The Sorceress commands the elements, unleashing their destructive power upon her enemies. A master of elemental magic, she weaves spells from a distance with deadly precision.
Ascendancies available to the Sorceress are:
She is associated with Elemental Spells and is given an Ashen Staff at the start of the game, along with a Spark Skill Gem. The Sorceress’s attribute identity is Intelligence, so she starts on the top of the Passive Skill Tree. Her base attributes are fifteen Intelligence, seven Dexterity, and seven Strength.
Ascendancy: Stormweaver

The rumble of thunder heralds your approach. Woe to those that draw your ire.
Master the elements to cast with lightning speed, strike with overwhelming force, and freeze or shock enemies in swarms. The Stormweaver can even summon catastrophic Elemental Storms.
1 – Refracted Infusion
Small 1: Remnants can be collected from 25% further away
When collecting an Elemental Infusion, gain another different Elemental Infusion
2 – Constant Gale
Small 2: 12% increased Mana Regeneration Rate
You have Arcane Surge
Arcane Surge grants 15% increased Cast Speed and 20% more Mana Regeneration Rate.
7 – Force of Will
Small 7: 12% increased Mana Regeneration Rate
20% of Damage is taken from Mana before Life
20% increased Effect of Arcane Surge on you per ten percent missing Mana
3 – Strike Twice
Small 3: 20% increased chance to Shock
Targets can be affected by two of your Shocks at the same time
25% less Magnitude of Shock you inflict
8 – Shaper of Storms
Small 8: 20% increased chance to Shock
All Damage from Hits Contributes to Shock Chance
4 – Heavy Snows
Small 4: 25% increased Chill Duration on Enemies
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
9 – Shaper of Winter
Small 9: 25% increased Chill Duration on Enemies
All Damage from Hits Contributes to Chill Magnitude
5 – Tempest Caller
Small 5: 12% increased Critical Hit Chance for Spells
Trigger Elemental Storm on Critical Hit with Spells
Grants Skill
Elemental Storm:
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
10 – Multiplying Squalls
Small 10: 12% increased Critical Hit Chance for Spells
+2 to Limit for Elemental Skills
6 – Storm’s Recollection
Small 6: Remnants can be collected from 25% further away
Remnants can be collected from 50% further away
Remnants you create reappear once, 3 seconds after being collected
Ascendancy: Chronomancer

The tapestry of time is yours to weave; an element you alone may master.
The Chronomancer harnesses potent temporal magic to reset cooldowns, slow enemies around her, and even freeze time itself.
1 – Phased Form
Small 1: Buffs on you expire 10% slower
Take 30% less Damage
4 seconds after being Damaged by an Enemy Hit, take Damage equal to 30% of that Hit’s Damage
7 – Footprints in the Sand
Small 7: Buffs on you expire 10% slower
Grants Skill
Temporal Rift:
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
2 – Quicksand Hourglass
Small 2: 4% increased Skill Speed, 6% increased Area of Effect
Grants Sands of Time:
Sands of Time grants 60% increased Skill Speed, scaling down to 1% over 10 seconds, at which point it will then scale back up to 60%. It also grants 1% increased Area of Effect, scaling up to 60% over 10 seconds, at which point it will then scale back down to 1%.
3 – Inevitability
Small 3: 8% increased Area of Effect
Grants Skill
Inevitable Agony:
Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff’s duration expires or can kill the target, the target loses life equal to that tracked damage all at once.
4 – Now and Again
Small 4: 6% increased Cast Speed
Cascadable Spells have 20% chance to Echo
Repeatable Spells have 20% chance to Repeat
5 – Apex of the Moment
Small 5: Debuffs you inflict have 6% increased Slow Magnitude
Enemies in your Presence are Slowed by 20%
6 – Unbound Encore
Small 6: 6% increased Cooldown Recovery Rate
Grants Skill
Time Snap:
Manipulate time, resetting the cooldowns of your other Skills.
8 – Ultimate Command
Small 8: 6% increased Cooldown Recovery Rate
Grants Skill
Time Freeze:
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
Ascendancy: Disciple of Varashta

By your command, they will earn redemption…one duty at a time.
The Disciple of Varashta is a hybrid minion/caster, taking control of up to three powerful Djinn to do her bidding.
1 – Barya of Ruzhan
Grants Skill
Ruzhan, the Blazing Sword:
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
1A – Ruzhan’s Trap
Grants Skill Ruzhan’s Trap:
Command Ruzhan to hurl his greatsword, spreading hazardous runes on the ground where it lands. If an enemy steps on a rune, it erupts in a fiery tornado that deals Spell damage.
1B – Ruzhan’s Fury
Grants Skill Ruzhan’s Fury:
Command Ruzhan to conjure two volleys of flaming embers and fire them forward. The embers explode on impact, dealing Spell damage.
1C – Ruzhan’s Reckoning
Grants Skill Ruzhan’s Reckoning:
Command Ruzhan to teleport to the target location. Upon arrival, the Djinn deals Spell damage to enemies around him then slams his blazing sword into the ground, creating a wave of lava that also deals Spell damage.
2 – The Fourth Teaching
Small 2: 20% increased maximum Energy Shield
-1 second to base Energy Shield Recharge delay
40% more Energy Shield Recharge Rate while on Low Energy Shield
8 – Sacred Rituals
Small 8: 20% increased maximum Energy Shield
60% of your current Energy Shield is added to your Armour for
determining your Physical Damage Reduction from Armour
3 – Varashta’s Intuition
Small 3: 3% increased maximum Mana
100% of Elemental Damage is taken from Mana before Life
4 – Barya of Navira
Grants Skill
Navira, the Last Mirage:
Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.
4A – Navira’s Fracturing
Grants Skill Navira’s Fracturing:
Command Navira to fracture all nearby areas of Chilled Ground that have enemies standing on them, doing high Spell damage with extreme Freeze potential.
4B – Navira’s Well
Grants Skill Navira’s Well:
Command Navira to bolster your Energy Shield, causing it to begin Recharging immediately and granting you increased Energy Shield Recharge Rate for a duration.
4C – Navira’s Oasis
Grants Skill Navira’s Oasis:
Command Navira to turn nearby Chilled Ground into Navira’s Oasis, a mirage which grants you and Allies standing in it Flask charges and damage Recouped as Life and Mana. Plants in the area become Overgrown.
5 – Instruments of Power
Small 5: 4% increased Cast Speed
You can equip a Focus while wielding a Staff
50% reduced bonuses gained from Equipped Focus
6 – Baryanic Leylines
Small 6: 8% increased Area of Effect
Non-Unique Time-Lost Jewels have 40% increased radius
7 – Barya of Kelari
Grants Skill
Kelari, the Tainted Sands:
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
7A – Kelari’s Malediction
Grants Skill Kelari’s Malediction:
Harness Kelari’s power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
7B – Kelari’s Judgment
Grants Skill Kelari’s Judgment:
Channel and Command Kelari to Channel alongside you, creating blades that hang over the target location. The longer you Channel, the more blades Kelari will create. Upon release, his blades plunge into the ground and create shockwaves that deal Spell damage.
7C – Kelari’s Deception
Grants Skill Kelari’s Deception:
Command Kelari to create a blast at the target location that deals Spell damage, and leave behind a clone that persists for a short duration. This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage.
Druid
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