The Monk is a swift and relentless melee fighter, darting in and out of combat. He relies on mechanics that build and maintain momentum for maximum impact.
Ascendancies available to the Monk are:
He is associated with Quarterstaff Skills and is given a quarterstaff at the start of the game, along with a Falling Thunder Skill Gem. The Monk’s attribute identity is Intelligence + Dexterity, so he starts on the upper right of the Passive Skill Tree. His base attributes are eleven Intelligence, eleven Dexterity, and seven Strength.
Monk Ascendancy: Invoker

True strength lies within. One must only focus… and believe.
The Invoker wields the elements with ease and can use that power to become an Elemental Avatar. The Invoker is also a master of the Spirit.
1 – Lead me through Grace…
Small 1: 15% increased Evasion Rating, 15% increased maximum Energy Shield
+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
Cannot gain Spirit from Equipment
7 – …and Protect me from Harm
Small 7: 20% increased Evasion Rating
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
35% less Evasion Rating
2 – Faith is a Choice
Small 2: 20% increased Energy Shield Recharge Rate
Grants Skill
Meditate:
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channeling ends when you take damage or your Energy Shield is fully Overflowed.
3 – I am the Blizzard…
Small 3: 15% increased Magnitude of Chill you inflict
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
4 – I am the Thunder…
Small 4: 15% increased Magnitude of Shock you inflict
Gain 10% of Damage as Extra Lightning Damage
25% chance on Shocking Enemies to create Shocked Ground
8 – …and I Shall Rage
Small 8a: 12% increased Elemental Damage
Small 8b: 12% increased Elemental Damage
Grants Skill
Unbound Avatar:
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
5 – The Soul Springs Eternal
Small 5: Triggered Spells deal 16% increased Spell Damage
Meta Skills gain 35% more Energy
Meta Skills have 50% increased Reservation Efficiency
6 – Sunder my Enemies…
Small 6: 12% increased Critical Hit Chance
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
9 – …and Scatter Them to the Winds
Small 9: 12% increased Critical Hit Chance
Trigger Elemental Expression on Melee Critical Hit
Grants Skill
Elemental Expression:
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Monk Ascendancy: Acolyte of Chayula

The truth of your faith threatens to break your very soul… but in that struggle lies power beyond belief.
The Acolyte of Chayula, harnessing the power of the breachlord Chayula, exchanges mastery of Spirit and the elements for Darkness and Chaos affinity. Darkness is a resource he uses for both defense and offense.
1 – Inner Turmoil
Small 1: 10% chance to gain Volatility on Kill
Gain 1 Volatility on inflicting an Elemental Ailment
Take no Damage from Volatility
7 – Unravelling
Small 7: 11% increased Chaos Damage
Grants Unravelling:
While affected by Unravelling, your Chaos Damage randomly either also contributes to Freeze buildup, Flammability and Ignite Magnitudes, or Shock chance – changing which it contributes to every two seconds.
2 – Chayula’s Gift
Small 2: +7% to Chaos Resistance
+10% to Maximum Chaos Resistance
Chaos Resistance is doubled
X – Archon of Chayula*
*Note this is a locked/hidden node that can not be seen or allocated until you meet certain storyline requirements. Follow the Breach questline to discover more.
Small X: 11% increased Chaos Damage
Grants Skill
Archon of Chayula:
Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.
3 – Sap of Nightmares
Small 3: 11% increased amount of Life Leeched, 11% increased amount of Mana Leeched
Leech recovers based on Chaos Damage as well as Physical Damage
4 – Waking Dream
Small 4: 4% increased Skill Speed
Grants Skill
Into the Breach:
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Flames of Chayula are Remnants that grant the following bonuses when collected:
- Red Flames of Chayula Leech 20% of your maximum Life to you
- Blue Flames of Chayula Leech 20% of your maximum Mana to you
- Purple Flames of Chayula provide a stacking Buff granting 7% of damage as extra Chaos damage for 8 seconds, and stacks up to 10 times.
8 – Choice of Power
Small 8: 4% increased Skill Speed
This is a multiple choice node, where you can take one of the following:
Choice of Power
Remnants can be collected from 50% further away
Remnants you create have 50% increased effect
All Flames of Chayula that you manifest are Purple
Choice of Life
Remnants can be collected from 50% further away
Remnants you create have 50% increased effect
All Flames of Chayula that you manifest are Red
Choice of Mana
Remnants can be collected from 50% further away
Remnants you create have 50% increased effect
All Flames of Chayula that you manifest are Blue
5 – Waking Dream
Small 5: Gain 4% of Damage as Extra Chaos Damage
Grants Skill
Void Illusion:
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
6 – Embrace the Darkness
Small 6: 10% increased maximum Darkness
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 5 seconds
+10 to Maximum Darkness per Level
9 – Deepening Shadows
Small 9: 10% increased maximum Darkness
1% increased maximum Darkness per 1% Chaos Resistance
Monk Ascendancy: Martial Artist

They made you a human weapon… but that strength has set you free.
The Martial Artist is a master of body and mind, capable of inflicting an immense amount of damage through weaponry or their bare fists. They can also summon clones of through channeling to attack on their behalf.
1 – Hollow Form Technique
Small 1: 10% chance when you gain a Power Charge to gain an additional Power Charge
Grants Skill
Hollow Form:
Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
2 – Hollow Focus Technique
Small 2: 8% increased Area of Effect
Grants Skill
Hollow Focus:
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
8 – Hollow Resonance Technique
Small 8: 8% increased Area of Effect
Grants Skill
Hollow Resonance:
Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
3 – Runic Meridians
Small 3: +5 to all Attributes
Can tattoo Runes onto your body, gaining additional Rune-only sockets:
- 1 Helmet socket
- 2 Body Armour sockets
- 1 Gloves socket
- 1 Boots socket
4 – Martial Adept
Small 4: 4% increased Attack Speed
When you gain Combo, gain 1 additional Combo -0.2 seconds to current Energy Shield Recharge delay per Combo expended when using Skills
7 – Martial Master
Small 7: 4% increased Attack Speed
Skills can build and retain Combo regardless of Weapon Set Gain Combo from all Attack Hits
5 – Way of the Stonefist
Small 5: 15% increased Evasion Rating, 15% increased maximum Energy Shield
Gloves you equip have their Base Type transformed to Fists of Stone while equipped, and their Explicit Modifiers are transformed into more powerful related Modifiers
Ignore Attribute Requirements to equip Gloves
6 – Way of the Mountain
Small 6: 20% increased Immobilisation buildup
100% Surpassing chance per enemy Power to gain Mountain’s Teachings on Immobilising an enemy, up to a maximum of 30
Lose a Mountain’s Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain’s Teachings
Druid
Oracle
Shaman
Huntress
Amazon
Ritualist
Spirit Walker
Mercenary
Gemling Legionnaire
Tactician
Witchhunter
Monk
Acolyte of Chayula
Invoker
Martial Artist
Ranger
Deadeye
Pathfinder
Sorceress
Chronomancer
Stormweaver
Disciple of Varashta
Warrior
Smith of Kitava
Titan
Warbringer
Witch
Blood Mage
Infernalist
Lich
Abyssal Lich