GhazzyTV's Summon Raging Spirit Guardian Build Guide (PoE Trial of the Ancestors 3.22)
Introduction
With the release of Trials of the Ancestors Guardian was changed drastically. It will give us all three elemental auras with an increased aura effect. This naturally pairs extremely well with Summon Raging Spirits as they hit incredibly quickly and can make excellent use of all that flat damage.
Credits go out to Healqq from the APRG Discord for the initial idea and concept, much appreciated.
Build Overview
Pros
+ League Starter This build requires no specific unique items and will scale well as you invest little by little in multiple areas
+ *Bosser * The build will do an immense amount of damage with investment, and as such is suited for bossing
+ * Minion Build * We do little other than summon our minions and avoid mechanics.
Cons
– * Minion Build * We do little other than summon our minions and avoid mechanics.
– Cluster – Since it is essential to keep our raging spirits alive to let them deal their damage we are going to want to use a VERY cheap & easily accessible cluster jewel which is only really needed against the highest end-game content.
Playstyle
The play style is very straightforward. You summon your flaming skulls and they kill enemies. While they are doing that, you avoid getting hit by bit area of effect abilities, ground degens and boss slams. We will want to summon more of them every 4-5 seconds and between that we mostly move and convocation.
Damage scaling and defensive layers
Minion damage is the bread & butter for our damage output since it all comes from our Raging Spirits destroying our enemies. Defensive layers come in the form of life, high block & recovery of life when you block. You can invest more in defence at the cost of offence if you feel the need for it.
PoB and passive skill tree
All my guides use Path of Building. We have a simple guide for you that shows how to import my build into Path of Building, you can find the guide here
Here is the Summon Raging Spirit Guardian Low Budget PoB: https://pobb.in/dlv1J5VNwMhy
Since the higher budget versions are using other configurations they are separated from the low budget PoB, it is highly recommended to new(er) & casual players alike to stick to the low budget PoB first before moving into the following 2:
Medium Budget: https://pobb.in/cDsd3HD-PEbv
High Budget: https://pobb.in/BveIG6f_hzJd
You can find more information on our dedicated page, along with all the recommended gem links.
Gearing
A lot of the endgame gear can easily be crafted. For a general overview of crafting and to learn how to craft specific items, check out my crafting guides here.
You can read more details about our gearing recommendations on the dedicated page. You’ll find a summarized version below.
Item Slot | Item Name | Rarity |
Head | Life then Res/Attributes as needed (For higher budget you can get a helmet with “+ level of all minion skill gems) | Rare |
Amulet | ![]() |
Unique |
Chest | ![]() |
Unique |
Gloves | Life then Res/Attributes as needed | Rare |
Boots | Life & movement speed then Res/Attributes | Rare |
Belt | ![]() |
Unique |
Rings | Life then Res/Attributes as needed | Rare |
Weapon | Rare with + level of minion and/or spell skills | Rare |
Shield | High life, preferably with %life recovery on block or ![]() |
Rare |
Ascendancy, Bandit & Pantheon Recommendations
You can read about the Ascendancy, Bandit choice, and Pantheon Power recommendations for this build on our dedicated page.
Levelling
We can start off using our intended, dedicated skill Summon Raging Spirit at level 8 once we have downed Brutus and gotten access to
Minion Damage Support and
Melee Splash Support.
Until then we’ll be making use of the usual candidates for levelling a witch until you can make the transition to Summon Raging Spirit, which is a combination of
Freezing Pulse and
Holy Flame Totem.
Your early links should look like this:
Freezing Pulse
Elemental Proliferation Support
Holy Flame Totem
Summon Phantasm Support
Upon beating Brutus we change things up a little.
From that point onwards we do the following:
Summon Raging Spirit
Minion Damage Support
Melee Splash Support
Holy Flame Totem
Summon Phantasm Support
As soon as we get access to it we want to add a Clarity aura to help sustain our mana costs. Try to not overlevel this aura as it will cause some problems later.
In Act 2 we will get access to Summon Skitterbots and should immediately enable it. This aura will stay with us in one fashion or another through most of the campaign.
In act 3 we will get access to Purity of Elements Aura which should be prioritized above all else. This will give us massive amounts of elemental resistance and make us immune to pesky things like Chill, Freeze, Ignite and Shock. This is an incredibly powerful levelling aura.
Levelling Progression
Levelling Progression
- Levelling skill tree with jewel, 14 points
- Levelling skill tree with jewel, 32 points
- Levelling skill tree with jewel, 50 points
- Levelling skill tree with jewel, 69 points
- Levelling skill tree with jewel, 89 points
- Levelling skill tree with jewel, 113 points
This gives you a brief overview of how it’s levelled, but we strongly encourage you to please look into the PoB as it will make things much clearer.
Final Notes
As much as I love making build guides, it is very crucial in a game like Path of Exile that you play the game the way you enjoy playing it. With that said, if you’ve made any tweaks to the build compared to what I’m showing in this guide I would love it if you share in my discord! It’s an effective way to show other approaches and it helps me grow as a build guide creator!
I hope you found the build guide useful and I wish you all many Divine Orb drops!