Arc Trap Saboteur Build Guide (PoE Metamorph 3.9)

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Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Introduction

Arc has been iconic and classic skill used in many builds over the years. It has its ups and downs, nerfs and buffs but the skill seems to have been balanced now and plays out great, especially when turned into a Trap just like in this build guide. The Arc Trap Saboteur specializes in rapidly throwing Arc Arc Traps that Shock enemies for large amounts with its big chunks of Critical Lightning damage.

Build Summary

The Arc Trap Saboteur does not require any initial investment; it can even be played as a league-starter. As most other Spell-based characters, damage mainly scales from gem levels, unlike attack builds where it is more gear-dependent.

Early on, just the gem levels will carry your damage needs, as long as you run on a 4-Link at least. You should focus on getting gear pieces with Life and elemental resistances. For endgame, well rolled rare items will be mostly what you want to look for. There are no “big-ticket” items that the build needs in order to work.

Pros & Cons

Pros

+ Hardcore viable
+ Great boss killer
+ Decent clear speed
+ Very versatile when it comes to map mods

Cons

- Lacks Life sustain if you do not make a good use of the Pyromaniac ascendancy node

Playstyle

Offensively, you throw your Traps on the ground, which are then triggered by enemies that step on them. You would obviously want to aim into monster packs while throwing Traps or predict their movement in order to damage them. Positioning can be key in Trapper builds and you should take advantage of that.

Defensively, you should be killing monsters before they even have the chance to get to you. The Born in the Shadows ascendancy node will Blind all nearby enemies, which will improve your survivability by a great deal. A respectable Life pool along with an effective Mind over Mater will let you tank most hits. Acrobatics and Phase Acrobatics both provide a good amount of dodge chance against attacks and spells.

For Playstyle, keeping your distance and luring monsters into your traps is what the build is all about. You should save Lightning Spire Trap Lightning Spire Trap charges for tougher rare monsters and bosses. Immobilizing them with Bear Trap Bear Trap will prove to be a great setup for tremendous single target damage output.

Passive Tree

This is the endgame passive skill three of the build.

For more information, be sure to check out the passive tree page.

 Passive Tree

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

 Ascendancy, Bandits, Pantheons

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

 Gem Links

Gear Summary / TL;DR

These items provide a good balance between offense and defense and are enough to deal with the endgame, although there is definitely a room for improvement. Please ensure you read the Gear, Jewels and Flasks page in its entirety.

 Gear

Our recommendation:

Item Slot Item Name
Head Rare Helmet
Amulet Rare Amulet
Chest Rare Body Armour or Tinkerskin Tinkerskin
Gloves Rare Gloves
Boots Rare Boots
Belt Rare Belt
Rings Rare Ring & Essence Worm Essence Worm
Weapon Rare Weapon
Shield Rare Shield

Leveling

As a reminder, we have several guides to help you level up a character.

The Arc Trap Saboteur can be leveled by using Traps since level 1, and it is a great choice for a league-starter.

Leveling Trees

This is what your passive skill tree should look like before you start investing into critical strike nodes.

For passive tree pathing, you should go for Expeditious Traps first, then head to Clever Construction. Then you should pick Acrobatics, along with some Life. At that point you are ready to head to Mind over Matter.

Useful Leveling Unique Items

As you begin a new character, there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters. Lifesprig Lifesprig will fill your damage needs early on.

If you are a new player (or if this is your first character for the league), then note that obtaining these items will be very difficult, if not impossible. They are rare drops, which you can otherwise only acquire if you have saved up currency, so do not focus on them too much, and instead simply look for items that match the affix priorities listed in the gearing section above.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use Explosive Trap Explosive Trap in Lifesprig Lifesprig.

At level 4, you should add Bear Trap Bear Trap for the additional utility.

At level 8, your Explosive Trap Explosive Trap link should look like this.

  1. Explosive Trap Explosive Trap
  2. Swift Assembly Support Swift Assembly Support
  3. Added Fire Damage Support Added Fire Damage Support
  4. Added Cold Damage Support Added Cold Damage Support

At level 10, you should add Smoke Mine Smoke Mine for additional mobility.

At level 16, you should pick up Summon Skitterbots Summon Skitterbots.

At level 18, your Explosive Trap Explosive Trap link should look like this.

  1. Explosive Trap Explosive Trap
  2. Controlled Destruction Support Controlled Destruction Support
  3. Trap and Mine Damage Support Trap and Mine Damage Support
  4. Added Fire Damage Support Added Fire Damage Support
  5. Added Cold Damage Support Added Cold Damage Support

At level 38 you can transition to your signature skill – Arc. Replace Explosive Trap Explosive Trap with the following Arc Arc link.

  1. Arc Arc
  2. Trap Support Trap Support
  3. Cluster Traps Support Cluster Traps Support
  4. Controlled Destruction Support Controlled Destruction Support
  5. Trap and Mine Damage Support Trap and Mine Damage Support
  6. Added Lightning Damage Support Added Lightning Damage Support

FAQ

What map mods are impossible to do?

No regeneration is a pain to do, and almost impossible to deal with when you need to kill a tough boss.

Conclusion

If you like luring your enemies into their death, the Arc Trap Saboteur is definitely a build you should try out. The build has the survivability and damage to do endgame encounters.

  1. Posts
    2

    The link to the passive tree is not working! Do you have a PoB link?

  2. Vvckd

    Moderator

    Posts
    940

    On 13/12/2019 at 2:21 AM, ispy365 said

    The link to the passive tree is not working! Do you have a PoB link?

    Hey, unfortunatelly we do not create PoB links. When it comes to the passive tree, it works in 5.0 Passive tree so use this one while I figure out why the Passive Tree page is not working, apologies.

  3. Posts
    10

    Is there any pro or cons to adapt this build with mines instead traps ?

  4. Vvckd

    Moderator

    Posts
    940

    On 13/12/2019 at 6:25 PM, scorflex said

    Is there any pro or cons to adapt this build with mines instead traps ?

    Hey, the main difference would be in the playstyle and passive skill tree, depends on what you like better.

  5. Posts
    2

    What do you recommend that we annoint?

  6. Vvckd

    Moderator

    Posts
    940

    On 15/12/2019 at 7:43 AM, ispy365 said

    What do you recommend that we annoint?

    Hey, you can annoing something like Arcane Potency for damage or Heart of the Warrior for more survivability.

  7. Posts
    3

    I want to improve my damage with this build.
    What do you think about these 2 combo: Essence Worm with Zealotry + Clear Mind Jewel OR Herald of Thunder + Skitterbots?

  8. Vvckd

    Moderator

    Posts
    940

    On 02/01/2020 at 7:24 PM, atmosly said

    I want to improve my damage with this build.
    What do you think about these 2 combo: Essence Worm with Zealotry + Clear Mind Jewel OR Herald of Thunder + Skitterbots?

    Hey, I’d go with the Essence Worm with Zealotry + Clear Mind Jewel.

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