Ignite Immortal Penance Brand Elementalist Passive Skill Tree & Gem Links

TbXie

199

Passive Skill Tree

You can find an optimized Path of Building here. Every build I release will use the community fork of Path of Building, which is maintained and updated in a much more regular fashion than the original one. You can find PoB’s Fork, by LocalIdentity, here.

If you are not comfortable with Path of Building, we also have a PoePlanner for you. Do note that PoE Planner does not support Cluster Jewels and some specific unique jewels and it is highly recommended you install Path of Building to follow builds most optimally.

Gear, Jewel & Flask Page

Progression Advice

Since this build works as soon as you swap to it at level 12 (through other brands), you’ll be completely fine regardless, but I’ll leave you with this Path of Building to give you an idea as to what I would suggest your tree looks like at the beginning of maps.

If you’re not comfortable with Path of Building, here’s a PoePlanner to give you an idea of how your tree should look like whenever you’re at about that level.

Gem Links

Penance Brand Penance Brand – Main Link (6-Link)

Penance Brand’s base damage scales fairly hard with gem levels! Try to pick up a 21/20 as soon as possible. Since your Awakened Gems are mainly ailment-based, they’re really potent and generally fairly cheap! Keep that in mind when thinking about purchasing them.

  1. Penance Brand Penance Brand (ideally level 21)
  2. Ignite Proliferation Support Ignite Proliferation Support
  3. Awakened Deadly Ailments Support Awakened Deadly Ailments Support
  4. Awakened Unbound Ailments Support Awakened Unbound Ailments Support
  5. Awakened Burning Damage Support Awakened Burning Damage Support
  6. Awakened Swift Affliction Support Awakened Swift Affliction Support

Note: Dropping (Awekened) Unbound Ailments Support Unbound Ailments Support for Swiftbrand Support Swiftbrand Support is a BIG Quality of Life change. However, this decreases your single target damage by A LOT, therefore you would need to gemswap on a boss (most likely, on map bosses you’ll be fine, but on Conqueror’s you’ll need to swap).

Golems

Since your Golems are now automatically re-summoned as an Elementalist, you can socket 4 of them together in any 4-socketed item! You’re running one of each of those while running 3 Chaos Golems (after you’ve raised your maximum amount of Golems with The Primordial Chain The Primordial Chain just to make sure you always have one up for the Physical Mitigation.

  1. Summon Flame Golem Summon Flame Golem
  2. Summon Stone Golem Summon Stone Golem
  3. Summon Ice Golem Summon Ice Golem
  4. Summon Lightning Golem Summon Lightning Golem

Auras

The build runs 3 Auras, which are Malevolence Malevolence for increased Damage over Time & Skill Effect Duration, Herald of Purity Herald of Purity for More Physical Damage, and a low level Clarity Clarity to make up for the Mana cost of Penance a little bit. In the Free Socket here, you can socket your 5th Golem.

  1. Malevolence Malevolence
  2. Clarity Clarity (level 5 or lower)
  3. Herald of Purity Herald of Purity
  1. Summon Chaos Golem Summon Chaos Golem

Enduring Cry

One of the main components of the build is Enduring Cry. Put this on your Left Mouse Button so it automatically gets used whenever it’s off cooldown, as that will not interfere with your gameplay whatsoever (since Call to Arms makes it instant)!

  1. Enduring Cry Enduring Cry
  2. Increased Duration Support Increased Duration Support
  3. Second Wind Support Second Wind Support

Mobility

For the mobility spell of choice, we chose Flame Dash Flame Dash. Link it to a low level Arcane Surge & a Second Wind for maximum uptime!

  1. Flame Dash Flame Dash
  2. Second Wind Support Second Wind Support
  3. Arcane Surge Support Arcane Surge Support (level 7)

Buffs

This is where you have a choice but for the most optimal damage I’ll assume you’re not going to opt in to using a Trigger Wand. If you do want to automate as much as possible, there’s a section explaining what to do. Now, because you’re free to put these buffs – Elemental Weakness Elemental Weakness and Wave of Conviction Wave of Conviction – anywhere, you can use a 4-Link which simplifies the setup a bit.

First and foremost it’s important to understand what you want to achieve with the Wave of Conviction. The skill applies exposure for the element with which it hits the hardest. Because you’re scaling Physical, Fire and Lightning damage you might find yourself in a situation where the gem deals too much Lightning damage, thus exposing the enemies to Lightning instead of the Fire we envisioned it to proc. There’s a lot of ways to deal with this. You could either unspec / remove some of your sources of % increased Lightning Damage, run an extra support gem such as Added Fire Damage Support Added Fire Damage Support or even Combustion Support Combustion Support. Combustion is the more potent pick here but Added Fire Damage is easier to guarantee Fire Damage being the highest damage dealt. If you want to use the Combustion Support Combustion Support for maximal output, I recommend getting a Phantasmal Wave of Conviction Wave of Conviction because that further helps you converting some damage away from Lightning.

If you’re using this setup in a 4-Link you can link a Hextouch Support Hextouch Support to the Wave of Conviction & Elemental Weakness to automate the appliance of the curse. If you can’t free up the extra socket, you’re going to have to cast your curse manually.

Lastly, it is imperative to understand how all of these exposure mechanics interact with Elemental Equilibrium which you are picking up in the Passive Tree. Your brands are going to take a certain amount of time to explode. If you’re mapping and using a Swiftbrand Support Swiftbrand Support they’ll explode so fast that using Wave of Conviction is almost a DPS decrease. Now, on bosses, where you have time before your brands explode, you’re going to want to make sure that you apply the Wave of Conviction before they explode. This is because when you cast Wave of Conviction, the monster will be exposed (-25 Resistance) to Fire Damage but since you’re running Elemental Equilibrium in the tree you’re also going to add Fire Resistance to the monster because you just hit it with Fire Damage. This doesn’t matter because the exposure will stay (sort of a snapshot) but the Fire Resistance granted by Elemental Equilibrium will be removed when your brands explode, which only deal Lightning Damage. Therefore, it effectively further reduces the enemy’s Fire Resistance and grants them Lightning Resistance instead. The Lightning Damage from the brands will then inflict an ignite which deals Fire Damage and thus doesn’t get affected by the augmentation of Lightning Resistance.

  1. Wave of Conviction Wave of Conviction
  2. Elemental Weakness Elemental Weakness
  3. Added Fire Damage Support Added Fire Damage Support OR Combustion Support Combustion Support
  4. Optional: Hextouch Support Hextouch Support

Trigger Wand

Since some people really enjoy automating as much of their build as possible, there is a world in which you don’t want to cast Wave of Conviction yourself. This will sometimes be a little bit awkward because it might proc when you don’t want it to. However, if you’re fighting bosses, which is when it effectively matters, you have to make sure your Trigger from the wand casts a Wave of Conviction before your brands explode (as explained in the last paragraph).

The upside of course is that when you guarantee (through Gear / Alternate Qualities) Fire Exposure and you’re running a Trigger Wand, you’re obviously going to get much higher uptime on your Exposures, Curses, Elemental Equilibriums while mapping. I personally don’t feel like that extra source of damage is necessary while clearing maps and casting a Wave of Conviction (and even a Curse) manually on bosses isn’t really much of a problem, especially when it comes to passive builds like Totems, Brands and so on.

Main Page / TL;DR

Changelog

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    Build added.

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  1. Posts
    2

    Hi,I love the build just a few Qs, what ascendancy to take first? and using Armageddon brand with EE is ok leveling up? Also what to drop when going cluster gems and what to look for in gear early mapping, thanks love the guide!

  2. Vlad

    Moderator

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    170

    On 16/01/2021 at 8:30 AM, V1 said

    Hi,I love the build just a few Qs, what ascendancy to take first? and using Armageddon brand with EE is ok leveling up? Also what to drop when going cluster gems and what to look for in gear early mapping, thanks love the guide!

    Hey!

    As per the ascendancy page of the guide, it’s Liege of the Primordial, then Elemancer, Shaper of Flames and finally Shaper of Storms. The image there is wrong for some reason, TbXie will fix it.

    As for the other questions, I don’t know, TbXie surely will answer you!

  3. TbXie

    Moderator

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    1027

    On 16/01/2021 at 8:30 AM, V1 said

    Hi,I love the build just a few Qs, what ascendancy to take first? and using Armageddon brand with EE is ok leveling up? Also what to drop when going cluster gems and what to look for in gear early mapping, thanks love the guide!

    Clusters are not necessary – Do not use EE with Arma Bran as you’ll gimp yourself and the ascendancies are indeed in the ascendancy page :)

  4. Posts
    1

    Doesn’t the fire damage from Wave of Conviction break Elemental Equilibrium?

  5. Posts
    1

    Hi! Im a bit of a noob but I was wondering what stats to mainly focus on and in what prio order?

  6. TbXie

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    1027

    On 16/01/2021 at 2:53 PM, Highmunten said

    Hi! Im a bit of a noob but I was wondering what stats to mainly focus on and in what prio order?

    The gear pages covers this question explicitly :)

  7. Posts
    3

    If you are looking for the safest option, you’re definitely looking in to a Incandescent Heart, as it converts a part of incoming Elemental Damage to Chaos Damage (which means incoming damage gets mitigated twice).

    I don’t think thats how Incandescent Heart works. At 75% chaos resistance, it essentially does nothing for elemental damage mitigation. You actually taking more fire damage for using Incandescent Heart because your fire resist is at 76% which is higher than your chaos resist. The wiki page shows the calculations of the efficiency

  8. TbXie

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    1027

    On 16/01/2021 at 10:25 PM, McLovin said

    If you are looking for the safest option, you’re definitely looking in to a Incandescent Heart, as it converts a part of incoming Elemental Damage to Chaos Damage (which means incoming damage gets mitigated twice).

    I don’t think thats how Incandescent Heart works. At 75% chaos resistance, it essentially does nothing for elemental damage mitigation. You actually taking more fire damage for using Incandescent Heart because your fire resist is at 76% which is higher than your chaos resist. The wiki page shows the calculations of the efficiency

    Yup! You’re right. I forgot they removed that OP mechanic a while back. It’s still a really really strong offensive item tho, but it indeed doesn’t double mitigate anymore. I also got baited by Path of Building’s EHP mechanics being super wrong.

  9. Posts
    1

    Any reason we can’t slap a curse on hit in with the wave of conviction and ele weakness?

    Edit: Yep late night me was dumb, no sockets for it.

  10. TbXie

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    1027

    On 17/01/2021 at 6:22 AM, Chukie1188 said

    Any reason we can’t slap a curse on hit in with the wave of conviction and ele weakness?

    Yup, too few sockets :(

  11. Posts
    2

    Hey guys,

    is it worth to implement “Blackflame” into the Build ?

    Love your work !!

  12. Posts
    10

    Probably a dumb question, but this is a tremendous upgrade due to the higher weapon damage right? Am I still running better with Armageddon instead of Penance or should I switch them now because it’s physical as chaos damage?
    https://i.imgur.com/8fu9XM0.jpg

  13. Posts
    10

    On 17/01/2021 at 7:35 PM, Dazzle said

    What Golems do you use?

    If you check the gem link section you can find it on “2.3 Golems”

  14. TbXie

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    1027

    On 17/01/2021 at 9:02 PM, xArclightx said

    Probably a dumb question, but this is a tremendous upgrade due to the higher weapon damage right? Am I still running better with Armageddon instead of Penance or should I switch them now because it’s physical as chaos damage?
    https://i.imgur.com/8fu9XM0.jpg

    Obliteration is nice for the Explode but thats it. Weapon damage does nothing for you sadly. Try it out though cause its fun on Arma Brand. Also, only swap to pencance after you have a lot of cast speed and a good mana flask to spam :)

  15. TbXie

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    1027

    On 17/01/2021 at 7:35 PM, Dazzle said

    What Golems do you use?

    They’re on the Gemlink page as mentioned by Arclight

  16. Posts
    2

    Someone can explain me how wave of conviction can have more fire damage than lightning for fire exposure?

  17. Posts
    1

    I may be mistaken, but it appears that you have linked the same end game PoB under the 1.1 Progression Advice section where there should be the leveling PoB instead. Can I suggest simply adding multiple trees (early/mid/end) into a single PoB? Thanks for your hard work. If you don’t have a progression leveling tree available could you advise on which notables I should prioritize first?

  18. TbXie

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    1027

    On 18/01/2021 at 12:42 AM, Prehistoric_Turtlesaurus said

    I may be mistaken, but it appears that you have linked the same end game PoB under the 1.1 Progression Advice section where there should be the leveling PoB instead. Can I suggest simply adding multiple trees (early/mid/end) into a single PoB? Thanks for your hard work. If you don’t have a progression leveling tree available could you advise on which notables I should prioritize first?

    The issue with jamming everything in Path of Building is that a very very large chunk of our readers don’t use path of building. Let me check the PoB though!

  19. TbXie

    Moderator

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    1027

    On 17/01/2021 at 11:40 PM, Gioby said

    Someone can explain me how wave of conviction can have more fire damage than lightning for fire exposure?

    I figured this out as well today while playing the build – That’s an oversight cause of Conversion on the Gloves.

    I need to think about the most optimal way around. A quick band-air solution would be to get an unset ring to socket Summon Chaos Golem in & then Use Added Fire there. I’ll think more about it tomorrow and edit accordingly though!

    Great catch tho :D

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