The Druid commands the elements of nature; control the elements of the Earth itself, or tap into your more feral side and become a Werebeast.
Ascendancies available to the Druid are:
- The Shaman
- The Oracle
- Unknown
He is associated with Primal Spells and is given a Voltaic Staff and a talisman at the start of the game, along with a Volcano Skill Gem. The Druid’s attribute identity is Strength + Intelligence, so he starts on the upper left of the Passive Skill Tree. His base attributes are eleven Intelligence, seven Dexterity, and eleven Strength.
Ascendancy: Shaman

Wraeclast has suffered for too long. You are vengeance incarnate.
The Shaman is a master of the elements, controlling fire, frost, and lightning to rain destruction and cataclysm upon his enemies.
1 – Sacred Flow
Small 1: 10% increased Life and Mana Recovery from Flasks
+40 to Spirit for each of your empty Charm slots
2 – Wisdom of the Maji
Small 2: 5% increased Armour, Evasion and Energy Shield
Gain the benefits of Bonded modifiers on Runes and Idols
3 – Druidic Champion
Small 3: +2 to Maximum Rage
Every 2 Rage also grants 1% more Spell damage
6 – Furious Wellspring
Small 6: +2 to Maximum Rage
No Inherent loss of Rage
Regenerate 6% of your maximum Rage per second
Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate
Skills have +5 to Rage cost
+7 to Maximum Rage
4 – Reactive Growth
Small 4: +3% to all Elemental Resistances
10% less Elemental Damage taken
Adapt 1 times to the highest Elemental Damage Type of each Hit you take
10% less Damage taken of each Elemental Damage Type per matching Adaptation
7 – Avatar of Evolution
Small 7: +3% to all Elemental Resistances
5% of Physical Damage taken as Fire Damage
5% of Physical Damage taken as Lightning Damage
5% of Physical Damage taken as Cold Damage
Adaptations have a duration of 5 seconds
Double Adaptation Effect
5 – Turning of the Seasons
Small 5: 10% increased Elemental Damage
Enemies in your Presence have Exposure
Gain 10% of Damage as Extra Damage of a random Element
8 – Bringer of the Apocalypse
Small 8: 10% increased Elemental Damage
Grants Skill
Apocalypse:
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
Ascendancy: Oracle

There are many paths to achieve your goals… and you see them all.
The Oracle specializes in being able to see things other Ascendancies can’t. By peering into the unknown, they can unleash hidden potential.
1 – The Lesser Harm
Small 1: Hits against you have 12% reduced Critical Damage Bonus
Enemy Critical Hit Chance against you is Unlucky
Damage of Enemies Hitting you is Unlucky
7 – Forced Outcome
Small 7: 12% increased Critical Hit Chance
Inevitable Critical Hits
Hits which could potentially be a Critical Hit but do not roll a Critical Hit will re-roll Critical Hit chance until they succeed. Hits have 30% less Critical Damage Bonus for each time Critical Hit chance was re-rolled.
2 – Unnamed Heartwood
Small 2: Spells Cast by Totems have 5% increased Cast Speed, Attacks used by Totems have 5% increased Attack Speed
+1 to maximum number of Summoned Totems
Totems die 6 seconds after their Life is reduced to 0
3 – Converging Paths
Small 3: 15% increased Immobilisation buildup
Grants Skill
Moment of Vulnerability:
Send out a temporal Nova to take advantage of enemies’ moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
4 – Harmony Within
Small 4: 8% increased Life Regeneration rate, 8% increased Mana Regeneration Rate
Hit damage is taken from Mana before Life if your current Mana is higher than your current Life
15% less maximum Life
15% less maximum Mana
5 – Fateful Vision
Small 5: 12% increased Spell Damage
Grants Skill
Align Fate:
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
6 – The Unseen Path
Small 6: Grants 1 Passive Skill Points
Walk the Paths Not Taken
You see what is and what might have been. Reveal a suite of Oracle-only passive tree nodes after Ascending as an Oracle.
8 – Entwined Realities
Small 8: Grants 1 Passive Skill Points
Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree
Druid
Oracle
Shaman
Huntress
Amazon
Ritualist
Spirit Walker
Mercenary
Gemling Legionnaire
Tactician
Witchhunter
Monk
Acolyte of Chayula
Invoker
Martial Artist
Ranger
Deadeye
Pathfinder
Sorceress
Chronomancer
Stormweaver
Disciple of Varashta
Warrior
Smith of Kitava
Titan
Warbringer
Witch
Blood Mage
Infernalist
Lich
Abyssal Lich
