TbXie's Arc Elementalist Build Guide Gear, Jewels & Flasks (PoE Necropolis)

TbXie

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Summary – TL;DR

As per usual, nothing matters more than capping your Elemental Resistance before anything else. This means modifiers on gear are subordinate to Resistances as long as you’re not capped. Since you’ll be running a decent amount of Unique items, it’ll be important to look out for a lot of resistances on your Rare pieces!

We’re providing you with an extensive analysis further down the page but chose to start off with an overview / recommendation.

Our recommendation:

Item Slot Item Name
Head Rare Helmet with A power charge corruption and Life/Resistances/Attributes
Amulet Replica Dragonfang's Flight Replica Dragonfang's Flight
Chest Inpulsa's Broken Heart Inpulsa's Broken Heart
Gloves Armour/Evasion gloves with Suppression, Resistances & Life
Boots Atziri's Step Atziri's Step
Belt Stygian Vise Stygian Vise with Life and high Resistances
Rings Mark of the Shaper Mark of the Shaper and an Elder Ring with Life/Mana Regeneration and some Resistance
Weapon 2x Void Battery Void Battery

For crafting Rare items, you can check out all the affixes that can roll on an item base, depending on its level, influence, and many other factors, using our affix tool.

Solo Self-Found – Budget Gear vs Trade League – Endgame Gear

The build, in its current itteration tries to stack power charges a tiny amount. In a Solo-Self Found environment, that will be impossible. However, nothing really changes. If you grab two solid wands and a non-corrupted helmet, you will be losing a decent chunk of damage but it will still be more than enough to get you through the highest of maps. Things like the Militant Faith, Mark of the Shaper, Void Batteries and the Corrupted Helmet with an additional power charge are all really good offensively but shouldn’t be a necessity just to farm T16 maps. If you replace them with some solidly rolled rares, you will maintain plenty of damage to do so. The helmet slot would be replaced with a rare item that ideally has some suppression, to remove pressure from other pieces, life, resistances & some nice Eldritch implicits to boost damage. The chest piece could be any beneficial rare (Spell Crit, perhaps a Skin of the Loyal, any nice 6L you find etc.) whilst the ring combination can be swapped for whatever best rings you own.

It is not ideal to do all of this but such is SSF life ofcourse. For more detailed backup on how to tackle this in SSF, we invite you to ask around on the Discord and you will be helped by our incredibly moderator team.

Armour Pieces

Helmet

A maximum power charge is something you’re on the lookout for. What you could perhaps do is buying up a ton of helmets which suit your needs yet aren’t too expensive an keep corrupting them until you eventually hit a Power Charge. There’s about a 2% chance per vaal orb to hit +1 Power Charge so on average it will take you 50 attempts. This makes it relatively easy to guestimate a cost.

Body Armour

For maximum damage, you’d run a rare chest piece with a base amount of Spell Crit but since we opted to make this build the best mapper it could be, it is really hard to pass up the Inpulsa's Broken Heart Inpulsa's Broken Heart. The quality of life this adds is just so much fun that you’ll be enjoying the build twice as much with this item.

Gloves

Your Gloves will be a fairly basic piece of gear. Ideallly you’re looking for Chaos Resistance & Suppression combined with the resistances you need & life. Finishing them off with some Lightning Leech & Unnerve Chance will slot you your final item.

  1. +# to maximum Life (at least 85)
  2. +#% chance to Suppress Spell Damage (until cap)
  3. +# to Elemental Resistances
  4. +#% to Chaos Resistance
  5. Correct Eldritch Implicits

Boots

Since we’re grabbing Suppression until cap, Atziri's Step Atziri's Step are irreplacable for a non-right-side-build. It’s just too hard to find that amount of suppression elsewhere. Grab them early and be happy about them.

Tip: After grabbing Steps, if you’re not Spell Suppress capped, the “Spell Suppression is Lucky” mastery goes a really long way until you’re finally capped.

Belt

Pretty versatile slot. Ideally you want a ton of maximum Life but more than anything, this slot is used to fix resistances and attributes (strength). Find whatever you need on this, and then some. Good belts are generally really cheap so I suggest you get a good one first go and stick with it throughout your characters progression.

  1. +# to maximum Life (at least 135)
  2. +# to Strength
  3. +#% to Elemental Resistances (at least 120)

Accessories

Amulet

Since the introduction of Replica Dragonfang's Flight Replica Dragonfang's Flight, it’s hard to imagine it being beat by other necks for non-popular builds. So long as it doesn’t become super expensive, it fits in so many builds just like that. Make sure to catalyse it with Attributes so you can save on some attributes elsewhere.

Anoint

Because we’re a mapping build, and we have plenty of damage to map with, I opted to go with the tankiest anoint in the game. Soul of Steel is obscenely good for defenses. It’s a bit expensive to grab, so make sure you get at least a half decent amulet before going there, but know that it’s roughly 20 to 30% of your overall mitigation!

If you can’t get a hold of Replica DragonFang, you can anoint Charisma to fix mana reservation efficiency.

Rings

You’re using a combination of an Elder-base ring with high amount of Life and a lot of Resistances. This needs to be an Elder base because you want it to activate the effect of your second ring, the Mark of the Shaper Mark of the Shaper. A Mark of the Shaper, when Catalyzed with Caster modifiers, grants up to 90% Spell Damage as well as 25% Elemental Damage, some flat damage to spells, and a decent chunk of Life. This is definitely a piece that’s worth having! In case you’re playing Solo Self-Found, you’re looking for as much damage as you can find on both of your rings. Opal Ring Opal Rings are a good start with perhaps some crafted Lightning Damage. The affix priority for your Elder-base ring is as follows:

  1. +#% to Resistances (at least 100)
  2. +# to maximum Life (at least 70)

Note: Try to use Resistance Catalysts on your Elder Ring to further bump the Resistances as your Resistance requirements are quite heavy! Additionally, lategame, you’re probably better of using really solid Chaos Resistance Rings such as presented in the PoB.

Lategame, you should go for Cast Speed / Crit Multiplier Rings which are made with Essences.

Weapon

We swapped to Void Batteries in this itteration of the build just because they’re easily obtainable nowadays and generally fairly good. Grabbing both your Void Battery Void Battery early will be a big power spike!

Flasks

I believe flasks are highly preference-based. One isn’t just outright better than another one for specific / certain builds. Obviously, sometimes, there’s a set in stone set of Flasks you should be using just because they synergize with your build so well. I wouldn’t say those really exist in this setup, but I’d strongly advise you to stick with the setup listed here.

In this particular case, I’ll be suggesting a really expensive set of Flasks which is oriented to a min-maxed Trade League setup and a set of Flasks that is available in Solo Self-Found and can be used as budget options when you’re starting out in Trade League.

Again though, as we’re a mapping build which has plenty of damage, I stayed away from unique Flasks.
First up, there’s Granite Flask Granite Flask just because Armour is important. Next up, a Jade Flask Jade Flask is a sizeable chunk of defenses. Be weary of your mana sustain though.

As for your 3rd slot, I still value the movement speed that a Quicksilver Flask Quicksilver Flask gives. If you roll it correctly, it can still provide over half of your characters total Movement Speed – A big win in my book. Feel free to swap this out for something defensive, such as a Quartz Flask Quartz Flask for example if you’re short on some suppression.

Your last utility Flask is definitely still a Diamond Flask Diamond Flask. While it lost its reign as the single most broken item in the game, a Diamond Flask Diamond Flask still provides a lot of offensive power for a magic Flask. It was no where near in a balanced state before its rework and since we like damage, grabbing a Diamond here is the play. Again, make sure to fill out your suffixes, in no particular order.

Lastly, you’re running a single Life Flask for panicky moments. A Divine Life Flask Divine Life Flask is the best pick because of how Life Flasks work in PoE’s current meta game. Make sure to roll a Bubbling or Seething prefix, as those guarantee swift and instant recovery in the direst of situations. I’d recommend trying to get your Staunching affix on this Flask, as being affected with Corrupting Blood usually goes hand in hand with those beforementioned panicky times.

Disclaimer : Early game, when you have less levels, sustain, buff-uptime and whatnot, an Enduring Mana Flask will solve all of your mana problems. Use it, for a while or the entirety of your playthrough if you just don’t want to care about investing into any mana.

Regardless of which utility Flasks you go for and whether you follow our recommendations or not, you’ll need to stick to the suffixes we have picked for you (Staunching, Warding, Heat). The affixes on your non-unique Flasks can be changed around, but I recommend the following setup (based on the Flask duration, charges, and affix priorities):

Our recommendation:

Slot Flask
1 Bubbling Eternal Life Flask Eternal Life Flask of Allaying
2 Chemist’s Diamond Flask Diamond Flask of the Owl or Bottled Faith Bottled Faith
3 Chemist’s Granite Flask Granite Flask of the Armadillo
4 Chemist’s Quicksilver Flask Quicksilver Flask of the Cheetah
5 Chemist’s Jade Flask Jade Flask of the Impala

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.

Jewels

Militant Faith

A Militant Faith with “High Templar Dominus” as their leader will give you access to the Inner Conviction Keystone. This Keystone provides an absolute ton of damage for the build. Ideally, you find one of these with some nice extra benefits. You’ll have about 110 Devotion in the build, so thinks like Effect of Non-Curse Auras or Elemental Damage per 10 devotion will add a bit of extra spice to the build.

Rare Jewels

Life is a fairly important stat on them as you have so much mitigation. The more mitigation you have, the better Life becomes. I would definitely want to have life on all my jewels. The most beneficial stats outside of that are definitely a combination of two crit multiplier modifiers. However, those will most likely be expensive and out of reach. Therefore, combining a single multi roll with another good stat will be what you land on.

Main Page / TL;DR

Changelog

  • Fixed a small error in conflicting rings - Added an optional Cast when Damage Taken & Steelskin Setup in the Gem Links.

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