Ultimate Cyclone Slayer Build Guide - Slay the Stars (PoE Ultimatum 3.14)

Furty

1077

Introduction

Cyclone Cyclone is a perennial powerhouse that immediately asserted itself as one of the staple skills in the melee metascape on its inception. Slayer also received a few redesigned keystones, and is now one of the perfect pairings for crit-based melee builds. Despite a few tweaks in recent patches Cyclone Cyclone remains — not only viable — one of the most potent melee end-game builds available. The result of many leagues of careful build chemistry is a Cyclone Cyclone build of monstrous proportions. With the ability to melt any content in a matter of moments, our Crit-Based Cyclone Slayer is doubtless one of the strongest overall melee builds to ever grace Path of Exile.

Uber Awakener

No content is out of reach for this build. With 9000 or more effective Life, increased maximum Resistances, tons of Armour, and more, this build is not lacking in defense. It is always a great time to play Cyclone Cyclone, and this is the most overpowered way to do it. Our Crit-Based Cyclone Slayer is a truly unstoppable force that is the perfect candidate to fulfill any task.

Since Patch 3.11 Harvest League, Cyclone Cyclone no longer grants stun immunity and Starforge Starforge was heavily nerfed. This prompts us to changed our Ascendancy path and switch over to Atziri's Disfavour Atziri's Disfavour as our early game weapon, later transitioning to a Rare Exquisite Blade Exquisite Blade for maximum damage when our bank has been built up. In 3.14 Ultimatum League the build has no significant changes in power or pathing.

Build Assessment

Pros

+ Absurd damage potential — can basically scale indefinitely with enough currency

+ Excellent clear speed — one of the S-Tier melee builds

+ Solid all-round defenses — excellent Level 100 candidate

+ Melts bosses in the blink of an eye

+ Crit-based build with incredible scaling (~88% Crit Chance in top-end gear)

+ All map mods are possible (except no regeneration), immune to reflect

+ Strongest way to play Cyclone Cyclone in the end-game

Cons

Not a good Cyclone Cyclone build for beginners — knowledge of how to upgrade a character and quickly generate currency is very helpful

Expensive to achieve top-end gear, depending on the popularity and availability of items

Cyclone Cyclone can be a polarizing skill — careful movement is necessary for dangerous enemies

Path of Building and Furty’s Character

Make sure you are using the Path of Building Community Fork to include Impale DPS in the calculations.

You can find the Ultimate Cyclone Slayer’s Path of Building information here.

We use the Path of Building Community Fork for all of our builds, which is highly recommended. If you are encountering errors importing the build, please ensure you are using the Community Fork.

You can also find a link to Furty’s personal character for this build — last played in the 3.10 Delirium challenge league — by clicking here.

Playstyle and Build Mechanics

Cyclone Cyclone is a very simple and straightforward skill. Now a channeled ability, your character spins around and attacks extremely quickly — technically it is considered a movement skill, although it slows your character. By stacking a lot of damage, Critical Strike Chance and Multiplier, Attack Speed, Impale, and Movement Speed, our Cyclone Slayer glides effortlessly through maps while shredding packs and bosses alike.

This is an exclusively Physical damage build, which makes it relatively easy to itemize for early on. As you start to become more ambitious with armour acquisitions, gear can become a little more difficult and/or expensive to obtain — after all, crit items are highly sought after for many builds. Fortunately, many of the items can be crafted yourself, and for only a few Exalted Orb Exalted Orbs you outfit yourself with extremely strong items.

Simply enter a map, Leap Slam Leap Slam into a pack, and Cyclone Cyclone through it to blow it to pieces.

Videos

100% Delirious Forge of the Phoenix Map Forge of the Phoenix Map with Kosis and Omniphobia

Simulacrum Wave 20 (feat. Kosis, the Revelation)

Uber Awakener

Passive Skill Tree

This is our recommended Level 93 Passive Skill Tree.

For more details on the Passive Tree, an earlier game version, skill acquisition order, and more, be sure to check out the Passive Skill Tree page for in-depth information.

Passive Skill Tree

Gems

We go over all of the gem links this build uses in the end-game on our Gem Link page.

Gem Links

Ascendancy, Bandits, and Pantheon

Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.

Ascendancy, Bandits, and Pantheon Powers

Gear Summary / TL;DR

These items strike a balance between power and cost-effectiveness. If you want to explore more options for Gear (both budget and high-end), Flasks, or get more information on alternatives and specialty items, please ensure you read the Gear, Jewels, and Flasks section in its entirety.

Some example gear used by our character:

Example Gear

Our recommendation:

Item Slot Item Name
Head Devoto's Devotion Devoto's Devotion
Amulet Daresso's Salute Daresso's Salute OR Rare Amulet (Turquoise Amulet Turquoise Amulet is ideal)
Chest Kaom's Heart Kaom's Heart
Gloves Atziri's Acuity Atziri's Acuity OR Rare Spiked Gloves Spiked Gloves
Boots Rare Boots
Belt Rare Stygian Vise Stygian Vise (with Endless Hunger) or Soul Tether Soul Tether
Rings Rare Rings
Weapon Rare Exquisite Blade Exquisite Blade, or Starforge Starforge

For much more detailed information on the best gear, jewels, and flasks to use, be sure to examine our detailed Gear Breakdown page.

Gear, Jewels, and Flasks Breakdown

Leveling

As a reminder, we have several guides to help you level up a character.

Start out with Ground Slam Ground Slam, which you should use until Level 12, when Sunder Sunder can be acquired. Sunder is a fairly potent leveling skill due to its high base damage and ease of use. Your Sunder links, in order of priority, are:

  1. Sunder Sunder
  2. Melee Physical Damage Support Melee Physical Damage Support
  3. Onslaught Support Onslaught Support
  4. Multistrike Support Multistrike Support
  5. Maim Support Maim Support
  6. Ruthless Support Ruthless Support

Just use what you can get until the gems become available — Maim Support Maim Support and Ruthless Support Ruthless Support are available very early, along with Onslaught Support Onslaught Support, but you will have to wait until Act II for Melee Physical Damage Support Melee Physical Damage Support. Added Fire Damage Support Added Fire Damage Support is an option in the meantime, if you are using a Tabula Rasa Tabula Rasa.

Blood and Sand Blood and Sand is available right at Level 4, and should be picked up immediately. Acquire Herald of Ash Herald of Ash and Herald of Purity Herald of Purity in Act II to help you level up. You can get Pride Pride in Act III after doing Lost in Love and drop Herald of Purity Herald of Purity.

Cyclone Cyclone can honestly be used as soon as you can sustain it (e.g. using a ring such as Thief's Torment Thief's Torment, but we recommend waiting until the latter part of the leveling process, or even after finishing Kitava. If you are league starting, you will probably want to do a little mapping before making the full switch, as Cyclone Cyclone is a relatively weak skill until it gets a bit of scaling behind it.

FAQ

Which Anointments are Best for my Amulet?

As with all anointment advice, you can make a variety of different choices depending on how you want to tailor your build. Consider these recommendations:

  • Fatal Blade — Our default recommendation for pure damage performance if using Swords.
  • Vitality Void — Expensive, but a great option for increasing leech to the maximum. Recommended if you forget to keep Blood Rage Blood Rage active on bosses sometimes.
  • Discipline and Training — Big boost to survivability and maximum life.

Why Do You Take Point Blank on the Tree?

Should only be used with Soul Tether Soul Tether and Glorious Vanity Glorious Vanity in niche setups.

I’m Having Mana Issues

Make sure you have the crafted affix -# to Total Mana Cost of Skills on both your rings. If you do not have those affixes, you will need to disable one of your auras and acquire % of Physical Attack Damage Leeched as Mana on one of your gear pieces (recommended: Gloves).

I Can’t Afford Atziri's Acuity Atziri's Acuity. Should I take Vaal Pact on the Tree?

This is a complicated question, because it largely depends on you, your gear, what league you are playing on, and your priorities as a player.

If you already have Glorious Vanity Glorious Vanity and have specced into Corrupted Soul, we recommend pathing to Vaal pact (3 point investment). If you have not yet done this, the answer is a lot murkier, as it is a 5 point investment from Golem’s Blood, and you will have to decide for yourself.

Check out the rest of the guide for any additional information:

Passive Skill Tree and Gem Links

Ascendancy, Bandits, and Pantheon Power

Gear , Jewels, and Flasks Breakdown

Changelog

  • 3.14 Ultimatum updates to the tree and gear recommendations for the early game (swords all the way through). 

  • Herald of Purity replaces Flesh and Stone.

  • 3.13 Ritual updates; Ascendancy pathing changed, Soul Tether and Glorious Vanity no longer default, gear updates, passive tree slightly changed, cluster jewel added, and more.

  • Updated Gear advice; Assassin's Mark ring affix was changed this patch, recommendation now correctly reflects this.

  • Ready for Heist 3.12; Path of Building updates, new skill trees, gear recommendations revised, and text body updates.

  • Updated for 3.11 Harvest; new tree(s), updated Ascendancy, Pantheon, Weapon advice (Disfavour, Rare Sword), and more.

  • New video of Wave 20 Simulacrum with Kosis, the Revelation added.

  • Path of Building updated.

  • 100% Delirious Forge of the Phoenix Map video added! Uber Awakener kill video added!

  • Path of Building link added!

  • Simulacrum Wave 20 video added, Uber Awakener kill GIF added.

  • 3.10 Delirium; Updated with new trees and some love for the gems and assessment. More to come!

  • Updated summaries.

  • Initial updates for Metamorph 3.9: Passive Skill Trees, Leveling, Gear, Annointment Advice, and Build Assessment.

  • Guide format updated in preparation for Patch 3.9.

  • Added a Vaal Pact tree to help players who can't activate Blood Rage.

  • Updated gem links and gearing recommendations to make sustaining Cyclone more clear. Added Annointment advice to the FAQ.

  • Updated for Patch 3.8.0 Blight League: Skill Trees, Leveling, Gems Links, and more!

  • Updated weapons section!

  • Guide added.

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  1. Posts
    3

    Hi can i use bottled faith flask and my single target dps so bad how improve i got all gear from ur guide

  2. Posts
    3

    Hey folks, which oils should I whack onto my amulet? Can’t find it in the guide?

  3. Posts
    26

    On 03/01/2020 at 7:11 PM, SkimmyBoy said

    Hey folks, which oils should I whack onto my amulet? Can’t find it in the guide?

    It’s on the first page at the end in the FAQ. I really wish everything would just be on one page so you could ctrl+f and find what you need. I’m actually using Tenacity which gives some damage, and an extra -3 mana cost. I might switch it to Throatseeker though since I haven’t really noticed an issue with mana.

    Furty recommends:
    *Throatseeker — Exceptional damage increase
    Discipline and Training — Big boost to survivability and maximum life
    Martial Experience — A compromise between damage and survivability (via additional leech)*

  4. Posts
    5

    So, everything was going fine with this build, until I got my hands on the Infernal Sword. Damage went down to zero in instances. Doesnt it suppose to convert physical to elemental? how come I cant kill one single monster ?

  5. Posts
    3

    On 04/01/2020 at 7:14 AM, Rhyiann2 said

    So, everything was going fine with this build, until I got my hands on the Infernal Sword. Damage went down to zero in instances. Doesnt it suppose to convert physical to elemental? how come I cant kill one single monster ?

  6. Posts
    3

    On 04/01/2020 at 2:28 AM, symphony said

    On 03/01/2020 at 7:11 PM, SkimmyBoy said

    Hey folks, which oils should I whack onto my amulet? Can’t find it in the guide?

    It’s on the first page at the end in the FAQ. I really wish everything would just be on one page so you could ctrl+f and find what you need. I’m actually using Tenacity which gives some damage, and an extra -3 mana cost. I might switch it to Throatseeker though since I haven’t really noticed an issue with mana.

    Furty recommends:
    *Throatseeker — Exceptional damage increase
    Discipline and Training — Big boost to survivability and maximum life
    Martial Experience — A compromise between damage and survivability (via additional leech)*

    Thank you! Like a noob, I control f’d ‘oils’.

  7. Furty

    Moderator

    Posts
    1587

    On 20/12/2019 at 9:06 PM, strecket said

    Hello!

    I’ve been playing this build for a while now in 3.9 league and I have one huge problem.

    I don’t see the 9k life you are talking about in the introduction? I have almost every piece of gear that’s in this guide, (except Enlighten(3)). I can’t figure out how I’m missing 4,5k life?

    At the moment I am standing on 4.5k life with 1k ES and I’m quite squishy frankly. Please Help.

    It’s 9000 Effective Life; with Glorious Vanity you are getting a large chunk of Energy Shield as well. Currently I am sitting on 7.3k Life and
    2073 Energy Shield. In addition to this I’m rocking 12.3k Armour with Lion's Roar Lion's Roar (77% base physical reduction) and some nice Evade chance with Dread Banner and Blind from Sand Stance. Add in the overleech capability and you are well exceeding 9k Effective Life pool, even if the actual “Life” stat is generally between 5.5-8k using recommended gear.

    I can’t see how you can be on 4.5k using Kaom's Heart Kaom's Heart, as every Armour piece should have Life except Devoto's Devotion Devoto's Devotion and Soul Tether Soul Tether. Without Jewels you should have at least 6k.

  8. Furty

    Moderator

    Posts
    1587

    On 01/01/2020 at 5:43 AM, AB said

    Cant decide if I want to play a Slayer Cyclone build or Assassin CoC Cyclone build? Which do you think is better at this moment?

    Cyclone Slayer has a more well rounded end-game but I generally prefer the CoC build because I like flashy lights and explosions. This is a much better defensive build when you have all the end-game items but it’s also a lot more expensive to get these items than the CoC build. In average gear (~20 Exalted Orb Exalted Orbs or less spent) I would probably give the CoC build the edge, with the caveat that it is pretty squishy if you are prone to getting hit by mechanics.

  9. Furty

    Moderator

    Posts
    1587

    On 04/01/2020 at 2:28 AM, symphony said

    On 03/01/2020 at 7:11 PM, SkimmyBoy said

    Hey folks, which oils should I whack onto my amulet? Can’t find it in the guide?

    It’s on the first page at the end in the FAQ. I really wish everything would just be on one page so you could ctrl+f and find what you need. I’m actually using Tenacity which gives some damage, and an extra -3 mana cost. I might switch it to Throatseeker though since I haven’t really noticed an issue with mana.

    Furty recommends:
    *Throatseeker — Exceptional damage increase
    Discipline and Training — Big boost to survivability and maximum life
    Martial Experience — A compromise between damage and survivability (via additional leech)*

    Understandable, there are some definite upsides to the single page guides. I’m working on some additional format changes that should make the multi-page builds a lot more slick and easy to navigate, as well as building in some redundancies so you can find the information like anointment advice on the gear page as well to reduce the need to constantly open new tabs.

  10. Furty

    Moderator

    Posts
    1587

    Hello exiles! I hope you all had great holidays — I know I have been very busy between the league itself and the strict demands of having fun over the winter solstice.

    There will be a hail of updates incoming to this build and all of my guides, including bringing any currently outdated guides up-to-date. This guide specifically will be getting some format changes (minor), new crafting advice for weapons, and additional explanations on how damage is calculated and how effective life works.

    Many of the questions revolve around DPS output and survivability — I would just like to restate that at its core this is an end-game build. It’s definitely a fine build to play as a league starter, but it also needs a lot of gear to come into its own. As with many crit-based builds, it scales very heavily. This means you may not notice big leaps of damage with your early investments, but at certain levels of gear even small upgrades may add hundreds of thousands or even millions of DPS.

    If you are looking to play a Cyclone build that holds its own better early on, my Cyclone Blood and Sand Gladiator is a better choice. Once you have the requisite currency to acquire good jewels, crit multiplier, 20/20 gems, and so forth, this is an excellent build to transition to.

    I enjoy answering comments and I am happy to give a quick look at your character sheets or pastebin links, but you should not expect to be tearing apart red maps with Level 18 gems and half of the recommended gear. If you have all the jewels, uniques, and flasks recommended and you’re looking at where you can upgrade, check if:

    • You have Assassin’s Mark on your ring
    • You have Shock when you Focus on your ring
    • You have a Pride modded Watcher’s Eye
    • You are using one of the recommended Annointment notables
    • You have at least one Multiplier mod on all of your Rare jewels
    • You have a level 21/20 Cyclone Cyclone gem and are looking to upgrade your supports to 21/20

    One feature I’m looking at adding to my guides is a gear checklist, so you can see a (very rough) outline of the priority for each upgrade as a path from zero to hero. Is this something you would all be interested in seeing?

    Thanks for the comments, and stay tuned for updates!

    ~Furty

  11. Posts
    5

    Furty can you please comment to the fact that once I switched to the suggested inferno sword My total combined dps went down to practically zero? And i dont mean looking at the stats tab, it is actually almost zero in instances. What am i missing from the build that makes the build mechanics come online? Please let me know because I cant proceed with this build until I get your suggestion about what am I doing wrong. Thank you

    https://www.pathofexile.com/account/view-profile/Rhyiann888

  12. Furty

    Moderator

    Posts
    1587

    On 04/01/2020 at 4:32 PM, Rhyiann2 said

    Furty can you please comment to the fact that once I switched to the suggested inferno sword My total combined dps went down to practically zero? And i dont mean looking at the stats tab, it is actually almost zero in instances. What am i missing from the build that makes the build mechanics come online? Please let me know because I cant proceed with this build until I get your suggestion about what am I doing wrong. Thank you

    https://www.pathofexile.com/account/view-profile/Rhyiann888

    You are using Voidforge Voidforge, not Starforge Starforge.

  13. Posts
    2

    Hey Furty, first of all thanks a lot for all your guides.

    My question is, do you think flat physical damage is better than “40%~ damage while leeching” on amulet? Since we use Soul Tether and “life effects are not removed at full life”. This is my third league and I still have some doubts about flat damage and increased damage.

    Also, do you think onslaught on boots would be a good idea? Or you think Cinderswallow Urn’s recover is crucial, because I like to use normal diamond sometimes to get “increased movement speed”, but with onslaught on boots I could add sulphur or basalt and keep the movement speed.

    About resistances, you think around 90 is fine since we use flask against curses or we should always aim to 109 or some key number due elemental equilibrium no matter what?

    I’m trying lots of different things but I’m not so experienced and sometimes I can’t notice difference, but still like to know whats what if you know what I mean.

    Sorry my english and thanks again.

  14. Furty

    Moderator

    Posts
    1587

    On 04/01/2020 at 11:33 PM, kzl_91 said

    Hey Furty, first of all thanks a lot for all your guides.

    My question is, do you think flat physical damage is better than “40%~ damage while leeching” on amulet? Since we use Soul Tether and “life effects are not removed at full life”. This is my third league and I still have some doubts about flat damage and increased damage.

    Also, do you think onslaught on boots would be a good idea? Or you think Cinderswallow Urn’s recover is crucial, because I like to use normal diamond sometimes to get “increased movement speed”, but with onslaught on boots I could add sulphur or basalt and keep the movement speed.

    About resistances, you think around 90 is fine since we use flask against curses or we should always aim to 109 or some key number due elemental equilibrium no matter what?

    I’m trying lots of different things but I’m not so experienced and sometimes I can’t notice difference, but still like to know whats what if you know what I mean.

    Sorry my english and thanks again.

    High tier flat physical is better for me, but I suppose this could depend on gear (I doubt it though). I really like Cinderswallow Urn Cinderswallow Urn but I also have a bit of a penchant for running hairy double beyond maps and such, and I’ve found that recovery clutch in a few situations. That said if you feel differently feel free to run onslaught boots, as these kind of things are highly personal and I wouldn’t argue there is an objective best way of going about it.

    Just capped resistances is fine if you’re moving through maps at a good pace and keeping your flasks up. It’s hard to overcap much anyways as we don’t have a lot of free slots for budgeting resistances.

  15. Posts
    8

    On 04/01/2020 at 4:32 PM, Rhyiann2 said

    Furty can you please comment to the fact that once I switched to the suggested inferno sword My total combined dps went down to practically zero? And i dont mean looking at the stats tab, it is actually almost zero in instances. What am i missing from the build that makes the build mechanics come online? Please let me know because I cant proceed with this build until I get your suggestion about what am I doing wrong. Thank you

    https://www.pathofexile.com/account/view-profile/Rhyiann888

    Your skill tree is also all over the place, you have so many wasted points on stuff that is making 0 impact on the build. And you are level 74 without an Ascendancy.

  16. Posts
    1

    Hi there fellow spiners. I’m wondering about annoiments. Wouldn’t Fatal Blade be superior to Throatseeker?

    Throatseeker:
    +30% to Critical Strike Multiplier

    Fatal Blade:
    10% increased Damage with Swords
    60% increased Critical Strike Chance with Swords
    +30% to Critical Strike Multiplier with Swords
    10% increased Damage with Ailments from Attack Skills while wielding a Sword

    What am I missing. Could you lighten this up for me?

  17. Posts
    1

    Hey buddy, i can afford a HH but i’m wondering if i had to change the passive tree or some pieces of gear, you can see my profil here : thank you! https://www.pathofexile.com/account/view-profile/s4moc/characters

  18. Posts
    10

    Level 20 Fortify has been removed from the affixes in 3.9 Metamorph. But level 20 Brutality is still available (just got it on a one hand weapon). So just swap those two around? :D

    Also as far as anointments go, I currently went Lucidity for -3 total mana cost, 30% increased damage on Cyclone and 40% chance to avoid getting stunned while Channeling.

  19. Posts
    14

    First of all, thank you for the great guide.
    I finally aquired a headhunter belt (playing in standard) and wanted to play this build with a headhunter. How does this change the whole build? Does glorious vanity still make sense without the belt?

  20. Posts
    8

    On 07/01/2020 at 11:42 AM, Paul980 said

    First of all, thank you for the great guide.
    I finally aquired a headhunter belt (playing in standard) and wanted to play this build with a headhunter. How does this change the whole build? Does glorious vanity still make sense without the belt?

    You need the belt or it doesnt make sense, once you get hit you would never recover your ES. You can play this build completely fine with HH and without glorious vanity.

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