Impervious Herald of Agony (HoA) Juggernaut Pantheons, Ascendancy & Bandits

TbXie

73


Ascendancy (Marauder – Juggernaut)

Unflinching

Unflinching is the first path in your road to the complete Ascendancy you’re picking up. It’s a solid base to start building up your tankiness from. Unflinching has a 30% chance to get you an Endurance Charge when you get hit. Additionally, when it grants you Endurance Charges, it has a chance to grant you the maximum amount instead of just 1. Giving us permanent Endurance Charges as well as an extra Endurance Charge is really nice and convenient to have while leveling up and cruising through the early Atlas.

Unrelenting

Unrelenting further scales up the Unflinching notable we took as a first Ascendancy point through giving us benefits for having Endurance Charges. 8% Reduced Elemental Damage taken, some base Chaos Resistance when we get Endurance Charges, and some extra Physical Mitigation fits our character really well.

Unbreakable

Unbreakable is an underestimated Ascendancy point by many. 5% Reduced Damage taken overall is insanely strong and shouldn’t be overlooked whatsoever! Additionally, 2% Life Regeneration is among the strongest sources of regeneration you can find and there’s even more here as you’ll regenerate a portion of the mitigated Physical Damage you’ve taken in the past 10 seconds. Since we are very strong at reducing incoming Physical Damage, this isn’t a small amount of added regeneration.

Unstoppable

Choosing Unstoppable is a best of the rest type of thing. Since you made it to this point in the guide, it is imperative you understand how the “Action Speed/Movement Speed cannot be modified to below base Value” works. Regardless of the amount of added Action and/or Movement Speed you have, this Ascendancy node makes you immune to chill and freeze which means you have to now re-roll the flask you had with the Heat suffix as it is no longer necessary. We recommend you replace it with Grounding for Shock immunity. As a surplus, 10% Movement Speed is nice for Cyclone Cyclone and Stun Immunity is very convenient in certain endgame situations (mainly Uber Atziri and very deep delving come to mind).

Bandits

This build really doesn’t need anything from the Bandit options, so you should kill all. Oak is just too weak to warrant the two skill points and Alira and Kraityn really don’t do anything for us. Two skill points from Eramir it is!

Pantheons

Major God

No debate here, Soul of Arakali is your pick! Taking Reduced Damage over Time helps us mitigate the Poisons we inflict on ourselves. We’re also the most scared of Lightning Damage if anything, so having some avoidance there does help.

Minor God

Again, no real choice here, Soul of Shakari should be picked but NOT UPGRADED. If you upgrade Soul of Shakari you can only inflict 5 Poisons on yourself which will hurt the usage you get out of The Golden Rule The Golden Rule. However, the base 5% reduced Chaos Damage taken does help us use Divine Flesh better and gives us a bit better mitigation again against the Poisons we do inflict on ourselves! Easy and straightforward pick!

Upgrading your Pantheons

Whilst upgrading your Pantheons never hurts you (besides for this particular outlier), there’s really not that much you’re getting out of upgrading your Pantheons on this build. Whatever you do, just make sure you never upgrade Soul of Shakari for this character as that does actually hurt us.

Pantheon powers can be upgraded by using Divine Vessel Divine Vessel in the Map Device while you are activating the particular Map that contains the boss you need. Once you’ve killed the boss and captured his soul, you need to deliver the Divine Vessel, which will be filled up in the map device, to Sin in Oriath.

Main Page / TL;DR

Changelog
  •   

    Small fix to leveling section.

  •   

    Guide checked for Heist 3.12 and updated accordingly.

  •   

    Build added.

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  1. Posts
    6

    This build is extremely fun and at first glance sounds straight up ridiculous. I love it so much right now.

    Thanks for this guide i’ve just hit act 10 with it and only started fiddling with it yesterday evening.

    Did much change for 3.12 or is it still mostly all cars go?
    Edit: Mostly all cars go after refreshing the page, very much appreciating the additional info for the levelling stage <3

    Edited by POEisBae on September 16th, 2020

  2. TbXie

    Moderator

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    85

    Thank you for the kind words! I really appreciate them!

  3. Posts
    6

    On 17/09/2020 at 3:49 PM, TbXie said

    Thank you for the kind words! I really appreciate them!

    I haven’t got a lot of time to play today as i am on long shifts through until monday but this is my current PoB https://pastebin.com/wcGi3WwG

    I just jumped in to an unidentied rare tier X Mineral Pools as my first map of the day and honestly this build is so smooth. definitely going to be trying it for heist thankyou my dude :)

  4. TbXie

    Moderator

    Posts
    85

    Good to hear! Best of luck in the league.

  5. Posts
    20

    Hello.. nice build so far.. I have a question should I stick with quill for the leveling phase? Thanks

  6. TbXie

    Moderator

    Posts
    85

    Yeah, Quill should do fine while leveling throughout the story.Just stick to Rain of Arrows then :)

  7. Posts
    1

    Hey, I am currently doing a HoA build and wondered why everyone goes for Juggernaut and not Necromancer for increased minion damage particularly Unnatural Strength?

    Thanks!

  8. TbXie

    Moderator

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    85

    Cause you want mitigation if you play HoA. You’re never looking for outrageous amounts of Damage. As long as you can just deal “enough” damage you just want to find as much tankiness as possible! That’s why you go Jugg instead of Necro.

  9. TbXie

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    85

    On 20/09/2020 at 11:34 PM, daddycharlie said

    Any replacement for early Cold Iron Point? its expensive for now

    You could use a Gemini Claw with Minions deal #% increased Damage and a nice Attack Speed roll as a placeholder.

  10. Posts
    2

    Thanks for this amazing guide! I only play one character per league and this build is perfect both league start and end-game.
    I am currently level 80 in the Heist league using this guide and feels awesome.
    I can see new players may struggle a little bit on Marauder character in general in act 1 to 3 before getting herald of agony due to lack of damage and mana regen. You may find my early gem setup helpful:
    1. On top of the Molten strike setup in this guide, you can also add:
    Three link Holy Flame Totem Holy Flame TotemCombustion Support Combustion SupportAdded Fire Damage Support Added Fire Damage Support
    (I learnt this from playing Necromancer in the past and the holy flame totem will hard carry you in early boss and boost your clear speed)
    2. Use Leap Slam Leap Slam for movement across the map if you don’t access to Flame Dash Flame Dash and don’t have enough Dex for Dash Dash. You can link leap slam with anything like Blind Support Blind Support for extra utility.
    3. Use Clarity Clarity for mana regen.
    4. Use Herald of Ash Herald of Ash and War Banner War Banner for some extra damage.

  11. Posts
    1

    Thanks a lot for the build. I have just one question:

    Won’t Dexterity be much of a problem?

    I saw, that in the Skill-Tree there are are only +40 Dexterity-nodes activated.
    All the gems and also the crusader plate will require a lot of Dexterity.

  12. Posts
    2

    On 22/09/2020 at 11:03 AM, Kinf said

    Thanks a lot for the build. I have just one question:

    Won’t Dexterity be much of a problem?

    I saw, that in the Skill-Tree there are are only +40 Dexterity-nodes activated.
    All the gems and also the crusader plate will require a lot of Dexterity.

    I solved this by taking a 30 Dex Node on the skill tree, 40 Dex on amulet and 20 Dex on my gloves. (You should checkout the gear page, I had the same problem and the gear page addresses this problem in detail)

  13. TbXie

    Moderator

    Posts
    85

    On 22/09/2020 at 11:01 AM, Noct said

    Thanks for this amazing guide! I only play one character per league and this build is perfect both league start and end-game.
    I am currently level 80 in the Heist league using this guide and feels awesome.
    I can see new players may struggle a little bit on Marauder character in general in act 1 to 3 before getting herald of agony due to lack of damage and mana regen. You may find my early gem setup helpful:
    1. On top of the Molten strike setup in this guide, you can also add:
    Three link Holy Flame Totem Holy Flame TotemCombustion Support Combustion SupportAdded Fire Damage Support Added Fire Damage Support
    (I learnt this from playing Necromancer in the past and the holy flame totem will hard carry you in early boss and boost your clear speed)
    2. Use Leap Slam Leap Slam for movement across the map if you don’t access to Flame Dash Flame Dash and don’t have enough Dex for Dash Dash. You can link leap slam with anything like Blind Support Blind Support for extra utility.
    3. Use Clarity Clarity for mana regen.
    4. Use Herald of Ash Herald of Ash and War Banner War Banner for some extra damage.

    Most of these are definitely acceptable suggestions, especially the Holy Flame Totem. This spell has always felt like a meme to me, but recently I’ve actually seen it do some serious lifting while leveling.

  14. TbXie

    Moderator

    Posts
    85

    On 22/09/2020 at 11:03 AM, Kinf said

    Thanks a lot for the build. I have just one question:

    Won’t Dexterity be much of a problem?

    I saw, that in the Skill-Tree there are are only +40 Dexterity-nodes activated.
    All the gems and also the crusader plate will require a lot of Dexterity.

    Pretty happy Noct points this out.

    I make it my first priority to focus on explaining all these little details somewhere in the guide. Therefore, it’s important you read every single aspect of the guide!

    For me to answer this question, I also have to go browse through all the content I wrote cause I don’t always fix the problem in the same way. Perhaps this build had a very easy way of fixing Dexterity on Gear, or maybe it used a special kind of jewel, or maybe x or y or z.

    As I can’t remember this for every guide I write, I too have to go find the information IN the guide :D. So, Since Noct pointed out it is adressed in the gear page, I suggest you thoroughly read through that.

    Otherwise, there’s always Dexterity to be found on +30 Passives or on gearslots where you can spare a suffix.

  15. Posts
    1

    Hi and thx for this awesome build

    Now got my golden rule gem – setup up , but im wondering how can I get more poisons stack on me in boss fights?

    Having like 18 stacks poison on me and 40 virulences stacks total (having pure of agony so max stack should be 50)

    Chheeers

  16. TbXie

    Moderator

    Posts
    85

    Do you have 100% Chance to poison? THe only way to get more is getting more attacks in per second vs your target.

    Attack speed (the gloves?) – onslaught – … is the only way to really scale up.

    If you really can’t get there, and you have extra space in your links you could try a level 1 cast when damage taken with a level 1 ball lightning, greater multiple projectiles and poison support

  17. Posts
    7

    That build is SO fun and SO well explained. Thank you so much kind sir !
    I’m really happy for my second season to start playing with cluster jewels and get familiar with them.

    Little question for you tho, how do you make “The golden rule” jewel and “Damage on Full Life Support” gem work together ?
    Aren’t those 2 not really working together ?

    Thank you :)

  18. TbXie

    Moderator

    Posts
    85

    On 23/09/2020 at 1:53 PM, orzuk said

    That build is SO fun and SO well explained. Thank you so much kind sir !
    I’m really happy for my second season to start playing with cluster jewels and get familiar with them.

    Little question for you tho, how do you make “The golden rule” jewel and “Damage on Full Life Support” gem work together ?
    Aren’t those 2 not really working together ?

    Thank you :)

    Your Crawler will always be on full life, you might not be, but that doesn’t matter.

    Thanks for the kind words

  19. Posts
    7

    Oh right ! The minion has to be full life ^^’ Not me … Got it !
    Last question, (i did google it but couldn’t find a proper answer)… Do i need to have the spells in my skill bar that are linked to “cast when damage support” ? Or can i just not have them in the skill bar and have other spells instead ?

    Thanks again ! :-)

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