Ignite Immortal Penance Brand Elementalist Build Guide (PoE Scourge 3.16)

TbXie

227

Scourge League

Dear reader, due to real-life commitments (a job, mainly), I have not been able to edit this guide in its entirety for this league’s patch. However, I did update the Path of Building, meaning that other than some little tweaks for things that might have changed, using the PoB below the build will be fully functional.

Please excuse me for the lack of time, and for not being able to update the guide entirely. Here’s the updated Path of Building for this build that you should follow. Do note that this Path of Building is the only one you should be following, and not the other ones mentioned in this guide.

Introduction

With the introduction of the new Elementalist and the ability to Shock for 25% more Ailment effect and Ignite with the exact same skill, while also getting a 25% More damage multiplier for your Ignite, all of which comes from two Ascendancy nodes, I think a lot of theorycrafters immediately realized how busted this combination would be. A good friend of mine, Rhaegar, who is a very well-known source of information within the PoE Community (f.e., he’s the one who got Ignite damage to be capped because he broke the game with Explosive Arrow) immediately talked to me about Penance Brand Ignite. This obviously spiked my interest, as I am a grand Penance enthusiast and was looking into the new Elementalist mechanics at that point.

The result is a build that found the sweet spot damage-wise at 4M DPS, (which is an insanely high number for Ignite builds or DoT builds in general), and 23M Damage per Ignite (as a reference, the highest recorded Ignite build in Heist we could find was 1.4M) while being able to invest in an absolutely insane amount of defensives. The initial version of the build easily found 90% unconditional Physical Mitigation while maintaining Effective HP pools versus Elemental Damage that were competitive with builds that got to 90% Elemental Resistance. Obviously, that version used some “interesting” pieces of gear, as it was partly theorycrafted by someone who never had any issues buying any gear whatsoever (Synthesized +1 Endurance Charge Rings, for example).

Eventually we landed on dropping a tad of damage for a Basalt Flask Basalt Flask to maintain the Physical Mitigation Cap, Elemental Mitigation as the damage the build brings is plentiful for a DoT-based build that gets to run around for 99% of a fight while the Ignite is rolling. Whereas you ideally want to grab a couple of Uniques, none of them are super required so the build is definitely strong in both league-start & SSF environments!

Build Summary

Pros and Cons

Pros

+ Exceptional across the board
+ Top 3 Starter Build for a new league
+ Unbelievably tanky
+ Doable in Solo Self Found
+ Great clear & single target

Cons

Ignite Penance doesn’t get to run Holy Conquest
Needs to wait a couple of seconds to deal damage
Impossible to level with Penance Brand

Map Modifiers to be Avoided

Elemental Damage reflect is obviously impossible to run and Elemental Ailments avoidance should be rerolled too as that makes monsters immune to your damage. Other than that, this build excels at dealing with most map mechanics!

Playstyle, Mechanics & Strengths

While for a regular Penance Brand Penance Brand I’d argue a Holy Conquest Medium Cluster Jewel Medium Cluster Jewel is almost mandatory, this build focuses on building stacks on a single enemy to build up as much damage as possible. That way, it creates a really spicy Ignite which then gets proliferated to other monsters. While its playstyle is definitely different from what we are used to from Brands, I’d argue that this build is one of the most potent all-rounders in he game at the moment!

The Mechanics behind the build are actually fairly simple. Because Elementalist has Shaper of Flames, you’re able to Ignite with any type of damage. This means that our Penance Brand, which first gets fully converted to Lightning Damage (through the Gem, Divine Wrath on the tree, and a Glove craft) and then gains some Elemental as Extra Chaos Damage (from Incandescent Heart – if you opt into it) gets to ignite for the entirety of its damage. Now, that by itself doesn’t sound too ridiculous, right? What we need to take into consideration is that this also means the Spell deals only Chaos and Lightning Damage, of which conveniently Lightning Damage is by far the highest. This enables Elementalist’s Shaper of Storms 25% More Ailment Effect which amplifies the Shock Effect we naturally pick up in the Skill Tree. Next up, because you’re dealing Lightning Damage on Hit and no Fire Damage whatsoever – make sure to never have any Fire Damage to Spells – you get a free 50% Resistance Reduction from Elemental Equilibrium! All of these more multipliers quickly add up on a Spell that inherently has high base numbers, which enables the focus on defensives.

For those defensives, the first thing we need to talk about is Golem Buff Effect. Elementalist gives you 50% Buff Effect per Summoned Golem through its Ascendancy Nodes, meaning you can scale Physical Damage Mitigation from Summon Chaos Golem Summon Chaos Golem to 25%. Since Physical Damage Reduction is incredibly hard to come by and generally is only found on Basalt Flask Basalt Flasks or Endurance Charges, which we also already use in this build, getting to 90% Physical Damage Reduction due to a Summon Chaos Golem Summon Chaos Golem is quite exceptional. Builds that get to 90% Physical Damage Reduction notoriously got nerfed in the past. The good thing this one just uses a combination of mechanics that’d be really hard to nerf! On top of its Physical Damage Reduction, it mitigates incoming Elemental Damage through Incandescent Heart Incandescent Heart, which in combination with a Health Pool of over 7,000 makes the build rival builds that got to 90% Resistance before.

Videos

Level 88 A4 Veritania Map/Kill – Budget Gear

Passive Skill Tree, PoB, and Gem Links

You can find an optimized Path of Building here. Every build I release will use the community fork of Path of Building, which is maintained and updated in a much more regular fashion than the original one. You can find PoB’s Fork, by LocalIdentity, here.

If you are not comfortable with Path of Building, we also have a PoePlanner for you. Do note that PoE Planner does not support Cluster Jewels and some specific unique jewels and it is highly recommended you install Path of Building to follow builds most optimally.

More information about the Passive Skill Tree, as well as all the Gem Links can be found on our dedicated page.

Passive Skill Tree, PoB & Gem Links

Ascendancy, Bandits, and Pantheons

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Ascendancy, Bandit & Pantheon Power Page

Gear Summary / TL;DR

A lot of this is explained more in depth in the Gear Page, however we will provide you with a basic idea of what gear you’re looking for in this short summary.

Gear, Jewel & Flask Page

Our recommendation:

Item Slot Item Name
Head Rare Warlord’s Helmet with Life, -9 Fire Resistance & Enduring Cry Enchant
Amulet The Primordial Chain The Primordial Chain
Chest Skin of the Loyal Skin of the Loyal with +2 corruption
Gloves Sorcerer Gloves Sorcerer Gloves with Phys Conversion, Life, Dexterity & Resistances
Boots Two Toned Boots with Life, Movement Speed, Maximum Endurance Charge & Resistances
Belt Leather Belt Leather Belt with Life, increased max Life & Resistances
Rings Rare Vermillion Ring Vermillion Ring with Life & Resistances
Weapon 2x Rare Wand with Fire DoT Multi – +1 Spell Skills – Cast Speed – Spell / Fire Damage

Questions & Support

I made it a habit to check all comments in my guides on a daily basis. Obviously, there might be occurrences where getting a reply might take longer but I really do try to get back to you as soon as possible. I prefer you making remarks, suggestions or asking questions that way as it allows others to read through the comments, providing them with a potential answer to their question, without having to wait for me again. If I have somehow missed your question, you can try reaching me on our Discord.

If you enjoy my content to such an extent that you’d like to support me and my work, I have a Patreon you can check out. At no point should you feel pressured to contribute, but if you do, your support means more to me than you will ever imagine.

Leveling

Even though we are very adamant about trying to give you a leveling experience that lies as close to your endgame playstyle as possible, we will recommend you to use the standard leveling setups until after act 10. Penance Brand Penance Brand just doesn’t function that well until you have some of your stuff going. Storm Brand Storm Brand is a very strong replacement until you get Cast Speed & Cluster Jewels. For more information about leveling, we refer you to the following guides:

Getting to Brutus & Merveil

For starters, create a Witch in whichever league you want to start. Pick up an Explosive Trap Explosive Trap from the vendor to start your journey and go to kill Hailrake and clear Mud Flats. Set up the following links after Mud Flats:

  1. Frost Bomb Frost Bomb
  2. Arcane Surge Support Arcane Surge Support
  1. Explosive Trap Explosive Trap

After killing Brutus, you will be adding an Added Lightning Damage Support Added Lightning Damage Support to your Frost Bomb.

Level 12 and Onwards Setup

From level 12, after killing Merveil, you’ll be setting up for your road to level 28. You should be breezing through content at this point as these skills are really strong while leveling.
You are unlikely to use a 6- or a 5-link while leveling, so use as many support gems as your link allows.

  1. Storm Brand Storm Brand
  2. Added Lightning Damage Support Added Lightning Damage Support
  3. Controlled Destruction Support Controlled Destruction Support
  4. Elemental Focus Support Elemental Focus Support
  5. Swiftbrand Support Swiftbrand Support
  6. Inspiration Support Inspiration Support

At level 28, swap your Storm Brand Storm Brand for Armageddon Brand Armageddon Brand as it is a bonkers leveling skill if you so chose. Honestly, Storm Brand also does just fine if you prefer that!

Personally, I think you stick with Storm Brand or Armageddon Brand until you have completed Uber Labyrinth. If that is too long, I would recommend getting at least 2 Medium Clusters & 2x Cast Speed – Phys as Extra Weapons before swapping to Penance! Luckily, since there’s no re-speccing going on, you can freely swap back and forth to test when you prefer to swap around .

Changelog

  • PoB updated for Scourge 3.16.

  • Build added.

8
  1. Posts
    2

    Hi,I love the build just a few Qs, what ascendancy to take first? and using Armageddon brand with EE is ok leveling up? Also what to drop when going cluster gems and what to look for in gear early mapping, thanks love the guide!

  2. Vlad

    Moderator

    Posts
    182

    On 16/01/2021 at 8:30 AM, V1 said

    Hi,I love the build just a few Qs, what ascendancy to take first? and using Armageddon brand with EE is ok leveling up? Also what to drop when going cluster gems and what to look for in gear early mapping, thanks love the guide!

    Hey!

    As per the ascendancy page of the guide, it’s Liege of the Primordial, then Elemancer, Shaper of Flames and finally Shaper of Storms. The image there is wrong for some reason, TbXie will fix it.

    As for the other questions, I don’t know, TbXie surely will answer you!

  3. TbXie

    Moderator

    Posts
    1436

    On 16/01/2021 at 8:30 AM, V1 said

    Hi,I love the build just a few Qs, what ascendancy to take first? and using Armageddon brand with EE is ok leveling up? Also what to drop when going cluster gems and what to look for in gear early mapping, thanks love the guide!

    Clusters are not necessary – Do not use EE with Arma Bran as you’ll gimp yourself and the ascendancies are indeed in the ascendancy page :)

  4. Posts
    1

    Doesn’t the fire damage from Wave of Conviction break Elemental Equilibrium?

  5. Posts
    1

    Hi! Im a bit of a noob but I was wondering what stats to mainly focus on and in what prio order?

  6. TbXie

    Moderator

    Posts
    1436

    On 16/01/2021 at 2:53 PM, Highmunten said

    Hi! Im a bit of a noob but I was wondering what stats to mainly focus on and in what prio order?

    The gear pages covers this question explicitly :)

  7. Posts
    3

    If you are looking for the safest option, you’re definitely looking in to a Incandescent Heart, as it converts a part of incoming Elemental Damage to Chaos Damage (which means incoming damage gets mitigated twice).

    I don’t think thats how Incandescent Heart works. At 75% chaos resistance, it essentially does nothing for elemental damage mitigation. You actually taking more fire damage for using Incandescent Heart because your fire resist is at 76% which is higher than your chaos resist. The wiki page shows the calculations of the efficiency

  8. TbXie

    Moderator

    Posts
    1436

    On 16/01/2021 at 10:25 PM, McLovin said

    If you are looking for the safest option, you’re definitely looking in to a Incandescent Heart, as it converts a part of incoming Elemental Damage to Chaos Damage (which means incoming damage gets mitigated twice).

    I don’t think thats how Incandescent Heart works. At 75% chaos resistance, it essentially does nothing for elemental damage mitigation. You actually taking more fire damage for using Incandescent Heart because your fire resist is at 76% which is higher than your chaos resist. The wiki page shows the calculations of the efficiency

    Yup! You’re right. I forgot they removed that OP mechanic a while back. It’s still a really really strong offensive item tho, but it indeed doesn’t double mitigate anymore. I also got baited by Path of Building’s EHP mechanics being super wrong.

  9. Posts
    1

    Any reason we can’t slap a curse on hit in with the wave of conviction and ele weakness?

    Edit: Yep late night me was dumb, no sockets for it.

  10. TbXie

    Moderator

    Posts
    1436

    On 17/01/2021 at 6:22 AM, Chukie1188 said

    Any reason we can’t slap a curse on hit in with the wave of conviction and ele weakness?

    Yup, too few sockets :(

  11. Posts
    2

    Hey guys,

    is it worth to implement “Blackflame” into the Build ?

    Love your work !!

  12. Posts
    12

    Probably a dumb question, but this is a tremendous upgrade due to the higher weapon damage right? Am I still running better with Armageddon instead of Penance or should I switch them now because it’s physical as chaos damage?
    https://i.imgur.com/8fu9XM0.jpg

  13. Posts
    12

    On 17/01/2021 at 7:35 PM, Dazzle said

    What Golems do you use?

    If you check the gem link section you can find it on “2.3 Golems”

  14. TbXie

    Moderator

    Posts
    1436

    On 17/01/2021 at 9:02 PM, xArclightx said

    Probably a dumb question, but this is a tremendous upgrade due to the higher weapon damage right? Am I still running better with Armageddon instead of Penance or should I switch them now because it’s physical as chaos damage?
    https://i.imgur.com/8fu9XM0.jpg

    Obliteration is nice for the Explode but thats it. Weapon damage does nothing for you sadly. Try it out though cause its fun on Arma Brand. Also, only swap to pencance after you have a lot of cast speed and a good mana flask to spam :)

  15. TbXie

    Moderator

    Posts
    1436

    On 17/01/2021 at 7:35 PM, Dazzle said

    What Golems do you use?

    They’re on the Gemlink page as mentioned by Arclight

  16. Posts
    2

    Someone can explain me how wave of conviction can have more fire damage than lightning for fire exposure?

  17. Posts
    1

    I may be mistaken, but it appears that you have linked the same end game PoB under the 1.1 Progression Advice section where there should be the leveling PoB instead. Can I suggest simply adding multiple trees (early/mid/end) into a single PoB? Thanks for your hard work. If you don’t have a progression leveling tree available could you advise on which notables I should prioritize first?

  18. TbXie

    Moderator

    Posts
    1436

    On 18/01/2021 at 12:42 AM, Prehistoric_Turtlesaurus said

    I may be mistaken, but it appears that you have linked the same end game PoB under the 1.1 Progression Advice section where there should be the leveling PoB instead. Can I suggest simply adding multiple trees (early/mid/end) into a single PoB? Thanks for your hard work. If you don’t have a progression leveling tree available could you advise on which notables I should prioritize first?

    The issue with jamming everything in Path of Building is that a very very large chunk of our readers don’t use path of building. Let me check the PoB though!

  19. TbXie

    Moderator

    Posts
    1436

    On 17/01/2021 at 11:40 PM, Gioby said

    Someone can explain me how wave of conviction can have more fire damage than lightning for fire exposure?

    I figured this out as well today while playing the build – That’s an oversight cause of Conversion on the Gloves.

    I need to think about the most optimal way around. A quick band-air solution would be to get an unset ring to socket Summon Chaos Golem in & then Use Added Fire there. I’ll think more about it tomorrow and edit accordingly though!

    Great catch tho :D

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