Purifying Flame Inquisitor Build Guide (PoE Harvest 3.11)

Furty

79


About the Author

Furty has been playing Path of Exile since the release of the Onslaught League in 2013, and has a deep and diverse well of experience within the game. Equally comfortable playing on Hardcore, Softcore, and Solo-Self Found Leagues, recent ladder results include finishing at Rank 5 on the Legion SSF League playing Essence Drain Essence Drain and the Betrayal League at Rank 186 playing Elemental Hit Elemental Hit. You can follow him on Twitter, or check out his occasional streams on Twitch.

Author

Guide Format

This build guide is split over multiple pages, both to prevent it from getting too long, as well as to help you better find the information you are looking for. In addition to the current page, which presents general information about the build and also contains a Leveling and FAQ section, we have the following pages:

Passive Skill Tree and Gem Links


Ascendancy, Bandits, and Pantheon Powers


Gear, Jewels, and Flasks Breakdown

Introduction

Purifying Flame Purifying Flame was first introduced to Path of Exile in Patch 3.6.0 Synthesis League. A rather unique gem in the sea of other skills, Purifying Flame incorporates several different mechanics into each cast. First, it deals damage in a line, before exploding at the targeted location, dealing damage and creating Consecrated Ground. An even larger shockwave of damage then explodes outwards from the targeted location, hitting everything on the Consecrated Ground. If you are not clear on what Consecrated Ground does, it is a mechanic that increases the chance of Critical Strikes against enemies standing on it by a hefty 100%, and it also increases the Life Regeneration of you and allies while standing in its effects.

Overall, the fresh feel of this skill makes it a joy to play. Not only is it straightforward and satisfying, it functions very well on a slim budget, and can achieve several million Shaper DPS for a reasonable budget. Perhaps best of all, it is a great build for players of all skill levels, and feels familiar in the hands of first-time exiles and grizzled veterans alike. A great leveling skill in its own right, Purifying Flame Purifying Flame can be acquired at the very beginning of the game, allowing you to build up comfort with the mechanics and playstyle the build offers. Do not be concerned, however, as this build has the heft and damage to carry you all the way through the end-game.

Build Assessment

Pros

+ League starter
+ Strong damage potential for single target and AoE
+ Lots of Life Regeneration (20%+ max health per second, not including Consecrated Ground)
+ Several defense layers (Mind Over Matter, 10k Effective Health Pool, Life Leech)
+ Great in the hands of first-time novice players and veterans alike; very easy to play
+ Good clear speed
+ Solid lab farmer

Cons

Starts to feel a bit vulnerable in heavily modded Tier 16+ Maps and Simulacrum
Certain map affixes are problematic (No Regeneration, Elemental Reflect)
Delving becomes difficult after Depth ~400
Not as “fast” as the top tier clear speed builds

Playstyle and Build Mechanics

This build clears quickly and efficiently, and Purifying Flame Purifying Flame‘s Unique mechanics allow it to function as both a clearing and bossing skill without any loss in damage. With well over 15% of Maximum Life regenerated per second with the benefits of Consecrated Ground, the feel of this build is one of stability and consistency. Damage from most enemies is immediately healed away without concern, which is also ideal when the running the Labyrinth, or beast-crafting in your menagerie. This cushion allows the player to make a few mistakes without getting punished, and run through traps and Punctures with reckless abandon.

Since this build can also apply Ignite reliably, we gain a fair amount of burning damage on top of Purifying Flame Purifying Flame‘s stellar initial salvo. For clearing this can be a great asset, mopping up any monsters that survive the first hit to eliminate any backtracking. Clearing with this build is extremely easy and straightforward, as all of our damage comes from Purifying Flame, and requires no special ordering or timing of skills, gem swaps, or aura rotations. When dealing with bosses, our high damage output assures relatively quick kills and the ability to melt any adds that may attempt to join the fray, such as the Elder’s portals.

Defensively, there are several ways to build your Inquisitor in order to ensure your stability in the end-game. Life Regeneration fulfills the core of our defenses, but in order to level past 93 without issues, we need to surround ourselves with several more layers of defense. Mind Over Matter combined with Eldritch Battery is a viable option that still allows us to run several auras off of Mana, but requires a little extra gear and some extra Passive Points to properly facilitate. With the prime defensive positioning of Templar on the Passive Skill Tree, a nice helping of Increased Maximum Life and Flat Life can be acquired with little deviation from our desired path. Altogether, this results in a nicely rounded exile that can easily reach 10k Effective Health, all while maintaining extremely high damage and Critical Strike.

Due to the range and large Area of Effect of this build, particularly when using Carcass Jack Carcass Jack, you should try to remain at mid-range from your enemies. While we do have fairly potent Effective Health and Regeneration, part of this build’s strength is its ability to destroy things from a safe distance and reposition as necessary. As with most builds in Path of Exile, the best defense is proper movement and positioning.

Passive Skill Tree

This is our recommended Level 100 Passive Skill Tree.

For more details on the Passive Tree, skill acquisition order, and more, be sure to check out the Passive Skill Tree page for in-depth information.

Passive Skill Tree and Gem Links

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Passive Skill Tree and Gem Links

Ascendancy, Bandits, and Pantheon

Our Ascendancy, Bandit, and Pantheon Powers page goes into detail about all the choices you need to make in these regards.

Ascendancy, Bandits, and Pantheon Powers

Gear Summary / TL;DR

These items strike a balance between power and cost-effectiveness. If you want to explore more options for budget or “GG” gear, see recommendations about Jewels and Flasks, or get more information on alternatives and specialty items, please ensure you read the Gear, Jewels, and Flasks page

Our recommendation:

Item Slot Item Name
Head The Devouring Diadem The Devouring Diadem
Amulet Rare Amulet
Chest Carcass Jack Carcass Jack
Gloves Fingerless Silk Gloves Fingerless Silk Gloves
Boots Rare Boots
Belt Leather Belt Leather Belt or Stygian Vise Stygian Vise
Ring 1 Gifts from Above Gifts from Above
Ring 2 Rare or Mark of Submission Mark of Submission (see Rings)
Weapon Rare Sambar Sceptre Sambar Sceptre
Shield* Magna Eclipsis Magna Eclipsis

*See Weapons section for more information on Dual-Wielding versus using a Shield.

For in-depth recommendations for gear, flasks, jewels, and crafting advice be sure to read our Gear, Jewels, and Flasks page.

Gear, Jewels, and Flasks Breakdown

Leveling

As a reminder, we have several guides to help you level up a character.

You can acquire Purifying Flame Purifying Flame immediately in Act I. Link it with Arcane Surge Support Arcane Surge Support and Onslaught Support Onslaught Support for now, and add in Added Fire Damage Support Added Fire Damage Support and Combustion Support Combustion Support as soon as possible.

Make sure you pick up Flame Dash Flame Dash in Act I to help with mobility. Once you have your appropriate links for Purifying Flame Purifying Flame, you can move your Arcane Surge Support Arcane Surge Support to this link instead. Add in Faster Casting Support Faster Casting Support in Act II.

Herald of Ash Herald of Ash should be acquired in Act II along with the Controlled Destruction Support Controlled Destruction Support gem.

In Act III, you can grab Zealotry Zealotry and Intensify Support Intensify Support.

If you are using a Tabula Rasa Tabula Rasa, once you acquire Spell Echo Support Spell Echo Support in Act IV, your Purifying Flame Purifying Flame links should look like this for the rest of the leveling process:

  1. Purifying Flame Purifying Flame
  2. Spell Echo Support Spell Echo Support
  3. Combustion Support Combustion Support
  4. Added Fire Damage Support Added Fire Damage Support
  5. Controlled Destruction Support Controlled Destruction Support
  6. Onslaught Support Onslaught Support

Make sure you are leveling up Intensify Support Intensify Support as well. You should acquire the secondary gems, such as Armageddon Brand Armageddon Brand, while you are leveling and level them up as needed.

Leveling Trees

52 Points / Normal Lab

87 Points / Cruel Lab

FAQ

What Annointment Should I Use for my Amulet?

  • Force Shaper is an excellent option for increasing damage and our recommended choice, as the annointment allows you to skip all the lackluster nodes leading up to it.

How About Bottled Faith Bottled Faith?

Bottled Faith Bottled Faith is an excellent flask for this build, however, it does require you to drop another Flask suffix if you want to incorporate it into your regular clear. See the flask section for more information.

How About Low-Life / Chaos Innoculation?

This build is absolutely doable as a fully Energy Shield build, and can even be better in many cases. Be aware, however, that this is far less friendly towards newer players and far more expensive to execute. If you are League Starting, you will definitely want to start out as a Life based character until you have amassed a good amount of currency.

If you have questions on how to adapt this build to Chaos Innoculation or Low-Life, please ask in the comments.

Is Pledge of Hands Pledge of Hands a viable option?

Yes, you can use Pledge of Hands Pledge of Hands early on to supplement your damage, however, since there are several cheap and effect 1-handed options we do not recommend investing currency into properly linking this staff.

Changelog
  •   

    Weapons section updated to include Crusader/Warlord affixes and new advice.

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  1. Posts
    2

    Really enjoying your guide – just started mapping with it as my first POE character. Still need to buy a necklace and flasks. If you have any thoughts on whether I’m missing anything important so far, let me know! https://www.pathofexile.com/account/view-profile/kojoten/characters

  2. Vlad

    Moderator

    Posts
    74

    On 15/06/2019 at 3:34 PM, kelengrad said

    Really enjoying your guide – just started mapping with it as my first POE character. Still need to buy a necklace and flasks. If you have any thoughts on whether I’m missing anything important so far, let me know! https://www.pathofexile.com/account/view-profile/kojoten/characters

    I have to say, for your first PoE character, that is actually looking very sweet! The Purifying Flame Inquisitor is a beast, as you have no doubt learned. I don’t know how far in the end-game you got, but that character can shred the Shaper, Elder, and even Uber Elder apart.

    I don’t see anything missing, except that quite a few of your items could be better, but I’m sure you know that (your belt in particular has a bad life roll, your neck is horrid, your head could be better). In particular, a helm with a Purifying Flame deals 40% increased damage would be a good upgrade – you can find some that aren’t that expensive, or you could get a cheap one, scour it and craft it yourself (Scouring keeps the head enchant).

    Aside from that, just don’t forget to use Flame Dash or Wave of Conviction often enough to keep up the Arcane Surge buff!

    Good luck!

  3. Posts
    2

    Thanks a ton, both for the reply and all of the effort put in to this guide. Definitely on budget gear right now – but working on it! Made upgrades to the necklace and flasks today, and will check out the helm situation.

    Do you have any advice for a gap-filler 6 link until I can either afford to buy or fuse a carcass jack? The cheapest way to get a 6 link jack seems to be buying it at 5 ex, but I’m a very long way away from that.

  4. Posts
    1

    So, I’ve started playing POE Legion and decided to use this build (it feels a lot like a better version of the ancestral call/smite/holy relic abomination I built for myself when I first stated playing). I’ve tried to play with my friends a couple of times in the past but always bounced off. I think that’s because I didn’t put in the work to understand all the game mechanics so everything felt very confusing and arbitrary. I’m loving it this time though, this game has so much complexity when you start looking at it, and we’re only in act 2.

    Anyway, on to my question. I am confused why the build devotes so much attention to critical strike, to the point it goes halfway around the passive tree to get assassination, but then puts focused destruction on its main damage skill. That feels really anti-synergy. Is it a case of getting enough critical strike to offset the support? If so, wouldn’t it be better to either accept you won’t crit and use those passive points on other things (going south down to Arsonist and Magmatic Strike looks like something this build would appreciate), or else build for crits and use some other support? I’m just trying to understand the reasoning here since I’m new and want to learn what makes a character good.

  5. Vlad

    Moderator

    Posts
    74

    On 16/06/2019 at 12:59 PM, dementedwombat said

    So, I’ve started playing POE Legion and decided to use this build (it feels a lot like a better version of the ancestral call/smite/holy relic abomination I built for myself when I first stated playing). I’ve tried to play with my friends a couple of times in the past but always bounced off. I think that’s because I didn’t put in the work to understand all the game mechanics so everything felt very confusing and arbitrary. I’m loving it this time though, this game has so much complexity when you start looking at it, and we’re only in act 2.

    Anyway, on to my question. I am confused why the build devotes so much attention to critical strike, to the point it goes halfway around the passive tree to get assassination, but then puts focused destruction on its main damage skill. That feels really anti-synergy. Is it a case of getting enough critical strike to offset the support? If so, wouldn’t it be better to either accept you won’t crit and use those passive points on other things (going south down to Arsonist and Magmatic Strike looks like something this build would appreciate), or else build for crits and use some other support? I’m just trying to understand the reasoning here since I’m new and want to learn what makes a character good.

    Hey! Furty, the guide’s creator, will no doubt answer you, but until he does, I can give you my take.

    I suspect the reason is, as you guessed, that you get so much Crit that you offset the downside of the support (it does not prevent you from ever critting – it’s just a decrease that can be overcome with more crit). I think the math/theorycrafting works out such that even spending crit to offset the downside still makes the other bonuses of that gem bring an overall net DPS gain (or perhaps even the best DPS gain out of all the possible gem options for that socket).

    This game is indeed very complex (and without meaning to be condescending, if you’re in Act 2 and enjoy the game’s complexity, you’re going to love it in the end-game), and sometimes there are so many different interactions working together that it’s impossible to tell what’s best just by looking at a skill. This is where tools like Path of Building come in handy.

    Anyway, I’m glad you’re enjoying the guide and the game, and please don’t hesitate to ask about anything you may wish to know!

  6. Furty

    Moderator

    Posts
    1284

    On 16/06/2019 at 2:03 AM, kelengrad said

    Thanks a ton, both for the reply and all of the effort put in to this guide. Definitely on budget gear right now – but working on it! Made upgrades to the necklace and flasks today, and will check out the helm situation.

    Do you have any advice for a gap-filler 6 link until I can either afford to buy or fuse a carcass jack? The cheapest way to get a 6 link jack seems to be buying it at 5 ex, but I’m a very long way away from that.

    The only real “filler” 6-Link is the Tabula Rasa Tabula Rasa — other items tend to be multiple Exalted Orb Exalted Orbs. This isn’t due to the item cost, but the Orb of Fusing Orb of Fusing investment required to actually 6-Link the item. In most cases, it is cheaper to link items yourself.

  7. Furty

    Moderator

    Posts
    1284

    On 16/06/2019 at 12:59 PM, dementedwombat said

    So, I’ve started playing POE Legion and decided to use this build (it feels a lot like a better version of the ancestral call/smite/holy relic abomination I built for myself when I first stated playing). I’ve tried to play with my friends a couple of times in the past but always bounced off. I think that’s because I didn’t put in the work to understand all the game mechanics so everything felt very confusing and arbitrary. I’m loving it this time though, this game has so much complexity when you start looking at it, and we’re only in act 2.

    Anyway, on to my question. I am confused why the build devotes so much attention to critical strike, to the point it goes halfway around the passive tree to get assassination, but then puts focused destruction on its main damage skill. That feels really anti-synergy. Is it a case of getting enough critical strike to offset the support? If so, wouldn’t it be better to either accept you won’t crit and use those passive points on other things (going south down to Arsonist and Magmatic Strike looks like something this build would appreciate), or else build for crits and use some other support? I’m just trying to understand the reasoning here since I’m new and want to learn what makes a character good.

    Vlad has explained it pretty well — Controlled Destruction Support Controlled Destruction Support is obscenely strong — but you should also note that by using a Diamond Flask you are essentially able to crit cap yourself regardless, or very close, which nullifies any disadvantage you might experience. Many crit builds use Controlled Destruction Support Controlled Destruction Support due to its effectiveness.

    I would also note that “going halfway around the tree for assassination” is a little bit hyperbolic. There is no point after Arcanist’s Dominion near the Witch starting area where you are going more than 2 +10 stat nodes without snapping up a valuable wheel or notable, and all of these produce pretty exceptional damage returns.

  8. Posts
    4

    Hello i loved this guild!!!

    is mi first character and i really have mana problems!

    help me!

    https://pastebin.com/J7hDaECM

  9. Furty

    Moderator

    Posts
    1284

    On 25/06/2019 at 11:51 PM, Pablore said

    Hello i loved this guild!!!

    is mi first character and i really have mana problems!

    help me!

    https://pastebin.com/J7hDaECM

    It’s a lot easier to sustain once you get The Devouring Diadem The Devouring Diadem and can take Eldritch Battery. Good use of Cinderswallow Urn Cinderswallow Urn helps a lot on clearing, as well. Make sure you put a point into Quick Recovery, and maybe consider puttint two (temporary) points into Deep Thoughts.

  10. Posts
    4

    On 26/06/2019 at 8:08 AM, Furty said

    On 25/06/2019 at 11:51 PM, Pablore said

    Hello i loved this guild!!!

    is mi first character and i really have mana problems!

    help me!

    https://pastebin.com/J7hDaECM

    It’s a lot easier to sustain once you get The Devouring Diadem The Devouring Diadem and can take Eldritch Battery. Good use of Cinderswallow Urn Cinderswallow Urn helps a lot on clearing, as well. Make sure you put a point into Quick Recovery, and maybe consider puttint two (temporary) points into Deep Thoughts.

    thank you right now I’m going to try it
    the Eldritch Battery. does not nullify the effect of arcane surge?

  11. Furty

    Moderator

    Posts
    1284

    On 26/06/2019 at 9:48 PM, Pablore said

    On 26/06/2019 at 8:08 AM, Furty said

    On 25/06/2019 at 11:51 PM, Pablore said

    Hello i loved this guild!!!

    is mi first character and i really have mana problems!

    help me!

    https://pastebin.com/J7hDaECM

    It’s a lot easier to sustain once you get The Devouring Diadem The Devouring Diadem and can take Eldritch Battery. Good use of Cinderswallow Urn Cinderswallow Urn helps a lot on clearing, as well. Make sure you put a point into Quick Recovery, and maybe consider puttint two (temporary) points into Deep Thoughts.

    thank you right now I’m going to try it
    the Eldritch Battery. does not nullify the effect of arcane surge?

    Yes, it does. Drop Arcane Surge Support Arcane Surge Support and replace it with Increased Duration Support Increased Duration Support, or turn it into a 3-Link and make your Armageddon Brand Armageddon Brand your new 4-Link with a support of your choice (Combustion Support Combustion Support for a little extra damage).

  12. Posts
    4

    ok ok!

    this was what I did

    Helmet (devourin diadem) zealotry-herald of ash-righteus fire- and change increased duration for anger (sry
    I do not know how to link in chat)

    and gloves : take out arcane surge and replace for increased duration

    mi inglish isnt good, sry

  13. Furty

    Moderator

    Posts
    1284

    On 27/06/2019 at 7:22 PM, Pablore said

    ok ok!

    this was what I did

    Helmet (devourin diadem) zealotry-herald of ash-righteus fire- and change increased duration for anger (sry
    I do not know how to link in chat)

    and gloves : take out arcane surge and replace for increased duration

    mi inglish isnt good, sry

    Awesome, let me know how it works out for you, or if you need any tips!

  14. Posts
    4

    On 27/06/2019 at 9:29 PM, Furty said

    On 27/06/2019 at 7:22 PM, Pablore said

    ok ok!

    this was what I did

    Helmet (devourin diadem) zealotry-herald of ash-righteus fire- and change increased duration for anger (sry
    I do not know how to link in chat)

    and gloves : take out arcane surge and replace for increased duration

    mi inglish isnt good, sry

    Awesome, let me know how it works out for you, or if you need any tips!

    if it really worked for me, my mana problems were over, my dps has increased
    I lost a bit of cast speed due to arcane surge but I prefer it like that
    in fact right now I’m having an energy shield that I’ll try to change for armor items
    I would only see how it works later in the game since I am not full of items
    First of all thank you very much for answering my doubts.

  15. Furty

    Moderator

    Posts
    1284

    My pleasure, good to hear things are falling properly into place.

  16. Posts
    2

    Absolutely great guide – really goes in depth – a person like me returning.. this is just the medicine!

    I’ve spend some time trying to craft the weapons but no luck yet – still need to do a bit of leg work there – but otherwise it feels like I am pretty far away from the “top” dps mentioned in this post.

    sitting at around 155k, aura’s on – no flasks, and about 4,6k health which is fine considering i left alot of life nodes out.

    https://www.pathofexile.com/account/view-profile/MrSabras/characters

    Look for RedHatLegion

    Any help would be greatly appriciated – Thanks!

    Edited by redhat on July 8th, 2019

  17. Furty

    Moderator

    Posts
    1284

    On 08/07/2019 at 12:11 AM, redhat said

    Absolutely great guide – really goes in depth – a person like me returning.. this is just the medicine!

    I’ve spend some time trying to craft the weapons but no luck yet – still need to do a bit of leg work there – but otherwise it feels like I am pretty far away from the “top” dps mentioned in this post.

    sitting at around 155k, aura’s on – no flasks, and about 4,6k health which is fine considering i left alot of life nodes out.

    https://www.pathofexile.com/account/view-profile/MrSabras/characters

    Look for RedHatLegion

    Any help would be greatly appriciated – Thanks!

    You could probably start using Eldritch Battery since you have all the required items. I’d also drop the Mace notables in the upper left as well as Wicked Ward, and pick up Arcane Potency and Assassination instead to continue stacking up that crit. You’ll also want to grab a Diamond Flask Diamond Flask as soon as possible (drop a Life flask) and possibly upgrade your other Life Flask to a Divine Life Flask Divine Life Flask for more lifesaving potential. You don’t need an of Heat flask because of the Pious Path Ascendancy keystone, and speaking of Ascendancy, get that Uber Lab done right away because Righteous Providence is enormous!

    That’s about all I’ve got at a quick glance. Your gear is a solid starting place and other than weapons you don’t need any urgent upgrades that I can see aside from Flasks. Let me know if you need anything else!

  18. Posts
    2

    Hey again
    I seem to have some serious survivability issues.
    Damage does seem to be good tho, but I tend to get oneshot quite often. Trash is easy to plow thru but bosses not so much – even with movement etc. I even run with a shield from time to time.
    Slowely thinking about canning him and go with something else soon – i POB’ed my toon as of 27.07.19 latest update.
    https://pastebin.com/vDffZ4Xj

  19. Furty

    Moderator

    Posts
    1284

    On 26/07/2019 at 11:35 PM, redhat said

    Hey again
    I seem to have some serious survivability issues.
    Damage does seem to be good tho, but I tend to get oneshot quite often. Trash is easy to plow thru but bosses not so much – even with movement etc. I even run with a shield from time to time.
    Slowely thinking about canning him and go with something else soon – i POB’ed my toon as of 27.07.19 latest update.
    https://pastebin.com/vDffZ4Xj

    On 26/07/2019 at 11:35 PM, redhat said

    Hey again
    I seem to have some serious survivability issues.
    Damage does seem to be good tho, but I tend to get oneshot quite often. Trash is easy to plow thru but bosses not so much – even with movement etc. I even run with a shield from time to time.
    Slowely thinking about canning him and go with something else soon – i POB’ed my toon as of 27.07.19 latest update.
    https://pastebin.com/vDffZ4Xj

    Any particular reason you have a +10 strength node? I recommend taking the +30 strength node instead (Physique) so you’re at least getting some extra health out of that one point investment.

    Drop Spiritual Aid and nodes leading up to it. You have a wasted point by Holy Dominion and Light of Divinity (only one Elemental Damage minor node is needed to connect). Get Avatar of Fire immediately. Drop the extra point in Crit after Assassination, unless you want to grab the Blood Siphon notable, which could also be nice for you and solve your Strength problem!

    For more damage, look at picking up Snowforged as your next investment. I’d get Fire Walker after that since it’s a decent notable and an easy 2-point pickup.

    Not sure what’s going on with your Flask setup in POB, but it says you’re running two Granite flasks (Lion's Roar Lion's Roar and Rumi's Concoction Rumi's Concoction) and a white Diamond flask, as well as a non-instant Divine Life Flask. If you’re going to run a Life flask at all, I highly recommend rolling a Seething of Staunching Divine. If you do not want an instant Life flask, use an Eternal Life Flask Eternal Life Flask instead with the Catalysed prefix. In general I would stick to the recommended Flask setup and swap out Bottled Faith Bottled Faith or Cinderswallow Urn Cinderswallow Urn (although I would take urn if I had to choose one) if you want to run the Life flask.

    I’d also chuck a few Divine Orb Divine Orbs at your Carcass Jack Carcass Jack. The Life roll is basically bottom of the table, as is the area bonus, so you could look to spruce that up. If you improve your Jewels to 45+ health each and make the other changes you’ll be up to around 6k Life, which is pretty great with MoM on top of it. Plus, you should gain a ton of damage, too.

    Make sure you are running Discipline Discipline now that you have The Devouring Diadem The Devouring Diadem. I’d consider putting points towards the Foresight and/or Unnatural Calm notables to give you a bigger Energy Shield buffer, if you like.

  20. Posts
    1

    Loved this Build in Legion, any chance you will be updating it for Blight?

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