Purifying Flame Inquisitor Gear, Jewels, and Flasks

Furty

79


Gear Summary / TL;DR

These items strike a balance between power and cost-effectiveness.

Our recommendation:

Item Slot Item Name
Head The Devouring Diadem The Devouring Diadem
Amulet Rare Amulet
Chest Carcass Jack Carcass Jack
Gloves Fingerless Silk Gloves Fingerless Silk Gloves
Boots Rare Boots
Belt Leather Belt Leather Belt or Stygian Vise Stygian Vise
Ring 1 Gifts from Above Gifts from Above
Ring 2 Rare or Mark of Submission Mark of Submission (see Rings)
Weapon Rare Sambar Sceptre Sambar Sceptre
Shield* Magna Eclipsis Magna Eclipsis

*See Weapons section for more information on Dual-Wielding versus using a Shield.

For crafting Rare items, you can check out all the affixes that can roll on an item base, depending on its level, influence, and many other factors, using our affix tool.

Armor

Chest

Carcass Jack Carcass Jack is our default pick for our chest piece. Not only is it a reasonably cheap acquisition, even on League Start, but it offers a huge increase to Area of Effect and damage, which feeds into Purifying Flame Purifying Flame perfectly. Not only does the added Area of Effect speed up our clear, it also boosts the size of the Consecrated Ground left behind on impact. Finally, the nice combination of Life, Evasion and Energy Shield, and Elemental Resistances add a nice defensive trinity that makes this chest hard to argue with for its price.

Loreweave Loreweave is a great option for the end-game, but is only worth using over Carcass Jack Carcass Jack if you can afford a high-tier roll. This chest is particularly good for bossing, such as Uber Elder and Shaper, where the added Area bonus of the Carcass Jack is not much of a boon. The additional maximum Resistances also help minimize the chance of a one-shot death to big Elemental “rogue-wave” style attacks.

Helmet

The Devouring Diadem The Devouring Diadem is the best overall choice, as it allows us to run all of our auras in our helmet for a greatly reduced cost, as well as providing Eldritch Battery innately and voiding the need for an additional 2 Passive Point investment. Energy Shield recharge chance on skill use is also a great bonus, and helps ensure we are not running dry on Energy Shield from Mind Over Matter. It can vary wildly in price, depending on the league and the availability, and enchants are not always as easy to spot, which is one unfortunate downside.

A Rare helmet will also be a perfectly acceptable alternative, although you will not be able to run all three auras at once. You can opt to run Vitality Vitality instead of Discipline Discipline in the meantime — depending on your Energy Shield rating, it might be difficult to sustain Mind Over Matter. If this is the case, you can drop Eldritch Battery and Mind Over Matter for the time being, run Vitality, and rely on the large pool of Life Regeneration as your primary defense. If you are using Spiritual Aid on the tree and are not running Discipline or Mind Over Matter, you should use a Bone Helmet Bone Helmet for the damage. Prioritize the stats as follows:

  1. [Uncapped] Resistances
  2. +# to Maximum Life
  3. Nearby Enemies have -9% to Fire Resistance (Delve)
  4. Dexterity/Strength/Intelligence

Recommended Enchantments:

  • Purifying Flame deals 40% increased Damage
  • If you are using the Spiritual Aid node on the tree without Mind Over Matter, you should use the Bone Helmet Bone Helmet implicit instead

Gloves

A pair of Fingerless Silk Gloves Fingerless Silk Gloves is the best option, due to their damage implicit. Prioritize stats as follows:

  1. [Uncapped] Elemental Resistances
  2. +# to Maximum Life
  3. Gems Supported by Level # Faster Casting / % Increased Cast Speed (Shaped)
  4. % Increased Energy Shield
  5. +# to Maximum Energy Shield

Boots

A pair of Rare boots is a great choice, and can be used throughout the entire end-game. If you need more of a buffer for Mind Over Matter, look for an Energy Shield base. An ideal choice is an Armor/Energy Shield hybrid, such as one of Two-Stone Ring (Fire / Lightning Resistances) Two-Stone Ring (Fire / Lightning Resistances) bases.

  1. % Increased Movement Speed (25+)
  2. [Uncapped] Resistances
  3. +# to Maximum Life
  4. Socketed Gems are Supported by Level # Increased Duration / % Increased Skill Effect Duration (Elder)

Recommended Enchantments:

  • Damage Penetrates 10% of Enemy Elemental Resistances if you Haven’t Killed Recently

If you are using Kaom's Roots Kaom's Roots for Uber Elder you could also opt to have the 16% increased Attack and Cast Speed if you’ve Killed Recently on your mapping/clearing boots.

Weapons and Shield

Rare Sambar Sceptre Sambar Sceptres

The Sambar Sceptre Sambar Sceptre is the best base for our build. Good influenced weapons will be the end-game best possible option due to the variety of game changing affixes that can be found together.

Here is an example pair of Sceptres crafted several leagues ago for a relatively cheap price.

Build Link

Due to the changes in multi-mod crafting, however, it is usually easier to simply buy your weapons than craft them yourself, and it requires far less know how.

Affix priority:

  • Gain % of Physical Damage as Extra Lightning Damage (Shaper prefix or Crusader suffix)
  • % Increased Spell Damage
  • % Increased Critical Strike Chance for Spells
  • % Increased Global Critical Strike Multiplier
  • Adds # to # Fire Damage to Spells / Damage Penetrates % Fire Resistance (Warlord Prefix)
  • % Increased Cast Speed
  • % Increased Fire Damage
  • Adds # Fire Damage to Spells

League Starting and Unique Options

Cerberus Limb Cerberus Limb is a great blend of damage, defense, and economy — even relatively early in the league, this can be obtained extremely cheaply. Playing with the Spell Vampirism feels very smooth, and adds even more incoming Life per second on top of our already excellent Regeneration. This is a great first pickup if you do not have much currency to spare.

Doryani's Catalyst Doryani's Catalyst is relatively inexpensive and can be acquired early. Like Cerberus Limb Cerberus Limb, it provides good damage and leech.

Shield

Shields are best used when you are still in relatively inexpensive gear, to bolster your defenses.

Lioneye's Remorse Lioneye's Remorse has a huge Maximum Life roll, solid all-round defenses, and 30% block, which allows you to activate the leech on Cerberus Limb Cerberus Limb.

Magna Eclipsis Magna Eclipsis is a cheap and potent option for defending against Elemental damage, and is an especially good option for Hardcore.

Saffell's Frame Saffell's Frame is the best option if you are planning on running Righteous Fire Righteous Fire at all times.

Accessories

Amulet

A Rare amulet is the best choice here, as it offers the most flexibility and damage. Xoph's Blood Xoph's Blood is completely unnecessary for these build due to the proximity of Avatar of Fire, and is actually quite a noticeable damage loss compared with even a moderately well rolled Rare. Try to find Resistances on other items as much as possible in order to budget for damage on this piece. Prioritize affixes as follows:

  1. +# to Maximum Life
  2. Gain % of Physical Damage as Extra Fire Damage (Elder)
  3. % Increased Global Critical Strike Multiplier
  4. % Increased Global Critical Strike Chance
  5. % Chance to Gain a Power, Endurance, or Frenzy Charge on Kill (Shaped)
  6. % Increased Fire Damage
  7. % Increased Spell Damage
  8. % of Fire Damage Leeched as Life (only if you have no source of Life Leech already)
  9. Resistances
  10. Attributes (Strength or Dexterity)

Rings

Gifts from Above Gifts from Above is a no-brainer for this build, do to our virtually permanent Consecrated Ground. It is very cheap and should be one of your first acquisitions on this character.

Mark of Submission Mark of Submission is usually a relatively budget pickup, and can be an option early in the league in order to apply your curse of choice without relying on any other mechanics.

A Rare ring should replace Mark of Submission Mark of Submission as soon as you are able to afford a decently rolled one. Prioritize as follows:

  1. [Uncapped] Resistances
  2. +# to Maximum Life
  3. Curse Enemies with Warlord's Mark Warlord's Mark on Hit (Elder — only if you want to use Warlord’s Mark as your curse)
  4. % Increased Global Critical Strike Multiplier (Elder)
  5. % Increased Global Critical Strike Chance (Shaped)
  6. % Increased Fire Damage
  7. Adds # Fire Damage Against Ignited Enemies (Elder)
  8. % Increased Damage (Crafted)
  9. Attributes (Strength or Dexterity)

Belt

A Leather Belt Leather Belt is the best base, but only if you can get an Elder version with the correct affix. This is due to the % Increased Life Regeneration Rate affix, which acts a multiplier for your Life Regeneration. If you cannot afford the Elder belt — which can be very expensive due to its prolific use in Life Regeneration and Righteous Fire Righteous Fire builds — you should instead use a Rare Stygian Vise Stygian Vise.

  1. % Increased Life Regeneration Rate (Elder)
  2. [Uncapped] Resistances
  3. +# to Maximum Life
  4. % Increased Fire Damage (Delve)
  5. % Increased Damage
  6. Dexterity

Jewels

Watcher's Eye Watcher's Eye Options

As with most builds that use classic Auras, a Watcher's Eye Watcher's Eye is going to be your best bet in the late-game. This is not necessary at all for the build and was excluded from any of the damage stats and calculations, simply because it will not be a realistic acquisition for many players.

Prioritize Watcher's Eye Watcher's Eye mods as follows:

  • % increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
  • Consecrated Ground you create while affected by Zealotry causes enemies to take % increased Damage
  • % increased Cast Speed while affected by Zealotry

Abyss Jewels

In most cases, the use of Abyss Jewels is preferred over standard Jewels.

  1. +# to Maximum Health
  2. Adds Fire Damage to Spells while Dual-Wielding OR while Holding a Shield (depending on what your weapons are)
  3. Adds Fire Damage to Spells
  4. Adds Physical Damage to Spells while Dual-Wielding OR while Holding a Shield (depending on what your weapons are)
  5. % to Global Critical Strike Multiplier
  6. % to Global Critical Strike Chance

Flasks

Flasks can be swapped out as your preference suits. Fortunately, we have Elemental Ailment immunity from Pious Path, which means we have some extra wiggle room with how we budget our Flask suffixes. Our recommended Flasks:

  • Chemist’s Basalt Flask of Staunching/Warding
  • The Wise Oak The Wise Oak (Fire must be your highest Resistance, or they must be evenly balanced)
  • Cinderswallow Urn Cinderswallow Urn
  • Experimenter’s Diamond Flask of the Order/Warding
  • Alchemist’s Quicksilver Flask of Adrenaline

Use Seething Divine Life Flask of Staunching when you are starting early mapping. Once you feel comfortably with your defenses, and your Life Regeneration is sufficient, you may decide to swap it out. Atziri's Promise Atziri's Promise can also be used as a cheap and effective means of increasing Damage slightly and bolstering leech.

You can only have three out of four of these suffixes with this setup:

  • Staunching
  • Order
  • Warding
  • Adrenaline

You will have to decide for yourself which suffixes you can live without; for example, some players find playing without a curse flask to be acceptable and they avoid maps with Temporal Chains Temporal Chains. Our preference is to always play with a Curse Immunity flask, as curses result in a significant number of unexpected player deaths. For maximum survivability, drop the of Order suffix in favor of of Warding. For the best general damage setup, drop the of Staunching suffix and rely on your Life Regeneration to sustain through bleeds.

Uber Elder

Check out the main page of the guide or use the menu on the right side of this page to navigate to the other sections of the guide.

Changelog
  •   

    Initial updates for 3.11 Harvest & leveling trees updated.

  •   

    3.10 Delirium; Updated for the new league with tree, formatting, text body and assessment.

  •   

    Initial updates for Metamorph 3.9; Gear Recommendations, Passive Skill Tree, Annointment Advice, and some Ascendancy Information.

  •   

    Updated for Patch 3.8 Blight League.

  •   

    Updated for Patch 3.7 Legion: Skill Trees, Gear Recommendations, Gem Recommendations, and more.

  •   

    Build added.

14
  1. Posts
    2

    Really enjoying your guide – just started mapping with it as my first POE character. Still need to buy a necklace and flasks. If you have any thoughts on whether I’m missing anything important so far, let me know! https://www.pathofexile.com/account/view-profile/kojoten/characters

  2. Vlad

    Moderator

    Posts
    74

    On 15/06/2019 at 3:34 PM, kelengrad said

    Really enjoying your guide – just started mapping with it as my first POE character. Still need to buy a necklace and flasks. If you have any thoughts on whether I’m missing anything important so far, let me know! https://www.pathofexile.com/account/view-profile/kojoten/characters

    I have to say, for your first PoE character, that is actually looking very sweet! The Purifying Flame Inquisitor is a beast, as you have no doubt learned. I don’t know how far in the end-game you got, but that character can shred the Shaper, Elder, and even Uber Elder apart.

    I don’t see anything missing, except that quite a few of your items could be better, but I’m sure you know that (your belt in particular has a bad life roll, your neck is horrid, your head could be better). In particular, a helm with a Purifying Flame deals 40% increased damage would be a good upgrade – you can find some that aren’t that expensive, or you could get a cheap one, scour it and craft it yourself (Scouring keeps the head enchant).

    Aside from that, just don’t forget to use Flame Dash or Wave of Conviction often enough to keep up the Arcane Surge buff!

    Good luck!

  3. Posts
    2

    Thanks a ton, both for the reply and all of the effort put in to this guide. Definitely on budget gear right now – but working on it! Made upgrades to the necklace and flasks today, and will check out the helm situation.

    Do you have any advice for a gap-filler 6 link until I can either afford to buy or fuse a carcass jack? The cheapest way to get a 6 link jack seems to be buying it at 5 ex, but I’m a very long way away from that.

  4. Posts
    1

    So, I’ve started playing POE Legion and decided to use this build (it feels a lot like a better version of the ancestral call/smite/holy relic abomination I built for myself when I first stated playing). I’ve tried to play with my friends a couple of times in the past but always bounced off. I think that’s because I didn’t put in the work to understand all the game mechanics so everything felt very confusing and arbitrary. I’m loving it this time though, this game has so much complexity when you start looking at it, and we’re only in act 2.

    Anyway, on to my question. I am confused why the build devotes so much attention to critical strike, to the point it goes halfway around the passive tree to get assassination, but then puts focused destruction on its main damage skill. That feels really anti-synergy. Is it a case of getting enough critical strike to offset the support? If so, wouldn’t it be better to either accept you won’t crit and use those passive points on other things (going south down to Arsonist and Magmatic Strike looks like something this build would appreciate), or else build for crits and use some other support? I’m just trying to understand the reasoning here since I’m new and want to learn what makes a character good.

  5. Vlad

    Moderator

    Posts
    74

    On 16/06/2019 at 12:59 PM, dementedwombat said

    So, I’ve started playing POE Legion and decided to use this build (it feels a lot like a better version of the ancestral call/smite/holy relic abomination I built for myself when I first stated playing). I’ve tried to play with my friends a couple of times in the past but always bounced off. I think that’s because I didn’t put in the work to understand all the game mechanics so everything felt very confusing and arbitrary. I’m loving it this time though, this game has so much complexity when you start looking at it, and we’re only in act 2.

    Anyway, on to my question. I am confused why the build devotes so much attention to critical strike, to the point it goes halfway around the passive tree to get assassination, but then puts focused destruction on its main damage skill. That feels really anti-synergy. Is it a case of getting enough critical strike to offset the support? If so, wouldn’t it be better to either accept you won’t crit and use those passive points on other things (going south down to Arsonist and Magmatic Strike looks like something this build would appreciate), or else build for crits and use some other support? I’m just trying to understand the reasoning here since I’m new and want to learn what makes a character good.

    Hey! Furty, the guide’s creator, will no doubt answer you, but until he does, I can give you my take.

    I suspect the reason is, as you guessed, that you get so much Crit that you offset the downside of the support (it does not prevent you from ever critting – it’s just a decrease that can be overcome with more crit). I think the math/theorycrafting works out such that even spending crit to offset the downside still makes the other bonuses of that gem bring an overall net DPS gain (or perhaps even the best DPS gain out of all the possible gem options for that socket).

    This game is indeed very complex (and without meaning to be condescending, if you’re in Act 2 and enjoy the game’s complexity, you’re going to love it in the end-game), and sometimes there are so many different interactions working together that it’s impossible to tell what’s best just by looking at a skill. This is where tools like Path of Building come in handy.

    Anyway, I’m glad you’re enjoying the guide and the game, and please don’t hesitate to ask about anything you may wish to know!

  6. Furty

    Moderator

    Posts
    1284

    On 16/06/2019 at 2:03 AM, kelengrad said

    Thanks a ton, both for the reply and all of the effort put in to this guide. Definitely on budget gear right now – but working on it! Made upgrades to the necklace and flasks today, and will check out the helm situation.

    Do you have any advice for a gap-filler 6 link until I can either afford to buy or fuse a carcass jack? The cheapest way to get a 6 link jack seems to be buying it at 5 ex, but I’m a very long way away from that.

    The only real “filler” 6-Link is the Tabula Rasa Tabula Rasa — other items tend to be multiple Exalted Orb Exalted Orbs. This isn’t due to the item cost, but the Orb of Fusing Orb of Fusing investment required to actually 6-Link the item. In most cases, it is cheaper to link items yourself.

  7. Furty

    Moderator

    Posts
    1284

    On 16/06/2019 at 12:59 PM, dementedwombat said

    So, I’ve started playing POE Legion and decided to use this build (it feels a lot like a better version of the ancestral call/smite/holy relic abomination I built for myself when I first stated playing). I’ve tried to play with my friends a couple of times in the past but always bounced off. I think that’s because I didn’t put in the work to understand all the game mechanics so everything felt very confusing and arbitrary. I’m loving it this time though, this game has so much complexity when you start looking at it, and we’re only in act 2.

    Anyway, on to my question. I am confused why the build devotes so much attention to critical strike, to the point it goes halfway around the passive tree to get assassination, but then puts focused destruction on its main damage skill. That feels really anti-synergy. Is it a case of getting enough critical strike to offset the support? If so, wouldn’t it be better to either accept you won’t crit and use those passive points on other things (going south down to Arsonist and Magmatic Strike looks like something this build would appreciate), or else build for crits and use some other support? I’m just trying to understand the reasoning here since I’m new and want to learn what makes a character good.

    Vlad has explained it pretty well — Controlled Destruction Support Controlled Destruction Support is obscenely strong — but you should also note that by using a Diamond Flask you are essentially able to crit cap yourself regardless, or very close, which nullifies any disadvantage you might experience. Many crit builds use Controlled Destruction Support Controlled Destruction Support due to its effectiveness.

    I would also note that “going halfway around the tree for assassination” is a little bit hyperbolic. There is no point after Arcanist’s Dominion near the Witch starting area where you are going more than 2 +10 stat nodes without snapping up a valuable wheel or notable, and all of these produce pretty exceptional damage returns.

  8. Posts
    4

    Hello i loved this guild!!!

    is mi first character and i really have mana problems!

    help me!

    https://pastebin.com/J7hDaECM

  9. Furty

    Moderator

    Posts
    1284

    On 25/06/2019 at 11:51 PM, Pablore said

    Hello i loved this guild!!!

    is mi first character and i really have mana problems!

    help me!

    https://pastebin.com/J7hDaECM

    It’s a lot easier to sustain once you get The Devouring Diadem The Devouring Diadem and can take Eldritch Battery. Good use of Cinderswallow Urn Cinderswallow Urn helps a lot on clearing, as well. Make sure you put a point into Quick Recovery, and maybe consider puttint two (temporary) points into Deep Thoughts.

  10. Posts
    4

    On 26/06/2019 at 8:08 AM, Furty said

    On 25/06/2019 at 11:51 PM, Pablore said

    Hello i loved this guild!!!

    is mi first character and i really have mana problems!

    help me!

    https://pastebin.com/J7hDaECM

    It’s a lot easier to sustain once you get The Devouring Diadem The Devouring Diadem and can take Eldritch Battery. Good use of Cinderswallow Urn Cinderswallow Urn helps a lot on clearing, as well. Make sure you put a point into Quick Recovery, and maybe consider puttint two (temporary) points into Deep Thoughts.

    thank you right now I’m going to try it
    the Eldritch Battery. does not nullify the effect of arcane surge?

  11. Furty

    Moderator

    Posts
    1284

    On 26/06/2019 at 9:48 PM, Pablore said

    On 26/06/2019 at 8:08 AM, Furty said

    On 25/06/2019 at 11:51 PM, Pablore said

    Hello i loved this guild!!!

    is mi first character and i really have mana problems!

    help me!

    https://pastebin.com/J7hDaECM

    It’s a lot easier to sustain once you get The Devouring Diadem The Devouring Diadem and can take Eldritch Battery. Good use of Cinderswallow Urn Cinderswallow Urn helps a lot on clearing, as well. Make sure you put a point into Quick Recovery, and maybe consider puttint two (temporary) points into Deep Thoughts.

    thank you right now I’m going to try it
    the Eldritch Battery. does not nullify the effect of arcane surge?

    Yes, it does. Drop Arcane Surge Support Arcane Surge Support and replace it with Increased Duration Support Increased Duration Support, or turn it into a 3-Link and make your Armageddon Brand Armageddon Brand your new 4-Link with a support of your choice (Combustion Support Combustion Support for a little extra damage).

  12. Posts
    4

    ok ok!

    this was what I did

    Helmet (devourin diadem) zealotry-herald of ash-righteus fire- and change increased duration for anger (sry
    I do not know how to link in chat)

    and gloves : take out arcane surge and replace for increased duration

    mi inglish isnt good, sry

  13. Furty

    Moderator

    Posts
    1284

    On 27/06/2019 at 7:22 PM, Pablore said

    ok ok!

    this was what I did

    Helmet (devourin diadem) zealotry-herald of ash-righteus fire- and change increased duration for anger (sry
    I do not know how to link in chat)

    and gloves : take out arcane surge and replace for increased duration

    mi inglish isnt good, sry

    Awesome, let me know how it works out for you, or if you need any tips!

  14. Posts
    4

    On 27/06/2019 at 9:29 PM, Furty said

    On 27/06/2019 at 7:22 PM, Pablore said

    ok ok!

    this was what I did

    Helmet (devourin diadem) zealotry-herald of ash-righteus fire- and change increased duration for anger (sry
    I do not know how to link in chat)

    and gloves : take out arcane surge and replace for increased duration

    mi inglish isnt good, sry

    Awesome, let me know how it works out for you, or if you need any tips!

    if it really worked for me, my mana problems were over, my dps has increased
    I lost a bit of cast speed due to arcane surge but I prefer it like that
    in fact right now I’m having an energy shield that I’ll try to change for armor items
    I would only see how it works later in the game since I am not full of items
    First of all thank you very much for answering my doubts.

  15. Furty

    Moderator

    Posts
    1284

    My pleasure, good to hear things are falling properly into place.

  16. Posts
    2

    Absolutely great guide – really goes in depth – a person like me returning.. this is just the medicine!

    I’ve spend some time trying to craft the weapons but no luck yet – still need to do a bit of leg work there – but otherwise it feels like I am pretty far away from the “top” dps mentioned in this post.

    sitting at around 155k, aura’s on – no flasks, and about 4,6k health which is fine considering i left alot of life nodes out.

    https://www.pathofexile.com/account/view-profile/MrSabras/characters

    Look for RedHatLegion

    Any help would be greatly appriciated – Thanks!

    Edited by redhat on July 8th, 2019

  17. Furty

    Moderator

    Posts
    1284

    On 08/07/2019 at 12:11 AM, redhat said

    Absolutely great guide – really goes in depth – a person like me returning.. this is just the medicine!

    I’ve spend some time trying to craft the weapons but no luck yet – still need to do a bit of leg work there – but otherwise it feels like I am pretty far away from the “top” dps mentioned in this post.

    sitting at around 155k, aura’s on – no flasks, and about 4,6k health which is fine considering i left alot of life nodes out.

    https://www.pathofexile.com/account/view-profile/MrSabras/characters

    Look for RedHatLegion

    Any help would be greatly appriciated – Thanks!

    You could probably start using Eldritch Battery since you have all the required items. I’d also drop the Mace notables in the upper left as well as Wicked Ward, and pick up Arcane Potency and Assassination instead to continue stacking up that crit. You’ll also want to grab a Diamond Flask Diamond Flask as soon as possible (drop a Life flask) and possibly upgrade your other Life Flask to a Divine Life Flask Divine Life Flask for more lifesaving potential. You don’t need an of Heat flask because of the Pious Path Ascendancy keystone, and speaking of Ascendancy, get that Uber Lab done right away because Righteous Providence is enormous!

    That’s about all I’ve got at a quick glance. Your gear is a solid starting place and other than weapons you don’t need any urgent upgrades that I can see aside from Flasks. Let me know if you need anything else!

  18. Posts
    2

    Hey again
    I seem to have some serious survivability issues.
    Damage does seem to be good tho, but I tend to get oneshot quite often. Trash is easy to plow thru but bosses not so much – even with movement etc. I even run with a shield from time to time.
    Slowely thinking about canning him and go with something else soon – i POB’ed my toon as of 27.07.19 latest update.
    https://pastebin.com/vDffZ4Xj

  19. Furty

    Moderator

    Posts
    1284

    On 26/07/2019 at 11:35 PM, redhat said

    Hey again
    I seem to have some serious survivability issues.
    Damage does seem to be good tho, but I tend to get oneshot quite often. Trash is easy to plow thru but bosses not so much – even with movement etc. I even run with a shield from time to time.
    Slowely thinking about canning him and go with something else soon – i POB’ed my toon as of 27.07.19 latest update.
    https://pastebin.com/vDffZ4Xj

    On 26/07/2019 at 11:35 PM, redhat said

    Hey again
    I seem to have some serious survivability issues.
    Damage does seem to be good tho, but I tend to get oneshot quite often. Trash is easy to plow thru but bosses not so much – even with movement etc. I even run with a shield from time to time.
    Slowely thinking about canning him and go with something else soon – i POB’ed my toon as of 27.07.19 latest update.
    https://pastebin.com/vDffZ4Xj

    Any particular reason you have a +10 strength node? I recommend taking the +30 strength node instead (Physique) so you’re at least getting some extra health out of that one point investment.

    Drop Spiritual Aid and nodes leading up to it. You have a wasted point by Holy Dominion and Light of Divinity (only one Elemental Damage minor node is needed to connect). Get Avatar of Fire immediately. Drop the extra point in Crit after Assassination, unless you want to grab the Blood Siphon notable, which could also be nice for you and solve your Strength problem!

    For more damage, look at picking up Snowforged as your next investment. I’d get Fire Walker after that since it’s a decent notable and an easy 2-point pickup.

    Not sure what’s going on with your Flask setup in POB, but it says you’re running two Granite flasks (Lion's Roar Lion's Roar and Rumi's Concoction Rumi's Concoction) and a white Diamond flask, as well as a non-instant Divine Life Flask. If you’re going to run a Life flask at all, I highly recommend rolling a Seething of Staunching Divine. If you do not want an instant Life flask, use an Eternal Life Flask Eternal Life Flask instead with the Catalysed prefix. In general I would stick to the recommended Flask setup and swap out Bottled Faith Bottled Faith or Cinderswallow Urn Cinderswallow Urn (although I would take urn if I had to choose one) if you want to run the Life flask.

    I’d also chuck a few Divine Orb Divine Orbs at your Carcass Jack Carcass Jack. The Life roll is basically bottom of the table, as is the area bonus, so you could look to spruce that up. If you improve your Jewels to 45+ health each and make the other changes you’ll be up to around 6k Life, which is pretty great with MoM on top of it. Plus, you should gain a ton of damage, too.

    Make sure you are running Discipline Discipline now that you have The Devouring Diadem The Devouring Diadem. I’d consider putting points towards the Foresight and/or Unnatural Calm notables to give you a bigger Energy Shield buffer, if you like.

  20. Posts
    1

    Loved this Build in Legion, any chance you will be updating it for Blight?

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