Monstrous Vortex Cold Snap Low-Life Occultist Ascendancy, Bandits & Pantheon Powers

TbXie

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Scourge League Update

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Ascendancy (Witch – Occultist)

Void Beacon

While mostly useful later on, Void Beacon definitely isn’t something to sniff at. Giving Enemies -20% Cold Resistance is a fairly significant damage boost (especially versus bosses) and making it so they can’t regenerate whatsoever also is a fairly powerful tool to increase your DoT’s effective DPS. More importantly, it enables you to get to the next node in Cruel Lab, which you will need to keep your damage up at that point!

Frigid Wake

This is the stronger early game option of the two you have at this point. Scaling some More Cold Damage is really nice and getting some extra Freezes while making enemies deal reduced damage with hits is extremely potent earlier on. While it eventually gets outscaled by Void Beacon, it definitely is a whole lot better in the early game!

Vile Bastion

Vile Bastion is a fairly strong Defensive part of the Occultist’s Ascendancy Tree. Since you have generally almost always killed at least a couple of monsters recently, you’re getting a decent chunk of % Regen here while also getting some flat regeneration unconditionally. While getting the Stun Immunity here is generally really nice, you already have obtained that through Presence of Chayula Presence of Chayula so that doesn’t really do much for you in this case. We’re all about the Energy Shield Regeneration here!

Withering Presence

With the lack of any better to take, Withering Presence’s 60% Chaos Resistance still is fairly nice! Since we’re focused on survivability in this build, we don’t mind grabbing some extra resistances versus one of the things that has the most potential to kill us! Where as some Occultists drop both this Ascendancy point as well as Vile Bastion to pick up an extra curse through Malediction, I think that the pressure that puts on gear for a relatively scarce output of Damage at a loss of Chaos Resistance and a ton of Regen is not worth it!

Bandits

There really only is one option here. You want to kill all to help Eramir for 2 Skill Points. None of the Bandit options are particularly useful to you for this build.

Pantheons

Major Gods

Soul of Lunaris is probably your best pick. No one has ever said no to some extra Physical Damage Reduction!

Minor Gods

I would recommend Soul of Abberath here as Burning Ground is incredibly annoying for Energy Shield based builds. It’s less annoying on this build cause of Wicked Ward, but it still stops your Energy Shield Recharge from starting all together so I feel like Abberath is a must for most Energy Shield builds.

Upgrading your Pantheons

Whilst upgrading your Pantheons never hurts you, it’s not that important for this character. If you have nothing else to do at some point, sure, why not, but it shouldn’t be something you focus on or spend a lot of time on.

Pantheon powers can be upgraded by using Divine Vessel Divine Vessel in the Map Device while you are activating the particular Map that contains the boss you need. Once you’ve killed the boss and captured his soul, you need to deliver the Divine Vessel Divine Vessel, which’ll be filled up in the map device, to Sin in Oriath.

Main Page / TL;DR

Changelog

  • PoB updated for Scourge 3.16.

  • Build updated for Ritual 3.13.

  • Build added.

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