Important PoB Notes
All my guides use Path of Building. We have a simple guide for you that shows how to import my build into Path of Building, you can find the guide here
End Game PoB & Passive Skill Tree
Seeing as this build can very well be played without the need of Doryani's Prototype the guide itself will entirely be focused around that approach mostly because it is WAY more budget friendly but I will leave a medium & high budget PoB utilizing this . Do remember that if you decide to run the Prototype you’ll need to cap your Fire & Cold resistances and get as much negative lightning resistance as possible (capped at -200%) this can be achieved from a variety of items, for instance the Ventor's Gamble . Since the removal of scourge, it has become harder to achieve a massive amount of negative lightning resistance, and we are instead forced to do this via uniques, thereby putting more pressure on defensive stats such as life and resistances to your other elements. You also need to make sure to stack your Physical mitigation up to make up for the lack of lightning resistance. This results in you only having issues with lightning DoT situations such as the Lightning Elder guardian or Baran influenced maps to mention a couple of the very rare lightning DoT’s that exist in the game.
Here you’ll find the low budget PoB for the build: https://pobb.in/mAYvUwuhSfdz
For the bigger versions you can check out the medium as well as the high budget variants within this PoB: https://pobb.in/ZWJ8mxEcPCCM, please do note that there’s a bit of information regarding the Medium Budget version in the “notes” section of this PoB.
Once the skill tree is finished, focus entirely on more jewel sockets or cluster jewels if you can afford it.
See attached PoB
A lot of the masteries available come down to a matter of personal preference but some are more or less mandatory.
Life Mastery: It’s important to pick up the “+50 to maximum life.” This mastery should be picked up as soon as possible, as it scales with any increases to life you pick up on the tree.
Minion Offence Mastery: “20% increased effect of Offerings” Since one of our defensive scaling layers is in the form of block via Bone Offering we’ll need this mastery to further scale that.
Minion Offence Mastery: “Minions penetrate 8% of cursed enemies’ elemental resistances” is a very solid choice for this build to further scale our Absolution sentinels damage.
Minion Offence Mastery: “Minions have 30% increased Area of Effect” Simple self-explanatory clear speed increase.
Minion Defensive Mastery: “Convocation has 40% increased Cooldown Recovery Rate” Helps speed up map-clearing.
Shield Mastery: “+1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield” A must have to reach our block-caps!
Reservation Mastery: “Auras from your skills have 10% increased effect on you” This scales our defensive auras.
End Game Gem Links
For smoother clearing it is strongly recommended to switch the Predator for Minion Speed or Feeding Frenzy to gain a slightly better clearing speed.
- Absolution (There is an error with this gem, THIS IS A RED GEM )
- Spell Echo Support
- Physical to Lightning Support
- Minion Damage Support
- Lightning Penetration Support
- Predator Support Switch this for Feeding Frenzy Support or Minion Speed Support when clearing
2-Link Trigger + 1S Aura
Since we only need to trigger 2 of the abilities we will use the third slot as an aura as it is unaffected by the trigger modifier.
3-Link Arcanist Brand
We’ll be using Arcanist Brand to automatically cast 2 other spells to avoid having multiple key-binds that needs timing, we can instead pre-cast the Brand on the ground before a boss becomes attackable.
4-Link Utility Minions
These minions are here to buff your damage output the best way possible.
For the spectres and Animate Guardian, I have a separate page you can find here
Simple aura set-up with Generosity
2-Link Feeding Frenzy Zombies
Utility minions providing both offensive & defensive scaling for your build: