Earthquake Juggernaut Build Guide (PoE Harvest 3.11)

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Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Introduction

The Earthquake Juggernaut is a durable brute that focuses on using slow melee attacks, which obliterate everything in his path. The build is tailored around using Two-hand Maces or Axes, allowing you to either focus on stunning enemies to death or just having solid damage overall.

The build is a great league-starter and does exceptionally well in all kinds of content. The Earthquake Juggernaut is also a great choice for farming the Uber Labyrinth or starting fresh in an SSF environment.

Build Summary

The build requires nothing to start, considering you can begin as a league starter and farm Uber Labyrinth within the first day of a league. For very early weapons you should consider solid Two-hand uniques like Kaom's Primacy Kaom's Primacy, Sinvicta's Mettle Sinvicta's Mettle, Hezmana's Bloodlust Hezmana's Bloodlust, Marohi Erqi Marohi Erqi, Voidhome Voidhome or a decently rolled rare Weapon with at least 400pDPS. These are all very cheap weapons in every league so you should not have problem with acquiring them.

Pros & Cons

Pros

+ Hardcore viable
+ Very tanky, as all Juggernauts are
+ One of the best and cost-efficient Uber Labyrinth farmers
+ Can be started without investment and farm its way up

Cons

- Relies on slow attacks

Playstyle

Offensively, if the initial hit does not kill a pack of monsters, the Aftershock will. Damage is more than enough when you acquire a decent weapon. Make sure to keep up Blood Rage Blood Rage at all times and drop Ancestral Warchief Ancestral Warchief when encountering tougher enemies. Warcries are your best friend in any situation.

Defensively, the generic toughness of the build will take care of most damage passively. You should be mitigating most of the Physical damage when Cast when Damage Taken Support Cast when Damage Taken Support is triggered.

For Playstyle, you should Leap Slam Leap Slam into monster packs and then obliterate them with Earthquake Earthquake. A single attack should be enough to clear the whole pack. Against tougher foes you should drop down your Ancestral Warchief Ancestral Warchief in order to have more single target DPS.

Passive Tree

Here is an endgame version of the passive tree.

For more information, be sure to check out the passive skill tree page.

Passive Tree Page

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Ascendancy, Bandits, Pantheons Page

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Gem Link Page

Gear Summary / TL;DR

These items provide a good balance between offense and defense and are enough to deal with the endgame, although there is definitely a room for improvement. Please ensure you read the Gear, Jewels and Flasks page in its entirety.

Gear Page

Our recommendation:

Item Slot Item Name
Head Rare Helmet
Amulet Rare Amulet
Chest Belly of the Beast Belly of the Beast
Gloves Rare Gloves
Boots Rare Boots
Belt Rare Stygian Vise Stygian Vise
Rings Rare Rings
Weapon Atziri's Disfavour Atziri's Disfavour

Leveling

As a reminder, we have several guides to help you level up a character.

Leveling the build is pretty straight forward. You should not have any issues on your way to Act X, the damage and survivability should be more than comfortable as long as you replace items frequently. Earthquake Earthquake is a decent early game so you can start playing with it as soon as you get it, at level 28, and its Vaal version is also very useful when it comes to boss killing. Until level 28 you can play with Ground Slam Ground Slam and Sunder Sunder.

Leveling Trees

With this passive skill tree you should have more than enough offense and defense in order to get to maps. First you should head to Resolute Technique, picking all of the Life and damage on the way. Then focus on picking the Impale nodes along with more Life when needed. Having 300HP per act will ensure you a smooth levelling experience.

Useful Leveling Uniques

As you begin a new character there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters. Limbsplit Limbsplit, Reaper's Pursuit Reaper's Pursuit and The Blood Reaper The Blood Reaper will carry you up to level 60 without any problems. Sinvicta's Mettle Sinvicta's Mettle will take care of the of the game up until Atziri's Disfavour Atziri's Disfavour.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use the following link.

  1. Ground Slam Ground Slam
  2. Onslaught Support Onslaught Support

At level 4, add Ancestral Protector Ancestral Protector for additional single target damage. At this point your Ground Slam Ground Slam link should look like this.

  1. Ground Slam Ground Slam
  2. Onslaught Support Onslaught Support
  3. Chance to Bleed Support Chance to Bleed Support

At level 10, add Leap Slam Leap Slam for additional mobility.

At level 12, you should replace Ground Slam Ground Slam with the following Sunder Sunder link.

  1. Sunder Sunder
  2. Maim Support Maim Support
  3. Chance to Bleed Support Chance to Bleed Support
  4. Onslaught Support Onslaught Support
  5. Ruthless Support Ruthless Support

At level 16, add Herald of Purity Herald of Purity for additional damage.

At level 18, your Sunder Sunder link should look like this.

  1. Sunder Sunder
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Maim Support Maim Support
  4. Chance to Bleed Support Chance to Bleed Support
  5. Onslaught Support Onslaught Support
  6. Ruthless Support Ruthless Support

At level 24, you should add Pride Pride.

At level 28, finally, you can transition to Earthquake Earthquake, your signature skill. We recommend the following link.

  1. Earthquake Earthquake
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Less Duration Support Less Duration Support
  4. Maim Support Maim Support
  5. Pulverise Support Pulverise Support

FAQ

Focusing on the Uber Labyrinth

How much hit points is it fine to do Uber Labyrinth with?

With the all the physical damage mitigation the Juggernaut can achieve, 5k+ life is enough to safely run the Labyrinth.

How much treasure keys should I aim for every run?

If you are geared enough in order to buff up Izaro and you can kill Argus you should aim for at least 4 keys every single run.

What Amulet anointment should we go for?

Executioner and Wrecking Ball are both great offensive nodes. Crystal Skin and Discipline and Training are both good for defense. There are many other viable options for the build so you can choose based on your budget.

Conclusion

The Earthquake Juggernaut is a great choice for anyone who likes the deadly Two-hand playstyle of slow-moving, slow-attacking barbarian that dismantles everything with a single blow.

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  1. Posts
    1

    Nice guide! Gonna give this one a try in the future for sure.
    Only the links to the passive skill trees don’t seem to work, getting a 404 error when clicking them.

  2. Vvckd

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    Thank you for the comment, I will look at these right now and fix them as soon as possible.

  3. Posts
    1

    Hopefully you still check this. Do I want to have a 6 link atziris Disfavor and a 6 link the brass dome? Or do I just want to 6 link one and which one is more important. And if I have both 6 linked what other skill would you use, maybe to get some more damage.

  4. Vvckd

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    On 12/04/2019 at 9:48 PM, Shopaz said

    Hopefully you still check this. Do I want to have a 6 link atziris Disfavor and a 6 link the brass dome? Or do I just want to 6 link one and which one is more important. And if I have both 6 linked what other skill would you use, maybe to get some more damage.

    Hey Shopaz, 6-Linking your weapon should be a priority. Once you’ve done that you have the freedom to wear any Body Armour you want. If you have a 2nd 6-Link, I’d recommend 6-Linking your totem for extra damage output.

  5. Posts
    6

    Thank you for taking the time to write this guide. Went through lab with a 30 chaos orb budget and some self found items with no problem what so ever.

  6. Vvckd

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    On 04/05/2019 at 5:57 PM, Micheal102 said

    Thank you for taking the time to write this guide. Went through lab with a 30 chaos orb budget and some self found items with no problem what so ever.

    Glad to hear it, keep rocking!

  7. Posts
    3

    Hi so this build looks good, im currently lvling a guy to test it, but i was curious why you have blood magic support on leap slam if you already take blood magic in the passive tree? seems redundant

  8. Vvckd

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    On 17/06/2019 at 6:44 AM, angryamish65 said

    Hi so this build looks good, im currently lvling a guy to test it, but i was curious why you have blood magic support on leap slam if you already take blood magic in the passive tree? seems redundant

    Will fix that shortly, thank you!

  9. Posts
    6

    I found a kitava’s feast today and was wondering if it would be a viable option until azirti’s axe the damage is good it’s the level 25 melee splash support i’m curious about, will it hurt or help earthquake?

    Edited by Micheal102 on June 19th, 2019

  10. Posts
    15

    Thanks for the guide, seems like this is my Legion starter. My question is whether I could put Leap Slam somewhere else instead of the alternate weapon set to avoid having to switch?

  11. Vvckd

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    On 19/06/2019 at 12:38 AM, Micheal102 said

    I found a kitava’s feast today and was wondering if it would be a viable option until azirti’s axe the damage is good it’s the level 25 melee splash support i’m curious about, will it hurt or help earthquake?

    Kitava's Feast Kitava's Feast is a great Axe and it will do the work for sure, Melee Splash Support Melee Splash Support will not affect Earthquake Earthquake though.

  12. Vvckd

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    On 19/06/2019 at 1:40 AM, CiesterNR said

    Thanks for the guide, seems like this is my Legion starter. My question is whether I could put Leap Slam somewhere else instead of the alternate weapon set to avoid having to switch?

    Sure, simply put it in one of your other gear pieces and link it with stuff like Faster Attacks Support Faster Attacks Support, Endurance Charge on Melee Stun Support Endurance Charge on Melee Stun Support and Fortify Support Fortify Support.

  13. Posts
    15

    Thats great, thanks.

  14. Posts
    15

    Another question I have is that through my observation of my stat screen, the phys reduction is capped at 90%, which is easily reached with endurance charges. So what is the point of having like 15k armor with the Brass Dome, does it do anything or is it more trouble than it’s worth and I’m just better off going for more life? Also this build has been great, facetanking bosses easy.

  15. Vvckd

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    On 21/06/2019 at 4:33 PM, CiesterNR said

    Another question I have is that through my observation of my stat screen, the phys reduction is capped at 90%, which is easily reached with endurance charges. So what is the point of having like 15k armor with the Brass Dome, does it do anything or is it more trouble than it’s worth and I’m just better off going for more life? Also this build has been great, facetanking bosses easy.

    Glad to hear you like the build, if you’ve already reached 90% phys reduction you can drop some Armour for other stats.

  16. Posts
    6

    I said it last league and i’ll say it again this one. Fantastic guide i finally had enough time to level my marauder and ran lab at 77 with no problems. Great guide and thank you for taking the time to make these build guides.

  17. Vvckd

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    On 22/06/2019 at 3:28 AM, Micheal102 said

    I said it last league and i’ll say it again this one. Fantastic guide i finally had enough time to level my marauder and ran lab at 77 with no problems. Great guide and thank you for taking the time to make these build guides.

    Thank you for the great feedback, keep rocking!

  18. Posts
    15

    Ok thanks for the tip. Turns out having loads of armor isn’t that practical.

  19. Posts
    15

    I also want to ask whether there are any recommended level caps for gems in the Immortal Call setup, as with other builds?

  20. Vvckd

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    On 22/06/2019 at 3:59 PM, CiesterNR said

    I also want to ask whether there are any recommended level caps for gems in the Immortal Call setup, as with other builds?

    Not in this one since you can reliably cast it with 5 Endurance charges for maximum damage mitigation.

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