TbXie's Herald of Agony Juggernaut Pantheons, Ascendancy & Bandits (PoE Necropolis)

TbXie

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Ascendancy (Marauder – Juggernaut)

Unflinching

Unflinching is the first path in your road to the complete Ascendancy you’re picking up. It’s a solid base to start building up your tankiness from. Unflinching has a 30% chance to get you an Endurance Charge when you get hit. Additionally, when it grants you Endurance Charges, it has a chance to grant you the maximum amount instead of just 1. Giving us permanent Endurance Charges as well as an extra Endurance Charge is really nice and convenient to have while leveling up and cruising through the early Atlas.

Unbreakable

Unbreakable is probably the most busted Ascendancy node in the game. It’s what makes Juggernaut the tankiest class in the game. Mitigating both Physical and Elemental damage through a sole source of mitigation-stacking is unrivaled when it comes to durability. This node also scales very well as you progress gear, and thus armour.

Untiring

Untiring provides you with some solid Life Regeneration which is something you could otherwise be lacking. This node should most likely be swapped out for Unrelenting if you’re not Chaos Resistance Capped though. Do note that.

Unstoppable

Choosing Unstoppable is a best of the rest type of thing. Since you made it to this point in the guide, it is imperative you understand how the “Action Speed/Movement Speed cannot be modified to below base Value” works. Regardless of the amount of added Action and/or Movement Speed you have, this Ascendancy node makes you immune to chill and freeze which means you have to now re-roll the flask you had with the Heat suffix as it is no longer necessary. We recommend you replace it with Grounding for Shock immunity. As a surplus, 10% Movement Speed is nice for Cyclone Cyclone and Stun Immunity is very convenient in certain endgame situations (mainly Uber Atziri and very deep delving come to mind).

Bandits

This build really doesn’t need anything from the Bandit options, so you should kill all. Oak is just too weak to warrant the two skill points and Alira and Kraityn really don’t do anything for us. Two skill points from Eramir it is!

Pantheons

Major God

No debate here, Soul of Arakali is your pick! Taking Reduced Damage over Time helps us mitigate the Poisons we inflict on ourselves. We’re also the most scared of Lightning Damage if anything, so having some avoidance there does help.

Minor God

Again, no real choice here, Soul of Yugul is a necessary upgraded Pantheon to deal with curses. Combined with a good flask this makes you practically immune to curses.

Upgrading your Pantheons

Whilst upgrading your Pantheons never hurts you (besides for this particular outlier), there’s really not that much you’re getting out of upgrading your Pantheons on this build. Whatever you do, just make sure you never upgrade Soul of Shakari for this character as that does actually hurt us.

Pantheon powers can be upgraded by using Divine Vessel Divine Vessel in the Map Device while you are activating the particular Map that contains the boss you need. Once you’ve killed the boss and captured his soul, you can consume the Divine Vessel Divine Vessel, which’ll show up filled in the map device, or deliver it to Sin in Oriath for extra dialogue relating to the game’s lore.

Main Page / TL;DR

Changelog

  • Updated for 3.22 Trial of the Ancestors

  • Updated for Scourge 3.16.

  • Updated for Ritual 3.13.

  • Updated FAQ with common mana questions

  • Small fix to leveling section.

  • Guide checked for Heist 3.12 and updated accordingly.

  • Build added.

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