The Druid Class image
PoE2 Ascendancy
PoE2 Classes

The Druid Class

An overview of the Druid Class and its Ascendancy Options

The Druid commands the elements of nature; control the elements of the Earth itself, or tap into your more feral side and become a Werebeast.

Ascendancies available to the Druid are:

He is associated with Primal Spells and is given a Voltaic Staff and a talisman at the start of the game, along with a Volcano Skill Gem. The Druid’s attribute identity is Strength + Intelligence, so he starts on the upper left of the Passive Skill Tree. His base attributes are eleven Intelligence, seven Dexterity, and eleven Strength.


Ascendancy: Shaman

Wraeclast has suffered for too long. You are vengeance incarnate.

The Shaman is a master of the elements, controlling fire, frost, and lightning to rain destruction and cataclysm upon his enemies.

1 – Sacred Flow

Small 1: 10% increased Life and Mana Recovery from Flasks

+40 to Spirit for each of your empty Charm slots

2 – Wisdom of the Maji

Small 2: 5% increased Armour, Evasion and Energy Shield

Gain the benefits of Bonded modifiers on Runes and Idols

3 – Druidic Champion

Small 3: +2 to Maximum Rage

Every 2 Rage also grants 1% more Spell damage

6 – Furious Wellspring

Small 6: +2 to Maximum Rage

No Inherent loss of Rage
Regenerate 6% of your maximum Rage per second
Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate
Skills have +5 to Rage cost
+7 to Maximum Rage

4 – Reactive Growth

Small 4: +3% to all Elemental Resistances

10% less Elemental Damage taken
Adapt 1 times to the highest Elemental Damage Type of each Hit you take
10% less Damage taken of each Elemental Damage Type per matching Adaptation

7 – Avatar of Evolution

Small 7: +3% to all Elemental Resistances

5% of Physical Damage taken as Fire Damage
5% of Physical Damage taken as Lightning Damage
5% of Physical Damage taken as Cold Damage
Adaptations have a duration of 5 seconds
Double Adaptation Effect

5 – Turning of the Seasons

Small 5: 10% increased Elemental Damage

Enemies in your Presence have Exposure
Gain 10% of Damage as Extra Damage of a random Element

8 – Bringer of the Apocalypse

Small 8: 10% increased Elemental Damage

Grants Skill Apocalypse:

Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.

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Ascendancy: Oracle

There are many paths to achieve your goals… and you see them all.

The Oracle specializes in being able to see things other Ascendancies can’t. By peering into the unknown, they can unleash hidden potential.

1 – The Lesser Harm

Small 1: Hits against you have 12% reduced Critical Damage Bonus

Enemy Critical Hit Chance against you is Unlucky
Damage of Enemies Hitting you is Unlucky

7 – Forced Outcome

Small 7: 12% increased Critical Hit Chance

Inevitable Critical Hits

Hits which could potentially be a Critical Hit but do not roll a Critical Hit will re-roll Critical Hit chance until they succeed. Hits have 30% less Critical Damage Bonus for each time Critical Hit chance was re-rolled.

2 – Unnamed Heartwood

Small 2: Spells Cast by Totems have 5% increased Cast Speed, Attacks used by Totems have 5% increased Attack Speed

+1 to maximum number of Summoned Totems
Totems die 6 seconds after their Life is reduced to 0

3 – Converging Paths

Small 3: 15% increased Immobilisation buildup

Grants Skill Moment of Vulnerability:

Send out a temporal Nova to take advantage of enemies’ moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.

4 – Harmony Within

Small 4: 8% increased Life Regeneration rate, 8% increased Mana Regeneration Rate

Hit damage is taken from Mana before Life if your current Mana is higher than your current Life
15% less maximum Life
15% less maximum Mana

5 – Fateful Vision

Small 5: 12% increased Spell Damage

Grants Skill Align Fate:

While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.

6 – The Unseen Path

Small 6: Grants 1 Passive Skill Points

Walk the Paths Not Taken

You see what is and what might have been. Reveal a suite of Oracle-only passive tree nodes after Ascending as an Oracle.

8 – Entwined Realities

Small 8: Grants 1 Passive Skill Points

Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree

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