Herald of Agony / Crawler Occultist Build Guide (PoE Legion 3.7)

Vvckd

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Introduction

Here we are looking at very interesting and different skill. Herald of Agony Herald of Agony summons a Crawler based on how many times you have poisoned an enemy recently. The Crawler gets stronger and faster the more poisons you apply. Each poison is a stack of virulence, each virulence stack is a flat amount of physical damage and percent attack speed for the crawler. In order to build around that skill the main thing you have to focus on is keeping virulence stacks as high as possible. Virulence stacks cap at 40, and the more stacks you have, the faster they fall off. Essentially keeping them above 35 is not easy.

The build is tailored to excel at the harder content of the game. Profane Bloom is immensely powerful in any build that struggles with clear speed, especially this one. By going Occultist you can also manage go for at least 10k energy shield pool with ease; you also do not worry about stuns, and the sustain via Wicked Ward and Vile Bastion is incredible.

Build Summary

Overall it is not expensive to play a build like this, the only mandatory thing is the specific jewel that adds chaos/physical damage to spells, which is very easy to obtain. Basically you only need the Hypnotic Eye base, which you can roll yourself. For the build to be playable in maps you need to invest no more than 30c. The unique body armour The Coming Calamity The Coming Calamity is the best choice because of the 2 additional levels to herald gems and more importantly, no matter how many support gems you apply to Herald of Agony Herald of Agony it always reserves 45% mana, which also lets us run Discipline Discipline. The other things to look for early on is elder gloves with the “Socketed gems are supported by level # Poison” and the unique ring Dream Fragments Dream Fragments, which solves all our problems with being frozen and chilled.

The skill chosen for poison application is Ball Lightning Ball Lightning. Due to its mechanic you can apply multiple poisons with a single cast, which is exactly what we are looking for. The only thing that we need to work on is to make it possible for such lightning based skill to apply poisons. In order for a skill to poison, you need to know two things. First, only chaos and physical damage can poison, and the second thing, you need chance to poison. In order to make Ball Lightning deal chaos or physical damage we socket a single Hypnotic Eye abyssal jewel with a specific mod that adds physical or chaos damage to spells. Now that Ball Lightning deals the type of damage we need in order to poison all we need is poison chance. The way this build acquires poison chance is via an elder based gloves rolled with the mod “Socketed gems are supported by level # Poison”. This simply allows you to socket Ball Lightning in your gloves and have 60% chance to poison simply by being supported by the Poison Support Poison Support. Herald of Agony gives you additional 20% chance to poison with hits while active. At 80% chance to poison it is more than enough to be playable. If you want to improve the chance further you can look for 5% chance to poison on jewels, preferably combined with percent energy shield. The build also specializes heavily in applying strong curses via curse on hit setups.

Pros & Cons

Pros

+ Hardcore viable
+ Great for endgame content
+ One of the best sustains in the game
+ Very easily obtains huge energy shield pool

Cons

- Relies on minion AI
- Can feel clunky to some people that are new to the skill

Playstyle

Offensively, your job is to curse whole packs of monsters to make sure they will explode via Profane Bloom when hit by your crawler. Passively you will trigger Flesh Offering Flesh Offering when hit via Cast when Damage Taken Support Cast when Damage Taken Support setup. Cursing enemies with Projectile Weakness Projectile Weakness is essential, this lets your crawler pierce while also using a bigger damage multiplier than Pierce Support Pierce Support.

Defensively, great energy shield pool combined with the Occultist’s sustain proved time and time again it is very hard get kill. The nature of the build lets us run only defensive flasks which make you not even feel most hits, or just block them instead of taking the damage at all. Zealot’s Oath makes use of some life regeneration you have here and there, and also applies the life regeneration you get from your Summon Stone Golem Summon Stone Golem to your life pool instead. Well optimized character will also be running highly effective Temporal Chains Temporal Chains and Enfeeble Enfeeble, which makes enemies very weak and slow.

For Playstyle, you should keep your distance whenever possible. Use Ball Lightning in order to keep up virulence stacks and curse enemies. Against single targets, keep in mind once your energy shield has started recovering recently you can tank some hits while spamming Ball Lightning for maximum virulence stacks. Use Vaal Discipline in sticky situations. Shield Charge should be used all the time to move around, instead of running.

Ascendancy, Passive Tree, Bandits, and Pantheons

Ascendancy (Witch – Occultist)

  1. Profane Bloom
  2. Vile Bastion
  3. Malediction
  4. Void Beacon

Profane Bloom is allowing you to clear content much smoother as long as there is applied curse on enemies. Vile Bastion. At this point you are ready to transition into Chaos Inoculation. Malediction increases your maximum curses by one and improves their effectiveness even further. Void Beacon helps out with lowering enemies’ resistances and reducing their Life regeneration to 0.

Passive Tree

Here is an endgame version of the passive tree.

Note: For passive skill tree prior to the absolute endgame refer to the leveling section of this build.

Bandits

Considering the build does not benefit from helping any specific bandit we choose to kill them all.

Pantheons

Major: Soul of Solaris is what suits the build best. If something kills the build it is most likely going to be one shot mechanic, this major god power helps to prevent that from happening.

Minor: Soul of Aberath is very useful for every Chaos Inoculation build. Stepping on burning ground stops your energy shield recharge rate, which can be very annoying at times. With this pantheon you do not worry about it at all. Other minor gods can be chosen based on personal preference.

Gems

The build’s main skill is Herald of Agony Herald of Agony, which should ideally be used in a 6-Link. The Curse On Hit Support Curse On Hit Support with Ball Lightning Ball Lightning is applying strong offensive and defensive curses. For mobility, use Shield Charge Shield Charge in combination with Flame Dash Flame Dash. Vaal Discipline Vaal Discipline allows for great energy shield sustain on demand. Immortal Call Immortal Call can prevent deaths from Porcupines.

For all the gem links we provide below, keep in mind that we list the gems in order of priority (starting from the top left, going to the right on each row of the links), meaning that if you lack the required number of sockets to fit all the gems, the first ones to drop are the ones at the bottom (with the bottom right being the last). Also note that in-game, as long as the sockets are linked, it makes no difference at all what order the gems are placed in.

Herald of Agony (6-link)

Herald of Agony Herald of Agony is what the build is all about. The more poisons you apply, the stronger the agony crawler gets. The following gem link works great for both clearing and single target. If you do not have access to Empower Support Empower Support level 3 or 4, simply use Vile Toxins Support Vile Toxins Support in its place.

  1. Herald of Agony Herald of Agony
  2. Empower Support Empower Support
  3. Damage on Full Life Support Damage on Full Life Support
  4. Minion Damage Support Minion Damage Support
  5. Vicious Projectiles Support Vicious Projectiles Support
  6. Vile Toxins Support Vile Toxins Support

Ball Lightning (4-Link)

Ball Lightning Ball Lightning is simply used in order to curse via Curse On Hit Support Curse On Hit Support and apply poison stacks. In order to poison this gem setup should be socketed in Elder-based gloves with the mod “Socketed gems are supported by level # Poison”. You also need to have some source of physical or chaos damage that is applied to your spells, for example Hypnotic Eye Abyssal jewel with “Adds # to # Chaos Damage to Spells”. The Projectile Weakness Projectile Weakness is mandatory, this allows you to not run Pierce Support Pierce Support in your Herald of Agony Herald of Agony gem setup and run a bigger damage multiplier instead. Temporal Chains Temporal Chains is simply used for the defence aspect.

  1. Ball Lightning Ball Lightning
  2. Curse On Hit Support Curse On Hit Support
  3. Temporal Chains Temporal Chains
  4. Projectile Weakness Projectile Weakness

Shield Charge (3-Link)

Shield Charge Shield Charge is your main mobility skill. This is also how you get the Fortify effect, which is just one of your many layers of defence.

  1. Shield Charge Shield Charge
  2. Fortify Support Fortify Support
  3. Faster Attacks Support Faster Attacks Support

Discipline (2-Link)

Vaal Discipline Vaal Discipline is useful in hairy situations, use it in combination with Increased Duration Support Increased Duration Support for obvious reasons.

Immortal Call and Flesh Offering (3-Link)

Immortal Call Immortal Call in combination with Cast when Damage Taken Support Cast when Damage Taken Support is a standard gem setup that prevents deaths from Porcupines, Flesh Offering Flesh Offering is used to empower your agony crawler even further. Keep these gems at level requirement of 40 or lower.

  1. Cast when Damage Taken Support Cast when Damage Taken Support
  2. Immortal Call Immortal Call
  3. Flesh Offering Flesh Offering

Other Gems

Convocation Convocation is pretty much mandatory, the agony crawler’s AI is not that good, and sometimes he falls behind. An instant cast of Convocation will bring him next to you so he can keep killing everything. Flame Dash Flame Dash can be used to jump over obstacles, which you cannot Shield Charge Shield Charge through.

Gearing

Capping your elemental resistances is essential and it should always be your top priority in any build; it should be the first thing you do when gearing up a character. Obtaining a 6-link, while very powerful and certainly recommended, can potentially be very expensive (requiring an average of 1500 Orbs of Fusing, obviously depending on your luck); as such, this should not really be a goal for you while gearing up, and you should instead settle for a 5-link until you have enough resources. The Coming Calamity The Coming Calamity will improve crawler’s damage output tremendously. The Elder-based gloves mentioned below should be one of the first important items you should look for. For more energy shield look for decent helmet, boots and shield early on.

Helmet

When it comes to helms, you should look for a Hubris Circlet enchanted with “Ball Lightning fires an additional projectile” or “Summoned Agony Crawler fires 2 additional Projectiles”. Craft as much energy shield and resists on it as possible. The Rare Affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. Energy Shield (minimum 250)

Body Armour

The Coming Calamity The Coming Calamity is simply the best in slot chest for the build. Corrupting the chest with +1 of socketed gems would be ideal.

Gloves

For gloves we are looking for very specific ones, this might be the item that will be hardest to obtain when it comes to perfect roll combination. We are looking for elder energy shield gloves with a specific elder mod. A corruption on the gloves allows you to run a third curse, before having such gloves speccing into Whispers of Doom is useless. The Rare Affix priority is:

  1. Socketed gems are supported by level # Poison
  2. +#% total Elemental Resistances (until capped)
  3. Energy Shield (preferably at least 100)
  4. # to Dexterity

Boots

A rare pair of boots with as much energy shield and elemental resistances as possible. Movement speed is not mandatory since you move around with Shield Charge Shield Charge, which is not affected by movement speed modifiers since patch 3.4. The Rare Affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. Energy shield ( 200+)
  3. % increased Movement speed (not mandatory)

Belt

Crafted Crystal Belt Crystal Belt provides a lot of energy shield, along with some elemental resistances and other fancy mods. The Rare Affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. % Increased Energy Shield from Body Armour (Dense Fossil)
  3. # to Energy shield
  4. # to Strength

Amulet

Since we are immune to stun via Vile Bastion we do not have to run Eye of Chayula Eye of Chayula, instead look for a rare amulet. The Rare Affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. # to Dexterity; Strength
  3. % increased Energy shield
  4. % Increased Energy shield (percent, crafted via master crafting)

Rings

Dream Fragments Dream Fragments is strongly recommended. The other ring should be rare with elemental resistances, energy shield modifiers and desired attributes. The Rare Affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. # to Dexterity; Strength
  3. Faster start of energy shield recovery (percent, crafted via master crafting)

Weapon

Main-Hand

Heartbreaker Heartbreaker and Arakaali's Fang Arakaali's Fang are the only two weapons that should be considered.

Shield

A rare shield with as much energy shield and elemental resistances as possible is the best choice. You can try crafting one by using Dense Fossils on a Titanium Spirit Shield Titanium Spirit Shield base (preferably iLvl 86) Atziri's Mirror Atziri's Mirror can also be considered but having its immense price in mind you better skip investing into it. The Rare Affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. Energy shield (preferably 350+)

Flasks

Due to the nature of the build you do not need to use any offensive flasks, we focus on survivability and utility. Rumi's Concoction Rumi's Concoction helps get block chance higher, also provides 3000 armour. Basalt flask provides a good amount of physical mitigation. Quartz flask provides additional dodge chance and removes unit collision. Sapphire flask for additional cold damage mitigation. Silver flask makes the build feel smoother via the additional cast, attack and movement speed. Other flasks can be used based on personal preference and content. Having bleed, curse, shock and burning immunity on flasks is recommended. This makes you immune to all ailments.

Jewels

The only mandatory jewel is Hypnotic Eye with a specific roll. The Rare Affix priority is:

  1. Adds # to # physical damage to spells while holding a shield
  2. Adds # to # chaos damage to spells while holding a shield
  3. Adds # to # physical damage to spells
  4. Adds # to # chaos damage to spells
  5. Energy shield (at least 35)

Note: Keep in mind you need just one damage mod.

Recommended Unique Jewels

The Golden Rule The Golden Rule will allow you to have much more reliable poison stacking mechanic without the downfalls of the jewel, since you are immune to chaos damage while using Chaos Inoculation any ways. Energy From Within Energy From Within will increase your overall Energy Shield pool. Watcher's Eye Watcher's Eye (this will be expensive) , with at least one of the following mods:

  1. Gain % of maximum mana as extra energy shield while affected by Clarity (simply run level 1 clarity to keep this active)
  2. (20-30) Energy shield gained for each enemy hit while affected by Discipline
  3. (1,5-2,5)% of maximum energy shield regenerated per second while affected by Discipline
  4. (20-30)% increased energy shield recovery rate while affected by Discipline
  5. (30-40)% faster start of energy shield recharge while affected by Discipline

For other jewel slots simply socket rare jewels with the following mods. The Rare Affix priority is:

  1. % increased maximum energy shield
  2. 5% chance to poison on hit
  3. % increased Attack and cast speed
  4. # to Dexterity
  5. % to all Elemental Resistances

Leveling

As a reminder, we have several guides to help you level up a character.

The build can be used from level 16, by using Quill Rain Quill Rain in combination with Rain of Arrows Rain of Arrows for very fast poison stacking. Herald of Agony Herald of Agony will easily carry all the way up to level 53, when you should equip The Coming Calamity The Coming Calamity and socket the gem in it.

Leveling trees

Before transitioning to Chaos Inoculation.

After transitioning to Chaos Inoculation.

The minion damage is not mandatory at all in the early levels. Focus on picking life and energy shield nodes in order to stay safe, the crawler will obliterate enemies as long as you have decent poisons per second.

Useful Leveling Uniques

As you begin a new character there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistnaces, this will let you worry less about gearing when approaching certain Act encounters. Use Quill Rain Quill Rain with Rain of Arrows Rain of Arrows and Lesser Poison Support Lesser Poison Support in order to accumulate large amount of poisons as early as level 16. Here is the gem setup you should have for Herald of Agony Herald of Agony at level 16:

  1. Herald of Agony Herald of Agony
  2. Pierce Support Pierce Support
  3. Minion Damage Support Minion Damage Support
  4. Damage on Full Life Support Damage on Full Life Support

This setup can easily carry you to maps. Just make sure to put The Coming Calamity The Coming Calamity and socket the herald into it at level 53.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use the following link.

  1. Freezing Pulse Freezing Pulse
  2. Onslaught Support Onslaught Support
  3. Arcane Surge Support Arcane Surge Support

At level 10, you are able to add Flame Dash Flame Dash, which will help with your mobility.

At level 16, you can start obliterating the leveling content by using the following gem links. At this point you need to be wielding a Quill Rain Quill Rain. At this point you should also add Blink Arrow Blink Arrow for additional mobility.

  1. Vaal Rain of Arrows Vaal Rain of Arrows
  2. Lesser Poison Support Lesser Poison Support

Herald of Agony

  1. Herald of Agony Herald of Agony
  2. Pierce Support Pierce Support
  3. Minion Damage Support Minion Damage Support
  4. Maim Support Maim Support

At level 18, your Herald of Agony Herald of Agony link should look like this.

  1. Herald of Agony Herald of Agony
  2. Pierce Support Pierce Support
  3. Minion Damage Support Minion Damage Support
  4. Damage on Full Life Support Damage on Full Life Support
  5. Vicious Projectiles Support Vicious Projectiles Support
  6. Maim Support Maim Support

At level 38, you have access to Curse On Hit Support Curse On Hit Support, which will slightly change your game play. At this point you ascend into Occultist – Profane Bloom. This allows you to start running a curse on hit gem and drop Pierce Support Pierce Support from the Herald of Agony Herald of Agony link.

  1. Vaal Rain of Arrows Vaal Rain of Arrows
  2. Poison Support Poison Support
  3. Curse On Hit Support Curse On Hit Support
  4. Projectile Weakness Projectile Weakness

This allows you to start running a curse on hit gem and drop Pierce Support Pierce Support from the Herald of Agony Herald of Agony link.

  1. Herald of Agony Herald of Agony
  2. Minion Damage Support Minion Damage Support
  3. Damage on Full Life Support Damage on Full Life Support
  4. Vicious Projectiles Support Vicious Projectiles Support
  5. Maim Support Maim Support
  6. Vile Toxins Support Vile Toxins Support

FAQ

The build looks like it needs a lot of investment and specific items, is there an easier way to start playing it?

In the beginning, all you need is 4-Links Quill Rain Quill Rain. With this setup you can build around Herald of Agony Herald of Agony at level 16 and you will destroy the leveling content. At level 53 you can put your herald gem into The Coming Calamity The Coming Calamity and this will be more than enough damage in order to progress through the endgame. Here are the following two gem setup links you need in order to start playing at level 16:

Vaal Rain of Arrows Vaal Rain of Arrows
Lesser Poison Support Lesser Poison Support

Herald of Agony

Herald of Agony Herald of Agony
Pierce Support Pierce Support
Minion Damage Support Minion Damage Support
Damage on Full Life Support Damage on Full Life Support

Conclusion

This build, even though heavily improvised, turned out to be very fun to play while also end game viable. The play style feels very good, the character is insanely hard to kill. Managing to tank Shaper’s slams and other heavy hitting mechanics feels great. You can run most map mods except for no regeneration, even though even this is manageable.

Changelog
  •   

    Revisited and updated for Legion 3.7.

  •   

    Improved Gem and Gearing sections.

  •   

    Updated passive skill trees.

  •   

    Revisited and updated for Synthesis 3.6. Recent changes to Convocation and Ball Lightning are practically a buff for the build.

  •   

    Made the playstyle section more descriptive, and improved the gearing section by providing more detailed recommendations.

  •   

    Reworked Gem Link and Gem Progression sections for improved visibility

  •   

    Changed gem link priority and some recommended items for better efficiency.

4
  1. Posts
    4

    The cast speed on the ball lightning is so slow how do i speed it up

  2. Posts
    4

    These daggers can eventually be corrupted for “Adds # to # Chaos damage” in order to drop the mandatory Hypnotic Eye jewel. You cant use that corrupt because its only local not for ball lightning

  3. Vvckd

    Moderator

    Posts
    261

    Hello Dontbejello, sorry for the huge delay. As long as you have The Golden Rule The Golden Rule unique jewel you will not need a lot of cast speed to sustain decent amount of poison stacks with Ball Lightning Ball Lightning. Things like Silver Flask, cast speed on the passive tree & Spiritual Command will help out though. As for the chaos damage corruption, I am not sure if its local but you might be right, I will test it and change it later if needed, thank you for the feedback.

    Edited by Vvckd on March 20th, 2019

  4. Posts
    19

    I wanted to do a build of each! One more flashy than another! Thanks to these guides I had my first character in end game content!
    Thank you! Thank you!

  5. Vvckd

    Moderator

    Posts
    261

    Hehe Fezao, glad you are having fun.

  6. Posts
    11

    Hi I’ve just started playing and was following your guide but I’m a little confused. Your occultist which is witch. How do we use a bow?

  7. Vvckd

    Moderator

    Posts
    261

    On 09/04/2019 at 11:59 PM, null said

    Hi I’ve just started playing and was following your guide but I’m a little confused. Your occultist which is witch. How do we use a bow?

    Early on we use Quill Rain Quill Rain in order to inflict poisons fast, which keeps our Agony Crawler strong and fast. After that we transition into Ball Lightning Ball Lightning.

  8. Posts
    11

    Thank you, by the way your set up rocks. Only been playing few days I’m on ps4. Trying to get the colours right on chest Proper pain. And I don’t know how to craft yet but google is a help. If you don’t mind ok to hit u up if I’m stuck

  9. Vvckd

    Moderator

    Posts
    261

    On 10/04/2019 at 6:16 PM, null said

    Thank you, by the way your set up rocks. Only been playing few days I’m on ps4. Trying to get the colours right on chest Proper pain. And I don’t know how to craft yet but google is a hel

    If you don’t mind ok to hit u up if I’m stuck

    If you’re talking about crafting the colours on The Coming Calamity The Coming Calamity I’d recommend using 1 or 2 off-colour recipe on the bench and hope for the best. That is how I crafted multiple 4-5 off-colour Calamities for my hardcore characters.

  • Posts
    11

    Ok thxs 4 da heads up will look at that have a fantastic day bro

  • Posts
    11

    Bet place on our tree for energy within jewel please…. an image be great if you can post one ty

  • Vvckd

    Moderator

    Posts
    261

    On 11/04/2019 at 3:46 PM, null said

    Bet place on our tree for energy within jewel please…. an image be great if you can post one ty

    Hey, you can have Energy From Within Energy From Within in several places, but we recommend placing it next to Melding.

  • Posts
    3

    Hello,

    First of all many thanks for your guide!

    I have a question concerning the Hypnotic Eye jewel. Do we have to put it in a white socket of one item or I misunderstood?

    In this cas any white socket is OK (no constraints of links or category of item)?

  • Posts
    3

    Sorry I meant in a abyssal socket.

  • Vvckd

    Moderator

    Posts
    261

    On 12/04/2019 at 3:32 PM, Gadget said

    Hello,

    First of all many thanks for your guide!

    I have a question concerning the Hypnotic Eye jewel. Do we have to put it in a white socket of one item or I misunderstood?

    In this cas any white socket is OK (no constraints of links or category of item)?

    Hypnotic Eye jewels are Abyssal jewels that can only be put in Abyssal sockets on gear or jewel sockets on the passive skill tree. White sockets’ main purpose is to allow you to socket any kind of gem in this specific socket, it has nothing to do with Abyssal jewels. Feel free to ask anything else that comes to your mind, good luck!

  • Posts
    3

    Thanks for your quick answer!

    Yes I knew that I corrected in my second comment.

    The think I do not know is if in this build the Hypnotic Eye jewel can be placed into the skill tree or into a item with abyssal socket (without any difference)

  • Posts
    11

    So newb question… what items come with abyssal socket that is viable for this build?

  • Vvckd

    Moderator

    Posts
    261

    On 12/04/2019 at 6:24 PM, null said

    So newb question… what items come with abyssal socket that is viable for this build?

    For this build specifically, there are no unique items with Abyssal sockets that are really viable. You can craft abyssal socket on rare items via Fossils but that is very expensive. You do not really need Abyssal sockets on gear for this build, just get a Hypnotic Eye with physical or chaos damage added to spells and socket it on the passive tree. The main purpose of the jewel is to make your Ball Lightning Ball Lightning deal a type of damage that can poison(only chaos and physical damage can inflict poisons, other damage types can too but it gets complicated), so you can stack up your Virulence stacks with this particular skill.

  • Posts
    11

    Fantastic brother top man. Appreciate the quick reply. Have a blinding weekend :)

  • Posts
    11

    Sorry for so many questions only been playing a week so all a tad overwhelming atm… what skills do we have active in our tray. I ask bc some of mine have an exclamation mark on them and when I hit corresponding button ie triangle, square, circle, x, nothing happens. Do these actually have to be active.. the ones that have a ! Next to them are…. immortal call and flesh offering.. kind regards :))

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