The Witch Class image
PoE2 Ascendancy
PoE2 Classes

The Witch Class

An overview of the Witch Class and its Ascendancy Options

The Witch wields death and decay as her weapons. She summons hordes of undead minions to do her bidding while casting potent chaos spells.

Ascendancies available to the Witch are:

She is associated with Occult Spells and is given a Withered Wand and Rattling Scepter at the start of the game, along with an Unearth Skill Gem. The Witch’s attribute identity is Intelligence, so she starts on the top of the Passive Skill Tree. Her base attributes are fifteen Intelligence, seven Dexterity, and seven Strength.


Ascendancy: Blood Mage

Your search for power took you on a journey inwards.

Master the power of life energy. The Blood Mage taps into her own life force to unleash devastating destruction upon her enemies.

1 – Sanguimancy*

*This node costs no points to allocate.

Skills gain a Base Life Cost equal to Base Mana Cost

Grants Skill Life Remnants:

Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.

2 – Sunder the Flesh

Small 2: 12% increased Critical Hit Chance for Spells

Base Critical Hit Chance for Spells is 15%

8 – Gore Spike

Small 8: 12% increased Critical Hit Chance for Spells

1% increased Critical Damage Bonus per 50 current Life

3 – Vitality Siphon

Small 3: 12% increased amount of Life Leeched

20% of Spell Damage Leeched as Life

4 – Blood Barbs

Small 4: 15% chance to inflict Bleeding on Critical Hit

Elemental Damage also Contributes to Bleeding Magnitude
Bleeding you inflict on Cursed targets is Aggravated

5 – Sanguine Tides

Small 5: 15% increased Life Flask Charges gained

Flasks do not recover Life
Gain 1 Life Flask Charges per 2% Life spent
On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
Gain 1% of damage as Physical damage for 5 seconds per Charge consumed this way

6 – Whispers of the Flesh

Small 6: 6% increased Curse Magnitudes

Targets Cursed by you have 100% reduced Life Regeneration Rate
Targets Cursed by you have at least 15% of Life Reserved

7 – Grasping Wounds

Small 7: 3% increased maximum Life

25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead

9 – Crimson Power

Small 9: 3% increased maximum Life

Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour

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Ascendancy: Infernalist

You seek power at any cost… and there is no price too high to pay.

The Infernalist transcends mana, harnessing heat to fuel her spells. With an Infernal hound by her side, she can even transform into a demon herself.

1 – Altered Flesh

Small 1: 3% increased maximum Life

20% of Physical Damage taken as Chaos Damage
20% of Lightning Damage taken as Fire Damage
20% of Cold Damage taken as Fire Damage

7 – Beidat’s Gaze

Small 7: 3% increased maximum Life

Reserves 25% of Life
+1 to Maximum Mana per 6 Maximum Life

8 – Beidat’s Will

Small 8: 3% increased maximum Life

Reserves 25% of Life
+1 to Maximum Spirit per 25 Maximum Life

9 – Beidat’s Hand

Small 9: 3% increased maximum Life

Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life

2 – Demonic Possession

Small 2: 12% increased Spell Damage

Grants Skill Demon Form:

Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn’t a Spell, or reactivate this Skill.

10 – Mastered Darkness

Small 10: 12% increased Spell Damage

Demonflame has no maximum

3 – Bringer of Flame

Small 3: 40% increased Flammability Magnitude

All Damage from you and Allies in your Presence
contributes to Flammability and Ignite Magnitudes

4 – Pyromantic Pact

Small 4: 3% increased maximum Mana

Maximum Mana is replaced by twice as much Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
25% of Infernal Flame lost per second if none was gained in the past 2 seconds

11 – Seething Body

Small 11: 3% increased maximum Mana

Gain Elemental Archon when you cast a Spell while on High Infernal Flame
Elemental Archon does not expire while on High Infernal Flame
Lose Elemental Archon on reaching maximum Infernal Flame

5 – Loyal Hellhound

Small 5: Minions have 12% increased maximum Life

Grants Skill Summon Infernal Hound:

Activate to summon a Reviving Infernal Hound which Ignites enemies near it.

6 – Grinning Immolation

Small 6: 12% increased Critical Hit Chance

Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
50% more Critical Damage Bonus

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Ascendancy: Lich

Death is your domain, your flesh merely a material to be mastered.

The Lich sacrifices a part of her soul to cross the threshold to become one with death. All of her abilities have a bargin cost, but return great power.

1 – Necromantic Conduit

Small 1: 3% increased maximum Mana

While you are not on Low Mana, you and Allies in your Presence have Unholy Might
Lose 5% of maximum Mana per Second

7 – Blackened Heart

Small 7: 3% increased maximum Mana

4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana

2 – Rupture the Soul

Small 2: 15% increased Area of Effect of Curses

Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage

8 – Incessant Cacophony

Small 8: 15% increased Area of Effect of Curses

Curses you inflict have infinite Duration
You can apply an additional Curse

3 – Eldritch Empowerment

Small 3: 20% increased maximum Energy Shield

Sacrificing Energy Shield does not interrupt Recharge
Sacrifice 5% of maximum Energy Shield when you Cast a Spell
Spells for which this Sacrifice was fully made deal 30% more Damage

4 – Crystalline Phylactery

Small 4: 20% increased maximum Energy Shield

Can Socket a non-Unique Basic Jewel into the Phylactery
100% increased Effect of bonuses gained from Socketed Jewel
50% more Mana Cost of Skills if you have no Energy Shield

5 – Price of Power

Small 5: 30% increased maximum Energy Shield if you’ve consumed a Power Charge Recently

Spells consume a Power Charge if able to deal 40% more Damage

6 – Soulless Form

Small 6: 3% increased maximum Life

10% of Damage taken bypasses Energy Shield
No inherent Mana Regeneration
Regenerate Mana equal to 6% of maximum Life per second

9 – Eternal Life

Small 9: 3% increased maximum Life

Your Life cannot change while you have Energy Shield

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Hidden Ascendancy: Abyssal Lich

The Well of Souls is yours to command.

*Note this is a locked/hidden Ascendancy that can not be seen or allocated until you meet certain storyline requirements. Follow the Abyss questline as a Lich to discover more. The following passive nodes are transformed:

A1 – Umbral Well

Small A1: 6% increased Reservation Efficiency of Minion Skills

Skeletal Minions you would create instead grant you Umbral Souls for each Minion you would have created

A2 – Unwilling Offering

Small A2: 15% increased Minion Duration

Your Offerings can target Enemies in Culling range
Your Offerings affect you instead of your Minions
Offerings created by Culling Enemies have 1% increased Effect per Power of Culled Enemy

A3 – Steward of Kulemak

Small A3: 30% increased maximum Energy Shield if you’ve consumed a Power Charge Recently

Damaging Spells consume a Power Charge if able to trigger Abyssal Apparition

Grants Skill Abyssal Apparition:

Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.

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