Absolution Necromancer Build Guide (PoE Scourge 3.16)




This build was introduced to the community via Kripparian myself & Mathil made our own versions of it for SC-trade league(s).
The build works extremely well for end-game bossing even on lower budgets and can be brought to hilariously high damage numbers thanks to Doryani's Prototype Doryani's Prototype packing negative lightning resistance which we make up for using Determination to stack armor. However, PoB is currently heavily miscalculating the sDPS they’re doing. A rough ball-park calculation landed on them being able to achieve over 1.4 billion sDPS in a mirror tier gear set-up. Obviously this would result in the build having next to 0 defensive layers which this guide is focusing on to allow for a smooth gaming experience whilst still being able to drop bosses down mega fast.

Since this build has a very niche playstyle, I would strongly recommend watching the video linked below to see if it’s something you’d find enjoyable to play.

Below, you can see the build in action from my YouTube guide. Do note that the video might be outdated in terms of information, you should always look at this guide to make sure you have the updated information.


In this section, I will outline the pros, cons, and general playstyle. This will allow you to determine if this is the right build is for you!


+ League Starter – The build packs a heavy punch even without the Doryani Prototype making it more than functional in SSF as well as a league-starter build!

+ Bosser – The damage output this build can achieve even in low budget is completely absurd.

+ Unique Play Style – You will summon Absolution sentinels that will cast the same ability used to summon them but with only being able to reach 3 sentinels the play-style needs to adjust with that in mind.


Unique Play Style – Due to the nature of this build’s playstyle, it is a build that not everyone will find enjoyable. I strongly recommend watching the gameplay video before starting this build.

Special Ramp-up – Absolution is summoned by either having the target killed after being hit by the spell or via a 25% chance on hit vs rare or unique targets makes this build only summon the sentinels vs end-game bosses every 4th hit by average. This problem can present a situation with having a bad streak of not summoning any sentinels for a few seconds before your damage kicks in and completely destroys the boss(es).


The playstyle is based around summoning your Absolution sentinels by either hitting a rare/unique enemy or having a normal or magic enemy die either to or right after being hit by Absolution we will utilize a very specific set-up for utility minions layering defensive gains to the build as well as helping you start the build up when you first enter a map.


Minion damage is the bread & butter for our damage output since it all comes from our Sentinels destroying our enemies. Defensive layers comes in the form of life, high block & recovery of life when you block. You have the option of investing more in to defense at the cost of offense if you feel the need for it.


The PoB community fork created by Localidentity is the only version being kept up to date, so make sure you have the correct version: PoB Community Fork.

Seeing as this build can very well be played without the need of Doryani's Prototype Doryani's Prototype the guide itself will entirely be focused around that approach mostly because it is WAY more budget friendly but I will leave a handful of different PoBs here for you to play-around with. Do remember that if you decide to run the Prototype you’ll need to cap your Fire & Cold resistances and get as much negative lightning resistance as possible (capped at -200%) this can be achieved from a variety of items ranging from Ventor's Gamble Ventor's Gamble to 3.16 Scourge league krangling (Scourge Corruption) to a long list of other items. Normally it is easier to achieve massive amount of negative resistance via uniques which puts more pressure on defensive stats such as life and resistances to your other elements. You also need to make sure to stack your Physical mitigation up to make up for the lack of lightning resistances and this results in you only having issues with lightning DoT situations such as the Lightning Elder guardian or Baran influenced maps to mention a couple of the very rare lightning DoT’s that exists in the game.

Here is the Low Budget Absolution without Doryani’s Prototype. For a quick glance over the finished skill tree for this version, check out this link
If you want to stay within low budget but still use the Prototype you can check out this PoB: Low Budget Absolution with Doryani’s Prototype
The regular high budget version where the most expensive item is the helmet can be found here: High Budget Absolution PoB
For the mirror version packing the absolute best stuffs you could possible imagine you’ll want to check this one out: Mirror Budget Absolution PoB

You can find more information on our dedicated page, along with all the recommended gem links.

Absolution Necromancer PoB, Passive Skill Tree & Gem Links


A lot of the endgame gear can easily be crafted. For a general overview of crafting and to learn how to craft specific items, check out my crafting guides here.

You can read more details about our gearing recommendations on the dedicated page. You’ll find a summarized version below.

Absolution Necromancer Gear, Jewels & Flasks

Item Slot Item Name Rarity
Head Life then Res/Attributes as needed (For high budget you can get a helmet with “+ level of socketed minion gems) Rare
Amulet Life then Res/Attributes as needed Rare
Chest Tabula Rasa Tabula Rasa / Doryani's Prototype Doryani's Prototype or rare with high life, Res/Attributes as needed Unique/Rare
Gloves Algor Mortis Algor Mortis Unique
Boots Life then Res/Attributes as needed Rare
Belt Darkness Enthroned Darkness Enthroned Unique
Rings Life then Res/Attributes as needed Rare
Weapon Rare with + level of minion and/or spell skills Rare
Shield High life, preferably with %life recovery on block Rare


You can read about the Ascendancy, Bandit choice, and Pantheon Power recommendations for this build on our dedicated page.

Absolution Necromancer Ascendancy, Bandits & Pantheon Powers


The current meta of leveling through the Campaign Acts 1-10 is to simply never use minions. However, this guide is not designed to guide you to finish Kitava in 2 hours, It is a build guide. With that said the following suggestions for leveling makes sure you don’t have to use any Orb of Regret Orb of Regret to play.


Before you are able to utilize minions for your leveling experience you will need to make sure they function for actual clearing this means giving them tools to use for hitting multiple targets. This means you are able to level with minions as early as level 8 as that’s the restriction before you can get Melee Splash Support Melee Splash Support. The skills listed below are the ones I prefer to use till I hit level 8:

Once you reach level 12 you are able to pick up the Absolution Absolution skill and level with the ability all the way. Any links providing extra damage for the minions would be preferable early on:

In Act 2 you’re able to pick up Physical to Lightning Support Physical to Lightning Support which enhances the damage significantly, auras doesn’t come in play till Act 3 at which point you’ll want to run Wrath Wrath & Zealotry Zealotry depending on if you’ve taken the reduced mana reservation nodes or not. Mana will be sustained via a mana flask till you are able to pick up the Energy Shield leech node & Eldritch Battery.

Besides our main source of damage you can utilize Raise Zombie Raise Zombie with Ruthless Support Ruthless Support as well as Vitality Vitality early on in the acts to keep yourself & your minions alive better.

For more general leveling advice, we recommend the following guides.


To guarantee that my guides are tools you can utilize to enhance your experience in Path of Exile, all you need to do is post your question in the comments and I will personally attend to them as soon as possible.


As much as I love making build guides, it is very crucial in a game like Path of Exile that you play the game the way you enjoy playing it. With that said, if you’ve made any tweaks to the build compared to what I’m showing in this guide I would love it if you share in the comments! It’s an effective way to show other approaches and it helps me grow as a build guide creator!

I hope you found the build guide useful and I wish you all many Exalted Orb Exalted Orb drops!

  1. Posts

    Question for starters…

    What is the main difference between this Gude and Mage Skeleton Necromancer? ( https://www.poe-vault.com/guides/mage-skeleton-necromancer-pob-passive-skill-tree-gem-links )
    One is adapted to Absolution and the other to Summon Skeletons?

    Are both equally efficient in 3.16 Scourge?

    So we just pick the one with the gem we find more fun?

  2. GhazzyTV




    They have pretty different play-styles, skelly mages will deal damage right after being summoned whilst Absolution needs to be summoned by the on death after recently hitting something or 25% on hit vs rare/unique. I would say that skelly mages have a bit smoother clear than Absolution whilst Absolution has the highest single target achievable damage. Both builds have plenty to take from when it comes to scaling with high budget investments.

    Ultimately you’ll have to chose which ever build you think you’ll have more fun with. Video guide for Absolution should come in a few days, 2nd vaccine shot pretty much killed me so I’m a bit behind schedule :|

  3. Posts

    Awesome build, I am destroying everything in the game. I was even able to defeat the hall of grandmasters with this build. I made it to wave 28 in simulacrum but I have some changes (using enfeeble on hit for animate guardian) that will hopefully get me to 30. This is truly INSANE dps.

  4. GhazzyTV




    Glad you like it sir!
    Video guide coming soon as well :D

  5. Posts

    Awesome looking build Ghazzy! I am enjoying your Skely mage quite a bit so I am looking at this Absolution build as either another build for this league or maybe league starting it next league.

    Note that you have a mention of Dead Reckoning in this build guide which I assume is just a copy error from the Skele build guide.

  6. GhazzyTV




    Glad you like it! You planning on being active on this thread as well? ;)

    Ah I saw that in the levelling section, I’ve sorted it thank you!

  7. Posts

    On 01/12/2021 at 10:40 PM, GhazzyTV said


    Glad you like it! You planning on being active on this thread as well? ;)

    If and when I play the build I will be active here to help out (once I understand what is going on of course :) )

  8. Posts

    Thanks for the guide, Ghaz, Just specced into this tonight! so far so good!

  9. Posts

    Hey @GhazzyTV, which build will be better for farming simulacrum, this one or your skele mages?

  10. Posts

    Hey Ghazzy!
    I’ve noticed, that in High Budget PoB, you have different rings/gems setup (I want to use Doryani’s armour). I wanted to try this and was wondering which one should I follow – the one on site or one in PoB?

  11. Posts

    Hi, Ghazzy! I just started the build changing from Ziz DD.
    Have 21/20 absolution but I don’ t think do damage and I am very squishy.
    I have the Lithomancer spectres, do I need to take the ones you talk in the video?
    I’m lvl 97 is there a PoB to lvl 100? Don’t know where to put the points :P
    I’m working on shield, helmet & weapon, just crafted randomly to try the build.
    There’s my PoB if you can help me https://pastebin.com/7ibwcidk
    Thank you & sorry for my english.

  12. GhazzyTV




    Well, I’d say skelly mages due to vastly superior clear which puts you at a safer position generally, however, wave 25+ is still rippy AF.


    The items themselves matters very little for higher budget using the Prototype as it is crucial that you drop your res as much as possible. Best case scenario you’d have rare items there with high tier modifiers together with the minus lightning resistance but that’s not going to be something one can rely on so getting uniques is “easier” as there’s a much bigger supply of those items.


    Yes you need to change. If you want to play this build you’ll play this build, can’t have half of something from another build expecting it to work!
    Lithomancers gives nothing but high HP monsters that DD utilizes for optimal damage output, in this build spectres provides big buffs and/or debuffs that we scale from.

    High levels just means more points in clusters and/or jewel sockets.

  13. Posts

    Thanks for the answer!
    Btw, it is normal to die every two pool of mobs or I’m doing something wrong?

  14. Posts

    Hey brother, I have no idea how to get the primal rhex spectre. Is it harvest? cant seem to find info anywhere.

  15. GhazzyTV




    It is not normal no O,o

    Are your Elemental resistances capped? What content are you dying to? What’s your level?


    T4 Seed from Harvest, you’ll have a much easier time getting them via the “/global 6666” channel :)

  16. Posts

    Thanks for answer :)

    I have another question: I have Arcanist Brand, Vortex and Assasin’s mark in my shield and it’s not working. When I cast Arcanist Brand, Vortex and Assassin’s Mark are not activating themselves :/ Brand is level 18 currently (20, if you count modifiers), vortex is 1 (3with modifiers) and mark is also level 18 (20). What do I do wrong? :)

  17. Posts

    I’m lvl 97 doing T14,15,16 maps to conquerors and delve +180, I get one shotted for no reason. :(
    Got the right spectres.
    4.6k life
    F: 75% (132%)
    Co: 75% (106%)
    L: -75
    Ch: -19
    Armor: 20000+
    Phys Red: 80%+
    Block Attack: 66%
    Block Spell: 49%
    Here’s my pob if it helps

  18. Posts

    I have a very curious problem.. If I was to opt to use the ventors for negative lightning res.. where would one put their molten shell?

  19. GhazzyTV




    The brand needs to be attached to an enemy & you’ll need to have Energy Shield (with EB of course) to afford it to trigger from Arcanist Brand. Are the sockets linked? (Sorry for the stupid questions but I figured it would be best to ask and rule that out) If all of what I just said is correct, please provide me with your current characters PoB and I’ll take a personal look at it.


    I would strongly recommend moving away from Bone Barrier ascendancy node now that you’re using the Doryani’s Prototype as it provides you with resistances which includes lightning resistances!
    The unique items you’re using doesn’t have negative lightning resistance, the only reason I’m using those in the higher budget build was because it’s cheaper to buy -lightning resistance krangled gear on uniques over rares. If they don’t have that it’s normally better to get rares (Malachai’s Artifice can help a lot with resistances in general though!)

    Most of your jewels lacks HP which is why you only have 4.5k life and according to the PoB you’re not capped in Fire resistance which is just as important as cold resistance for the build.

    Your shield lacks #% life recovery on block but has 30 life gained on block. You should really look in to getting a % recover rather than a flat amount as it directly scales of your max life pool, this will not prevent one-shots as well as capping your fire resistance but it will help sustain yourself much better than the flat life on block.


    It’s not mandatory to use Molten Shell and you can always look at the different supports you’re using for other things such as your utility minions if you so wish to replace another gem instead of Molten Shell :)

    (I would say that Ventor’s Gamble is most likely the most efficient way of getting negative lightning resistance if Scourge league doesn’t go core).

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