos Damage, means that you will need AT LEAST the same amount of Chaos Resistance as the Elemental Resistance of the Damage Type that will be dealt to you.

  • If you take 1000 Fire Damage, and you have the usual 75% cap on Fire Resistance, the actual damage you would take is 250. Math: (1000 fire damage x (1.0 – 0.75)) = 250 total damage
  • If you take 1000 Fire Damage, with Divine Flesh equipped and only have about 50% Chaos Resistance, the actual damage you would take from the exact same attack goes up to Math: ((500 fire damage x (1.0 – 0.75) + 500 chaos damage x (1.0 – 0.5)) = 125 fire damage + 250 chaos damage = 375 total damage

Secondly, and this is the GREAT part about Divine Flesh, it grants you a free +5% to MAXIMUM Chaos Resistance. Meaning that once you fully max out your Chaos Resistance with “Divine Flesh” and the small cluster jewel notable “Born of Chaos”, you will reach 83% Chaos Resistance.

  • If you take 1000 Fire Damage, with Divine Flesh equipped and 83% Chaos Resistance, the actual damage you would take from the exact same attack as before goes down to Math: ((500 fire damage x (1.0 – 0.75) + 500 chaos damage x (1.0 – 0.83)) = 125 fire damage + 85 chaos damage = 210 total damage

With that setup, we have substantially reduced the damage we take from ANY Elemental Damage in the game. This applies to Fire, Lightning AND Ice to equal degrees, permanently. Additionally, if you get hit by something like The Shaper’s “Bullet Hell” attack, which normally penetrates your Cold Resistance, you will now STILL apply 83% Chaos Resistance to half of the damage it normally deals.

Real Example:

  • If you take 7048 Cold Damage (avg damage from The Shaper’s Bullet Hell), and you have the usual 75% cap on Cold Resistance, the actual damage you would take is Math: ((7048 cold damage x (1.0 – 0.75 Cold Res + 0.25 Cold Pen)) = 3524 cold damage
  • If you take the same 7048 Cold Damage, but you have Divine Flesh with the 83% Chaos Resistance, the actual damage you would take is Math: ((3524 cold damage x (1.0 – 0.75 Cold Res + 0.25 Cold Pen) + 3524 chaos damage x (1.0 – 0.83 Chaos Res)) = 1762 cold damage + 602 chaos damage = 2364 total damage

As you can see here, this not only provides very high protection in normal situations, aka. just getting hit by elemental attacks, but it gets substantially more powerful, the stronger the attack is and the more additional modifiers the attack has (such as penetration, lowered resistances, etc).

Helmet

A well-rolled Rare Helmet is best in slot. For Labyrinth enchant, look for “Rage Vortex sacrifices 5% more Rage”. The Rare affix priority is:

  1. ENDGAME: +#% to Chaos resistance (until capped)
  2. +#% total Elemental Resistances (until capped)
  3. # to maximum life (90)
  4. ENDGAME: +#% of Physical Damage from Hits taken as Chaos (or: any element) Damage (replaces the modifier below this one)
  5. Nearby Enemies take #% increased Cold Damage

Body Armour

There are some unique Body Armours that can do amazing work for the build: Belly of the Beast Belly of the Beast, Carcass Jack Carcass Jack, and Loreweave Loreweave.

While those represent “cheap and easy” options, the ultimate end-goal for this build will be a rare item. The best possible option would be an Astral Plate Astral Plate base, featuring the mods listed below. If you cannot afford such a base, any other Armour or Armour/Evasion base will work just as well.

You will want to find yourself a “Guatelitzi’s” Body Armour from Alva’s temple. You can search for them easily using the “+(110–119) to maximum Life” and “(8–10)% increased maximum Life” options for prefixes on the trading website. If you cannot acquire such a Body Armour, simply follow the affix priority below and ignore that mod.

The Rare affix priority is:

  1. ENDGAME: Guatelitzi’s Temple Modifier (see above)
  2. ENDGAME: +#% to Chaos resistance (until capped)
  3. +#% total Elemental Resistances (until capped)
  4. +# to maximum life (100)
  5. % Increased Maximum life (Elder mod)

Gloves

The best gauntlet to use early on are Hrimsorrow Hrimsorrow. You want to switch them out later for a rare option as listed below, once you’ve acquired your Watcher's Eye Watcher's Eye.

If you specifically want to use only Rares (not recommended!), the Rare affix priority is:

  1. ENDGAME: +#% to Chaos resistance (until capped)
  2. 25%+ of Physical Damage converted to Cold
  3. +#% total Elemental Resistances (until capped)
  4. +# to maximum life (60)
  5. % Increased Attack speed
  6. Adds # to # Physical damage to Attacks

Boots

A well-rolled Rare pair of Boots is acceptable.

For Labyrinth enchants, look for “% increased Attack and Cast Speed if you’ve Killed Recently”.

ENDGAME The Rare affix priority is:

  1. You have Tailwind if you have dealt a Critical Strike Recently
  2. +#% to Chaos resistance (until capped)
  3. +#% total Elemental Resistances (until capped)
  4. +# to maximum life (80)
  5. % increased Movement Speed (at least 30%)

Belt

The best in slot option for Belts doesn’t really exist. There’s a couple of different options you can consider.

The Expensive Option: a well rolled Bear’s Girdle. This one’s likely going to be expensive, as it’s a Harvest-specific drop.

Alternatively, the Rare option that everyone expected, the Stygian Vise Stygian Vise. The Rare affix priority for the belt is:

  1. ENDGAME: ANY HUNTER INFLUENCE MODIFIERS (Life > Flasks)
  2. ENDGAME: +#% to Chaos resistance (until capped)
  3. +#% total Elemental Resistances (until capped)
  4. +# to maximum life (80)

Remember to use Prismatic Catalyst Prismatic Catalyst to upgrade your jewelry to 20%, in order to more easily cap all your different resistances.

Amulet

The only real choice here is TThe Pandemonius The Pandemonius. Not only does this provide the highest DPS increase outside of some insane mirror-tier amulet, but it also provides one of the best defensive options in the game, by chilling everyone by AT LEAST 30%, as well as blinding them.

Anoint

You will want to annoint “Arcane Swiftness”. This will become very useful as a damage annoint, in combination with our Battlemage's Cry Battlemage's Cry, as the (up to 75%) increased damage will be applied 1.5x to our attacks.

Rings

Well-rolled Steel Ring Steel Ring can provide a great amount of damage, if your resistances are already covered.

The Rare affix priority is:

  1. ENDGAME:+#% to Chaos resistance (until capped)
  2. +#% total Elemental Resistances (until capped)
  3. +# to maximum life (at least around 50)
  4. Adds # to # Physical damage to Attacks

Remember to use Prismatic Catalyst Prismatic Catalyst to upgrade your jewelry to 20%, in order to more easily cap all your different resistances.

Weapon

For the ENDGAME, one well-rolled Rare Jewelled Foil Jewelled Foil is the best in slot for your main hand. However, be aware that “well-rolled” here means REALLY WELL, like 450+ pDPS.

One well-rolled (meaning: 150pDPS or higher) Paradoxica Paradoxica in your main hand will represent your “best” option, generally speaking. They cost around 6-8ex. Focus on high pDPS, as well as good Critical Strike Chance. You can also go for Attack Speed, but crit is generally cheaper.

  • The Best-In-Slot: a mirror-tier Jewelled Foil Jewelled Foil (500pDPS+, with iAS and 7.5%+ Crit)

At the beginning of the league you will likely not have a ton of disposable currency, so focus your efforts on the Budget option and try to upgrade incrementally using Rare weapons whenever necessary.

The Rare affix priority is:

  1. % increased Physical Damage
  2. % increased Physical Damage / # to Accuracy Rating (hybrid)
  3. Adds # to # Physical Damage
  4. % increased Attack Speed / +#% to Quality
  5. % increased Critical Strike Chance / +#% to Quality

Flasks

Instant or half instant Divine Life Flask Divine Life Flask is very important to have, preferably with Bleed removal. Lion's Roar Lion's Roar provides a good amount of damage and defense. It is imperative to ALWAYS have a Diamond Flask Diamond Flask, as the critical strike chance calculations assumed by this guide include the modifier this flask provides.

Additionally, we will want a Taste of Hate Taste of Hate, as it provides a tremendous amount of damage to any Phys -> Cold conversion build, as well as improving our defenses greatly.

Make sure to have Bleed and Freeze removal on your non-unique flasks.

My usual flask setup and priority:

  1. Panicked Divine Life Flask Divine Life Flask of Staunching
  2. Experimenter’s Diamond Flask Diamond Flask of Heat (use an Instilling orb on this one, until you get “Used when you get Frozen”, to automatically trigger it)
  3. Lion's Roar Lion's Roar with 26% quality (use an Enkindling orb on this one, until you get “40%+ Increased Effect”)
  4. Perpetual Quicksilver Flask Quicksilver Flask of Curing ((use an Instilling orb on this one, until you get “Used when you get Poisoned”, to automatically trigger it)
  5. Taste of Hate Taste of Hate with 26% quality (use an Enkindling orb on this one, until you get “40%+ Increased Effect”)

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.

Jewels & Cluster Jewels

You will also require the following three Jewels, in order of importance:

  1. Medium Cluster Jewel Medium Cluster Jewel with the “Lead by Example” notable
  2. Medium Cluster Jewel Medium Cluster Jewel with the “Mob Mentality” notable
  3. ENDGAME: Glorious Vanity Glorious Vanity with the “Xibaqua” name, for the “Divine Flesh” keystone
  4. ENDGAME: Small Cluster Jewel Small Cluster Jewel with the “Born of Chaos” notable

If you’re interested in crafting the Warcry Medium Cluster Jewel Medium Cluster Jewel yourself, look for one with AT MOST 4 passive skills and minimum iLvL 72. You can simply alteration spam it until you obtain “Mob Mentality”, at which point your Regal Orb Regal Orb has a fairly good chance to hit the wanted “Lead by Example” mod.

I’d always recommend buying Cluster Jewels, however. RNG can be a problem.

Having a Watcher's Eye Watcher's Eye with Hatred Hatred mod to convert your physical damage to cold will be mandatory to get rid of the Hrimsorrow Hrimsorrow.

Regular Jewel Affix Priority

  1. % Increased Maximum life
  2. % to Critical Strike Multiplier with One Handed Melee Weapons
  3. % to Melee Critical Strike Multiplier
  4. % to Global Critical Strike Multiplier
  5. % increased Attack Speed with Swords
  6. % increased Attack speed

ENDGAME: Small Cluster Jewel Affix Priority

  1. Added Passive Skill is Born of Chaos
  2. +#% to Chaos Resistance
  3. Added Small Passive Skills have #% increased Effect
  4. +# to Maximum Life
  5. +#% to Elemental Resistances (until capped)

Anything else additional is nice to have, but there’s no big differences on the Small Cluster Jewels past this point. Make sure you get a 3 passive jewel, if you can get one with good small passive modifiers. If you cannot get at least 3 of the mods listed above onto the same jewel, go with a 2 passive one, to save yourself a point.

Abyssal Jewel Affix Priority

  1. Maximum life (at least 30)
  2. Adds # to # Physical Damage to Attacks
  3. Adds # to # Physical Damage to Attacks with Swords
  4. Accuracy
  5. Any Stats (Int/Dex)
  6. Any Resistances

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