Earthquake Juggernaut Build Guide (PoE Heist 3.12)

Furty

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About the Author

Furty has been playing Path of Exile since the release of the Onslaught League in 2013, and has a deep and diverse well of experience within the game. Equally comfortable playing on Hardcore, Softcore, and Solo-Self Found Leagues, recent ladder results include finishing Delirium League at Rank 61 playing his Kinetic Blast & Power Siphon Pathfinder Build, Rank 5 on the Legion SSF League playing his Essence Drain & Contagion Trickster Build, and the Betrayal League at Rank 186 playing his Elemental Hit Ascendant Build. You can follow him on Twitter, or check out his occasional streams on Twitch.

Author

Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Passive Skill Tree & Gem Links

Ascendancy, Bandits, and Pantheon Powers

Gear, Jewels, and Flasks

Introduction

The Earthquake Earthquake Juggernaut is formidable classic, seemingly only improving with age as improvements to slams and Warcries have made their way into the game. Boasting the extreme durability of the Juggernaut Ascendancy, this build excels at farming the Labyrinth and smashing through enemies without fear. Though it attacks slowly, each attack is accompanied by a brutal slam and an even nastier bleed, ensuring that any enemies tough enough to survive the initial impact are washed away in an instant.

One advantage of this build is its extreme adaptability. Hardcore leagues? Extremely safe. Solo Self-Found? No problem. It is most prolifically used for farming the Eternal Labyrinth to generate very high amounts of currency, but it can be built into a powerful mapper and deals with late-game bosses, such as Awakener, moderately well. There are enough investments available to take it from a potent league starter to an end-game brute that any exile can respect, but few enough requirements that it can function on any level of budget.

This build focuses on stability, power, and consistency, and is a great choice for exiles of all levels. We also have an Earthquake Slayer Build Guide that offers a very different flavor. Whether as a Labyrinth Farmer, SSF project, or end-game jack of all trades, the EQ Juggernaut is a perennial powerhouse that shouldn’t be overlooked.

Build Assessment

Pros

+ Extreme durability; high Life pool, regeneration, Endurance charges, Juggernaut keystones

+ Excellent Labyrinth farmer

+ League starter, strong Solo-Self Found & Hardcore candidate

+ Moderately high damage output

+ No required Uniques, easy gearing path, cost efficient

+ Warcries are very powerful with recent improvements

Cons

Mapping clear speed cannot match S-Tier mappers due to Earthquake Earthquake‘s limited size and attack speed

Damage does not scale as well as critical strike builds

Path of Building

A Path of Building for this build is available here.

Included in the Path of Building are skill trees, all gem links and possible variations, and an example set of mid-level gear with room for upgrades. For simplicity’s sake, Elemental Resistances are not included on gear, and you can fill them in as you like depending on available gear.

We use the Path of Building Community Fork for all of our builds, which is highly recommended. If you are encountering errors importing the build, please ensure you are using the Community Fork.

Playstyle

Earthquake Earthquakers have a satisfying playstyle that sets it apart from most other melee skills when it comes to clearing the room; hit hard, hit once. Anything that isn’t killed by your initial smash will be mopped up in short order by the coming aftershock. With your satisfyingly hard impacts comes a powerful bleed, which helps us deal with durable enemies without having to turn around for a second swing. When it comes to bossing we rely on this bleed heavily, as it is damage we can count on to always be ticking, even when we might have to skirt out of melee range to avoid a mechanic.

Dealing with large packs in a single punch is undoubtedly satisfying, but it comes with its downsides as well. Builds with slower attack speed rely more heavily on player precision, as any monsters you miss with your ground shattering smash will escape unscathed, forcing you to expend additional attacks to clean them up. In order to minimize this weakness, Earthquake Earthquake should always be used in a position where it will capture the greatest amount of enemies and damage per swing — the center of the action. This is where the powerful layered defense of our build and the Juggernaut Ascendancy really shine, allowing you to get up close without the risk.

Another way to accommodate this playstyle is to target specific tilesets that play to Earthquake Earthquake‘s strengths. One of the reasons that it makes a great lab farmer is that most of the Labyrinth is indoors or in tight corridors. A build that has massive ricochet in an open area — such as our Kinetic Blast Pathfinder — will favor an open playing field, but could feel threatened and cramped when there are many monsters packed into a tight space. This Earthquake Earthquake Juggernaut is just the opposite, and favoring tilesets with tight environments and high mob density will allow us to capitalize on the moderate AoE capabilities of Earthquake Earthquake. Good examples of maps where Earthquake Earthquake feels right at home with some of the fastest clearing builds are Haunted Mansion Map Haunted Mansion Map and Waste Pool Map Waste Pool Map.

Use Leap Slam Leap Slam to fly into packs before delivering devastating damage with your Earthquake Earthquake, and Vaal Earthquake Vaal Earthquake if available. Use your Warcries as often as possible, as we build to greatly empower their effectiveness and they can go a long way in increasing your damage, defense, and flexibility in approaching any given situation.

Passive Tree

Click here for our recommended Level 100 Passive Skill Tree.

For more details on the Passive Tree, an earlier game version, skill acquisition order, and more, be sure to check out the Passive Skill Tree section for in-depth information.

Passive Skill Tree

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Ascendancy, Bandits, and Pantheon Powers

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Gem Links

Gear Summary / TL;DR

These items strike a balance between power and cost-effectiveness. If you want to explore more options for Gear (both budget and high-end), Flasks, or get more information on alternatives and specialty items, please ensure you read the Gear, Jewels, and Flasks section in its entirety.

Gear, Jewels, and Flasks

Our recommendation:

Item Slot Item Name
Head Rare Royal Burgonet Royal Burgonet
Amulet Rare Amulet
Chest Rare Astral Plate Astral Plate with Crusader Influence
Gloves Rare Spiked Gloves Spiked Gloves
Boots Rare Boots
Belt Rare Stygian Vise Stygian Vise
Rings Rare Rings (Steel Ring Steel Rings or Vermillion Ring Vermillion Rings if you don’t need Resistances anymore)
Weapon Rare Karui Chopper Karui Chopper or Atziri's Disfavour Atziri's Disfavour

Leveling

As a reminder, we have several guides to help you level up a character.

Leveling the build is pretty straight forward. You should not have any issues on your way to Act X, the damage and survivability should be more than comfortable as long as you replace items frequently. Earthquake Earthquake is decent early game so you can start playing with it as soon as you get it, at level 28, and its Vaal version is also very useful when it comes to boss killing. Until level 28 you can play with Ground Slam Ground Slam and Sunder Sunder.

Leveling Trees

With this passive skill tree you should have more than enough offense and defense in order to get to maps. First you should head to Resolute Technique, picking all of the Life and damage on the way. Then focus on picking the Impale nodes along with more Life when needed. Having 300HP per act will ensure you a smooth levelling experience.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Siosa in The Library in Act III Library.

From level 1, you should use the following link.

  1. Ground Slam Ground Slam
  2. Onslaught Support Onslaught Support

At level 4, add Ancestral Protector Ancestral Protector for additional single target damage. At this point your Ground Slam Ground Slam link should look like this.

  1. Ground Slam Ground Slam
  2. Onslaught Support Onslaught Support
  3. Chance to Bleed Support Chance to Bleed Support

At level 10, add Leap Slam Leap Slam for additional mobility.

At level 12, you should replace Ground Slam Ground Slam with the following Sunder Sunder link.

  1. Sunder Sunder
  2. Maim Support Maim Support
  3. Chance to Bleed Support Chance to Bleed Support
  4. Onslaught Support Onslaught Support
  5. Ruthless Support Ruthless Support

At level 16, add Herald of Purity Herald of Purity for additional damage.

At level 18, your Sunder Sunder link should look like this.

  1. Sunder Sunder
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Maim Support Maim Support
  4. Chance to Bleed Support Chance to Bleed Support
  5. Onslaught Support Onslaught Support
  6. Ruthless Support Ruthless Support

At level 24, you should add Pride Pride.

At level 28, finally, you can transition to Earthquake Earthquake, your signature skill. We recommend the following link.

  1. Earthquake Earthquake
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Less Duration Support Less Duration Support
  4. Maim Support Maim Support
  5. Pulverise Support Pulverise Support

FAQ

What Amulet Anointment Should we go for?

Rampart is currently our recommended choice, but there are other suitable contenders you could leverage based on playstyle and preference. Hematophagy improves our leeching capability and damage, while Wrecking Ball works on further empowering damage and bleeds.

How much Life should I have to safely farm Uber/Eternal Labyrinth?

Juggernaut has very powerful defenses, so you could feasibly start farming the Eternal Labyrinth with as little as 4500 Life and stay relatively safe.

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  1. Posts
    1

    Nice guide! Gonna give this one a try in the future for sure.
    Only the links to the passive skill trees don’t seem to work, getting a 404 error when clicking them.

  2. Vvckd

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    Thank you for the comment, I will look at these right now and fix them as soon as possible.

  3. Posts
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    Hopefully you still check this. Do I want to have a 6 link atziris Disfavor and a 6 link the brass dome? Or do I just want to 6 link one and which one is more important. And if I have both 6 linked what other skill would you use, maybe to get some more damage.

  4. Vvckd

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    On 12/04/2019 at 9:48 PM, Shopaz said

    Hopefully you still check this. Do I want to have a 6 link atziris Disfavor and a 6 link the brass dome? Or do I just want to 6 link one and which one is more important. And if I have both 6 linked what other skill would you use, maybe to get some more damage.

    Hey Shopaz, 6-Linking your weapon should be a priority. Once you’ve done that you have the freedom to wear any Body Armour you want. If you have a 2nd 6-Link, I’d recommend 6-Linking your totem for extra damage output.

  5. Posts
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    Thank you for taking the time to write this guide. Went through lab with a 30 chaos orb budget and some self found items with no problem what so ever.

  6. Vvckd

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    On 04/05/2019 at 5:57 PM, Micheal102 said

    Thank you for taking the time to write this guide. Went through lab with a 30 chaos orb budget and some self found items with no problem what so ever.

    Glad to hear it, keep rocking!

  7. Posts
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    Hi so this build looks good, im currently lvling a guy to test it, but i was curious why you have blood magic support on leap slam if you already take blood magic in the passive tree? seems redundant

  8. Vvckd

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    On 17/06/2019 at 6:44 AM, angryamish65 said

    Hi so this build looks good, im currently lvling a guy to test it, but i was curious why you have blood magic support on leap slam if you already take blood magic in the passive tree? seems redundant

    Will fix that shortly, thank you!

  9. Posts
    6

    I found a kitava’s feast today and was wondering if it would be a viable option until azirti’s axe the damage is good it’s the level 25 melee splash support i’m curious about, will it hurt or help earthquake?

    Edited by Micheal102 on June 19th, 2019

  10. Posts
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    Thanks for the guide, seems like this is my Legion starter. My question is whether I could put Leap Slam somewhere else instead of the alternate weapon set to avoid having to switch?

  11. Vvckd

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    1759

    On 19/06/2019 at 12:38 AM, Micheal102 said

    I found a kitava’s feast today and was wondering if it would be a viable option until azirti’s axe the damage is good it’s the level 25 melee splash support i’m curious about, will it hurt or help earthquake?

    Kitava's Feast Kitava's Feast is a great Axe and it will do the work for sure, Melee Splash Support Melee Splash Support will not affect Earthquake Earthquake though.

  12. Vvckd

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    1759

    On 19/06/2019 at 1:40 AM, CiesterNR said

    Thanks for the guide, seems like this is my Legion starter. My question is whether I could put Leap Slam somewhere else instead of the alternate weapon set to avoid having to switch?

    Sure, simply put it in one of your other gear pieces and link it with stuff like Faster Attacks Support Faster Attacks Support, Endurance Charge on Melee Stun Support Endurance Charge on Melee Stun Support and Fortify Support Fortify Support.

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    Thats great, thanks.

  14. Posts
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    Another question I have is that through my observation of my stat screen, the phys reduction is capped at 90%, which is easily reached with endurance charges. So what is the point of having like 15k armor with the Brass Dome, does it do anything or is it more trouble than it’s worth and I’m just better off going for more life? Also this build has been great, facetanking bosses easy.

  15. Vvckd

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    On 21/06/2019 at 4:33 PM, CiesterNR said

    Another question I have is that through my observation of my stat screen, the phys reduction is capped at 90%, which is easily reached with endurance charges. So what is the point of having like 15k armor with the Brass Dome, does it do anything or is it more trouble than it’s worth and I’m just better off going for more life? Also this build has been great, facetanking bosses easy.

    Glad to hear you like the build, if you’ve already reached 90% phys reduction you can drop some Armour for other stats.

  16. Posts
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    I said it last league and i’ll say it again this one. Fantastic guide i finally had enough time to level my marauder and ran lab at 77 with no problems. Great guide and thank you for taking the time to make these build guides.

  17. Vvckd

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    1759

    On 22/06/2019 at 3:28 AM, Micheal102 said

    I said it last league and i’ll say it again this one. Fantastic guide i finally had enough time to level my marauder and ran lab at 77 with no problems. Great guide and thank you for taking the time to make these build guides.

    Thank you for the great feedback, keep rocking!

  18. Posts
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    Ok thanks for the tip. Turns out having loads of armor isn’t that practical.

  19. Posts
    15

    I also want to ask whether there are any recommended level caps for gems in the Immortal Call setup, as with other builds?

  20. Vvckd

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    1759

    On 22/06/2019 at 3:59 PM, CiesterNR said

    I also want to ask whether there are any recommended level caps for gems in the Immortal Call setup, as with other builds?

    Not in this one since you can reliably cast it with 5 Endurance charges for maximum damage mitigation.

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