Earthquake Juggernaut Ascendancy, Bandits, and Pantheon Powers

Furty

210


Ascendancy

Ascendancy

  1. Unflinching
  2. Unyielding
  3. Unrelenting
  4. Unstoppable

Deal with the Bandits Reward

Kill all the bandits for the additional two Passive Skill Points they provide.

Pantheon Powers

Major Gods

  • Soul of Solaris is typically the best overall choice for defense, especially when fully upgraded.

Minor Gods

  • Soul of Gruthkul is a good option for delving and mapping, providing additional physical damage reduction.
  • Soul of Ralakesh reduces physical damage taken over time, which can be very valuable for Labyrinth farming as it affects most of the traps.

Main Page

15
  1. Posts
    1

    Nice guide! Gonna give this one a try in the future for sure.
    Only the links to the passive skill trees don’t seem to work, getting a 404 error when clicking them.

  2. Vvckd

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    Thank you for the comment, I will look at these right now and fix them as soon as possible.

  3. Posts
    1

    Hopefully you still check this. Do I want to have a 6 link atziris Disfavor and a 6 link the brass dome? Or do I just want to 6 link one and which one is more important. And if I have both 6 linked what other skill would you use, maybe to get some more damage.

  4. Vvckd

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    On 12/04/2019 at 9:48 PM, Shopaz said

    Hopefully you still check this. Do I want to have a 6 link atziris Disfavor and a 6 link the brass dome? Or do I just want to 6 link one and which one is more important. And if I have both 6 linked what other skill would you use, maybe to get some more damage.

    Hey Shopaz, 6-Linking your weapon should be a priority. Once you’ve done that you have the freedom to wear any Body Armour you want. If you have a 2nd 6-Link, I’d recommend 6-Linking your totem for extra damage output.

  5. Posts
    6

    Thank you for taking the time to write this guide. Went through lab with a 30 chaos orb budget and some self found items with no problem what so ever.

  6. Vvckd

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    On 04/05/2019 at 5:57 PM, Micheal102 said

    Thank you for taking the time to write this guide. Went through lab with a 30 chaos orb budget and some self found items with no problem what so ever.

    Glad to hear it, keep rocking!

  7. Posts
    3

    Hi so this build looks good, im currently lvling a guy to test it, but i was curious why you have blood magic support on leap slam if you already take blood magic in the passive tree? seems redundant

  8. Vvckd

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    On 17/06/2019 at 6:44 AM, angryamish65 said

    Hi so this build looks good, im currently lvling a guy to test it, but i was curious why you have blood magic support on leap slam if you already take blood magic in the passive tree? seems redundant

    Will fix that shortly, thank you!

  9. Posts
    6

    I found a kitava’s feast today and was wondering if it would be a viable option until azirti’s axe the damage is good it’s the level 25 melee splash support i’m curious about, will it hurt or help earthquake?

    Edited by Micheal102 on June 19th, 2019

  10. Posts
    15

    Thanks for the guide, seems like this is my Legion starter. My question is whether I could put Leap Slam somewhere else instead of the alternate weapon set to avoid having to switch?

  11. Vvckd

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    On 19/06/2019 at 12:38 AM, Micheal102 said

    I found a kitava’s feast today and was wondering if it would be a viable option until azirti’s axe the damage is good it’s the level 25 melee splash support i’m curious about, will it hurt or help earthquake?

    Kitava's Feast Kitava's Feast is a great Axe and it will do the work for sure, Melee Splash Support Melee Splash Support will not affect Earthquake Earthquake though.

  12. Posts
    15

    Another question I have is that through my observation of my stat screen, the phys reduction is capped at 90%, which is easily reached with endurance charges. So what is the point of having like 15k armor with the Brass Dome, does it do anything or is it more trouble than it’s worth and I’m just better off going for more life? Also this build has been great, facetanking bosses easy.

  13. Vvckd

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    On 21/06/2019 at 4:33 PM, CiesterNR said

    Another question I have is that through my observation of my stat screen, the phys reduction is capped at 90%, which is easily reached with endurance charges. So what is the point of having like 15k armor with the Brass Dome, does it do anything or is it more trouble than it’s worth and I’m just better off going for more life? Also this build has been great, facetanking bosses easy.

    Glad to hear you like the build, if you’ve already reached 90% phys reduction you can drop some Armour for other stats.

  14. Posts
    6

    I said it last league and i’ll say it again this one. Fantastic guide i finally had enough time to level my marauder and ran lab at 77 with no problems. Great guide and thank you for taking the time to make these build guides.

  15. Vvckd

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    On 22/06/2019 at 3:28 AM, Micheal102 said

    I said it last league and i’ll say it again this one. Fantastic guide i finally had enough time to level my marauder and ran lab at 77 with no problems. Great guide and thank you for taking the time to make these build guides.

    Thank you for the great feedback, keep rocking!

  16. Posts
    15

    Ok thanks for the tip. Turns out having loads of armor isn’t that practical.

  17. Posts
    15

    I also want to ask whether there are any recommended level caps for gems in the Immortal Call setup, as with other builds?

  18. Vvckd

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    On 22/06/2019 at 3:59 PM, CiesterNR said

    I also want to ask whether there are any recommended level caps for gems in the Immortal Call setup, as with other builds?

    Not in this one since you can reliably cast it with 5 Endurance charges for maximum damage mitigation.

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