Uber Labyrinth Farmer Juggernaut Build Guide (PoE Legion 3.7)

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Introduction

Uber lab farmers have been present since the Labyrinth has been added to the game and basically it is just a character that can run Eternal Labyrinth fast and efficiently without danger for its life. The character aims to run labyrinths with as many keys as possible, making big profit from chests and helmet enchants. The marauder’s ascendancy class Juggernaut provides huge amount of physical damage mitigation which practically makes Labyrinth traps and uber Izaro a joke. We choose Earthquake Earthquake as a main skill because it is a solid 2-hand ability that does well on single target. A run with at least 4 chest keys takes around 10 minutes if you can navigate yourself well through the Labyrinth. The daily layouts also play a big role in how fast you can clear a Labyrinth. Also the guide is designed in such way that you can start farming uber Labyrinth as soon as you manage to get the trials done.

Build Summary

The build requires nothing to start considering you can begin as a league starter and farm uber Labyrinth within the first day of a league. For very early weapons you should consider solid two hander uniques like Kaom's Primacy Kaom's Primacy, Sinvicta's Mettle Sinvicta's Mettle, Hezmana's Bloodlust Hezmana's Bloodlust, Marohi Erqi Marohi Erqi, Voidhome Voidhome or a decently rolled rare weapon with at least 350pDPS. These are all very cheap weapons in every league so you should not have problem with acquiring them. The build can start farming uber labyrinth on a 5-link with no issues. Ideally for high-end weapon you would be using Atziri's Disfavour Atziri's Disfavour. Use global chats in order to complete uber trials faster.

Pros & Cons

Pros

+ Hardcore viable
+ Very tanky, as all juggernauts are
+ One of the best and cost-efficient uber labyrinth farmers
+ Can be started without investment and farm its way up

Cons

- The build is created for the solely purpose of running Labyrinths, and lacks in damage when it comes to red maps and end game content in general

Playstyle

Offensively, if the initial hit does not kill a pack of monsters, the aftershock will. Damage is more than enough when you acquire a decent weapon. Make sure to keep up Blood Rage Blood Rage at all times and drop Ancestral Warchief Ancestral Warchief when encountering tougher enemies.

Defensively, the generic toughness of the build will take care of most damage passively. You should be immune to physical damage when Cast when Damage Taken Support Cast when Damage Taken Support is triggered.

For Playstyle, our only goal is to complete the Labyrinth with as many keys as we can acquire on our way to the end, which means, leaving Izaro’s buffs up, picking mysterious shrines, opening secret passages, doing puzzles and killing Argus. You can skip all traps and trash mobs by using your Leap Slam Leap Slam setup. When you get to tougher enemies weapon-swap and kill them with your two-hander using Earthquake Earthquake. Regular monster packs should die to a single attack.

Ascendancy, Passive Tree, Bandits and pantheons

Ascendancy (Marauder – Juggernaut)

  1. Unflinching
  2. Unrelenting
  3. Unbreakable
  4. Unstoppable

Unflinching is the great sustain of endurance charges which we will rely on. Unrelenting is our second choice, which makes endurance charges that much more useful. Unbreakable provides a nice amount of additional damage mitigation, life regeneration and very importantly, doubles the armour received from body armour, which makes using a high armour chest piece very efficient. Unstoppable gives you stun immunity and additional mobility which is useful while fighting Izaro.

Passive Tree

Here is an endgame version of the passive tree. This passive tree obviously requires a very high character level that is not realistic for the freshly-leveled uber Labyrinth farmer. It is just an example for a 90+ character. Ideally you want to start farming uber Labyrinth around level 75. Also the build is tailored around playing with axes and maces, so just adjust the passive points to the weapon you are currently using. Resolute Technique is an important part of the build which solves all accuracy problems we might have. Picking all the endurance charges on the tree is also essential to the build. Besides that we are going for life, armour, two hander and axe/mace nodes.

Bandits

Helping Oak is a great choice, he provides additional physical damage reduction, life regeneration, and increased physical damage. All three stats fit our needs perfectly. Based on personal preference you can kill all for the additional 2 passive points, this is not a bad option either.

Pantheons

Major: Soul of Solaris provides the additional damage reduction we need for the Izaro and Argus fights.
Minor: Soul of Ralakesh physical damage over time taken while moving by additional 25%, this makes Labyrinth traps that much more easy to run through, since most of them deal exactly that type of damage.

Gems

Vaal Earthquake Vaal Earthquake is the builds main skill, it should ideally be in a 6-Link. For mobility, use Leap Slam Leap Slam. Ancestral Warchief Ancestral Warchief can improve single target damage. Pride is an offensive aura added in Legion 3.7, the build can make great use of it. If you prefer just additional damage mitigation you should go with Determination Determination.

For all the gem links we provide below, keep in mind that we list the gems in order of priority (starting from the top left, going to the right on each row of the links), meaning that if you lack the required number of sockets to fit all the gems, the first ones to drop are the ones at the bottom (with the bottom right being the last). Also note that in-game, as long as the sockets are linked, it makes no difference at all what order the gems are placed in.

Vaal Earthquake (6-Link)

Vaal Earthquake Vaal Earthquake is your signature skill. Depending on the type of content you are running you can swap between Increased Area of Effect Support Increased Area of Effect Support and Concentrated Effect Support Concentrated Effect Support. For boss killing use the following link.

  1. Vaal Earthquake Vaal Earthquake
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Less Duration Support Less Duration Support
  4. Maim Support Maim Support
  5. Added Fire Damage Support Added Fire Damage Support
  6. Pulverise Support Pulverise Support

Leap Slam (3-Link)

Leap Slam Leap Slam will allow you to have very efficient movement, while also providing an additional defence layer via the Fortify effect.

  1. Leap Slam Leap Slam
  2. Faster Attacks Support Faster Attacks Support
  3. Fortify Support Fortify Support

Immortal Call and Enfeeble (4-Link)

Both Immortal Call Immortal Call and Enfeeble Enfeeble are used in combination with Cast when Damage Taken Support Cast when Damage Taken Support. Both active skill gems improve your survivability even further when you get hit hard.

  1. Cast when Damage Taken Support Cast when Damage Taken Support
  2. Immortal Call Immortal Call
  3. Increased Duration Support Increased Duration Support
  4. Enfeeble Enfeeble

Ancestral Warchief (4-Link)

Ancestral Warchief Ancestral Warchief provides additional damage multiplier to all of your attacks. It is also useful for the handy damage it does on its own, and can be used to Cull bosses via Culling Strike Support Culling Strike Support.

  1. Ancestral Warchief Ancestral Warchief
  2. Culling Strike Support Culling Strike Support
  3. Melee Physical Damage Support Melee Physical Damage Support
  4. Maim Support Maim Support

Other Gems

For auras you should choose between Pride and Determination Determination. Blood Rage Blood Rage can be used in order to improve the attack speed, life leech and generate Frenzy charges. The build has more than enough life regeneration which counters the degeneration part of the skill.

Gearing

Capping your elemental resistances is essential and it should always be your top priority in any build; it should be the first thing you do when gearing up a character. Obtaining a 6-link, while very powerful and certainly recommended, can potentially be very expensive (requiring an average of 1500 Orbs of Fusing, obviously depending on your luck); as such, this should not really be a goal for you while gearing up, and you should instead settle for a 5-link until you have enough resources. There are no specific items that are required in order to play the build, some uniques are recommended and not mandatory. We mainly focus on high armour based pieces. For better damage output, as in every other attack-based build simply improve the weapon.

Helmet

A rare helmet with life, armour and resist is best in slot for the build. Helmet enchant with less Earthquake Earthquake duration is ideal. The Rare Affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (at least 90)
  3. +#% increased maximum life (Pristine Fossil)
  4. # to Armour
  5. # to Strength
  6. # to Intelligence (if needed)

Body Armour

Considering the armour received from our body piece is doubled we want a high armour chest. Preferably 1500+ with some life and resists. For the beginning this will not be possible. Belly of the Beast Belly of the Beast and Wall of Brambles Wall of Brambles are a solid starter choice. The Brass Dome The Brass Dome is the chest piece with most armour in the game, which just on its own can give you more than 15k armour, after all the multipliers. Well rolled rare Glorious Plate Glorious Plate or Astral Plate Astral Plate is always a good choice. The Rare Affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (at least 90)
  3. +#% increased maximum life (Pristine Fossil)
  4. # to Armour
  5. # to Strength

Gloves

Same as other pieces we are looking for rare armour based gloves, look for Spiked Gloves Spiked Gloves if possible. The Rare Affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (at least 60)
  3. % increased Attack Speed
  4. Adds # to # Physical Damage to Attacks
  5. # to Armour
  6. # to Strength

Boots

Considering we mainly move around with Leap Slam Leap Slam, which is not affected by movement speed, high roll of it on boots is not required, but is nice to have. We are looking for a rare pair of armour-based boots. The Rare Affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (at least 70)
  3. % Increased Maximum life (Pristine Fossil)
  4. % increased movement speed (not mandatory)
  5. # to Armour
  6. # to Strength

Belt

Stygian Vise Stygian Vise base provides additional utility via the abyssal socket. Any well rolled Heavy Belt Heavy Belt, Leather Belt Leather Belt and Rustic Sash Rustic Sash also works well. Belt of the Deceiver Belt of the Deceiver can also be considered. The Rare Affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (at least 80)
  3. % increased Elemental Damage with Attack Skills (at least 25%)
  4. # to Armour
  5. # to Strength

Amulet

Look for a rare Amulet with desired attributes and the following affixes. The Rare Affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (at least 60)
  3. Gain % of Non-Chaos damage as Extra Chaos Damage (Elder mod)
  4. % increased Elemental Damage with Attack Skills (at least 25%)
  5. Adds # to # Physical Damage to Attacks
  6. # to Strength

Rings

Considering we are using rare pieces in most item slots you are most likely to be over capped on resists anyway. This is why you can run Steel Ring Steel Ring instead of Two-Stone Ring Two-Stone Ring for the additional damage. The Rare Affix priority is:

  1. +#% total Elemental Resistances (until capped)
  2. +# to maximum life (at least 50)
  3. Adds # to # Physical Damage to Attacks
  4. % increased Elemental Damage with Attack Skills (at least 25%)
  5. # to Dexterity / Intelligence (if needed)

Weapon

The end game goal for the build is Atziri's Disfavour Atziri's Disfavour; simply the best unique axe in the game at the moment. It can be expensive, especially in the start of a new league, to farm your way up you can simply use one of the unique weapons mentioned in the Build Summary. Most of the time building an item via Divination cards saves up currency, this is where The Last One Standing comes in handy. Any rare Mace / Axe with at least 400pDPS can also be used.

Note: For the weapon slap and faster Leap Slam Leap Slam you should be using Brightbeak Brightbeak and Prismatic Eclipse Prismatic Eclipse with 3 green sockets for the additional attack speed. Due to recent changes to movement skills this does not make as big of a difference as before.

Flasks

For flasks we use a mixture of offence and defence. Atziri's Promise Atziri's Promise is a good source of additional damage and life leech. Lion's Roar Lion's Roar provides additional armour from the flask base and more damage via the unique mods. Basalt Flask has a great amount of additional physical damage reduction on top of all the damage reduction you already have. Divine life flask – Instant life flask is always good to have when playing life based characters. Silver flask adds additional movement, attack and cast speed is always nice to have for boss fights, since it is hard to keep up Onslaught otherwise.

Note: Based on personal preference you can use Quicksilver flask or any other utility flask.

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique flasks.

Jewels

There are no unique jewels required for the build. We are looking for rare jewels with life and damage.

Regular Jewel Affix Priority

  1. % Increased Maximum life
  2. % Increase physical damage with Axes / Maces
  3. % Increased attack with Axes / Maces
  4. % Increased melee damage
  5. % Increased damage
  6. % Increased area damage
  7. % Increased attacks speed
  8. % Increased physical damage with two handed weapons

Abyssal Jewel Affix Priority

  1. # to Maximum life (at least 35)
  2. % Increased armour if you haven’t killed recently
  3. % Increased attack speed
  4. % Chance to blind enemies on hit with attacks

Leveling

As a reminder, we have several guides to help you level up a character.

Leveling the build is pretty straight forward. You should not have any issues on your way to Act X, the damage and survivability should be more than comfortable as long as you replace items frequently. Earthquake Earthquake is a decent early game so you can start playing with it as soon as you get it at level 28, its vaal version is also very useful when it comes to boss killing. Until level 28 you can play with Molten Strike Molten Strike and Sunder Sunder.

Leveling Trees

This is a passive tree up to Blood Aqueduct.

This is the passive tree needed to start farming uber Labyrinth (level ~75).

Around 5,5k life should be considered good enough in order to start farming without issues.

Useful Leveling Uniques

As you begin a new character there are few unique items that can boost your power exponentially. Tabula Rasa Tabula Rasa allows you to have a 6-Linked skill as early as you get the gems. Wanderlust Wanderlust gives a decent movement speed, which will make your leveling that much more efficient. Goldrim Goldrim provides a lot of elemental resistances, this will let you worry less about gearing when approaching certain Act encounters. Limbsplit Limbsplit, Reaper's Pursuit Reaper's Pursuit and The Blood Reaper The Blood Reaper will carry you up to level 60 without any problems. Sinvicta's Mettle Sinvicta's Mettle will take care of the of the game up until Atziri's Disfavour Atziri's Disfavour.

Gem Progression

Using Tabula Rasa Tabula Rasa will allow you to have 6-Link gem setups early on, which is why we show such examples below. If you cannot get Tabula Rasa (or another item with a 6-Link), then simply prioritize the first gems in each link provided below.

In order to acquire gems that are not available to your class as a quest reward, simply ask a friend to buy them off vendors for you, or buy them yourself from Sioasa in The Library in Act III Library.

From level 1, you should use the following link.

  1. Molten Strike Molten Strike
  2. Onslaught Support Onslaught Support

At level 4, add Ancestral Protector Ancestral Protector for additional single target damage. At this point your Molten Strike Molten Strike link should look like this.

  1. Molten Strike Molten Strike
  2. Onslaught Support Onslaught Support
  3. Ancestral Call Support Ancestral Call Support

At level 10, add Leap Slam Leap Slam for additional mobility.

At level 12, you should replace Molten Strike Molten Strike with the following Sunder Sunder link.

  1. Sunder Sunder
  2. Maim Support Maim Support
  3. Added Fire Damage Support Added Fire Damage Support
  4. Onslaught Support Onslaught Support
  5. Ruthless Support Ruthless Support

At level 16, add Herald of Ash Herald of Ash for additional damage.

At level 18, your Sunder Sunder link should look like this.

  1. Sunder Sunder
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Maim Support Maim Support
  4. Added Fire Damage Support Added Fire Damage Support
  5. Onslaught Support Onslaught Support
  6. Ruthless Support Ruthless Support

At level 24, you should add Hatred Hatred.

At level 28, finally, you can transition to Earthquake Earthquake, your signature skill. We recommend the following link.

  1. Earthquake Earthquake
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Less Duration Support Less Duration Support
  4. Maim Support Maim Support
  5. Added Fire Damage Support Added Fire Damage Support
  6. Pulverise

FAQ

How much hit points is it fine to do Uber Labyrinth with?

With the all the physical damage mitigation the Juggernaut can achieve, 5k+ life is enough to safely run the Labyrinth.

How much treasure keys should I aim for every run?

If you are geared enough in order to buff up Izaro and you can kill Argus you should aim for at least 4 keys every single run.

Conclusion

Eternal Labyrinth farm might not be for everyone but it is fun to get into and is a great profit maker. This build is guaranteed to succeed in this specific type of content and feels very good to play with even little to no investment. This is an alternative of making currency in Path of Exile if you do not like running and sustaining maps, using some type of magic finding/quantity build. Also the helmet enchantments can get very expensive and sometimes you hit the jack pot with that one enchant that costs couple Exalted Orb Exalted Orbs.

Changelog
  •   

    Updated passive trees for Legion 3.7.

  •   

    Improved Gem and Gearing sections.

  •   

    Updated passive skill trees.

  •   

    Revisited and updated for Synthesis 3.6.

  •   

    Made the playstyle section more descriptive, and improved the gearing section by providing more detailed recommendations.

  •   

    Reworked Gem Link and Gem Progression sections for improved visibility

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  1. Posts
    1

    Nice guide! Gonna give this one a try in the future for sure.
    Only the links to the passive skill trees don’t seem to work, getting a 404 error when clicking them.

  2. Vvckd

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    Thank you for the comment, I will look at these right now and fix them as soon as possible.

  3. Posts
    1

    Hopefully you still check this. Do I want to have a 6 link atziris Disfavor and a 6 link the brass dome? Or do I just want to 6 link one and which one is more important. And if I have both 6 linked what other skill would you use, maybe to get some more damage.

  4. Vvckd

    Moderator

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    261

    On 12/04/2019 at 9:48 PM, Shopaz said

    Hopefully you still check this. Do I want to have a 6 link atziris Disfavor and a 6 link the brass dome? Or do I just want to 6 link one and which one is more important. And if I have both 6 linked what other skill would you use, maybe to get some more damage.

    Hey Shopaz, 6-Linking your weapon should be a priority. Once you’ve done that you have the freedom to wear any Body Armour you want. If you have a 2nd 6-Link, I’d recommend 6-Linking your totem for extra damage output.

  5. Posts
    5

    Thank you for taking the time to write this guide. Went through lab with a 30 chaos orb budget and some self found items with no problem what so ever.

  6. Vvckd

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    On 04/05/2019 at 5:57 PM, Micheal102 said

    Thank you for taking the time to write this guide. Went through lab with a 30 chaos orb budget and some self found items with no problem what so ever.

    Glad to hear it, keep rocking!

  7. Posts
    3

    Hi so this build looks good, im currently lvling a guy to test it, but i was curious why you have blood magic support on leap slam if you already take blood magic in the passive tree? seems redundant

  8. Vvckd

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    On 17/06/2019 at 6:44 AM, angryamish65 said

    Hi so this build looks good, im currently lvling a guy to test it, but i was curious why you have blood magic support on leap slam if you already take blood magic in the passive tree? seems redundant

    Will fix that shortly, thank you!

  9. Posts
    5

    I found a kitava’s feast today and was wondering if it would be a viable option until azirti’s axe the damage is good it’s the level 25 melee splash support i’m curious about, will it hurt or help earthquake?

    Edited by Micheal102 on June 19th, 2019

  10. Posts
    13

    Thanks for the guide, seems like this is my Legion starter. My question is whether I could put Leap Slam somewhere else instead of the alternate weapon set to avoid having to switch?

  11. Vvckd

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    On 19/06/2019 at 12:38 AM, Micheal102 said

    I found a kitava’s feast today and was wondering if it would be a viable option until azirti’s axe the damage is good it’s the level 25 melee splash support i’m curious about, will it hurt or help earthquake?

    Kitava's Feast Kitava's Feast is a great Axe and it will do the work for sure, Melee Splash Support Melee Splash Support will not affect Earthquake Earthquake though.

  12. Vvckd

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    261

    On 19/06/2019 at 1:40 AM, CiesterNR said

    Thanks for the guide, seems like this is my Legion starter. My question is whether I could put Leap Slam somewhere else instead of the alternate weapon set to avoid having to switch?

    Sure, simply put it in one of your other gear pieces and link it with stuff like Faster Attacks Support Faster Attacks Support, Endurance Charge on Melee Stun Support Endurance Charge on Melee Stun Support and Fortify Support Fortify Support.

  13. Posts
    13

    Thats great, thanks.

  14. Posts
    13

    Another question I have is that through my observation of my stat screen, the phys reduction is capped at 90%, which is easily reached with endurance charges. So what is the point of having like 15k armor with the Brass Dome, does it do anything or is it more trouble than it’s worth and I’m just better off going for more life? Also this build has been great, facetanking bosses easy.

  15. Vvckd

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    On 21/06/2019 at 4:33 PM, CiesterNR said

    Another question I have is that through my observation of my stat screen, the phys reduction is capped at 90%, which is easily reached with endurance charges. So what is the point of having like 15k armor with the Brass Dome, does it do anything or is it more trouble than it’s worth and I’m just better off going for more life? Also this build has been great, facetanking bosses easy.

    Glad to hear you like the build, if you’ve already reached 90% phys reduction you can drop some Armour for other stats.

  16. Posts
    5

    I said it last league and i’ll say it again this one. Fantastic guide i finally had enough time to level my marauder and ran lab at 77 with no problems. Great guide and thank you for taking the time to make these build guides.

  17. Vvckd

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    261

    On 22/06/2019 at 3:28 AM, Micheal102 said

    I said it last league and i’ll say it again this one. Fantastic guide i finally had enough time to level my marauder and ran lab at 77 with no problems. Great guide and thank you for taking the time to make these build guides.

    Thank you for the great feedback, keep rocking!

  18. Posts
    13

    Ok thanks for the tip. Turns out having loads of armor isn’t that practical.

  19. Posts
    13

    I also want to ask whether there are any recommended level caps for gems in the Immortal Call setup, as with other builds?

  20. Vvckd

    Moderator

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    261

    On 22/06/2019 at 3:59 PM, CiesterNR said

    I also want to ask whether there are any recommended level caps for gems in the Immortal Call setup, as with other builds?

    Not in this one since you can reliably cast it with 5 Endurance charges for maximum damage mitigation.

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