Impervious Herald of Agony (HoA) Juggernaut Passive Skill Tree & Gem Links

TbXie

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Divine Flesh

The way the build has been constructed focuses on using the Divine Flesh keystone from a Xibaqua Glorious Vanity Glorious Vanity. It’s imperative to let you know, though, that the build doesn’t fall flat without this mechanic, but this keystone is a big part as to why specific combinations of items are used. Divine Flesh converts 50% of all incoming Elemental Damage to Chaos Damage while granting you an extra 10% Maximum Chaos Resistance. This effectively means you’re dealing with 50% of the incoming Elemental Damage with 85% Resistance instead of the standard 75% Elemental Resistance. This is a huge difference in terms of mitigation (+/- 40% better).

To further amplify how that works, we chose to run a Saffell's Frame Saffell's Frame which gives us even more maximum Chaos Resistance and we obviously try to get our newly capped Chaos Resistance at 89%. If you don’t want to go for this entire Keystone setup, Chaos Resistance becomes a lot less important on gear, as you’ll be getting some naturally through poisoning yourself and trough having Endurance Charges from the Juggernaut Ascendancy.

Passive Skill Tree

Since we assume you went through the main page of the guide, you already know what your leveling tree looks like. Given the nature of the build and how it initially really doesn’t synergize with Marauder/Juggernaut, there will be a small amount of Orb of Regret Orb of Regrets necessary to change some things around left and right that were just there to help you with leveling. There’s nothing that can’t be gotten through the respec skill point quests though so don’t worry!

We have made you a level 98 Path of Building with 6900 Life, incredible mitigation and decent Crawler Damage. Should you not be familiar with Path of Building, we also have a PoePlanner.

For more information about the appropriate gear choices and their breakdown, please refer to our Gear page.

Gear Page

Progression Advice

Herald of Agony Herald of Agony really scales best with levels & Cluster Jewels overall. Neither of those are really accessible very early on in your journey, so I would aim to get at least most of your damage nodes at around level 80, and just fill out the Life nodes afterwards.

If at some point you have gotten the levels on your Herald of Agony Herald of Agony and have perhaps acquired a Cluster Jewel setup, you can always respec some damage nodes for more Life, should you feel like it. Because we want to set you on your way to success, we made you a level 80 PoePlanner to give you an idea as to how your tree should look at that point in your progress. Basically, this is an entire Skill Tree without your Cluster Jewels. Whenever you acquire the Cluster Jewel setup, you can drop both damage and Life nodes equally to make room.

Gem Links

Pre Poison / Faster Attacks Gloves

Your endgame pair of Gloves will provide a 6-Link for your Cyclone Cyclone, but as you start out, you probably won’t have the luxury of obtaining such item(s). Since you still need to get Poisons on enemies fairly fast, our Cyclone needs to be linked to those two supports you’d generally be getting from affixes on Gloves. As this means you’re dropping Withering Touch Support Withering Touch Support, we suggest you free up a 2-link somewhere for a Wither setup with a Spell Totem.

  1. Cyclone Cyclone
  2. Poison Support Poison Support
  3. Fortify Support Fortify Support
  4. Faster Attacks Support Faster Attacks Support or ###item:Life-Gain-on-Hit-Support

Likewise as before, if you feel like you have enough Virulence uptime without linking Faster Attacks Support Faster Attacks Support to your Cyclone Cyclone, then by all means go for the extra Defense of Life Gain on Hit Support Life Gain on Hit Support. Otherwise, stick to Faster Attacks for now.

Post Poison / Faster Attacks Gloves

Once you get a pair of Gloves, even if it is a temporary placeholder, with the right support gems, you can swap to your endgame Cyclone Cyclone setup. It is used to grant you Fortify, big chunks of Life on Hit, and apply Wither Wither stacks to the enemies which makes them take increased Chaos Damage from our Herald of Agony Herald of Agony.

  1. Cyclone Cyclone
  2. Withering Touch Support Withering Touch Support
  3. Fortify Support Fortify Support
  4. Life Gain on Hit Support Life Gain on Hit Support

Herald of Agony 7-Link in Lioneye's Vision Lioneye's Vision

Since we want Pierce on our Agony Crawler to not make it super slow at clearing maps, this Body Armour piece really does a lot for us. Giving up an entire support socket for a Pierce Support Pierce Support costs you so much in terms of damage that this is just so nice! Also, no one has ever gotten upset about having a 7-Link for their main damage skill as far as I know! The Herald of Agony Herald of Agony setup we’re using has 2 Support gems that could become Awakened Gems. Minion Damage Support Minion Damage Support and Vicious Projectiles Support Vicious Projectiles Support should be upgraded to their Awakened counterpart whenever currency allows it. A level 21/20 Herald of Agony also gives you a lot of damage and is one of the first things you should be on the lookout for!

  1. Herald of Agony Herald of Agony
  2. Vicious Projectiles Support Vicious Projectiles Support
  3. Damage on Full Life Support Damage on Full Life Support
  4. Minion Damage Support Minion Damage Support
  5. Maim Support Maim Support
  6. Empower Support Empower Support (Level 4)

Before being able to afford an Empower Support Empower Support level 4, you should replace it with a ###item:predator-support###. Predator outperforms Empower at level 3 and all other support gems when a target is Deathmarked.

Movement Skill / Enduring Cry in Cold Iron Point Cold Iron Point

It doesn’t necessarily matter whether you put this in your Shield or your Weapon, but for convenience I gave you an example. However, since we are fairly socket-starved, make sure to optimize your links as much as you can. We’re going to link both our movement skill and Enduring Cry to Second Wind Support Second Wind Support as it benefits both of them. If you have Call to Arms make sure you put Enduring Cry on left mouse button. This will make it automatically cast whenever it’s off cooldown as long you are moving.

  1. Enduring Cry Enduring Cry
  2. Dash Dash
  3. Second Wind Support Second Wind Support

Defensives in Saffell's Frame Saffell's Frame

Again, you can swap this around with the Weapon links if that somehow makes you feel better about the setup, but these 3 gems should also go in either of the two to preserve and optimize your sockets. Make sure to only 2-Link as you don’t want Convocation Convocation to be linked with Cast when Damage Taken Support Cast when Damage Taken Support.

  1. Cast when Damage Taken Support Cast when Damage Taken Support
  2. Vaal Molten Shell Vaal Molten Shell
  1. Convocation Convocation

Utility Setup in Boots

Since we need to spam out Spirit Offering Spirit Offering, Sniper's Mark Sniper's Mark, and Desecrate Desecrate we chose to link them to a low level Cast when Damage Taken Support Cast when Damage Taken Support. That does end up costing us some level on both the Curse and the Offering, but it feels like overall it is worth it.

  1. Cast when Damage Taken Support Cast when Damage Taken Support (level 2)
  2. Spirit Offering Spirit Offering (level 8)
  3. Desecrate Desecrate (level 8)
  4. Sniper's Mark Sniper's Mark (level 6)

Holy Relics in a +1 Minion Helmet

This link has to go in your Helmet slot, provided you have a Helmet with “+# to level of Socketed Minion Gems” to gain extra level on your summon Holy Relic. The Summon Holy Relic Summon Holy Relic is mainly run as an extra source of buffs for our Herald of Agony Herald of Agony.

  1. Summon Holy Relic Summon Holy Relic
  2. Feeding Frenzy Support Feeding Frenzy Support
  3. Culling Strike Support Culling Strike Support
  4. Meat Shield Support Meat Shield Support

Main Page / TL;DR

Changelog
  •   

    Small fix to leveling section.

  •   

    Guide checked for Heist 3.12 and updated accordingly.

  •   

    Build added.

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  1. Posts
    6

    This build is extremely fun and at first glance sounds straight up ridiculous. I love it so much right now.

    Thanks for this guide i’ve just hit act 10 with it and only started fiddling with it yesterday evening.

    Did much change for 3.12 or is it still mostly all cars go?
    Edit: Mostly all cars go after refreshing the page, very much appreciating the additional info for the levelling stage <3

    Edited by POEisBae on September 16th, 2020

  2. TbXie

    Moderator

    Posts
    85

    Thank you for the kind words! I really appreciate them!

  3. Posts
    6

    On 17/09/2020 at 3:49 PM, TbXie said

    Thank you for the kind words! I really appreciate them!

    I haven’t got a lot of time to play today as i am on long shifts through until monday but this is my current PoB https://pastebin.com/wcGi3WwG

    I just jumped in to an unidentied rare tier X Mineral Pools as my first map of the day and honestly this build is so smooth. definitely going to be trying it for heist thankyou my dude :)

  4. TbXie

    Moderator

    Posts
    85

    Good to hear! Best of luck in the league.

  5. Posts
    20

    Hello.. nice build so far.. I have a question should I stick with quill for the leveling phase? Thanks

  6. TbXie

    Moderator

    Posts
    85

    Yeah, Quill should do fine while leveling throughout the story.Just stick to Rain of Arrows then :)

  7. Posts
    1

    Hey, I am currently doing a HoA build and wondered why everyone goes for Juggernaut and not Necromancer for increased minion damage particularly Unnatural Strength?

    Thanks!

  8. TbXie

    Moderator

    Posts
    85

    Cause you want mitigation if you play HoA. You’re never looking for outrageous amounts of Damage. As long as you can just deal “enough” damage you just want to find as much tankiness as possible! That’s why you go Jugg instead of Necro.

  9. TbXie

    Moderator

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    85

    On 20/09/2020 at 11:34 PM, daddycharlie said

    Any replacement for early Cold Iron Point? its expensive for now

    You could use a Gemini Claw with Minions deal #% increased Damage and a nice Attack Speed roll as a placeholder.

  10. Posts
    2

    Thanks for this amazing guide! I only play one character per league and this build is perfect both league start and end-game.
    I am currently level 80 in the Heist league using this guide and feels awesome.
    I can see new players may struggle a little bit on Marauder character in general in act 1 to 3 before getting herald of agony due to lack of damage and mana regen. You may find my early gem setup helpful:
    1. On top of the Molten strike setup in this guide, you can also add:
    Three link Holy Flame Totem Holy Flame TotemCombustion Support Combustion SupportAdded Fire Damage Support Added Fire Damage Support
    (I learnt this from playing Necromancer in the past and the holy flame totem will hard carry you in early boss and boost your clear speed)
    2. Use Leap Slam Leap Slam for movement across the map if you don’t access to Flame Dash Flame Dash and don’t have enough Dex for Dash Dash. You can link leap slam with anything like Blind Support Blind Support for extra utility.
    3. Use Clarity Clarity for mana regen.
    4. Use Herald of Ash Herald of Ash and War Banner War Banner for some extra damage.

  11. Posts
    1

    Thanks a lot for the build. I have just one question:

    Won’t Dexterity be much of a problem?

    I saw, that in the Skill-Tree there are are only +40 Dexterity-nodes activated.
    All the gems and also the crusader plate will require a lot of Dexterity.

  12. Posts
    2

    On 22/09/2020 at 11:03 AM, Kinf said

    Thanks a lot for the build. I have just one question:

    Won’t Dexterity be much of a problem?

    I saw, that in the Skill-Tree there are are only +40 Dexterity-nodes activated.
    All the gems and also the crusader plate will require a lot of Dexterity.

    I solved this by taking a 30 Dex Node on the skill tree, 40 Dex on amulet and 20 Dex on my gloves. (You should checkout the gear page, I had the same problem and the gear page addresses this problem in detail)

  13. TbXie

    Moderator

    Posts
    85

    On 22/09/2020 at 11:01 AM, Noct said

    Thanks for this amazing guide! I only play one character per league and this build is perfect both league start and end-game.
    I am currently level 80 in the Heist league using this guide and feels awesome.
    I can see new players may struggle a little bit on Marauder character in general in act 1 to 3 before getting herald of agony due to lack of damage and mana regen. You may find my early gem setup helpful:
    1. On top of the Molten strike setup in this guide, you can also add:
    Three link Holy Flame Totem Holy Flame TotemCombustion Support Combustion SupportAdded Fire Damage Support Added Fire Damage Support
    (I learnt this from playing Necromancer in the past and the holy flame totem will hard carry you in early boss and boost your clear speed)
    2. Use Leap Slam Leap Slam for movement across the map if you don’t access to Flame Dash Flame Dash and don’t have enough Dex for Dash Dash. You can link leap slam with anything like Blind Support Blind Support for extra utility.
    3. Use Clarity Clarity for mana regen.
    4. Use Herald of Ash Herald of Ash and War Banner War Banner for some extra damage.

    Most of these are definitely acceptable suggestions, especially the Holy Flame Totem. This spell has always felt like a meme to me, but recently I’ve actually seen it do some serious lifting while leveling.

  14. TbXie

    Moderator

    Posts
    85

    On 22/09/2020 at 11:03 AM, Kinf said

    Thanks a lot for the build. I have just one question:

    Won’t Dexterity be much of a problem?

    I saw, that in the Skill-Tree there are are only +40 Dexterity-nodes activated.
    All the gems and also the crusader plate will require a lot of Dexterity.

    Pretty happy Noct points this out.

    I make it my first priority to focus on explaining all these little details somewhere in the guide. Therefore, it’s important you read every single aspect of the guide!

    For me to answer this question, I also have to go browse through all the content I wrote cause I don’t always fix the problem in the same way. Perhaps this build had a very easy way of fixing Dexterity on Gear, or maybe it used a special kind of jewel, or maybe x or y or z.

    As I can’t remember this for every guide I write, I too have to go find the information IN the guide :D. So, Since Noct pointed out it is adressed in the gear page, I suggest you thoroughly read through that.

    Otherwise, there’s always Dexterity to be found on +30 Passives or on gearslots where you can spare a suffix.

  15. Posts
    1

    Hi and thx for this awesome build

    Now got my golden rule gem – setup up , but im wondering how can I get more poisons stack on me in boss fights?

    Having like 18 stacks poison on me and 40 virulences stacks total (having pure of agony so max stack should be 50)

    Chheeers

  16. TbXie

    Moderator

    Posts
    85

    Do you have 100% Chance to poison? THe only way to get more is getting more attacks in per second vs your target.

    Attack speed (the gloves?) – onslaught – … is the only way to really scale up.

    If you really can’t get there, and you have extra space in your links you could try a level 1 cast when damage taken with a level 1 ball lightning, greater multiple projectiles and poison support

  17. Posts
    7

    That build is SO fun and SO well explained. Thank you so much kind sir !
    I’m really happy for my second season to start playing with cluster jewels and get familiar with them.

    Little question for you tho, how do you make “The golden rule” jewel and “Damage on Full Life Support” gem work together ?
    Aren’t those 2 not really working together ?

    Thank you :)

  18. TbXie

    Moderator

    Posts
    85

    On 23/09/2020 at 1:53 PM, orzuk said

    That build is SO fun and SO well explained. Thank you so much kind sir !
    I’m really happy for my second season to start playing with cluster jewels and get familiar with them.

    Little question for you tho, how do you make “The golden rule” jewel and “Damage on Full Life Support” gem work together ?
    Aren’t those 2 not really working together ?

    Thank you :)

    Your Crawler will always be on full life, you might not be, but that doesn’t matter.

    Thanks for the kind words

  19. Posts
    7

    Oh right ! The minion has to be full life ^^’ Not me … Got it !
    Last question, (i did google it but couldn’t find a proper answer)… Do i need to have the spells in my skill bar that are linked to “cast when damage support” ? Or can i just not have them in the skill bar and have other spells instead ?

    Thanks again ! :-)

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