Omnipotent Arc Elementalist Build Guide - Strike Your Enemies with Lightning (PoE Heist 3.12)

TbXie

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About the Author

TbXie has been playing Path of Exile since the release of Open Beta, playing a variety of leagues in which he has played Hard- and Softcore, Standard, and Solo-Self Found. He has a background in racing, winning Demigods in the early race seasons as well as finishing high up in recent Flashback ladders, such as Rank 1 Guardian (9th Overall), Rank 2 Berserker. He has experience playing solo and both in push and MF groups, while being notorious for his WorldFirst Delve 6000 with his team & farming multiple Mirror of Kalandra Mirror of Kalandras every league. You can follow him on Twitch and Twitter or ask him your questions in the PoE Vault Discord.

The Demigod winning characters

Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Gear, Jewel & Flask Page

Passive Skill Tree & Gem Link Page

Ascendancy, Bandit & Pantheon Power Page

Introduction

Were you ever looking for a build that suited new players, moderately experienced players, and players who like to min-max their builds to the fullest? Then you’ve arrived at the perfect spot! This build packs around 3 Million boss damage in a Solo Self-Found environment, or 8 Million on a min-maxed trade league build while having over 10.000 Effective Health, combined with incredible mitigation. It is very easy to to get going even for newer players, as it mostly just requires the set of gems we have put together for you to feel relatively strong overall!

Vaal Arc Vaal Arc has been a popular skill gem throughout the game’s history, mainly because it has an appealing sound and look to it. After being broken for a couple of leagues, it was heavily nerfed way back in 1.1 and 1.2, after which it was revamped and reworked completely in 3.3, and buffed again in 3.6. These two buffs firstly introduced its single target mechanic of dealing more damage per remaining chain. This effectively means that Arc Arc has a 165% More multiplier versus single target, which is more than some 6-links add. In addition to that, it had its numbers reworked to fit the current state of the game better and put it in line with other spells.

The guide we wrote for Elementalist focuses on stacking the buffs granted by Golems, as well as fitting in more auras than a regular build would. This is because you’re almost forced into a Herald of Thunder Herald of Thunder because of Elementalist, and on top of that Zealotry Zealotry and Wrath Wrath are just really nice to have. After the nerfs to Mana leech quite recently, you really have a hard time building these without running a high level Clarity Clarity. This already requires some investment in Mana Reservation nodes, so we decided to push that a little bit further to introduce the very potent Aspect of the Spider in the build. Aspect of the Spider still is incredibly underrated by a vast majority of the playerbase. It grants you 15% more damage (assuming you don’t have another source of increased damage taken, so in our case it is more like 11%) and reduces enemies’ movement speed by 30%.

Since the build has so much recovery, avoidance, and damage, most fights will not take long enough for anything to ever hurt you. To make sure the build does well versus the very endgame bosses, though, it invests significantly into Life and Energy Shield to make sure it will almost never get one-shot.

Build Summary

Pros and Cons

Pros

+ The skill functions on any budget
+ Can be incredibly fun to push a character further while it is already powerful
+ Viable in every scenario, be it SSF or HC
+ Scales incredibly well, which feels super rewarding
+ Refreshing mechanics: stacking Golems for defenses and Auras for damage

Cons

Pushing it to its full power level requires a decent amount of high-end gear
Really likes Awakened Gems
Can feel a little squishy at earlier stages of gear / levels

Playstyle, Mechanics & Strengths

Vaal Arc Vaal Arc is a spell that has its history as mentioned before. In its current state, however, it does a lot of things excellently and is incredibly fun to play. The Vaal portion of the skill itself does a pretty significant chunk of damage, but it also guarantees the target to become Shocked – which allows you to use the Elemental Focus Support Elemental Focus Support which provides an obscene damage multiplier, as well as granting you a lucky buff, netting you approximately 25% more Damage for a 4-second window. If you add up everything in that 4 second window, you’re easily going to break 10 million DPS at the high end levels of gear which, for a build that has so much Life and defenses, is incredibly rare!

Since you’re playing an Elementalist, you’re going to pick up a decent chunk of Golem nodes and Ascendancy nodes in the tree. Surprising to many, including myself when I first played this, these little dudes are actually really solid buffs when they are buffed by Elementalist and the recently added node in the tree! I wouldn’t have ever imagined telling someone that my Golems gave me 400 Life per second, 14% Physical Damage Reduction and 20% more Damage. This all of a sudden makes Elementalist look a lot stronger than most people think it is!

In addition to those Golems on steroids, you’re running 5 Auras through the usage of an Aul's Uprising (Intelligence) Aul's Uprising (Intelligence). In a Solo Self-Found environment, you’d have to drop the Zealotry Zealotry, as it’d be nigh impossible to get a Zealotry or Wrath copy of this amulet. Lastly, because of the fact that you’re running 4 Golems and Elementalists Ailment avoidance per Golem, you’re completely Ailment immune. This means you’re never getting Shocked, Frozen, Chilled or Ignited, which is so nice to have.

To make sure the build remained a breeze to play, even for people who are newer to the game and who aren’t always incredibly sure what’s going on, we’re incorporating two copies of a Trigger Wand. Such a wand relies on the bench craft “Triggers a socketed spell when you use a Skill” which basically means that it’ll alternate casting the socketed skills on an internal cooldown. This is how you keep all of your Golems up so you don’t have to worry about recasting them or anything, should they die. On top of that, you’re also getting Exposure and a Curse from this mechanic, so other than casting some Arc Arc and the occasional Vaal Arc Vaal Arc on a boss, you don’t have to use anything!

For those of you who play trade league, or have played a significant amount of Solo Self-Found, we’ve also included a Glorious Vanity Glorious Vanity in the build. This jewel, with the Doryani’s sacrificed, grants you the Corrupted Soul Notable which allows you to pick up almost 2,000 Energy Shield for 4 nodes at the cost of dividing all incoming damage between Life & Energy Shield. Since your Life regenerates at the speed of light though and your Energy Shield gets replenished through leech, you’re really not too worried about this. This jewel, combined with the benchcraft on the chest piece, is what gets you most of your Energy Shield and thus your 10.000 effective HP.

Passive Skill Tree

You can find an optimized Path of Building here. Every build I release will use the community fork of Path of Building, which is maintained and updated in a much more regular fashion than the original one. You can find PoB’s Fork, by LocalIdentity, here.

If you are not comfortable with Path of Building, we also have a PoePlanner for you. Do note that PoE Planner does not support Cluster Jewels and some specific unique jewels and it is highly recommended you install Path of Building to follow builds most optimally.

Passive Skill Tree Page

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Ascendancy, Bandit & Pantheon Power Page

Gems

All of the gem link choices are thoroughly explained on our Gem Link page.

Gem Link Page

Gear Summary / TL;DR

A lot of this is explained more in depth in the Gear Page, however we will provide you with a basic idea of what gear you’re looking for in this short summary.

Gear Page

Our recommendation:

Item Slot Item Name
Head Rare Hubris Circlet Hubris Circlet with Arc Enchant, Power Charge, Damage to Spells, Life and Resistance
Amulet Aul's Uprising (Intelligence) Aul's Uprising (Intelligence)
Chest Vaal Regalia Vaal Regalia with Frenzy Charge on Hit, Spell Crit Chance and Life as Extra Energy Shield
Gloves Sorcerer Gloves Sorcerer Gloves with high Life, Resistance and potentially an Aspect craft
Boots Two Toned Boots with high Life, Movement speed and Resistances
Belt Leather Belt Leather Belt with Life and high Resistances
Rings Mark of the Shaper Mark of the Shaper and an Elder Ring with Life/Mana Regeneration and some Resistance
Weapon 2x Rare Wand with +1 to Lightning Skills – Spell Damage / Crit Multiplier and Trigger a Socketed Spell when you use a Skill

Leveling

Since we are very adamant about trying to give you a leveling experience that lies as close to your endgame playstyle as possible, we will be providing you a way to level up with Arc Arc. If you are looking for the most optimal way to level a character to maps, we refer you to the following guides.

In order to level this build as a Arc Arc build, you need to make your way to level 12 to be able to use the gem.

Getting to Brutus & Merveil

For starters, create a Witch in whichever league you want to start. Potentially create a Scion to grab an Onslaught Support Onslaught Support and store it in your stash. Witch doesn’t get access to the Onslaught gem until act 3.

Pick up an Explosive Trap Explosive Trap from the vendor to start your journey and go to kill Hailrake and clear Mud Flats. Set up the following links after Mud Flats:

  1. Frost Bomb Frost Bomb
  2. Onslaught Support Onslaught Support
  1. Explosive Trap Explosive Trap

After killing Brutus, you will be adding an Added Lightning Damage Support Added Lightning Damage Support to your Frost Bomb.

Level 12 and Onwards Setup

From level 12, after killing Merveil, you’ll be setting up for your road to maps. It might be a little rough for some bosses, but you should eventually be fine with this setup.

  1. Arc Arc
  2. Added Lightning Damage Support Added Lightning Damage Support
  3. Onslaught Support Onslaught Support
  4. Elemental Focus Support Elemental Focus Support
  5. Added Cold Damage Support Added Cold Damage Support
  6. Controlled Destruction Support Controlled Destruction Support

Use the following on bosses:

  1. Wave of Conviction Wave of Conviction
  2. Frostbite Frostbite
    or Assassin's Mark Assassin's Mark

Run the following auras:

  1. Herald of Thunder Herald of Thunder
  2. Summon Skitterbots Summon Skitterbots

FAQ

What Anointment is Required / Preferred?

Heartseeker is the best notable damage-wise. Even though it’s not the greatest of damage Notables, I feel like we’re tanky enough already that it justifies just picking up the best damage node we can find, which is Heartseeker.

What Map Modifiers Are to be Avoided?

Elemental Reflect will kill you, no matter what. No Regeneration hurts the build too much, so I would definitely roll over it anyway. Otherwise, the build should deal with most mods relatively well unless its a very nasty combination of offensive mods.

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  1. Posts
    5

    This post was made in false impressions and failure to follow build guide properly.

    Apology to author.

    Edited by Andem on November 16th, 2020

  2. TbXie

    Moderator

    Posts
    161

    I’m sorry but the comment you made here is anything but fair.

    You’re level 89, which is already an indication that you are not used to taking builds to endgame, as level 89 is relatively low if we’re talking about killing endgame bosses.
    Next up, you’re stating that there is “no real form of mitigation” even though you are playing a build with TEN K Health, A decent chunk of Physical Mitigation and incredible Regen is honestly just weird. If we’re looking at Path of Building, which as you know has correct numbers on everything, this build has an effective Health Pool over over 12000 versus Physical Damage (which beats about 95% of builds that do any Damage) and 45000 Elemental Damage.
    To put this in perspective, a 5 Mirror Aurastacker has about double to triple of those stats and is literally immortal in Tier 16 100% Delirious Maps.

    Next up you’re stating that “Boss Slam Abilities” will almost always result in Death. You do realize that you are not supposed to tank these ever, right? On Any build. The only builds you’re effectively allowed to play in this case are Physical Mitigation Stackers that do 0 Damage but allow you to make obvious mistakes like those.
    If you are tanking a Shaper Slam, then I apologize, but that does not tell anything about the quality of the guide you are following as most of those telegraphed mechanics were made to one shot you anyways. So, yeah, I guess there’s nothing more to say about that part of your comment.

    While you say “Boss Damage is Average at best” and “You’re a pure caster so you have to stand still” is nice and all but then I wonder what kind of Damage you expect. The Path of Building numbers do not lie. You can effectively phase a shaper fight in seconds. The fact that you for some reason were not able to do so can hardly be addressed as being my fault. Perhaps, next time, you could ask if there are improvements you can make and if you perhaps have missed something that could be improved upon.
    Since you didn’t link you character here whatsoever I expect that, even though you state “you are 85% matching my gear”, you’re most likely missing fundamental aspects of the build and its potential.

    Another part about the “unmitigated 9000 HP” numbers. I don’t know how much you’re saying that because it sounds fancy or anything, but you realize that even builds with incredible mitigation and 6000 Health only take up to 10-11K hits at most, right? 11K Hits rarely occur in the game unless you’re standing in stuff you’re not supposed to stand in, which again, can hardly be the guides fault.

    High level Heists are difficult on any build, and a lot of people have lost significant amounts of loot to it. Again, this comes down to “how tanky is this build really” when comparing it to others. So honestly, what build do you think we should compare it to? Cause I can guarantee you no other Caster build / clear & boss damage build has a significant amount more tankyness than this one.
    Physical Reflect does not kill you. I have no clue where you get that statement whatsoever. You have 0 Physical Damage unless again you did something wrong. Poachers Mark is not included in the build even whatsoever, so again, no idea what you’re on about.

    “Any and all monster Damage mods should be avoided” : You’re sounding like a broken record here. Again, this comes down to the Maximum Amount of Hit a build can take & the amount of recovery a build has. While this one is almost unrivaled in Recovery, the only stat we should care about is “maximum hit taken”, which again, I’m not sure what we are comparing to. the 11K + Maximum hits taken is PLENTY to take a hit left and right.

    Conclusion :

    I think your comment is incredibly unfair and doesn’t do the build justice whatsoever. You mention “Other builds with 5ex investment” so I’d like you to put your money where your mouth is and show me “those builds” you are referencing. Sure, while there might be one or two (and you’re most likely going to address summoners), that doesn’t mean this one “is not recommended” because it can’t compete with * a single archetype build * in the game.
    This build is very viable on a 20 exalt budget, and even less if you know what you’re doing. If you end up tanking Shaper Slams, Elder Slams, Sirus Die’s and so on then really there are very little builds that can help you.

  3. Posts
    5

    I admit I wrote my post in state of frustration but this is my third character for this league, my first was 95 level poison vortex assassin with max dodge, my second was facebreaker ancestral chieftain as level 94.

    One relies on high dodge and hit and run while other is totem build that kills bosses/mobs screen away. So your build has been somewhat a culture shock for me, I am not that experienced at late game PoE so I have not memorized every boss pattern, let alone map bosses resulting taking avoidable damage, however my assassin thanks to dodge rarely took more than two concecutive hits and with my chieftain I could place totems on bosses at max range both sitting around 5-6k hp both.

    With my arc witch I have about 8,5k k hp (combined with shield) but without armor,dodge or blocks I feel much more vulnerable to raw damage.

    My gear is similar than build guide but I am missing +1 power charge from helm ( I have arc chain). I also don’t have +% spell crit on my chest but I have frenzy charge. I have elder ring with mark of the shaper for elemental damage bonus, resists are maxed with highest being lightning resist for flasks.

    In hideout with auras/golems active I have 35% spell crit, 135k arc dps (goes to +400k in combat) and I am missing one jewel socket at tree for another +7% hp, lightning crit multiplier and spell damage. I feel like I am missing something critical here but no matter how many times I read your guide or study your pob link I can’t seem to find critical flaw I am doing.

    You were correct when you called me unfair but I was very frustrated after my last play session with multiple deaths so I was not in cool state of mind writing that post. I try to work with my witch and get her to atleast +94 level in attempt to see light in end of the tunnel.

  4. TbXie

    Moderator

    Posts
    161

    On 15/11/2020 at 9:45 PM, Andem said

    I admit I wrote my post in state of frustration but this is my third character for this league, my first was 95 level poison vortex assassin with max dodge, my second was facebreaker ancestral chieftain as level 94.

    One relies on high dodge and hit and run while other is totem build that kills bosses/mobs screen away. So your build has been somewhat a culture shock for me, I am not that experienced at late game PoE so I have not memorized every boss pattern, let alone map bosses resulting taking avoidable damage, however my assassin thanks to dodge rarely took more than two concecutive hits and with my chieftain I could place totems on bosses at max range both sitting around 5-6k hp both.

    With my arc witch I have about 8,5k k hp (combined with shield) but without armor,dodge or blocks I feel much more vulnerable to raw damage.

    My gear is similar than build guide but I am missing +1 power charge from helm ( I have arc chain). I also don’t have +% spell crit on my chest but I have frenzy charge. I have elder ring with mark of the shaper for elemental damage bonus, resists are maxed with highest being lightning resist for flasks.

    In hideout with auras/golems active I have 35% spell crit, 135k arc dps (goes to +400k in combat) and I am missing one jewel socket at tree for another +7% hp, lightning crit multiplier and spell damage. I feel like I am missing something critical here but no matter how many times I read your guide or study your pob link I can’t seem to find critical flaw I am doing.

    You were correct when you called me unfair but I was very frustrated after my last play session with multiple deaths so I was not in cool state of mind writing that post. I try to work with my witch and get her to atleast +94 level in attempt to see light in end of the tunnel.

    I will give you that a character that is capped on Dodge / Spell Dodge generally is more forgiving because you will literally almost never get hit twice in a row. So sure, if you tank something you shouldn’t tank and 10 other attacks come in simultaneously, there’s a reasonable chance you will survive. This build probably struggles more at doing that than a max dodge character.

    However, in return this character beats the assassin in different aspects of the game and has incredible recovery. Also, you rely quite a decent chunk on maximizing your flask uptime on bosses , like really, if your gear really is close t o mine, there is 0% chance a boss in a map shouldn’t just instadie, otherwise you’re just executing your “rotation” wrongfully somehow.

    Also, do note that the difference between 10K effective and 8.5K effective in this build is rather big! Since, indeed, there’s little furhter mitigation usually, there are things that’ll hit you for 7000 and then the 1500 remainder can be removed by small hits from random monsters. If you get that to 10000, the 3000 will make you live, which implies you’ll kill monsters and your life regenerates. T hat also gives you more time to leech, press flasks and what not.

    Trust me when I say : This build is not more susceptible to oneshots than most builds and is not squishier than mappers who achieve the same clearspeed. On top of that, if you do the mechanics of bosses “fairly okay” (read: you don’t tank super telegraphed mechanics) this build WILL kill every boss with a breeze IF you have good gear, like I mentioned in the guide.

    Anyways, even though you upset me quite a decent amount earlier cause I really felt as if your comment was incredibly unfair, if you leave me your PoB / Gear / Characterlink I’ll take a look to see if I can find obvious fixes.

  5. Posts
    5

    https://pastebin.com/j8Ui5Env

    I attempted to go for Divine judgement for 50% elemental damage node but it was less increase than I hoped so I am speccing back for life nodes, I annointed my amulet for Constitution on search for more hp/es, I even went to get enduring cry skill to helm for hoping to get some phys% damage reduction through endurance charges, but I noticed that its much safer to kill mobs rather than go close them to shout some endurance charges.

    Thanks for any help you can provide.

  6. TbXie

    Moderator

    Posts
    161

    So, generally I’d just say “Good Job” or “You’re on the right track” but because I feel like I was pushed on the defensive here and I have to now defend my build, I went out of my way, changed a couple of things, looked up a couple of items and their prices to get an exact grasp of what you were doing and how close to 20 exalts your gear actually was.

    What I noticed was a lot of fiddling around, instead of optimizing the gear you had and were supposed to use to get to a more sustainable result. I see the Endurance Charge belt, I see the awkward Damage ring, I see the currency being spent on strange things rather than catalyzing items you know you’re never going to replace, I see the change to Poachers mark, which loses you like 20% of you DPS for .. well who knows for what and this could go on for a while. I fixed some nodes in your tree, made a search for wands and listed some very straightforward changes you should be making.

    Now, I did this, again, only because I feel like other people should not be misadvised or demotivated to play this build cause I personally feel like this is one of those builds, and especially this take on it, that everyone can enjoy once in a while. The fact that you wrote a book about how you didn’t like it and pictured it in an awful way, is a shame really.

    Anyhow:

    List of item upgrades their prices and their effect on your current state of gear:

    2x Wand – 1ex each – 2x TriggerCrafts open : Link
    _ If you feel like your golems are fine without being triggered, you can obviously get another Damage stat there, as you currently only have one trigger wand_

    Get a regen Cinderswallow instead of a Rarity one for 3% Life Regen, Drop the Vitality, as that was never included in the build in the first place to end up with more Regeneration. Then you can look into perhaps getting a Damage modifier on your helmet. Otherwise, Keeping the Vitality is fine as long as you can’t afford a 5-10 ex helmet

    Catalyzing Your Mark of the Shaper Ring – 7 chaos – 6% DPS upgrade
    Catalyzed Vermillion Ring with ONLY Life – Mana Regen – Elder Influence -3% DPS + 400 total Life. – Cost : 1exalt (you can craft % damage or lightning damage here to even the dps)
    Replacing Spirit Prism with a useful jewel (cause it literally does NOTHING besides 6% hp) – 20 chaos – 5% More DPS.

    Get better prefixes on your Quicksilver and Diamond Flasks (Ample, Chemists, Experimenters) – On bossfights outside of maps, run a sulphur instead of a Quicksilver like suggested for more Regen.

    A couple of changes in your tree :
    https://pastebin.com/i5vqWzzg

    brings you at 5500 Health / 3600 Energy Shield – 900 Life Regen – 300 ES on Hit – 4.000.000 DPS (with Vaal Arc’s lucky buff, so for 6 seconds – sustainable 3.3m during Flasks) at LEVEL 89!!!!

    Honestly, that IS as much as any build can bring you on what is effectively no budget whatsoever. Cause if we talk about the items:

    The 2 wands I linked you : 2exalts,
    Your current helmet, given that it doesn’t need 5% reduced : 20 chaos
    Your current chest piece probably 3 exalts at most + whatever it took you to link it
    Your gloves : 15c + whatever you paid your spider
    your boots : 40c ish?
    Auls Uprising : 2.5 Exalts
    Mark of the shaper : 20c
    The ring I put in : 1ex maybe
    a non endurance charge belt : 15c
    flasks : 50c
    glorious : 50c
    random jewels 20×3 : 60c

    Total Cost without counting fusings : 10-12 exalts. So that is half of what you mentioned for getting something that no build at level 89 has any business getting usually on this kind of budget. So yeah, sorry but .. I still stand by the fact that the gear I provided needs more than what you have right now , and sure, it doesn’t do infinite amounts of damage on a 5 chaos budget, but I never stated that. If I was to only write a guide for builds that did 20million damage on 5 chaos budgets, then I’d be done in 1 day cause there’d only be a spectre guide and everyone would play spectres. This build should be plenty of tanky and do plenty of damage to just enjoy the game playing a build you like. Sorry if this wasn’t the build you liked .. but I don’t feel like thats my mistake :(

  7. Posts
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    Thanks for detailed answer, I noticed several wrong doings in my attempt to follow your guide. I fixed tree and switched poachers mark (my mistake) to correct assassin’s mark.

    I also will go to optimize my gear for another 8-15% net dps increase with 1-3 ex cost. I will also get TWO proper jewels with dps increases for another +10% net dps increase, I also will level my character to at least to level 94 to get proper feel of the build.

    You deserve apology for my behaviour, I took improper approach to your build end slammed it against +15-16 corrupted red maps and got rekt properly. I upvoted this build and I will edit my unfair harsh tone in my first message. I have lot of playing to do and see if there is good deals in poetrade or try some crafting myself.

    Thanks for taking time to point at my faults and sorry for being rude.

  8. Vlad

    Moderator

    Posts
    142

    On 16/11/2020 at 11:43 AM, Andem said

    Thanks for detailed answer, I noticed several wrong doings in my attempt to follow your guide. I fixed tree and switched poachers mark (my mistake) to correct assassin’s mark.

    I also will go to optimize my gear for another 8-15% net dps increase with 1-3 ex cost. I will also get TWO proper jewels with dps increases for another +10% net dps increase, I also will level my character to at least to level 94 to get proper feel of the build.

    You deserve apology for my behaviour, I took improper approach to your build end slammed it against +15-16 corrupted red maps and got rekt properly. I upvoted this build and I will edit my unfair harsh tone in my first message. I have lot of playing to do and see if there is good deals in poetrade or try some crafting myself.

    Thanks for taking time to point at my faults and sorry for being rude.

    I’m not going to pretend that I understand much of what you guys discussed, especially since I haven’t played the build myself, but I just wanted to let you know that we appreciate your feedback. It’s appreciated that you edited your initial message, but I want you to know anyway that there are no hard feelings or anything :)

  9. Posts
    2

    I’ve been playing this build for a couple of days now as a level 95 elementalist and I’m thrilled to have an Arc build that feels good to run in end game content. I’ve fiddled with a few things and have a couple of thoughts, suggestions, and questions.

    1.) In your gear TL;DR selection, you incorrectly list a Mark of the Elder and shaper rings, while in the detailed explanation it correctly states Mark of the Shaper with an Elder ring.

    2.) Since you’re running a Doryani’s Glorious Vanity, I’m curious why you didn’t recommend picking up the changed passive “revitalising lightning,” which adds more leech and a substantial damage bump. I took it using my annointment and it feels quite good.

    3.) Since there’s four golems in the build, I thought I’d give the primordial jewels a go to see if it improved the build. Particularly the “golems are aggressive” jewel to help make them tank mobs after kicking down a heist door. The results weren’t worth it, IMO. Better to run life/energy shield/damage jewels.

    4.) You left out suggestions for a full four link in your build guide. One of those can be filled with the fifth aura you suggest with the appropriate amulet, but what would you recommend for the remaining three gem sockets?

    5.) I was curious and dropped clarity. I’m not sure it’s really necessary for the build, I seem to sustain mana just fine with full end game gear. It also doesn’t have any particularly useful seeming watcher’s eye synergies. Would you recommend an alternative?

    Thanks in advance for any feedback you have to offer!

    (edited for egregious typos, stupid iPhone autocorrect!)

    Edited by Mandos922 on November 17th, 2020

  10. TbXie

    Moderator

    Posts
    161

    On 17/11/2020 at 7:16 PM, Mandos922 said

    I’ve been playing this build for a couple of days now as a level 95 elements list and I’m thrilled to have an Arc build that feels good to run in end game content. I’ve fiddled with a few things and have a couple of thoughts, suggestions, and questions.

    1.) In your gear TL;DR selection, you incorrectly list a Mark of the Elder and shaper rings, while in the detailed explanation it correctly states Mark of the Shaper with an Elder ring.

    2.) Since you’re running a Doryani’s Glorious Vanity, I’m curious why you didn’t recommend picking up the changed passive “revitalising lightning,” which adds more leech and a substantial damage bump. I took it using my annointment and it feels quite good.

    3.) Since there’s four golems in the build, I thought I’d give the primordial jewels a go to see if it improved the build. Particularly the “golems are aggressive” jewel to help make them tank mobs after kicking down a heist door. The results weren’t worth it, IMO. Better to run life/energy shield/damage jewels.

    4.) You left out suggestions for a full four link in your build guide. One of those can be filled with the fifth aura you suggest with the appropriate amulet, but what would you recommend for the remaining three gem sockets?

    5.) I was curious and dropped clarity. I’m not sure it’s really necessary for the build, I seem to sustain mana just find with full end game gear. It also doesn’t have any particularly useful seeming watcher’s eye synergies. Would you recommend an alternative?

    Thanks in advance for any feedback you have to offer!

    1) Will definitely check and edit! That sounds like an easy oversight on my part! Sorry about that.

    2) As far as I know the last time I used a Vanity that notable was not guaranteed to appear? The only guarantees you have is the Keystone afaik and thus I assume you got lucky to get that one. Obviously, you can Divine to get it, which is undoubtedly nice but I don’t think this is in any way shape or form guaranteed?

    3) I Agree. Golem Jewels generally aren’t worth whatsoever unless you’re trying to make them do Damage, which we arent.

    4) As far as I know there’s only 3 empty sockets in the build? Your weapons are filled with triggers, there’s a 4L with Enlightened Auras, 4 gems in the Flame Dash setup and then there’s Zealotry? So I guess you only have 3 empty sockets, which I assume could be filled with a CWDT .. Perhaps that is something I should/could include.
    Edit: Made some changes to the gemlinks which might explain better but basically : Left mouse button L20 SteelSkin + CWDT – Immortal Call in the leftover 2link

    5) According to the numbers, that seems impossible? Are you running a mana flask or not running quality on gems etc maybe? If you have Spell Echo & Controlled Destruction quality, Frenzy Charges, the complete level 95 tree, Arcane Surge, Lightning Golem and Onslaught you should be getting 6 casts a second at 49 Mana cost which definitely warrants a clarity. On top of that, there’s nothing really to replace it with. The only thing I could think of is Vitality. Skitterbots / Haste are the only two upgrades that grant more than 5% dps and they both are not feasible unless you get a reduced mana reserved helmet. I’d honestly just check if you got all cast speed multipliers and run clarity (cause I do think you need it, badly)

    Thanks for the kind words & feedback tho! Appreciate them

    Edited by TbXie on November 17th, 2020

  11. Posts
    2

    1) No problem! Just something I noticed as I was reviewing things.

    2) You are correct, it’s not guaranteed. It can be divined with a bit of luck but IMO it’s worth picking up if you can spare the divines, it is quite the juicy buff.

    3) Silly Golems!

    4) Thanks for the recommendations! I had immortal call and CWDT there, but portal instead of steel skin. I think I’ll give that a whirl!

    5) I definitely have maxed out quality gems (though I’m still leveling up the awakened gems), so I suspect that you are correct and I probably missed some critical cast speed mods in there somewhere. I will have to check where I’m at when I get home from work and see where I done messed up.

    Thanks for the most fun build I’ve played all season!

  12. Posts
    5

    Hello I followed your improvements towards my gear and talents and I now have around 4,3 million dps with potions and charges.
    my current progress: https://pastebin.com/vQ7eXicM

    I noticed your updated guide for cwdt/ic/steelskin what reduce those odd spikes even when I feel much more tankier than before.
    I know my flasks arent optimized and my lab enchants besides helm do little, my second wand is placeholder until Jun finally decides to give me last part of trigger socketed skill enchant.

    Current damage is…strange, sometimes when crits are lucky bosses almost melt in seconds and sometimes I feel like tickling them, one fault is my poor potion uptime. Survivablity has improved and I will try immortal call/cwdt tomorrow to reduce those random deaths.

    I can scrape around 4-5 exalts for upgrades, if you have time could you take a look what to upgrade?

    Thanks in advance!

  13. TbXie

    Moderator

    Posts
    161

    On 17/11/2020 at 10:29 PM, Andem said

    Hello I followed your improvements towards my gear and talents and I now have around 4,3 million dps with potions and charges.
    my current progress: https://pastebin.com/vQ7eXicM

    I noticed your updated guide for cwdt/ic/steelskin what reduce those odd spikes even when I feel much more tankier than before.
    I know my flasks arent optimized and my lab enchants besides helm do little, my second wand is placeholder until Jun finally decides to give me last part of trigger socketed skill enchant.

    Current damage is…strange, sometimes when crits are lucky bosses almost melt in seconds and sometimes I feel like tickling them, one fault is my poor potion uptime. Survivablity has improved and I will try immortal call/cwdt tomorrow to reduce those random deaths.

    I can scrape around 4-5 exalts for upgrades, if you have time could you take a look what to upgrade?

    Thanks in advance!

    Potions are VITAL in path of exile. Try to get used to 12345’ing the entire time throughout a map! :) At this point, save up to execute stuff that is close to the gear i posted (like a double influenced mod helmet)

  14. TbXie

    Moderator

    Posts
    161

    On 17/11/2020 at 8:00 PM, Mandos922 said

    Thanks for the most fun build I’ve played all season!

    Heartwarming! <3

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